Create a Photorealistic Mountain Landscape in Unreal Engine 5

Hey everyone, thanks for watching! I wanted this video to add to my previous tutorial. As you noticed, I breezed over topics covered previously and spent time instead discussing new workflows. I hope you learned something and as always, feel free to comment below with any questions, comments, or concerns. Cheers everyone!
Gaea Project File
drive.google.com/drive/folder...
Mountain Landscape Material
blueprintue.com/blueprint/m-9...
Console command I used
r.Raytracing.Geometry.InstancedStaticMeshes.Culling 0
My PC specs
GPU - Nvidia 2060 Super
CPU - i7 9700
RAM - 64GB DDR4
Motherboard - MSI Z370-A Pro
Contents of this video
00:00 - Intro
00:54 - Using OpenGIS
01:55 - Creating Terrain in Gaea
03:35 - Terrain Setup in Unreal
04:54 - Adding Rocks to Mountains
05:26 - Set Dressing
06:50 - The Use of Decals
07:05 - Creating the Trees
08:01 - Importing and Scattering Trees
09:10 - Lighting
10:52 - Rendering
11:23 - Color Grading
11:39 - Outro

Пікірлер: 254

  • @gabetandy
    @gabetandy8 ай бұрын

    Thanks for watching! If you have any questions or things you want to discuss feel free to leave a comment (:

  • @maciejklosowski6006

    @maciejklosowski6006

    8 ай бұрын

    Very realistic, i picked up a few tricks along the way. Whats your take on using plane with high-res image VS dome HDRI (i.e HDRI backdrop) in projects like this? Thanks.

  • @gabetandy

    @gabetandy

    8 ай бұрын

    @@maciejklosowski6006 for this project I did play around with some HDRIs but ended up going with the image. It offered enough resolution and it looked good.

  • @gabetandy

    @gabetandy

    8 ай бұрын

    @@YEAHSURETHINGMAN no. Don't want to sell/giveaway assets that aren't mine :)

  • @nazmhikmet5500

    @nazmhikmet5500

    8 ай бұрын

    First of all hello, your work is very realistic. I graduated from university and I will work with unreal engine soon. What kind of computer do I need to use to do this job as realistically as you do? If possible, could you please explain the features of the computer you are using?

  • @gabetandy

    @gabetandy

    8 ай бұрын

    @@nazmhikmet5500 hey thanks! You can find my computer specs in the videos description. However my machine is getting old. If you have the money I would suggest Pudget Systems for a computer.

  • @peterallely5417
    @peterallely54178 ай бұрын

    Wow, that’s probably the best looking natural environment I’ve seen in UE period. Well done and thanks for sharing.

  • @gabetandy

    @gabetandy

    8 ай бұрын

    Hey thanks that means a lot!

  • @DeadpanNorwegian

    @DeadpanNorwegian

    2 ай бұрын

    It's not a playable area. It only looks good from this one shot. This one frame. Very fake.

  • @JohnnyPope
    @JohnnyPope8 ай бұрын

    Incredible insight into the creation of an absolutely awesome looking environment. Thanks for taking the time to not only tutor, but also provide access to the project files, something almost nobody else does - at least without a paywall. Many thanks!!!

  • @jasonlefor1
    @jasonlefor17 ай бұрын

    Incredible tutorial, Gabe! Your clear and thoughtful guidance has propelled me to the next level. Eagerly anticipating your upcoming projects in the near future.

  • @Covingsworth
    @Covingsworth4 ай бұрын

    I don't know how I'm just now seeing this. Absolutely stunning work on the project and a video to match it!! Wow

  • @ButtercupVisuals
    @ButtercupVisuals8 ай бұрын

    Your approach to environments and techniques really helped me build a portfolio that got me a environment artist job. Keep up the good work, Gabe!

  • @gabetandy

    @gabetandy

    8 ай бұрын

    Hey thats awesome to hear!

  • @KUBE.archvis
    @KUBE.archvis5 ай бұрын

    This presentation was beautiful. I love that you described the entire workflow and only highlighted key information. This is also the first time i actually use every software mentioned in a tutorial. Usually i have to download something and am greeted by yet another learning curve 😂

  • @mopozuJIko
    @mopozuJIko8 ай бұрын

    That's exactly what I needed to learn! I have experience creating large scale landscapes in Blender, but have little experience transfering that knowledge to UE. Thank you for making such valuable content!

