Create Realistic Scatter Using Merge Actors with Dash

Ғылым және технология

This Unreal Engine tutorial covers how one can easily create a World War 1 battlefield using Dash, Polygonflow's Unreal Engine-based plugin that's inexpensive and incredibly powerful. Merge Actors is just one of many tools available to you.
Try Dash for FREE: www.polygonflow.io/
Join our Discord community: bit.ly/DashDiscord
SketchFab models used:
sketchfab.com/3d-models/the-r...
sketchfab.com/3d-models/renau...
sketchfab.com/3d-models/rusty...
sketchfab.com/3d-models/pile-...
sketchfab.com/3d-models/fores...
sketchfab.com/3d-models/lee-e...
3d, unreal engine, UE5, unreal engine 5, tutorial, beginner, guide, graphics, nanite, lumen, world building, environment, create, creating, how to, quick, scene, level, art, artistic, polygonflow, dash, megascans, quixel, epic games, epic, photorealism, tutorial, game dev, gamedev, game development, wwi, ww1, world war 1, world war one, tank, fire, terrain, tech demo

Пікірлер: 14

  • @polygonflow
    @polygonflow6 ай бұрын

    If you want to watch detailed tutorials on the different tools in Dash, you should give this playlist a look: kzread.info/head/PLA8x6Gryv9C-YSeyME9uey5Q94SGzQWxX We always welcome any questions or feedback about Dash, ask away in the comments!

  • @dddharmesh
    @dddharmesh7 ай бұрын

    This is an amazing scene beautiful added more information with dash. Nice work. Soon I'll start once i finish my basic unreal learnings...

  • @AaronFhd
    @AaronFhd7 ай бұрын

    Fantastic Stuff

  • @StudioHeisenberg
    @StudioHeisenberg7 ай бұрын

    Just checking, is there anything different between this merge actors and merge actors from modeling tools inside unreal?

  • @polygonflow

    @polygonflow

    5 ай бұрын

    Nothing aside from Dash making it significantly easier to do.

  • @Lootboy3000
    @Lootboy30005 ай бұрын

    I don't want to bother you, but I've left a few comments here and asked multiple times if there is a way to apply the landscape scatter to a specific area of the landscape and do multiple of them. I want to replace my PCG (Procedurally Generated) forests, roads, etc., in my game with this. Is that possible? If not, it would be great if that could be implemented in the future.

  • @polygonflow

    @polygonflow

    5 ай бұрын

    Hi! I've just posted on our Discord FAQ a quick guide 3 steps guide on how to scatter inside curves/meshes, like you'd do with PCG: discord.com/channels/826908885024636989/1203227169158078464/1203227169158078464 I highly recommend you to join us on Discord if you haven't already; there's tons of similar tips & tricks, and the community is always there to help/share art with each other. If you're not really into Discord anyways, I've uploaded a video showing you the steps right here: streamable.com/t68hnj Let me know if we can help with anything else! And thank you for giving Dash a chance :)

  • @user-xr3pp8fv3y
    @user-xr3pp8fv3y5 ай бұрын

    Hello sir, I clicked on the dynamics simulation and the model slipped away,...

  • @polygonflow

    @polygonflow

    5 ай бұрын

    When you say model you mean what? What need some details to understand the issue, the best use case of it is to use physics on some objects that lay on top of a plane for example 👍

  • @hpbecraft
    @hpbecraft7 ай бұрын

    So, adding buttons for already existing workflows that exist in the engine warrants a plugin that cost a monthly sub? Get out of here dude.

  • @peterallely5417

    @peterallely5417

    7 ай бұрын

    This is way more convenient than setting all those workflows up and rummaging through details panels, get real dude.

  • @RightWingSomos

    @RightWingSomos

    7 ай бұрын

    How do I physics paint in UE?

  • @polygonflow

    @polygonflow

    5 ай бұрын

    Dash is more than that. Give it a try and see for yourself. Surface Scatter on its own is a huge game-changer for creating environments quickly.

  • @mrrager1409

    @mrrager1409

    3 ай бұрын

    imagine making this asinine comment when you have no clue how it actually works lmfao.

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