The color grading is such a cool feature. Does the color grading work with gameplay? (Ie, I make a 1st person perspective game, and the color grading works with the 1st person camera)?
@God0fTime2 күн бұрын
I don't even see my mega scans folder
@polygonflow20 сағат бұрын
Sorry to hear that! Do you mean that you open the Dash Content Library and in the Megascans view, there are no assets? It is supposed to show you all the downloaded Megascans assets from UE-Bridge so if it does not, you must experience a bug :(
@God0fTime2 күн бұрын
so to drop it into the spline i need to use the ai tagging window?
@polygonflow20 сағат бұрын
Using your own assets or Megascans assets etc from the Dash Content Browser is optional! Doing it from here is probably the most convenient way, but you can of course also place whatever asset you want into the scene from the UE Content Browser and then search for and open Path Scatter, Surface Scatter, or any other tool and then assign the assets and spline/surface and get the exact same result! :)
@alex.renderings2 күн бұрын
Have you ever tried making stadium style seating for a sports stadium using this method?
@polygonflow20 сағат бұрын
I have not explicitly, but if one has the base mesh for a stadium, I can radial scatter working well for this idea yes! :) You should give it a try and reach out in Discord, we can certainly figure it out together! :)
@arturrosa31663 күн бұрын
Great tool, one of the best plugins out there.
@ohheyvoid3 күн бұрын
Whoa! I didn't know Dash could do all that!
@polygonflow3 күн бұрын
Dash actually has a lot more tools/features in it than we have had time to showcase in tutorials/marketing actually! We are trying to change that though! Happy to hear you liked the new trailer! :)
@AaronFhd4 күн бұрын
Great work Team, Loving Dash
@RenderRite5 күн бұрын
Amazing! 🙌
@polygonflow4 күн бұрын
@@RenderRite Thank you! We thought it was time to showcase a few of our favorite tools 🎉
@VRDivision5 күн бұрын
good job guys, getting better and better with each update
@polygonflow5 күн бұрын
@@VRDivision Thank you! 🙏
@IndianCitizen045 күн бұрын
Is there any plan for you to engage in Blender also as I'm more interested in Blender than Unreal Engine particularly after introduction of Eevee Raytracing in coming Blender 4.2.
@polygonflow5 күн бұрын
@@IndianCitizen04 Not in the near future no, but one never knows if possible at some point in the future 👋
@The_Alchemist_Boi5 күн бұрын
That Road tool looks dope
@polygonflow5 күн бұрын
Thank you! We are working on a big update for it right now, so soon it will be even better 💪
@polygonflow5 күн бұрын
We are planning a Dash Introduction video, if there is anything in particular you think we should include please let us know! We want it to cover everything for Dash beginners! 🙂
@FunIsGoingOn5 күн бұрын
Would love to see that. A few points that come to mind spontaneously: include prerequisites, skills and hardware, maybe a later session to tweak scene for running results on lower hardware. Then a quick start session with an example that everyone can replicate for an awesome result, gets a wow effect "Omg I've done that". Then maybe a comparison in each section why a feature is that good and how it's painfully done without Dash manually, on side effect people would also sharpen their understanding of UE itself. In the end tips and tricks on how to combine techniques, include hints to your demo videos and round it up with spoiling an advanced course. 😅
@polygonflow5 күн бұрын
@@FunIsGoingOn lot's of great thoughts in there, thanks a lot! 💪
@icemanblue35725 күн бұрын
I have been thinking about switching to UE for a long time. As a long-term user of ForestPack at the expert level, Dash will easily overturn that decision because Dash becomes ForestPack for UE plus much more (camera, fog, color grading...). So, You could make some parallel comparisons and target FP users to show them how easy the transition would be.