  • @ewsdsdffdasasdasdasd9714
    @ewsdsdffdasasdasdasd97148 ай бұрын

    I love your voice, I love your content. Very straight to the point. That being said coming from a Video Game Background a couple of tricks can't really be used, unless it's for a narrative gameplay where the player cannot move freely. But who cares, it's gorgeous, thank you so much for this video.

  • @brandonjacksoon
    @brandonjacksoon8 ай бұрын

    Amazing result, thank you for the short tutorial version! I really appreciate it. Always want to learn more)

  • @zacharydembinski7486
    @zacharydembinski74868 ай бұрын

    Awesome stuff! Really loved the final look.

  • @artrevell
    @artrevell8 ай бұрын

    I've been looking for something like this, looks amazing!

  • @b.a.g2073
    @b.a.g20738 ай бұрын

    Excellent. Both the scene and the tutorial. Thank-you

  • @metedev
    @metedev8 ай бұрын

    Great work! Thanks to show us this long process way to great view of mountain.

  • @Highcastle_of_Geek
    @Highcastle_of_Geek8 ай бұрын

    The addition of 3D geometry to the landscape is a great point. I’ve used 3D meshes in my environments, but hadn’t thought of little spot treatments to break up the more man made looking landscape areas.

  • @joeykush6058
    @joeykush60585 ай бұрын

    This is so rad, coming from someone who knows hardly anything about unreal, i was still able to learn so much about how its done. Incredible job man. Also, this is so cool lol 10:13

  • @gabetandy

    @gabetandy

    5 ай бұрын

    LOL Joey

  • @viktortheslickster5824
    @viktortheslickster58248 ай бұрын

    Looks like something out of RDR3, amazing work!

  • @WilliamFaucher
    @WilliamFaucher8 ай бұрын

    Amazing work as always Gabe! Love seeing more people use pathtracing. I just wish the pathtracer supporter various atmos effects and volumetrics!

  • @gabetandy

    @gabetandy

    8 ай бұрын

    Appreciate it William! Just give it time :wink:

  • @antoniosuarez7881

    @antoniosuarez7881

    8 ай бұрын

    tell to the auto exposure no, Bad Dog!!

  • @johans7119
    @johans71198 ай бұрын

    love it. some small movement in the nearest trees wouldn't go amiss

  • @nicolasalarcon5538
    @nicolasalarcon5538Ай бұрын

    I just began my UE journey last week and oh boy I can't thank you enough for your work. This is exactly what I needed to keep going ! Keep up the good work mate and cheers from France !

  • @marvin2678

    @marvin2678

    Күн бұрын

    what do you plan on doing with it?

  • @3DComparison
    @3DComparison8 ай бұрын

    Great work! Keep these tutorials regarding landscapes in UE5 coming ;)

  • @djwrongen
    @djwrongen8 ай бұрын

    Glad u listed you machine spec. Nice T know things are achievable on common specs😊

  • @LeeJakob
    @LeeJakob8 ай бұрын

    wow this is amazing!! thank you so much for sharing great tutorial!!

  • @PeterLeban
    @PeterLeban8 ай бұрын

    Brilliant work and presentation. Kudos.

  • @jonathan130
    @jonathan1308 ай бұрын

    That looks phenomenal. Good job!

  • @the-secrettutorials
    @the-secrettutorials8 ай бұрын

    Is this what Red Dead Redemption 3 will look like?

  • @gabetandy

    @gabetandy

    8 ай бұрын

    Oh man that would be sick!

  • @djh345

    @djh345

    7 ай бұрын

    The only issue to making this happen is actual characters. Enviroment has gotten alot further than photorealism with animations on human chars.

  • @the-secrettutorials

    @the-secrettutorials

    7 ай бұрын

    @@djh345 I'd be fine with Metahumans... But it's Rockstar, so I hope they are able to pull it off this time :P Everything else looked great already

  • @leonelorellana7859

    @leonelorellana7859

    5 ай бұрын

    I don't think so, we haven't see what rage engine is capable of, for right now unreal engine is the most photorealistic graphic engine in my opinion,

  • @IwinMahWay

    @IwinMahWay

    3 ай бұрын

    Better

  • @iceddz
    @iceddz8 ай бұрын

    Welcome back, it's been awhile. The only KZread channel I subscribed to with only 1 video... Now you've got two!

