Simplify Environment Art Creation In Unreal Engine 5

Ғылым және технология

Creating a post-apocalyptic environment in UE5 is super easy with Dash. Josh Powers explains the processes behind his work developing this TLOU environment in Unreal Engine.
You can try Dash for free right now: www.polygonflow.io/
And join our community to show us the beautiful art you'll be creating: / discord
Rifle from Sketchfab: sketchfab.com/3d-models/battl...
3d, unreal engine, UE5, unreal engine 5, tutorial, beginner, guide, graphics, nanite, lumen, world building, environment, create, creating, how to, quick, scene, level, art, artistic, polygonflow, megascans, quixel, epic games, epic, tlou, tlou part 2, the last of us, naughty dog, post apocalyptic, the last of us part 2

Пікірлер: 28

  • @polygonflow
    @polygonflow6 ай бұрын

    If you want to watch detailed tutorials on the different tools in Dash, you should give this playlist a look: kzread.info/head/PLA8x6Gryv9C-YSeyME9uey5Q94SGzQWxX We always welcome any questions or feedback about Dash, ask away in the comments!

  • @tyler_puryear
    @tyler_puryear10 ай бұрын

    The drag-n-drop aspect of adding decals is SO...DANG...GOOD! It's truly the way your mind would anticipate adding decals and I'm glad it's part of Dash! Well done guys!

  • @johannajonsson2526
    @johannajonsson252610 ай бұрын

    Guys, you are doing some very cool stuff! Keep ‘en coming

  • @perryharovas
    @perryharovas10 ай бұрын

    Hate this phrase, but it TOTALLY applies here: GAME CHANGER! This is quite excellent and truly makes our lives easier and our creativity not slowed by technology barriers. The more I see and use it (I downloaded the trial and was hooked immediately) the more powerful it seems to become.

  • @polygonflow

    @polygonflow

    10 ай бұрын

    Thanks for saying that, it means a lot👏

  • @UnchartedWorlds
    @UnchartedWorlds10 ай бұрын

    Subscribed to dash monthly the other day, keep it up 👏👏

  • @CrownKing2499
    @CrownKing249910 ай бұрын

    This is amazing! Looking forward to more content like this! :o

  • @Noohkema
    @Noohkema10 ай бұрын

    Wow! that's a great time-saving tool.

  • @castlej
    @castlej8 ай бұрын

    I would love, if Dash could even make master/landescape material creating and blending easier/faster with slider control, as it is in scattering now. It would be a monster plugin for creating environments.

  • @polygonflow

    @polygonflow

    8 ай бұрын

    Great idea, thank you! We'll pass that on to the devs for consideration.

  • @montassarmosbehi7945
    @montassarmosbehi794510 ай бұрын

    Amazing video as always, how they create the vines is amazing. Which makes me wonder is that an in house tool or from marketplace?

  • @montassarmosbehi7945

    @montassarmosbehi7945

    10 ай бұрын

    @JoshPowersArtist Thank you, Josh, for the thorough explanation. You guys are doing an amazing job, I would love to see from you a detailed tutorial on how each and specific tool work inside Dash and unreal.

  • @3Dcowboyvideos
    @3Dcowboyvideos9 ай бұрын

    It would be awesome if the proximity masking worked the other way around too. For example if I wanted to have fern everywhere (on the selected surface/object) EXCEPT from the near the selected assets. Do you guys think that is possible? Maybe in a future patch? I'm already sold for Dash. Good job! I'll test it later this week and hopefully add it to my daily routine as well.

  • @3Dcowboyvideos

    @3Dcowboyvideos

    9 ай бұрын

    I just saw the "Invert proximity" option on another video. God damn... Good job guys!! Really fantastic results in minutes

  • @scarabrae
    @scarabrae10 ай бұрын

    Great tool

  • @throwaway9129
    @throwaway912910 ай бұрын

    this is so cool, this is tempting me to switch 😅

  • @jonssj1
    @jonssj110 ай бұрын

    I want more Dash! Dashelicious!

  • @RHStevens1986
    @RHStevens198610 ай бұрын

    Outstanding! Any news on a MacOS version?

  • @polygonflow

    @polygonflow

    10 ай бұрын

    No news yet, but it's something we're working on!

  • @SimonvonBroich
    @SimonvonBroich6 ай бұрын

    where do you got the materials for the main walls?

  • @polygonflow

    @polygonflow

    6 ай бұрын

    From the Megascans library in UE5.

  • @Rockmih
    @Rockmih5 ай бұрын

    2:34 can you explain the workflow to get that vegetation hanging on the wall?

  • @polygonflow

    @polygonflow

    5 ай бұрын

    I can! Depending on what ivy you use, the settings in Surface Scatter that you might need to adjust may vary, but with the ivy I used, a vertical plane and a curve with pretty few points, I played with these settings: Angle Mask 180 Uncheck Randomize angles Uniform angle to around 140-150 X Rot jitter to 1 Use curve as proximity Maybe play with the sink value Here is a video going through it: discord.com/channels/826908885024636989/1154397483041042442/1159407499288518676

  • @Rockmih

    @Rockmih

    5 ай бұрын

    @@polygonflow thank you!

  • @sagarkahile1931
    @sagarkahile193110 ай бұрын

    what happen to GraphN Library?

  • @polygonflow

    @polygonflow

    10 ай бұрын

    Hey! It has evolved to Dash more or less, you get all the same tools in Dash and more! :)

  • @mae2309
    @mae230910 ай бұрын

    could you a quick video on how to insert those wall green plants? I saw you were moving a vertex on a spline.. I was wondering how you did that... minute 2:35 thank you in advanced... cheers

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