2022 - Non-Euclidean Doom: what happens to a game when pi is not 3.14159…

media.ccc.de/v/mch2022-236-no...
We all know that the value of pi is a constant with a particular immutable value. Anyone who has done any graphical programming also knows that visual rendering relies not just on pi but trigonometry more broadly as well as other mathematical techniques. If we look into the source code of the first person shooter Doom we find that the value of pi used in the game is wrong. In this talk I will explore what happens when we subtly and not so subtly break math in the source.
Doom is a well known classic first person shooter game with source code released under the GPL in 1999. In this talk I will begin by exploring what happens to the game when we make the value of pi even more wrong. What about when we change other trigonometric functions and constants to incorrect values? How will our familiar understanding and ability to traverse this virtual world change when we do this. Are there any interesting gaming possibilities with non-Euclidean geometries? A brief segway will cover some optimization tricks made to enable the game to run well on hardware available at the time. At the end I will provide a link to other games and public source code repositories that also use an incorrect value of pi. Pointers will also be provided to allow the audience to compile their own incorrect math version of the game.
Luke Gotszling
program.mch2022.org/mch2022/t...
#mch2022 #MCH2022Curatedcontent

Пікірлер: 716

  • @BigFreakingCacodemon
    @BigFreakingCacodemon16 күн бұрын

    Pi = (Health + 1) / 201 * 3.1415... The world becomes more and more unhinged as you loose health. You MUST find health bonuses, soul spheres, and mega spheres in order to have a normal experience. +1 so that PI is never 0.

  • @Spikehead777

    @Spikehead777

    16 күн бұрын

    I would've left out the +1 though You die, the game dies as well 🤣

  • @markbloom7434

    @markbloom7434

    16 күн бұрын

    Sadly, PI is a const and cannot be changed during runtime. But yeah, that would be hilarious.

  • @yusuf_kizilkaya

    @yusuf_kizilkaya

    16 күн бұрын

    ​@@markbloom7434 nothing stops you from defining PI as a variable

  • @4P5MC

    @4P5MC

    16 күн бұрын

    ​@@yusuf_kizilkaya The lookup tables do. Granted, it's simple enough to precompute them for all health values.

  • @kirillbrest1239

    @kirillbrest1239

    16 күн бұрын

    ​@@yusuf_kizilkayayou'd have to constantly recalculate lookup tables tho

  • @dannadx3840
    @dannadx384015 күн бұрын

    Most important conclusion: Rounding down pi to 3 is an acceptable practice in game development

  • @AnnieC.1993

    @AnnieC.1993

    14 күн бұрын

    More acceptable than whatever the fuck EA is doing

  • @SmallSpoonBrigade

    @SmallSpoonBrigade

    14 күн бұрын

    In general, it depends what level of accuracy and precision you need. The smaller the circle, the larger the difference.

  • @ForgottenMyth

    @ForgottenMyth

    14 күн бұрын

    @@AnnieC.1993 A dumpster fire is more acceptable

  • @soupcangaming662

    @soupcangaming662

    13 күн бұрын

    @@AnnieC.1993 "pi = 3 polygons"

  • @no_name4796

    @no_name4796

    13 күн бұрын

    Or just use lots of triangles instead. Honestly i can't really think for what you would need pi, other then round objects. Is there some magic optimization somewhere needing PI?

  • @memes_gbc674
    @memes_gbc67417 күн бұрын

    lets normalize a pi=e% speedrun

  • @NoahtheEpicGuy

    @NoahtheEpicGuy

    15 күн бұрын

    heh normalize... you're funny.

  • @larseriksson1184

    @larseriksson1184

    15 күн бұрын

    I read pi is on a spectrum

  • @bibo2445

    @bibo2445

    15 күн бұрын

    @@NoahtheEpicGuy Heh heh shut up

  • @bruh.j4mes

    @bruh.j4mes

    15 күн бұрын

    DOOM (Engineer Edition)

  • @Amberlynn_Reid

    @Amberlynn_Reid

    15 күн бұрын

    Let's normalise being a 30 year old virgin

  • @AdrianMagni
    @AdrianMagni16 күн бұрын

    Carmack is always right, it's circles that are wrong!

  • @SuPeRNinJaRed

    @SuPeRNinJaRed

    15 күн бұрын

    π = John Carmack

  • @Chad48309

    @Chad48309

    15 күн бұрын

    This sounds like a line from The Simpsons

  • @NickiRusin

    @NickiRusin

    15 күн бұрын

    of course the circles are wrong if they're coming up against supergenious alien in person suit John Carmack

  • @seltzer666

    @seltzer666

    14 күн бұрын

    psychic supersoldier prototype and brazilian jiu jitsu practitioner john carmack?

  • @EBHsswvZUM

    @EBHsswvZUM

    13 күн бұрын

    @@seltzer666 The same John Carmack who used chemlab thermite to break into his school so he could play with the school's Apple ][s.