  • @gabetandy

    @gabetandy

    8 ай бұрын

    LOL

  • @Perqd
    @Perqd16 күн бұрын

    Hey im pretty new to unreal (but 4 years of unity and have 10 years of programming experience), I love this video but I think alot of people could profit from an in depth tutorial because it would be a good starting point. Would love to use this in game dev. I think a "Create a photorealistic game mountain landscape in UE5" would do well since alot of people using the unreal engine want to make games or videos. Still a great video i really enjoyed watching it and it has a super great result! Still I'll try to replicate what you have done, but from my experience with unreal you can run into different problems with different tools at any point and it can cost hours of research (which is not lost knowledge but still a full tutorial would be great) :)

  • @martok666
    @martok6662 ай бұрын

    beautiful result thanks for sharing

  • @AD34534
    @AD345348 ай бұрын

    That looks amazing. Great job.

  • @apetrukovich
    @apetrukovich8 ай бұрын

    Wow, thats looks great! Thanks for the tutorial!

  • @ArtAgma
    @ArtAgma8 ай бұрын

    Hey man. Great video. I saw your artstation page. And I have to say your "who shot the sheriff" and "Hanged man's tree" look amazing. Great work 👍

  • @gabetandy

    @gabetandy

    8 ай бұрын

    Thank ya!

  • @brandonjacksoon
    @brandonjacksoon8 ай бұрын

    2nd video on the channel, but still AWESOME! I'm glad that I'm subscribed already :)

  • @thatboykav2618
    @thatboykav26188 ай бұрын

    this is insane, good work man

  • @lion_towers3d
    @lion_towers3d8 ай бұрын

    Amazing work! I've been really looking for an excuse to get into Gaea recently - this might be it!

  • @gabetandy

    @gabetandy

    8 ай бұрын

    Do it!!

  • @Evangelos_Bl
    @Evangelos_BlАй бұрын

    Thank you very much for sharing with us!!!

  • @daxpandhi
    @daxpandhi8 ай бұрын

    Fantastic video, Gabe! Love it!

  • @suw1837
    @suw1837Ай бұрын

    when I first saw the movie The Good Dinosaur , I was very impressed by the natural scenes and from then I started learning Blender and 3d stuffs. My dreams was to create similar environment like the movies and damn this is the most similar to that one. Waw!! this is awesome you have created a very beautiful landscape and you are very skilled.

  • @Greenrobotvp
    @Greenrobotvp8 ай бұрын

    Amazing work Gabe!!

  • @HristoVelev
    @HristoVelev8 ай бұрын

    Awesome, thanks for sharing!

  • @jorgechoairy2504
    @jorgechoairy25048 ай бұрын

    Don't stop posting! you make great content!

  • @brunobordini7696
    @brunobordini76968 ай бұрын

    Ficou incrível! Parabéns!

  • @oliverhawk1840
    @oliverhawk18408 ай бұрын

    Amazing work man!

  • @namondastudio4616
    @namondastudio46164 ай бұрын

    Great Job !! Thanks for sharing Bro !!

  • @g1rlnextd66r
    @g1rlnextd66r8 ай бұрын

    love these tutorial bro

  • @shakilhassan7157
    @shakilhassan71578 ай бұрын

    Awesome video. Please make the full length video with step by step as a playlist

  • @bilalahmad9638
    @bilalahmad96388 ай бұрын

    Wow brilliant work

  • @sergej_mutlich3244
    @sergej_mutlich32448 ай бұрын

    This would be amazing to walk through in VR!

  • @leezhieng

    @leezhieng

    8 ай бұрын

    A lot of changes are needed to make it run on VR. I did a VR project recently on Unreal 5.2 and any translucent shader will crash the application when launched on VR. That's just one example of many other things that cannot be run on VR at least for now.

  • @tomaszmk
    @tomaszmkАй бұрын

    hi Gabe ... SUPERB job ! grats ;)

  • @Temptorvision
    @Temptorvision8 күн бұрын

    awesome tut!