@polygonflow5 күн бұрын
@@icemanblue3572 Oh I see I see, great idea, thank you! I hope Dash will help make your transition good 💪
@dddharmesh4 күн бұрын
Amazing
@emumist5 күн бұрын
Wish I could use the app with Mac
@franciscop.47276 күн бұрын
This tool looks great. I do Arh viz and usually I need to create large landscaping, For that I would like to create a system where I can put different species on a single system or location but they grow in organized pattern and grouped per species. is that possible to do with this tool? For example, a landscaping that has flowers on one side, then short bushes in the middle, and taller plants in the back close to the building.
@polygonflow5 күн бұрын
Hi! We have several masks in our scatter tools so that would be possible yes! For example, you could use splines in each section of the landscape, or different landscape layers if you are using that! If you decide to try it out and need assistance, I would be happy to guide you in our Discord! :) /Daniel
@SanjeevKumar-be4dd8 күн бұрын
This is not working...make a proper video related to displacement setup
@polygonflow7 күн бұрын
Planning on doing just that! But here is somethings that might be the problem with displacement: 1. The surface has to be a static mesh, not a procedural mesh. You can search for Convert to static in Dash. 2. You need to turn on nanite on the mesh. You can search for enable nanite in Dash :) 3. Tesselation needs to be turned on, you can search for and enable that in Dash as well! :) I hope something helps, otherwise, please join our Discord and we can try to help there! :)
@SanjeevKumar-be4dd7 күн бұрын
@@polygonflow Actually i tried all these it works kind of....here is a problem 1. We need to manually enable nanite tessellation in parent material which has single material on mesh....then above process will help....may be not all megascan material need this...idk 2. In blend Material it did not work....not able to solve this....need tessellation like this which is shown in this video.....plzz create asap...i want this tool only for nanite tessellation on blended Material....your tool is amazing btw.....it makes process soo fast and easy
@JohanEnstam10 күн бұрын
This is just insane! Thank you guys for enabling others to create!
@SamanMehrabi_8210 күн бұрын
I am 3D Artist for 20 years and I have never seen a powerful and easy to use Tool plugin as this. Wonderful. Your team is highly intelligent. I am not a programmer but I always dreamed to make such a great tools for 3Ds Max. I am 3Ds Max user but I still enjoyed watching this video because you made a part of my dream and it's fun to watch.
@polygonflow10 күн бұрын
Happy to amaze you! Thanks for watching regardless, each view counts! 😄
@SamanMehrabi_8210 күн бұрын
@@polygonflow Yes 😀and I sent some of your Videos to my UE Artist friends.
@polygonflow10 күн бұрын
@@SamanMehrabi_82 Oh, much appreacited! Thank you!😍
@SamanMehrabi_8210 күн бұрын
Magnificent. Is it possible to remake it for 3Ds max too?
@polygonflow10 күн бұрын
Thanks! No such plans in the short-term no. But if we see that there is a lot of interest for 3Ds Max support, we will of course look into it! :)
@IM2awsme10 күн бұрын
If you make this into a VR plug in then it would be insane, borderline God like.
@polygonflow10 күн бұрын
Haha true! Never did any VR projects but I assume Dash would be helpful in building the environments for your VR projects as well! But no, no VR-specific tools in the plans right now!
@IM2awsme6 күн бұрын
@@polygonflow what would it take to make it vr compatible? Ii would gladly help test any implementation, as a beginner that is. 😅 I watch the advancement of technology as if it were a sport, sadly despite buying a 4090 rig, I haven't used it for the VR ue5 dream game I've always had in mind.
@polygonflow6 күн бұрын
@@IM2awsme Honestly, no idea 😄 And I don't suspect us to have the time/resources to look into it at any time soon unfortunately 😁If we ever do though, you will be among the first to test it 👏
@rlb1968able11 күн бұрын
I've tried using a landscape feature but for some reason it lags don't know if I'm doing anything wrong I'm not talking about the dash plug and I just mean in general for the landscape and unreal 5 I'm not sure how to optimize it
@polygonflow10 күн бұрын
No idea to be honest, as landscapes are quite big, the lagging might be based on your PC specs, that is the first thing I can think of at least. Sorry for not having any good ideas! :( Better at helping with Dash related questions!