  • @Evan64m
    @Evan64m16 күн бұрын

    It turns into LSDoom

  • @SonOfMeme

    @SonOfMeme

    14 күн бұрын

    DooMT

  • @martybyrnemusic

    @martybyrnemusic

    14 күн бұрын

    @@SonOfMeme KetaDoom

  • @SonOfMeme

    @SonOfMeme

    14 күн бұрын

    @@martybyrnemusic nah you ruined it

  • @FleshWizard69420

    @FleshWizard69420

    13 күн бұрын

    ShrooM

  • @duffman18

    @duffman18

    13 күн бұрын

    ​@@martybyrnemusic you don't understand how drugs work. At least, not ketamine. This is not how it feels to be in a k-hole. A K-Hole is weird, it's like you can't remember how you even got there, like that scene at the cafe in Inception where Di Caprio explains that you never remember the start of a dream, you never remember how you arrived there. The main thing about being in a k-hole is that everything kinda starts feeling like you're in a world of bubble wrap, or that everything in the world is pixelated. But it's less that you're seeing the world like that and more like you're _FEELING_ it. Time itself stops being one smooth movement and instead becomes very jittery and only progresses in distinct pixelated chunks like that too. It becomes next to impossible to move, because every step feels like it takes an absolutely monumental amount of time to happen, and you feel so shaky and your legs weak that you don't wanna risk moving anyway and so if you do, then it'll be on your hands and knees crawling so that you don't fall over. And sound becomes pixelated too, if that makes sense. It probably doesn't make sense, unless you've been in a k-hole before. You know like when you put your face up to a fan and start humming into it and it makes it sound weird? It's like that. Except you're the only person who can hear sound in that way, other people just hear you sounding normal. It's nothing like non-euclidean Doom.

  • @PTFVBVB
    @PTFVBVB17 күн бұрын

    As an engineer, I use the identity of pi=e=√g

  • @wernerviehhauser94

    @wernerviehhauser94

    17 күн бұрын

    And always get saved by sufficiently high safety factors

  • @keiyakins

    @keiyakins

    16 күн бұрын

    pi ≈ 1. it has the right number of digits

  • @neohavic6012

    @neohavic6012

    16 күн бұрын

    As a physicist I hate that I love this

  • @dsdy1205

    @dsdy1205

    16 күн бұрын

    Found the astronomer ​@@keiyakins

  • @FunctionallyLiteratePerson

    @FunctionallyLiteratePerson

    15 күн бұрын

    2=e=3=pi=sqrt(g)

  • @MichaelLesterClockwork
    @MichaelLesterClockwork11 күн бұрын

    At university we scattered parts of a zip file for installing Doom across the generic logins used for night classes. A batch file would go and retrieve the parts, assemble them, and install, and delete itself after. To hide from the sysadmin...

  • @TheCatBilbo

    @TheCatBilbo

    2 күн бұрын

    That's excellent thinking! 😊

  • @WeirdInfoTV

    @WeirdInfoTV

    2 күн бұрын

    I just downloaded MAME and minecraft on the main shared folder no f given

  • @pleasantivan
    @pleasantivan16 күн бұрын

    10:33 me trying to play doom after the lobotomy:

  • @monad_tcp

    @monad_tcp

    15 күн бұрын

    you should have two lobotomies, not only one.

  • @xanderplayz3446

    @xanderplayz3446

    15 күн бұрын

    ???

  • @Skiivin

    @Skiivin

    15 күн бұрын

    @@xanderplayz3446sorry, let me explain it for you. It’s them trying to play doom after the lobotomy

  • @user-cj3pk2tm9s

    @user-cj3pk2tm9s

    15 күн бұрын

    Me trying to understand words after the lobotomy

  • @dispenser6257

    @dispenser6257

    15 күн бұрын

    #relatable

  • @TerjeMathisen
    @TerjeMathisen13 күн бұрын

    It was my friend John Cash who discovered that Doom ran by using global broadcast packets, he saw that when he used a LanAlyzer to capture the traffic from their regular night-time deathmatches on the corporate IPX net. When he told Carmack, Carmack replied by sending him the source code and told him to "fix it!" Cash did so and later joined Carmack and Abrash to make Quake...

  • @asuka_the_void_witch

    @asuka_the_void_witch

    10 күн бұрын

    what

  • @TheOriginalCoda

    @TheOriginalCoda

    9 күн бұрын

    @@asuka_the_void_witch What what?

  • @lordbored2706

    @lordbored2706

    6 күн бұрын

    The Man in Black

  • @KeksimusMaximus

    @KeksimusMaximus

    5 күн бұрын

    Very cool! But according to the Doom wiki, the guy was hired by Carmack for Quake 2. And he was the lead programmer there. And the man left id in 2000 and later worked on World of Warcraft at Blizzard. Talented guy. Worked as a software engineer and the passion for games led him to Carmack himself to get an offer to fix the bug in the code, all of which shaped his career in game development for years, lol

  • @TerjeMathisen

    @TerjeMathisen

    5 күн бұрын

    @@KeksimusMaximus The starting at Quake 2 quote is definitely wrong: John started well before the original quake architecture had settled down, something which caused a lot of issues when Carmack's very frequent rewrites caused Cash's bot code to stop working.

  • @CoolAsFreya
    @CoolAsFreya14 күн бұрын

    When he said "Pi=0 does it run?" and all the software developers in the audience confidently yell "NOOO!"