  • @Shwindythegr8
    @Shwindythegr88 ай бұрын

    For anyone downloading the Gaea file, in community version at least, make sure in the slope node, before the penultimate combine, to uncheck the "classic style" beneath the falloff slider. This needs to be done so that the masking is correct to import into unreal.

  • @scarabrae
    @scarabrae8 ай бұрын

    Lovely work.

  • @joelwesterveltaia2196
    @joelwesterveltaia21963 ай бұрын

    Very impressive.

  • @astralstormgamestudios1259
    @astralstormgamestudios12595 ай бұрын

    Really cool!

  • @Greenrobotvp
    @Greenrobotvp5 ай бұрын

    Great video Gabe! Are the foliage and trees static? Or moving subtlety?

  • @ZephrusPrime
    @ZephrusPrime8 ай бұрын

    You nailed it!

  • @henningricke
    @henningricke8 ай бұрын

    Great work!

  • @FilmmakingLisboa
    @FilmmakingLisboa8 ай бұрын

    Great work Gabe! Looks amazing. Just curious why you didn't bring in the elevation data into Gaea to generate the terrain?

  • @gabetandy

    @gabetandy

    8 ай бұрын

    The elevation data is pretty low res and its hard to add details to it in Gaea. Much easier and more detailed to make a terrain from scratch.

  • @Maarten-Nauta
    @Maarten-Nauta8 ай бұрын

    Lovely stuff!

  • @gabetandy

    @gabetandy

    8 ай бұрын

    Hey thanks dude! Love your environments

  • @NicoleSummer8
    @NicoleSummer86 ай бұрын

    Awesome 👍💪👏

  • @rongzhouguli
    @rongzhouguli5 ай бұрын

    做得真好,感谢你的分享!👍

  • @lnbfishing8856
    @lnbfishing88568 ай бұрын

    Thank you Gabe, super tutorial and a beautiful landscape. Could one make a game out of a map like this, with such level of detail?

  • @gabetandy

    @gabetandy

    8 ай бұрын

    You could, just need some talent and a beefy machine to run it at real-time!

  • @research2088
    @research20884 ай бұрын

    Gabe, thank you for this video, which is brilliant educational content. I am learning a lot about this currently and want to ask. do you have any additional courses/lessons or material available for learning purposes? Looking forward, to your response. Thank you.

  • @gabetandy

    @gabetandy

    4 ай бұрын

    Thank you! You can see my PC specs in the description. This is the only learning material I have made so far.

  • @Restart-Gaming
    @Restart-Gaming8 ай бұрын

    This is great to bad you could not sell this whole map on the unreal store I would buy it keep up the great work.

  • @olegb2177
    @olegb217728 күн бұрын

    Great work! Is there are way to add some wind to the trees?

  • @jasoncarll8073
    @jasoncarll80733 ай бұрын

    wow, that would make a great hunting game map! ;0 😵😮

  • @gabetandy

    @gabetandy

    2 ай бұрын

    REAL!

  • @DerBeinmann
    @DerBeinmann7 ай бұрын

    Very nice 👍 thx

  • @spitball2005
    @spitball20058 ай бұрын

    im so happy

  • @TimurKadagidzze
    @TimurKadagidzze6 ай бұрын

    The video is awesome, thanks for it! But I have a question) How did you make such detailed ground material up close? If you used satellite data nearby?

  • @jumpieva
    @jumpieva6 ай бұрын

    there is a big part I seem to be missing, did all the landscape textures import from blender? how did it grab those from height map data?

  • @arjungowda6452
    @arjungowda64528 ай бұрын

    Thank y💕 u.... Plz more video s plz

  • @oldschool_bamagatrader9960
    @oldschool_bamagatrader99606 ай бұрын

    man.. u just passed the creativity way beyond the limit peak .. 100 star out of 5 .. keep it up dude.. one question dude .. i have GPU RX7900xtx and CPU Ryzen9 7900x3D .. can i use them for this type of modification ?

  • @gabetandy

    @gabetandy

    5 ай бұрын

    Hey thanks. As long as you can use ray tracing in Unreal you can!