@musashidanmcgrath11 күн бұрын
Will Dash browser also support Substance Plugin materials in future? Thanks.
@polygonflow11 күн бұрын
Possibly! Noting down the request to our to-do list! :)
@ShengJin-ji5pz12 күн бұрын
Awesome update! Add to cart!
@damohr6913 күн бұрын
Is this 3D meditation? :D
@polygonflow12 күн бұрын
haha 😄
@ThinkingUkranian13 күн бұрын
How much it is?
@polygonflow13 күн бұрын
We have several different licenses, you can find full info here: www.polygonflow.io/pricing The cheapest license, for students is 7 USD/month :)
@dothex13 күн бұрын
250$ for a perpetual license. 7$ plan makes sure you can't use it commercially. 10$ a month to do everything except use custom integrations. But if you want to use custom integrations then its 89$ a month. And yes that's per person. I suggest making your own tools because all these subscriptions will start to add up. Look up custom tool chains. PS: forgot to mention they make sure to charge you 20$ instead of 10$ after the first 3 months.
@NOI2Z14 күн бұрын
This should be integrated into base UE6 whenever it comes out. this is insane.
@vin752412 күн бұрын
what exactly? I just see wrapped UE5.4 features into more separated ui
@NOI2Z12 күн бұрын
@@vin7524 its easier to access tbh, which makes level design/ environment art a bit easier
@MinhHieuneh14 күн бұрын
I want use this for large landscape project😊
@polygonflow13 күн бұрын
You should give it a try with the free trial! Let us know how it goes, we would love some feedback on some large landscape projects! :)
@MinhHieuneh13 күн бұрын
@@polygonflow yeh i’m use try 30days now, I have some suggestions like can dash sculpt or apply material to the engine's original landscape and heightmap from third party software like world creator or Gaea?
@polygonflow13 күн бұрын
@@MinhHieuneh There is no sculpt tools right now no. You should be able to apply material through Dash to UE landscape and third party landscapes. But right now it does not work to afterward edit the material with Material Edit tool, but we are working on it! :)
@MinhHieuneh13 күн бұрын
@@polygonflow thank u :)) i think that all i need about new version of dash
@minhnhatngo-nh8qs14 күн бұрын
Can you show me What is the configuration of your computer?
@polygonflow13 күн бұрын
I think it was: 13th Gen i9 Windows 11 Pro RTX 470 64 GB ram :)
@lukasie872014 күн бұрын
Unreal engine shoud need that ... in engine ... why this people who building engines don't think like scripts guys ... life will be easier! Engines are to busy too complicated and not logic at all !
@digitalart10115 күн бұрын
hi , the new verison(1.7) has changed the UI of proximity distance and the combine button. Would you please tell me where are they and how to use the same functions? ThX a lot
@polygonflow14 күн бұрын
Yes there has been some changes, if you mean in Surface Scatter, we have both Proximity Mask and Object mask if you scroll down, inside both there is a distance setting you can use. Not sure what you mean by combine button? Could you explain a bit more? :)
@QuickPixls15 күн бұрын
Optimaztion for a game would be a problem no?
@polygonflow14 күн бұрын
We have had that in mind when building the tools, so it works great for game dev! :) But, Dash is right now better for smaller environments or parts of bigger environments, than massive open worlds. I.e. scattering trees in a massive open world might be very heavy, depending on your PC. For each release we make we try to improve our optimization of course. It is free to try, so please do and let me know if you have any feedback, it is very very welcome!
@user-vg8zu3jw3r16 күн бұрын
It is too expensive for beginners.
@polygonflow14 күн бұрын
Sorry to hear you think that! If you are not planning to use it for a commercial project, you can grab a student license, they are much cheaper :)
@ArazStudio-op4cg16 күн бұрын
this is incredible definitely worth it
@polygonflow14 күн бұрын
Thank you so much!!