  • @M4Dbrat

    @M4Dbrat

    11 күн бұрын

    The "it doesn't compile" part is interesting, because calculating the LUTs is a build step and the program that does it crashes. And the segfaults happen because it tries to look up a value for an angle that's not in the table, I assume

  • @Serenity_Dee

    @Serenity_Dee

    10 күн бұрын

    Yeah, I figured it would throw a divide by zero error or, because of the lookup table, an indexing error.

  • @StijnDeWitt

    @StijnDeWitt

    Күн бұрын

    @@Serenity_Dee As strange as PI is, it has to bow its head to zero, which must be the strangest number of all!!

  • @MrSkaizZ
    @MrSkaizZ15 күн бұрын

    I love the Jpeg injection part. Now the question isn't "can it run doom ?", it is "can it run on doom ?"

  • @landspide

    @landspide

    14 күн бұрын

    "can doom load run doom?"

  • @JoshWiniberg

    @JoshWiniberg

    14 күн бұрын

    DoomOS

  • @thecatofnineswords

    @thecatofnineswords

    14 күн бұрын

    That was indeed very cool.

  • @lilwyvern4

    @lilwyvern4

    14 күн бұрын

    @@landspide I'm fairly certain I've seen that. But maybe I'm just remembering that time someone (technically) got it running in Minecraft via redstone.

  • @ryanstedman41

    @ryanstedman41

    11 күн бұрын

    @@JoshWinibergnew linux distro idea. based on arch to further solidify the meme value

  • @veiledAutonym
    @veiledAutonym17 күн бұрын

    Now I want to make the lookup tables dynamic and make damage / healing cause the tables to regenerate with a value of pi with accuracy based on remaining health

  • @thehellriddenBaron

    @thehellriddenBaron

    16 күн бұрын

    Damn, that actually sounds really dope. Throw in some palette magic and maybe even texture shifting, sprite scaling or sound pitching as well while you're at it :D

  • @hornylink

    @hornylink

    15 күн бұрын

    or use dynamic tables that changes the value of pi to something between 2.5 and 3.3 every x seconds

  • @BradenBest

    @BradenBest

    14 күн бұрын

    ​@@thehellriddenBaron I saw this suggestion (linking pi to your health) in another comment and got nerd sniped by it. Long story short, I uploaded a video to my channel of me attempting to play nightmare with this change, and it's very cursed. In fact that's the title of the video. "Doom E1M1 Nightmare Difficulty but it's cursed". I also included the git diff in a gitlab snippet which is linked in the description. It would probably be more balanced being normalized to a range other than 1-100. Right now it's clamped to 1 so dying doesn't crash the game, but by the time you're below 50 health, you've already lost because basic navigation becomes impossible. Like, I'm in E1M2 right now and I'm stuck in the east stair wing because I can't turn around to get to the door.

  • @robin9740

    @robin9740

    13 күн бұрын

    ​@@BradenBestWoooow that's awesome!

  • @bosobot

    @bosobot

    13 күн бұрын

    @@BradenBest real one

  • @GingkoBalboa142
    @GingkoBalboa1428 күн бұрын

    I know nothing about programming and I do math on my fingers but I find this absolutely fascinating.

  • @yellowblanka6058
    @yellowblanka605814 күн бұрын

    The “I hope somebody got fired for that blunder” was a tongue-in-cheek Simpsons reference, lol

  • @dave7922

    @dave7922

    10 күн бұрын

    “Pi is equal to exactly three!!!”

  • @zimriel

    @zimriel

    3 күн бұрын

    @@dave7922 not in Indiana, it's legally four by state law

  • @surthing6711
    @surthing671115 күн бұрын

    imagine making a friend on acid play the 3π version while he thinks its just normal doom

  • @zloidooraque0

    @zloidooraque0

    15 күн бұрын

    probably will look normal to him and he will doubt acid kicked in

  • @benturner6270

    @benturner6270

    13 күн бұрын

    "these tabs were bunk, man. you got burned"

  • @plasma5545
    @plasma554517 күн бұрын

    breathes really heavily into your ear "yeah"

  • @yobson

    @yobson

    17 күн бұрын

    it's yeah, pretty yeah, a little... yeah

  • @SkilledTadpole

    @SkilledTadpole

    16 күн бұрын

    "so now it starts to just be yeah it's uh it's yeah um a little yeah pretty pretty hard"

  • @JuanMendoza-qd5lm

    @JuanMendoza-qd5lm

    16 күн бұрын

    ​@@SkilledTadpole Boioioioioioing🍆

  • @zelda_smile

    @zelda_smile

    15 күн бұрын

    "I bet he's thinking about that hottie in front of us" Him:

  • @KingLich451

    @KingLich451

    14 күн бұрын

    ​@@zelda_smilenothing hotter than my fridge running doom

  • @Kazuo1G
    @Kazuo1G Жыл бұрын

    Pi over 2: You have collapsed space-time into a smaller area. XD

  • @ginogarcia8730

    @ginogarcia8730

    15 күн бұрын

    ahhh fascinating

  • @vapourmile
    @vapourmile15 күн бұрын

    I think programmers should stop abusing the term "non-Euclidian". If you screw with the variables (or constants) in a program so it doesn't work properly anymore that isn't non-Euclidian it's just intentionally introducing bugs into a program which still uses Euclidian geometry only it doesn't produce the calculations you expect.