  • @T1mothyTee
    @T1mothyTee7 ай бұрын

    Any reason you import the terrain as a static mesh as opposed to using the landscape of UE5? / Do you use the virtual textures to blend the quixxel assets? great video:)

  • @gabetandy

    @gabetandy

    7 ай бұрын

    I find working with static meshes easier than setting up landscapes (:

  • @pgjohnson5504
    @pgjohnson55047 ай бұрын

    Great tutorial! Do have any tutorials about making the twigs?

  • @gabetandy

    @gabetandy

    7 ай бұрын

    I don't, I just learned to make them on my own.

  • @cyba-jstovall2707
    @cyba-jstovall27078 ай бұрын

    Stunning! How long did this take?

  • @gabetandy

    @gabetandy

    8 ай бұрын

    The scene took about 2 months to make

  • @redfawnstudios
    @redfawnstudios5 ай бұрын

    Very nice! Now that we have displacement (again) in Unreal would you skip the Blender plane subd/displace step & just do that directly in Unreal?

  • @gabetandy

    @gabetandy

    4 ай бұрын

    Maybe. IMO Blender's poly editing is faster than Unreal. At least for my machine.

  • @aaron447
    @aaron4475 ай бұрын

    Hello, are those microdetails on the ground (small pebbles which make up the majority of the surface) quixel assets or did you use a tessellation / POM method? I struggle to make realistic landscapes because I always end up finding them too flat and unnatural. Bottom half of 6:40 for reference. Thanks

  • @gabetandy

    @gabetandy

    5 ай бұрын

    I used a Quixel ground assembly - asset ID wgvecfos

  • @DarkoMitev
    @DarkoMitev8 ай бұрын

    Awesome Environment ! What were the render times using the path tracer on this scene?

  • @gabetandy

    @gabetandy

    8 ай бұрын

    Thanks! I don't remember, sorry

  • @sarthaksharma2206
    @sarthaksharma22066 ай бұрын

    Hi gabe, amazing work. I have a question tho, 4:09 here we made a auto landscape material, but we are having a imported real world GIS image from blender. Is it possible to have auto material in static mesh? I have a real world arhviz project coming up where I need real world heights but with a auto material on it. Thanks

  • @BarryLester
    @BarryLester8 ай бұрын

    he's back

  • @gabetandy

    @gabetandy

    8 ай бұрын

    yessir

  • @hest4785
    @hest47852 ай бұрын

    Nice job, although I have a question. Is your gaea terrain 1k or higher? I want to create a terrain for blender but its just seems that mine is too low.

  • @gabetandy

    @gabetandy

    2 ай бұрын

    Hey thanks. My exported height map is 8K. The higher res the better

  • @hest4785

    @hest4785

    2 ай бұрын

    K thanks.

  • @microbounce2009
    @microbounce20098 ай бұрын

    How did you make the node connection to place the image in a plane? I've been looking for that for a long time. thank you very much for your video.

  • @gabetandy

    @gabetandy

    8 ай бұрын

    Not sure what you mean?

  • @microbounce2009

    @microbounce2009

    8 ай бұрын

    @@gabetandy How did you place that background image on that plane? I want to achieve the same thing.

  • @mopozuJIko

    @mopozuJIko

    8 ай бұрын

    @@microbounce2009 it's at 9:57 You simply create a material and place the photo as a texture, but don't forget to change some settings in material settings as shown in the video

  • @nazmhikmet5500
    @nazmhikmet55008 ай бұрын

    First of all hello, your work is very realistic. I graduated from university and I will work with unreal engine soon. What kind of computer do I need to use to do this job as realistically as you do? If possible, could you please explain the features of the computer you are using?

  • @bdubz_det
    @bdubz_det2 ай бұрын

    How long did this take you to make? incredible work. Hope to get this good one day..

  • @gabetandy

    @gabetandy

    2 ай бұрын

    Quite a while! Thanks Stick with it! You WILL get better

  • @Theoooq
    @Theoooq8 ай бұрын

    please do more!!

  • @briangonzalez907
    @briangonzalez9076 ай бұрын

    Amazing video but can you tell me what addon was that on blender for trees

  • @gabetandy

    @gabetandy

    5 ай бұрын

    Its called The Grove 3D

  • @TheAlbifly
    @TheAlbifly2 ай бұрын

    What settings did you use to make far away shadows visible? In mine, far away shadows disappear when camera get furtheraway

  • @gabetandy

    @gabetandy

    2 ай бұрын

    All done using path tracing!