@sadaneduardo439116 күн бұрын
you just forgot to make this crash, wouild be perfect otherwise
@CollinSweeney-xv9qr16 күн бұрын
Hi - First of all thank you! love using your tool. I'm trying to experiment with the vines tool and am having issues importing atlasses/getting Dash to compute/recognize the files are atlasses. I'm running 5.3 and 5.4. Any suggestions?
@polygonflow14 күн бұрын
Hey! Thanks! ❤Are you using Megascans Atlases or something else? If you could join our Discord it would be awesome, much easier going back and forth in there, sharing pictures etc :) bit.ly/DashDiscord
@OrezEdit17 күн бұрын
how to get image to color gradian to work
@tovermoran436017 күн бұрын
This looks fantastic.
@EkkyPlaysGames17 күн бұрын
Hey Polygon just curious but what is the modular asset pack called that was used for the walls n such? couldn't find it in the description
@polygonflow14 күн бұрын
Hey! Josh actually created those assets himself! Tried to find it, but could not, it was a while since we did this video :( Sorry!
@Nynex18 күн бұрын
UE 6
@polygonflow14 күн бұрын
😄
@daddy_chill153018 күн бұрын
Thanks for the video, I discovered Dash few days ago and loving it so far. The only thing, it seems the color grading from the imported image doesn't work, even with DashCamera
@silentwindstudio19 күн бұрын
Looks sick!
@polygonflow19 күн бұрын
Thanks!!
@armannasr368119 күн бұрын
Do you guys have a feature on your roadmap to array metahuman/cars along a path? this is one huge feature that unreal lacks for archviz
@polygonflow19 күн бұрын
We have a tool called Path Scatter actually, with that you can place meshes along a spline. Have you checked it out? 🙂
@Unreal_Tomy20 күн бұрын
Does it work with ue 5.4?
@polygonflow19 күн бұрын
Yes it does👍
@AlexTamayo.20 күн бұрын
Gorgeous!
@polygonflow19 күн бұрын
Thank you!
@AlexTamayo.19 күн бұрын
@@polygonflow you guys are killing it!
@AlexTamayo.21 күн бұрын
You guys are on another level! Great tech! So Dash will automatically tag any asset I upload as well?
@polygonflow20 күн бұрын
Thanks! More or less yes! You can choose what folders of assets you would like to tag and then just hit the Compute button 👋 if you try it out, would love some feedback 🙏
@dddharmesh21 күн бұрын
This was the coolest video ever.... Watches full video
@3jsjeosn21 күн бұрын
What is meant by gpt4o tagging? And do I need to have gpt subscription
@polygonflow21 күн бұрын
We are using GPT-4o in the backend, you don't need to have a GPT subscription or think of anything special. It is just a big upgrade on the backend system for our tagging solution. :)
@3jsjeosn21 күн бұрын
@@polygonflow Nice! But this means I have to connecteed to the internet roght? Or no as well?
@polygonflow20 күн бұрын
@@3jsjeosn Yes, that is right. Will that be a problem for you? :(
@studium-22 күн бұрын
I'm going to need to save up for a few months to afford a perpetual licence. Do you think it is likely that it will be available for that long?
@polygonflow21 күн бұрын
Yees, we have no plans of removing that option! :)
@Si-Toecutter23 күн бұрын
How much?
@polygonflow21 күн бұрын
The ordinary freelance license is 20 USD/month (10 USD/m the first 3 months). And we have a perpetual license for 230 USD, it comes with 12 months of updates! :) Full pricing available here: www.polygonflow.io/pricing
@matyasfazakas664223 күн бұрын
Hello Polygonflow team! I know that animation is probably not the niche you guys want to target, but it would be awesome to see a feature, where I'd be able to connect the procedural tool menus to the sequencer. That way I could create animations of organically growing vines and other objects. With this feature creators could create animations, where the environment would build itself :).