  • @nowonmetube

    @nowonmetube

    11 күн бұрын

    Yesn't

  • @troyjohnson2137

    @troyjohnson2137

    11 күн бұрын

    so you're telling me that making a euclidian world work in a way that breaks the euclidian part of it doesn't make it non-euclidian?

  • @vapourmile

    @vapourmile

    11 күн бұрын

    @@troyjohnson2137 It isn't breaking anything. It's just changing the formula. If you swap 2 + 3 = 5 for 2.1 + 3 = 5.1 you haven't broken anything.

  • @SebastianGrantElKiva

    @SebastianGrantElKiva

    11 күн бұрын

    @@nowonmetube😂

  • @bramvanduijn8086

    @bramvanduijn8086

    11 күн бұрын

    Doesn't the change to pi make movement of the character non-euclidian? Well technically, the character doesn't move, the world moves around the character, but it does so relative to the player, so it is in essence a circle around the character. So by changing the value of pi, that circle now has a curvature stronger or weaker than it should have. Which makes it non-euclidian, yes?

  • @The-Anathema
    @The-Anathema16 күн бұрын

    The question really is, between pi and 4, where exactly does it segfault. It clearly doesn't like pi=4 but likes pi=3.141952654 so where is the cutoff? Is 3.5 fine? 3.75? 3.25?

  • @4rumani

    @4rumani

    16 күн бұрын

    I thought about this too. Why didn't he put this in his talk??

  • @sophiacristina

    @sophiacristina

    16 күн бұрын

    And why would it segfault to begin with?!

  • @mrgunn3r904

    @mrgunn3r904

    15 күн бұрын

    Theres probably a bounding limit on the functions used , maybe they limited the domaine of definition to - pi to pi. And since the real pi is smaller by the the pi coded it works. Idk tho just a hypothesis

  • @The-Anathema

    @The-Anathema

    15 күн бұрын

    Maybe, but then that would require the function to have the correct definition of PI as well. More probably the maths result in a runtime error (division by zero or other illegal operation) at some value greater than pi. It's also worth noting that carmack's wrong pi is technically larger than pi, by 0.0000000003 but still it *is* larger, so the precise cutoff would be interesting (and the effects thereof likely subtle since 4 crashes) Anyway, it'd be trivial enough to test this myself but I don't actually care enough to do that. I just wish it was covered in the talk is all. Hell, given a few minutes I could work through the code and figure out why it crashes too but again: not worth the effort.

  • @Blxz

    @Blxz

    15 күн бұрын

    More interesting questions than does it play at -1000000. The talk had the bones of a good concept but not properly explored.

  • @Dayanto
    @Dayanto15 күн бұрын

    An issue with this is that the maps are still euclidean even though the rendering is not, so you get a clash between different geometries.

  • @stefanhoffmann5281

    @stefanhoffmann5281

    15 күн бұрын

    I am also sure ist Not an real non euclidea geometry. You need tensor calculations. Objects are warped and don't disappear

  • @RKroese

    @RKroese

    14 күн бұрын

    ​@@stefanhoffmann5281but the objects are 2D. Either visible or non visible.

  • @stefanhoffmann5281

    @stefanhoffmann5281

    14 күн бұрын

    @@RKroese nope : read Riemann

  • @XENOGOD

    @XENOGOD

    13 күн бұрын

    @@stefanhoffmann5281 read riemann what exactly? any specific theorems/results you could point to?

  • @ellowell8160

    @ellowell8160

    4 күн бұрын

    @@stefanhoffmann5281 If it breaks the rules of euclidean geometry, then that is not euclidean geometry. non-euclidean. it's not specifying what it is, just what it isn't.

  • @PlatFormerlyKno
    @PlatFormerlyKno14 күн бұрын

    someone make me a sign that says if you are here for euclidean doom you're in the wrong room 😂

  • @paultapping9510
    @paultapping951015 күн бұрын

    wait. That timeline though? Doom was released in 92 but opensourced in 1997? Opensourcing a game after just 5 years of release is wild, considering modern aaa are still expecting players to purchase games made 10+ years ago for modern day, adjusted for inflation, full-price.

  • @vytah

    @vytah

    15 күн бұрын

    90s were a period of rapid technological breakthroughs, a game would look completely outdated after just a few years. Quake came out in 1996, and it had a fully 3D graphics engine with free look. At that point, a game like Doom had no market value.

  • @paultapping9510

    @paultapping9510

    15 күн бұрын

    @vytah indeed, indeed. It's such a trip seeing how quite much has changed in the intervening years. Such a shame we don't live in the timeline where this is still the norm (opensourcing older games, that is).

  • @atifarshad7624

    @atifarshad7624

    14 күн бұрын

    1993 actually. Doom released in December 1993 and became source code was released in December 1997. So just 4 years.

  • @ThePurplePassage

    @ThePurplePassage

    14 күн бұрын

    It's not the actual game (as in levels, graphics, sounds etc) that was made free, just the engine source code - unless you were going to pirate Doom then you would have been expected to pay for it

  • @psykauze

    @psykauze

    13 күн бұрын

    The Doom's distribution was initially a shareware. Meaning the Game Engine was free to share and use but not the contents of the game itself (maps, graphics, sounds...). Elite had just released the source code of the game engine, by doing this, the game is technically playable and saleable on everything.

