Creating a Helldivers 2 Environment in 79 minutes - UE5 Tutorial

Тәжірибелік нұсқаулар және стиль

In this comprehensive 79-minute Dash tutorial, we dive deep into the entire process of creating a Helldivers 2 game environment in Unreal Engine 5. Whether you're a beginner or a seasoned UE5 user, this full guide provides detailed insights and techniques to help you master environment creation with the help of Dash.
You can find all the assets below and grab a free trial of Dash in case you want to follow along in this re-creation for free! If you do, please share it with us, either on our Discord or by tagging us on social media, we love to see how you are using Dash in UE5.
Try Dash for FREE: www.polygonflow.io/
Join our Discord community: bit.ly/DashDiscord
Shorter Helldivers 2 Tutorial: • Recreating a Helldiver...
Dash 1.7 which was used in this video is available in beta, more info is available here:
polygonflow.notion.site/Dash-...
Assets:
Mission to Minerva Kitbash kit: kitbash3d.com/products/missio...
Realistic Starter VFX Pack Vol. 2: www.unrealengine.com/marketpl...
Ultra Dynamic Sky: www.unrealengine.com/marketpl...
Science Laboratory: www.unrealengine.com/marketpl...
The Helldivers Archive - Helldiver Rigify Rig & Bile Titan
Big thank you to Schism for his awesome work! / discord
Tutorials:
Animating a Character: • How To Make An Animati...
Path Scatter Tutorial: • Path Scatter: Beginner...
Music:
Chillpeach - Twisted Donut • Video
Chillpeach - Vanilla Candy • Video
Chillpeach - Mesmerize / @chillpeach
Chillpeach - One Thing • [no copyright music] '...
Chillpeach - About You / @chillpeach
Socials:
Instagram: / polygonflow3d
Twitter/X: / polygonflow
LinkedIn: / polygonflow
0:00 Introduction
1:30 Procedural Terrain
2:30 Procedural Cliffs
6:08 AI Tagging Assets
8:10 Placing Initial Assets
13:30 Scattering and Masking Assets
32:20 Physics Asset Placement
35:10 Scattering Decals
38:30 Baking the Scatters
39:50 Converting to Foliage Paint
42:08 Adding More Assets
47:35 Adjusting Materials
49:25 Atlases & Procedural Vines
50:18 Adjusting the Lighting (UE)
53:20 Adjusting the Lighting (UDS)
57:40 Adding Floating Particles
59:00 Adding More Props
01:05:50 Helldivers Characters
01:06:32 Adjusting PPV
01:08:28 Playable Helldivers Character
01:08:49 Adding and Adjusting Cameras
01:18:13 Adding Fog Cards

Пікірлер: 22

  • @polygonflow
    @polygonflowАй бұрын

    Do you think we should make more long detailed breakdowns like this one? 😃

  • @deutsche-schule

    @deutsche-schule

    Ай бұрын

    Yeaaah! 🎉

  • @Yaiko00

    @Yaiko00

    Ай бұрын

    Yes

  • @bolbolegypttuber

    @bolbolegypttuber

    Ай бұрын

    For sure

  • @CyberDave404

    @CyberDave404

    Ай бұрын

    Ohh yeahhh...

  • @veithtutorials

    @veithtutorials

    Ай бұрын

    yes please!!!

  • @24pfilms
    @24pfilms27 күн бұрын

    Excellent video BTW.

  • @polygonflow

    @polygonflow

    27 күн бұрын

    Glad you liked it. For SuperEarth!

  • @RenderRite
    @RenderRiteАй бұрын

    Nice! 🙌

  • @theadnart1
    @theadnart1Ай бұрын

    First! :D *grabs popcorn*

  • @God0fTime
    @God0fTime2 күн бұрын

    so to drop it into the spline i need to use the ai tagging window?

  • @polygonflow

    @polygonflow

    21 сағат бұрын

    Using your own assets or Megascans assets etc from the Dash Content Browser is optional! Doing it from here is probably the most convenient way, but you can of course also place whatever asset you want into the scene from the UE Content Browser and then search for and open Path Scatter, Surface Scatter, or any other tool and then assign the assets and spline/surface and get the exact same result! :)

  • @famefus
    @famefusАй бұрын

    how can i activate ai in ue5

  • @polygonflow

    @polygonflow

    28 күн бұрын

    If you mean our AI tagging, you can use it in the Content Library of Dash, let me know if you need any help with it! :)

  • @God0fTime
    @God0fTime2 күн бұрын

    I don't even see my mega scans folder

  • @polygonflow

    @polygonflow

    21 сағат бұрын

    Sorry to hear that! Do you mean that you open the Dash Content Library and in the Megascans view, there are no assets? It is supposed to show you all the downloaded Megascans assets from UE-Bridge so if it does not, you must experience a bug :(

  • @OliSavageBeatz
    @OliSavageBeatz26 күн бұрын

    Keep it Up Now I buy IT🤗🫶 This Tool ist a Musst have im Beginner Make ue5 Sins 3 Years But to Hard to learn with this is Make Scene Fun Again🙏

  • @polygonflow

    @polygonflow

    25 күн бұрын

    Happy to hear that! Thanks for the support!

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