@polygonflow21 күн бұрын
Hey! It is something we would really like to create as well! But it seems to be very hard based on how our tools are developed right now! We will not give up on it, we will keep trying so hopefully in the future! But not anytime soon I am afraid! :(
Пікірлер
The color grading is such a cool feature. Does the color grading work with gameplay? (Ie, I make a 1st person perspective game, and the color grading works with the 1st person camera)?
I don't even see my mega scans folder
Sorry to hear that! Do you mean that you open the Dash Content Library and in the Megascans view, there are no assets? It is supposed to show you all the downloaded Megascans assets from UE-Bridge so if it does not, you must experience a bug :(
so to drop it into the spline i need to use the ai tagging window?
Using your own assets or Megascans assets etc from the Dash Content Browser is optional! Doing it from here is probably the most convenient way, but you can of course also place whatever asset you want into the scene from the UE Content Browser and then search for and open Path Scatter, Surface Scatter, or any other tool and then assign the assets and spline/surface and get the exact same result! :)
Have you ever tried making stadium style seating for a sports stadium using this method?
I have not explicitly, but if one has the base mesh for a stadium, I can radial scatter working well for this idea yes! :) You should give it a try and reach out in Discord, we can certainly figure it out together! :)
Great tool, one of the best plugins out there.
Whoa! I didn't know Dash could do all that!
Dash actually has a lot more tools/features in it than we have had time to showcase in tutorials/marketing actually! We are trying to change that though! Happy to hear you liked the new trailer! :)
Great work Team, Loving Dash
Amazing! 🙌
@@RenderRite Thank you! We thought it was time to showcase a few of our favorite tools 🎉
good job guys, getting better and better with each update
@@VRDivision Thank you! 🙏
Is there any plan for you to engage in Blender also as I'm more interested in Blender than Unreal Engine particularly after introduction of Eevee Raytracing in coming Blender 4.2.
@@IndianCitizen04 Not in the near future no, but one never knows if possible at some point in the future 👋
That Road tool looks dope
Thank you! We are working on a big update for it right now, so soon it will be even better 💪
We are planning a Dash Introduction video, if there is anything in particular you think we should include please let us know! We want it to cover everything for Dash beginners! 🙂
Would love to see that. A few points that come to mind spontaneously: include prerequisites, skills and hardware, maybe a later session to tweak scene for running results on lower hardware. Then a quick start session with an example that everyone can replicate for an awesome result, gets a wow effect "Omg I've done that". Then maybe a comparison in each section why a feature is that good and how it's painfully done without Dash manually, on side effect people would also sharpen their understanding of UE itself. In the end tips and tricks on how to combine techniques, include hints to your demo videos and round it up with spoiling an advanced course. 😅
@@FunIsGoingOn lot's of great thoughts in there, thanks a lot! 💪
I have been thinking about switching to UE for a long time. As a long-term user of ForestPack at the expert level, Dash will easily overturn that decision because Dash becomes ForestPack for UE plus much more (camera, fog, color grading...). So, You could make some parallel comparisons and target FP users to show them how easy the transition would be.
@@icemanblue3572 Oh I see I see, great idea, thank you! I hope Dash will help make your transition good 💪
Amazing
Wish I could use the app with Mac
This tool looks great. I do Arh viz and usually I need to create large landscaping, For that I would like to create a system where I can put different species on a single system or location but they grow in organized pattern and grouped per species. is that possible to do with this tool? For example, a landscaping that has flowers on one side, then short bushes in the middle, and taller plants in the back close to the building.