  • @dymaxion3988
    @dymaxion398813 күн бұрын

    I like how the slide spelled it “segway” instead of “segue” - the homophone-induced visual metaphor is so strong for me that they’re just the same word in my mind

  • @SeveralGhost
    @SeveralGhost11 күн бұрын

    The next frontier isnt what can we run doom on, its what we can run in doom. Asteroids is just the first step.

  • @julianaradanas6346
    @julianaradanas634611 ай бұрын

    This is why all the cthulu mythos inhabitants go insane lol

  • @RKroese

    @RKroese

    14 күн бұрын

    Omg Carmack is Cthulu

  • @the_pieces_fit
    @the_pieces_fit18 күн бұрын

    8:37 when the shrooms hit

  • @haydenlandry3837

    @haydenlandry3837

    16 күн бұрын

    Things are a little off, the walls move in a way that you don't expect, amd things start to shift 🤣🤣🤣

  • @ChaplainDMK

    @ChaplainDMK

    14 күн бұрын

    Movies trying to show how a trip looks: *pink floating elephants everywhere* Actually how a trip looks like: *Doom with Pi=e*

  • @FleshWizard69420

    @FleshWizard69420

    13 күн бұрын

    Shrooms will eat a slice of your pi

  • @PsychonauticExplorer

    @PsychonauticExplorer

    10 күн бұрын

    Shrooms hit in a nearby forrest once and I wanted to walk home as the mosquitos bugged me... normally a 15 min walk now felt like walking around in a maze. Everything further away than the tips of my shoes didn't make sense anymore... everything I focused on in front of me became an individual and isolated piece/snapshot of reality suspended in a void as if my brain lost the ability to "glue" the pieces together and turn everything in a coherent reality, which made navigating very challenging. A weak mind would've probably freaked out, I thought it was as interesting as it was annoying. The interesting part was having a direct experience on how bits and pieces of smaller realities become a coherent big reality.

  • @RaposaCadela

    @RaposaCadela

    10 күн бұрын

    kinda accurate actually huh

  • @bigginsmcsauce
    @bigginsmcsauce15 күн бұрын

    pi=3 is basically Playstation 1 mode!

  • @helium73
    @helium7318 күн бұрын

    I wonder if you could use this for VR games. That way you can walk for miles without leaving your room. You'd probably get dizzy because you'd have to end up walking in cricles. However what if for every pi you used 2*pi that way you are trying to go left in the game but you actually walk in a circle. In order to walk slightly right you walk in a circle. Or maybe a straight line in the game requires you to walk in a circle. Maybe you could do it outside you walk in a large circle to go in a straight line. Turning left requires more turning than turning right. And going in a straight line requires turning.

  • @saschabaer3327

    @saschabaer3327

    18 күн бұрын

    This sounds like motion sickness: the game

  • @bb010g

    @bb010g

    18 күн бұрын

    Check out Hyperbolica.

  • @Neubulae

    @Neubulae

    17 күн бұрын

    It's been around for a while and wobbling your head changes direction. Motion Sickness: The Game it is!

  • @breathlessblizzard

    @breathlessblizzard

    17 күн бұрын

    This exists! It is called "Redirected Walking" in research papers, see Nilsson et al, IEEE 2015

  • @enoua5222

    @enoua5222

    17 күн бұрын

    Check out Hyperbolica! It's a VR game with noneuclidean spaces -- the main hub area has 5 squares to a corner so it has more space per space

  • @ObscuraDeCapra
    @ObscuraDeCapra13 күн бұрын

    Having spent way too much time in E1M1 in my life... this makes my skin absolutely crawl in a way I can't adequately explain.

  • @knightrider585
    @knightrider58513 күн бұрын

    I think for most of the history of trigonometry the fastest way to calculate trig functions was using pre-computed tables.

  • @SuPeRNinJaRed
    @SuPeRNinJaRed15 күн бұрын

    I’d say “π = e” is the sweet spot 9:33 (aka DrunkDOOM) but ShroomDoom at 10:20 might be a little too high...

  • @asuka_the_void_witch

    @asuka_the_void_witch

    10 күн бұрын

    ShroomDoom

  • @kargaroc386
    @kargaroc38615 күн бұрын

    Speedrunners: "What's code injection? I've never heard about that before and don't know what you can do with it." (and then they get told) "Oh its arbitrary code execution? cool"

  • @draco18s
    @draco18s13 күн бұрын

    I just submitted a bug report to a Google project and a Starlink project that had this wrong value of pi present. It makes me giggle like a little girl to know that even such large companies have replicated this discrepancy.

  • @CellGames2006

    @CellGames2006

    10 күн бұрын

    Heheh, imagine non-Euclidean geometry causing Musk's spaceships to explode...

  • @forbiddenera
    @forbiddenera17 күн бұрын

    9:20 but what aboit non-hitscan weapons? Those might be fkd

  • @ph0end

    @ph0end

    16 күн бұрын

    yeah I really wanted to see a rocket

  • @makipri

    @makipri

    8 күн бұрын

    BFG-9000!