  • @DeltaZavr.
    @DeltaZavr.6 ай бұрын

    I think, next video shoud be with - PCG , volum clouds, virtual textures , nanite landscape .

  • @gabetandy

    @gabetandy

    5 ай бұрын

    Agree

  • @TheJaniczek
    @TheJaniczek2 ай бұрын

    Why for me everything mostly is below this grid in UE? If i move the landscape up - it goes above the grid but than all is covered in snow due to auto-material ..... if i move it below look great, but can't test it with the "play model". Is there a way to allign all this somewhere?

  • @Restart-Gaming
    @Restart-Gaming8 ай бұрын

    Tells me i have to have a API Key when getting the height map?

  • @cgharsh
    @cgharsh8 ай бұрын

    Hi very nice!!! is there any solution Sky light not working while using path tracer with hdri backdrop

  • @gabetandy

    @gabetandy

    8 ай бұрын

    Make sure you are using the built in skylight inside the HDRI backdrop.

  • @oddysy1880
    @oddysy188024 күн бұрын

    How do you export the terrain from blender to UE5? i wish u explained stuff like that even just a tiny bit

  • @perfectionist724
    @perfectionist7244 ай бұрын

    Only 1 question. What is your frame rate? Also looks great

  • @virajtemghare3267
    @virajtemghare32678 ай бұрын

    at 3:50 you said the foreground is satellite data and background is gaea mountains. I understood that the background is the static mesh exported from the gaea. The satellite data is the landscape from the unreal or it is a static mesh? If it is a static mesh then have you textured the foreground? Because texturing a static mesh in the foreground is difficult. Can u elaborate on the 'foreground satellite data' please?

  • @gabetandy

    @gabetandy

    8 ай бұрын

    Yes the foreground is a massive static mesh. Instead of using textures to add detail I used 3D meshes from Quixel placed on the ground to add detail. Cheers

  • @virajtemghare3267

    @virajtemghare3267

    8 ай бұрын

    Ok now I got it! Thanks for all! @@gabetandy

  • @tonnynderitu1504
    @tonnynderitu15045 ай бұрын

    🔥🔥🔥

  • @ThePonyxslaystation
    @ThePonyxslaystation8 ай бұрын

    I tried following along but the topographic data I got was super blocky and low quality. Can I only pick places with high levels of detail?

  • @gabetandy

    @gabetandy

    8 ай бұрын

    You can subdivided the mesh before applying the modifier to get more resolution.

  • @rileywalz7326
    @rileywalz73268 ай бұрын

    It seems you use speed tree quite a bit, does speed tree come with textures when you buy it, or do you need to buy assets from speed tree to get more textures to play with? Same goes with Gaea is it simply modeling or is there a database of textures that come with it. Been debating getting these two programs, they look amazing but wondering if i need to build a texture library first.

  • @gabetandy

    @gabetandy

    8 ай бұрын

    I don't use SpeedTree all that much but when I did use it I used Quixel Megascans for the textures. There are preset trees that come with SpeedTree if I'm remembering correctly. Don't quote me on that though lol. With Gaea, there are procedural textures built into the program.

  • @mopozuJIko

    @mopozuJIko

    8 ай бұрын

    also if doing project inside Unreal, I think there is nothing in the megascans license that stops you from downloading their leaves atlases, creating trees in speedtree and using them for personal projects inside Unreal. For commercial use I'd say it's better to research their licensing more thoroughly. Also there are lot's of place where it's possible to download leaves and bark textures for free, or use photos of them and use programs that can generate rougness and normal maps from photos. Speaking about Gaea, you still have to create the landscape yourself using procedural tools inside the program. Color information can be generated in Gaea as well, but is rarely used for final shots and mostly as a reference point for setting up your final shader with tilable materials later.

  • @RafaBlack38
    @RafaBlack383 ай бұрын

    Hi what is the correct method for linking all textures? After linking them there are several errors and surely I am wrong in connecting...THANK YOU

  • @bonedrakula777
    @bonedrakula7777 ай бұрын

    pls tell me how to subdivide plane to triangles in blender? it always subdivides in smaller squares

  • @Preirin
    @Preirin8 күн бұрын

    Hey hey - with UE 5.4 out now, I'm wondering if these same tips n tricks will work?