Hi! We have several masks in our scatter tools so that would be possible yes! For example, you could use splines in each section of the landscape, or different landscape layers if you are using that! If you decide to try it out and need assistance, I would be happy to guide you in our Discord! :) /Daniel
This is not working...make a proper video related to displacement setup
Planning on doing just that! But here is somethings that might be the problem with displacement: 1. The surface has to be a static mesh, not a procedural mesh. You can search for Convert to static in Dash. 2. You need to turn on nanite on the mesh. You can search for enable nanite in Dash :) 3. Tesselation needs to be turned on, you can search for and enable that in Dash as well! :) I hope something helps, otherwise, please join our Discord and we can try to help there! :)
@@polygonflow Actually i tried all these it works kind of....here is a problem 1. We need to manually enable nanite tessellation in parent material which has single material on mesh....then above process will help....may be not all megascan material need this...idk 2. In blend Material it did not work....not able to solve this....need tessellation like this which is shown in this video.....plzz create asap...i want this tool only for nanite tessellation on blended Material....your tool is amazing btw.....it makes process soo fast and easy
This is just insane! Thank you guys for enabling others to create!
I am 3D Artist for 20 years and I have never seen a powerful and easy to use Tool plugin as this. Wonderful. Your team is highly intelligent. I am not a programmer but I always dreamed to make such a great tools for 3Ds Max. I am 3Ds Max user but I still enjoyed watching this video because you made a part of my dream and it's fun to watch.
Happy to amaze you! Thanks for watching regardless, each view counts! 😄
@@polygonflow Yes 😀and I sent some of your Videos to my UE Artist friends.
@@SamanMehrabi_82 Oh, much appreacited! Thank you!😍
Magnificent. Is it possible to remake it for 3Ds max too?
Thanks! No such plans in the short-term no. But if we see that there is a lot of interest for 3Ds Max support, we will of course look into it! :)
If you make this into a VR plug in then it would be insane, borderline God like.
Haha true! Never did any VR projects but I assume Dash would be helpful in building the environments for your VR projects as well! But no, no VR-specific tools in the plans right now!
@@polygonflow what would it take to make it vr compatible? Ii would gladly help test any implementation, as a beginner that is. 😅 I watch the advancement of technology as if it were a sport, sadly despite buying a 4090 rig, I haven't used it for the VR ue5 dream game I've always had in mind.
@@IM2awsme Honestly, no idea 😄 And I don't suspect us to have the time/resources to look into it at any time soon unfortunately 😁If we ever do though, you will be among the first to test it 👏
I've tried using a landscape feature but for some reason it lags don't know if I'm doing anything wrong I'm not talking about the dash plug and I just mean in general for the landscape and unreal 5 I'm not sure how to optimize it
No idea to be honest, as landscapes are quite big, the lagging might be based on your PC specs, that is the first thing I can think of at least. Sorry for not having any good ideas! :( Better at helping with Dash related questions!
Will Dash browser also support Substance Plugin materials in future? Thanks.
Possibly! Noting down the request to our to-do list! :)
Awesome update! Add to cart!
Is this 3D meditation? :D
haha 😄
How much it is?
We have several different licenses, you can find full info here: www.polygonflow.io/pricing The cheapest license, for students is 7 USD/month :)
250$ for a perpetual license. 7$ plan makes sure you can't use it commercially. 10$ a month to do everything except use custom integrations. But if you want to use custom integrations then its 89$ a month. And yes that's per person. I suggest making your own tools because all these subscriptions will start to add up. Look up custom tool chains. PS: forgot to mention they make sure to charge you 20$ instead of 10$ after the first 3 months.
This should be integrated into base UE6 whenever it comes out. this is insane.
what exactly? I just see wrapped UE5.4 features into more separated ui
@@vin7524 its easier to access tbh, which makes level design/ environment art a bit easier
I want use this for large landscape project😊
You should give it a try with the free trial! Let us know how it goes, we would love some feedback on some large landscape projects! :)
@@polygonflow yeh i’m use try 30days now, I have some suggestions like can dash sculpt or apply material to the engine's original landscape and heightmap from third party software like world creator or Gaea?
@@MinhHieuneh There is no sculpt tools right now no. You should be able to apply material through Dash to UE landscape and third party landscapes. But right now it does not work to afterward edit the material with Material Edit tool, but we are working on it! :)
@@polygonflow thank u :)) i think that all i need about new version of dash
Can you show me What is the configuration of your computer?