  • @ph0end

    @ph0end

    7 күн бұрын

    @@makipri I could be wrong but given that the only examples shown on his slides of the Doom splash-screen are those from the shareware doom1.wad, I think that's what he was using in this demonstration. If so, Plasma Rifle and BFG are unavailable even with cheats; the only non-hitscan weapon he could have shown was the Rocket Launcher.

  • @megan00b8

    @megan00b8

    7 күн бұрын

    ​@@ph0endTechnically enemies like imps fire non hitscan projectiles.

  • @Oli1974
    @Oli197412 күн бұрын

    Lovecraft would have loved that. He anticipated that in his famous story "The Call of Ctulhu": "... and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity."

  • @selfworm
    @selfworm9 күн бұрын

    Reminds me of MIT's "A Slower Speed of Light" for some reason

  • @antonc81
    @antonc8115 күн бұрын

    Let’s take it into the imaginary realm: Pi = i

  • @facundosoler2200
    @facundosoler22008 күн бұрын

    That was a very fun talk given that code is involved ! Its amazing to see that after 30 years since launched this game is still disscused and studied. What a technical breakthrough Doom was ! ❤🎉

  • @RoamingAdhocrat
    @RoamingAdhocrat16 күн бұрын

    not sure I've ever been nauseated by a tech talk before

  • @champagnesupernova1839
    @champagnesupernova183916 күн бұрын

    code injection via jpg? so you could port pico-8 stuff to run on doom?

  • @abcpea

    @abcpea

    16 күн бұрын

    but will it run Doom?

  • @xs246

    @xs246

    15 күн бұрын

    to run Doom on Doom

  • @champagnesupernova1839

    @champagnesupernova1839

    15 күн бұрын

    @@abcpea someone did port doom to the pico-8, so it might be possible :3

  • @dawid035

    @dawid035

    13 күн бұрын

    ​@@champagnesupernova1839It could be, which makes it even more interesting

  • @unic0de-yvr
    @unic0de-yvr14 күн бұрын

    "...and smokes of assorted types." Nice, very subtle.

  • @scmstr
    @scmstr16 күн бұрын

    I wonder if you could find the limits, figure out a way for the values and tables to be recalculated every tick, and then modulate the base value of pi with a (limited) feedback loop of something else, like the player's health or the look vert angle or some combination of who-knows-what-else.

  • @philipegoulet448

    @philipegoulet448

    16 күн бұрын

    That would be so sick!

  • @scmstr

    @scmstr

    16 күн бұрын

    @@philipegoulet448 you could even make it so it wouldn't update if you didn't move location, so that you had a *chance* at gaining a bearing.

  • @MinhTran-freespirit
    @MinhTran-freespirit16 күн бұрын

    "I bet he's thinking about that hottie in front of us" Him:

  • @tylerduncan5908
    @tylerduncan590814 күн бұрын

    The largest value of pi I would assume is whatever value that the lookup table will no longer be able to compute.

  • @Jakob.Hamburg
    @Jakob.HamburgКүн бұрын

    Very nice and interesting speech/presentation. The code injection is awesome. :D

  • @davidgarcia1163
    @davidgarcia11636 күн бұрын

    I love how with this crowd the question "Why do anything like this?" is not asked, or even considered.

  • @pastorpresent4940
    @pastorpresent494022 күн бұрын

    I used to play this a lot as a kid; it was fun but also a frightening experience

  • @keithincomics6102
    @keithincomics610214 күн бұрын

    Stuff like this makes math look cool. If I had lessons in high school that allowed me to slice open Doom and play around then maybe I wouldn't have had to take Algebra II three fucking times.

  • @drd2093
    @drd209314 күн бұрын

    “Hyperbolica” on Oculus Quest deserves special mention. Non-Euclidean vr is fun

  • @ObviousSchism
    @ObviousSchism15 күн бұрын

    Such an enjoyable presentation. Thanks for this!

  • @cichlisuite2

    @cichlisuite2

    12 күн бұрын

    I wish I could understand why anyone would think this. I'm trying to put myself in the shoes of a software engineer and still can't see how I would find this entertaining or even mildly interesting? If you can explain it, I'm curious?

  • @nickkohlmann

    @nickkohlmann

    12 күн бұрын

    ​@cichlisuite2 I randomly came across this. I have no idea about code or developing, neither am I good at maths. I clicked it out of pure curiosity expecting the game to look trippy with changed pi values, and it did. That was neat :) Hence me liking this.

  • @cichlisuite2

    @cichlisuite2

    12 күн бұрын

    @@nickkohlmann Thanks for the explanation. I also randomly came across it and watched hoping it might show something interesting. It wasn't that trippy to my eyes and the presentation style was about as drab as it could be. But good to know that for some the visuals alone were enough to generate enjoyment. I thought maybe you might have to understand coding or game mechanics.

  • @bramvanduijn8086

    @bramvanduijn8086

    11 күн бұрын

    @@cichlisuite2 You never think "what would the universe look lik e if the constants are different?" or "what would it be like to live in a two dimensional world?" If you would like to explore the second question, go read the book Flatland by A. Square.