I think it was: 13th Gen i9 Windows 11 Pro RTX 470 64 GB ram :)
Unreal engine shoud need that ... in engine ... why this people who building engines don't think like scripts guys ... life will be easier! Engines are to busy too complicated and not logic at all !
hi , the new verison(1.7) has changed the UI of proximity distance and the combine button. Would you please tell me where are they and how to use the same functions? ThX a lot
Yes there has been some changes, if you mean in Surface Scatter, we have both Proximity Mask and Object mask if you scroll down, inside both there is a distance setting you can use. Not sure what you mean by combine button? Could you explain a bit more? :)
Optimaztion for a game would be a problem no?
We have had that in mind when building the tools, so it works great for game dev! :) But, Dash is right now better for smaller environments or parts of bigger environments, than massive open worlds. I.e. scattering trees in a massive open world might be very heavy, depending on your PC. For each release we make we try to improve our optimization of course. It is free to try, so please do and let me know if you have any feedback, it is very very welcome!
It is too expensive for beginners.
Sorry to hear you think that! If you are not planning to use it for a commercial project, you can grab a student license, they are much cheaper :)
this is incredible definitely worth it
Thank you so much!!
you just forgot to make this crash, wouild be perfect otherwise
Hi - First of all thank you! love using your tool. I'm trying to experiment with the vines tool and am having issues importing atlasses/getting Dash to compute/recognize the files are atlasses. I'm running 5.3 and 5.4. Any suggestions?
Hey! Thanks! ❤Are you using Megascans Atlases or something else? If you could join our Discord it would be awesome, much easier going back and forth in there, sharing pictures etc :) bit.ly/DashDiscord
how to get image to color gradian to work
This looks fantastic.
Hey Polygon just curious but what is the modular asset pack called that was used for the walls n such? couldn't find it in the description
Hey! Josh actually created those assets himself! Tried to find it, but could not, it was a while since we did this video :( Sorry!
UE 6
😄
Thanks for the video, I discovered Dash few days ago and loving it so far. The only thing, it seems the color grading from the imported image doesn't work, even with DashCamera
Looks sick!
Thanks!!
Do you guys have a feature on your roadmap to array metahuman/cars along a path? this is one huge feature that unreal lacks for archviz
We have a tool called Path Scatter actually, with that you can place meshes along a spline. Have you checked it out? 🙂
Does it work with ue 5.4?
Yes it does👍
Gorgeous!
Thank you!
@@polygonflow you guys are killing it!
You guys are on another level! Great tech! So Dash will automatically tag any asset I upload as well?
Thanks! More or less yes! You can choose what folders of assets you would like to tag and then just hit the Compute button 👋 if you try it out, would love some feedback 🙏
This was the coolest video ever.... Watches full video
What is meant by gpt4o tagging? And do I need to have gpt subscription
We are using GPT-4o in the backend, you don't need to have a GPT subscription or think of anything special. It is just a big upgrade on the backend system for our tagging solution. :)
@@polygonflow Nice! But this means I have to connecteed to the internet roght? Or no as well?
@@3jsjeosn Yes, that is right. Will that be a problem for you? :(
I'm going to need to save up for a few months to afford a perpetual licence. Do you think it is likely that it will be available for that long?
Yees, we have no plans of removing that option! :)
How much?
The ordinary freelance license is 20 USD/month (10 USD/m the first 3 months). And we have a perpetual license for 230 USD, it comes with 12 months of updates! :) Full pricing available here: www.polygonflow.io/pricing
Hello Polygonflow team! I know that animation is probably not the niche you guys want to target, but it would be awesome to see a feature, where I'd be able to connect the procedural tool menus to the sequencer. That way I could create animations of organically growing vines and other objects. With this feature creators could create animations, where the environment would build itself :).
Hey! It is something we would really like to create as well! But it seems to be very hard based on how our tools are developed right now! We will not give up on it, we will keep trying so hopefully in the future! But not anytime soon I am afraid! :(