  • @Spax_
    @Spax_16 күн бұрын

    well now I'm really curious what the highest value pi can be while keeping the game playable

  • @yixing09

    @yixing09

    14 күн бұрын

    same here. he had a whole gradient over numbers lower than pi, and none noticeably greater than pi

  • @seriouscat2231

    @seriouscat2231

    12 күн бұрын

    If the lookup table for tangents had 4096 slots, then it's probably π + (π / 4096) or something like that, which causes an additional value in the table to become infinity or switch sign.

  • @asdbanz316

    @asdbanz316

    Күн бұрын

    ​@@seriouscat2231what if you manually fix those values or set maximum for them to see how it runs?

  • @timburlingame5893
    @timburlingame589311 күн бұрын

    *sporadic half-hearted clapping* "Thank you for the warm welcome."

  • @ThatClassicalGuy
    @ThatClassicalGuy3 сағат бұрын

    fascinating talk. Thank you.

  • @JetJockey87
    @JetJockey8710 күн бұрын

    Software Engineer - Data Platforms here. Precomputing via LUTs is such a great strat. I use it all the time, especially when you don't need reactive concurrency for data retrieval. Say you've got a PowerBI model (ugh IKR), selecting from data on that model takes compute, DAX on the query takes compute... Say, why don't we use a CTE to precompute the results for the semantic model? Then we can just create a holding table and truncate it and insert from the view every time we want to run this report. Well that just removed a lot of compute time for end users! And since we're inserting a whole dataset, we can then alias that against anything else we might want precomputed... How about a date slicer with historical values grouped by date? Dynamic, complex, historical queries. In PowerBI. Resolved to the end user in 0.001s Powerful stuff LUTs. Oh they also make LODs a lot easier in Game Design. Dame with lighting and reflection probes too actually.

  • @marcocorrieri3681
    @marcocorrieri368111 күн бұрын

    Guys... I really love you so much... thanks a lot! I was searching for an inspiration for describing not euclidean spaces in a Call of Cthulhu adventure. Now i have it

  • @ObiwanNekody
    @ObiwanNekody12 күн бұрын

    You didn't try the Indiana Legal pi of 3.2 😢

  • @kjeldgaard0
    @kjeldgaard013 күн бұрын

    If you compute the circumference of Earth using the incorrect value, the result is 4 cm larger than using the correct value, so errors are negligible. However, it would be interesting to use the value 3.2 for pi in this simulation, since this was the value proposed in the Indiana pi bill of 1897, that sought to fix the value of pi once and for all. Using the Indiana value for pi, the calculation of Earth's circumference would be 742.6 km too large.

  • @blusterhash
    @blusterhash15 күн бұрын

    Lol, that was my idea for day of PI 14 of March, glad that somebody made this already and i don't have to recompile any doom port for that :)

  • @tomdavies6443
    @tomdavies644312 күн бұрын

    Are there harmonic resonance points along the substituted value for pi? Regards from a Tom :)

  • @oz9884
    @oz98849 күн бұрын

    I think 3.5 would have been an interesting one to try, between pi and 4

  • @markykid8760
    @markykid87606 күн бұрын

    “I hope someone got fired for that blunder” is a simpsons reference. They didn’t mean it I'm sure

  • @evancourtney7746
    @evancourtney774615 күн бұрын

    So what's the convergence function for non-euclidean Doom playability?

  • @MrJC1
    @MrJC112 күн бұрын

    holy moly... PI being 3 is trippy as ballz man.

  • @tomdavies6443
    @tomdavies644312 күн бұрын

    Is it possible to find "sweet spots" on the map where things appear normal until the player moves? Regards from a Tom :)

  • @dr_jaymz
    @dr_jaymz14 күн бұрын

    So does it calculate the x,y coordinate of objects using pi, because that may explain the x,y shifting being amplified, makes me wonder if you could create an incorrect map file which would then sort of work correctly.

  • @shotasdg3679
    @shotasdg367916 күн бұрын

    I love those kind of talk

  • @MexieMex
    @MexieMex5 күн бұрын

    Great talk

  • @void6432
    @void643214 күн бұрын

    The question is no longer can it play Doom, the question is weather you can.

  • @amigalemming
    @amigalemming5 күн бұрын

    18:15 I would change the sine table to a triangle waveform, thus making the unit circle a diamond.

  • @henriquereisjr6771
    @henriquereisjr677113 күн бұрын

    This is what Lovecraft was talking about.

  • @ABCDE1120
    @ABCDE11205 күн бұрын

    Very interesting

  • @HFamilyDad
    @HFamilyDad12 күн бұрын

    How much time do you have on your hands?

  • @cynth0984
    @cynth098413 күн бұрын

    are there any practical advantages for speedruns of the incorrect value of pi = 3.14...7, like going through walls, increase of max speed etc?

  • @ZeMovinPixxle
    @ZeMovinPixxle16 күн бұрын

    as an engineer, put a highpass filter on that audio, holy shit that rumble... why?

  • @arenomusic

    @arenomusic

    16 күн бұрын

    As a mechanical engineer this really fucks with my audio engineering sensibilities, won't this in-person conference speaker think of the KZread sound quality?!

  • @ZeMovinPixxle

    @ZeMovinPixxle

    16 күн бұрын

    @@arenomusic can easily be done in post quickly before an upload. fuck, id do it for free

  • @arenomusic

    @arenomusic

    16 күн бұрын

    @@ZeMovinPixxle Wasn't watching with headphones but I get what you mean 😂 It's part of the IMMERSION

  • @ZeMovinPixxle

    @ZeMovinPixxle

    16 күн бұрын

    @@arenomusic i work events sometimes and we always put a highpass on every microphone.

  • @ictogon

    @ictogon

    15 күн бұрын

    It's for artistic effect

  • @BinExis
    @BinExis5 күн бұрын

    As one professor said "pi is close to 5, which is close to 2pi, so you can just use 10".

  • @TheJmax04
    @TheJmax0413 күн бұрын

    I'm not sure that this is actually non-euclidean, but I'm interested in what is actually going on under the surface here.

  • @altusshow7574
    @altusshow757410 күн бұрын

    I like this video becasue im not knowledgeable enough to understand the JPEG injection part, but im delighted that the audeince did and it made them happy.

  • @erickdredd
    @erickdredd14 күн бұрын

    I wonder if pi=3.2 will work. If so, that needs to be released as "Indiana Doom"

  • @user-yf8fe8xl8d
    @user-yf8fe8xl8d4 күн бұрын

    That was magnificent.

  • @etaidade3983
    @etaidade398316 күн бұрын

    I think this is the closest I will ever get to being a 4th dimensional being

  • @Raven3one
    @Raven3one14 күн бұрын

    That was so cool!

  • @Oli1974
    @Oli197412 күн бұрын

    I was missing pi=3.15 or something like that. Would have been interesting for what values of fake_pi > pi it still would have been playable.

  • @kilianlindberg
    @kilianlindberg11 күн бұрын

    8:53 I ❤ this

  • @heyimgoingtoplaysomegames
    @heyimgoingtoplaysomegames7 күн бұрын

    This is how I perceive moving through higher dimensions with a 3D body

  • @queterian1526
    @queterian152612 күн бұрын

    12:07 so it compiles when you fit a number by original digital pattern of pi, like, x.xxxxx ?

  • @lionel4685

    @lionel4685

    11 күн бұрын

    I don't think it would "not compile" for any other value than 0

  • @inyobill
    @inyobillКүн бұрын

    05:35: Lookup tables and interpolation works fine using fixed-point arithmetic. There is no mystery about computing Sin using BAMs. (BAM = "Binary Angular Measurement")

  • @TiagoTiagoT
    @TiagoTiagoT13 күн бұрын

    Would be interesting to see what that actually do to the geometry of the space and how/if things change relative to player or camera movement and stuff like that.

  • @IsakGerson
    @IsakGerson5 күн бұрын

    This was pretty fun and interesting for me as a total non-programmer and non-hacker (except for some high school java)

  • @mathgeniuszach
    @mathgeniuszach15 күн бұрын

    since computers are powerful enough, you could have some code that periodically changes the lookup table values based on new values of pi. That would be interesting to see

  • @bramvanduijn8086

    @bramvanduijn8086

    11 күн бұрын

    Or calculate them instead of looking up, if you're going to be updating the lookup tables anyway the performance boost from using lookup tables is gone. That way you can put powerups in the map that change all sorts of constants.

  • @tsvtsvtsv
    @tsvtsvtsv12 күн бұрын

    this is funny. i just watched another conference which started with a discussion on pi and i think the lecturer used that same incorrect approximation as an icebreaker

  • @idogaming3532
    @idogaming353214 күн бұрын

    What would make this really weird is if the object hitboxes and the map were actually moving. I don't think they are, since they are determined by the map developer, without need for pi (they are simple co-ords)

  • @amigalemming
    @amigalemming5 күн бұрын

    It was also Quake that used the reciprocal square root hack. I think they have accepted certain inaccuracies.

  • @WackoMcGoose
    @WackoMcGoose15 күн бұрын

    So essentially, you made four-dimensional Doom. 4Doom. You shift the ana-kata axis by iterating pi within the range (0, π].

  • @Tuckerslam
    @Tuckerslam16 күн бұрын

    >guitars Hackers in 1993 were so much cooler.

  • @hueyiroquois3839
    @hueyiroquois383913 күн бұрын

    4:20 Did he not have a pocket calculator at his disposal?

  • @jazzad
    @jazzad4 күн бұрын

    I find comfort in the idea that a 30 year old code is still relevant and usable today. It's a hint that coding games is slowly becoming an art of its own.

  • @tinkeringtim7999
    @tinkeringtim799911 күн бұрын

    Its not really non-euclidean geometry with a fixed value of pi, its just a bug. Value of pi would vary with position/size of circle in a euclidean geometry. It can't be fixed at 3.

  • @dannyd4339
    @dannyd43396 күн бұрын

    Where exactly in tables.c does it define pi? I would like to try it for myself but i am not very knowledgeable about it.

  • @gregh378
    @gregh37812 күн бұрын

    That was brilliant

  • @philrod1
    @philrod18 күн бұрын

    I wonder if Carmack is the original source of this value, or if he misremembered because he saw it that way somewhere.