Create Massive World in 30 min - Unreal Engine 5.1 and Gaea
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Happy Game Development!
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Timestamps:
00:00 - Intro
00:38 - Download Free version of Gaea
01:58 - Create the 5x5km / 500m World in Gaea
08:00 - Gaea Export Settings for Unreal Engine 5
11:49 - Subscribe, Like or join CGDealers Discord Community
13:13 - Import the World in Unreal Engine 5 and setup the same scale and height
16:00 - Measure your World using Measuring Tool / in Meters
17:33 - Final Result
18:08 - Outro
Пікірлер: 713
Becoming a KZread Member of my channel will give you access to all my working files and more! Link Here: kzread.info/dron/yXWTdwLotz55o1oOkU0-4g.htmljoin In order to create this you need to watch my 2 other videos! 1) Creating the Material: kzread.info/dash/bejne/pKts06amdqrZgtI.html 2) Modifying the material and creating Tropical Island: kzread.info/dash/bejne/emtrq6adqJeogc4.html Cheers!
@alguem8425
Жыл бұрын
What day Will be able to watch the nex video? Im excited, i world pay to be your student If i could? Do you have a course or something?
@CGDealers
Жыл бұрын
@@alguem8425 Next video is online :) Go and check it!
@MrFreakyTv
Жыл бұрын
Can you help me ? My terrain dosnt have a collision
For anyone not seeing the multi mix option, highlight the nodes you want to combine and press F8. Took me a while to figure it out since nobody seems to have explained this in the comments anywhere!
@MileHiGuy95
3 ай бұрын
Is there any way to just show that button?
@FriendlyPCGamers
Ай бұрын
thank you xD
@nothingspeaks
20 күн бұрын
@@MileHiGuy95 in the top right there's a drop down menu of the graph editor I believe that has "show tools" or something like that I don't remember exactly
I’m a solo developer, learning as I go. This is hugely helpful! Instant sub from me!
@CGDealers
Жыл бұрын
Awesome, thank you!
This video was great. Thanks for all your hard work. You've really been helping the community with your videos. So I appreciate you.
@CGDealers
Жыл бұрын
Thanks. The next one will be even better! Join our discord if you like. You can help the community, share knowledge etc :)
Gaea is a terrific application. Been using it for a year now. Glad to see it's getting more notice, I've seen more Unreal Engine devs picking it up lately.
@CGDealers
Жыл бұрын
Its just the right tool for open worlds. Since i found it, I completely ditched world machine!
@SugarKaneNosey
Жыл бұрын
@@CGDealers World machine is a bit of a headache in all honesty!
So many videos I watched on this, and you nailed it, subbed!
@CGDealers
Жыл бұрын
Welcome aboard! Glad it helped!
This was great and the scaling formulation was exactly what I love seeing explained out. There is a simpler way of determining Gaea's Z scale # - just take the Terrain Height (2000) and divide it by the Height-Scale Ratio (.4) and you get = (5000) This is because the formula was essentially: (Clamped Height / Height-Scale Ratio) * (Terrain Height / Clamped Height) and bc maths you can cross off the Clamped Height # and get the same end result. Thank you for illuminating details on the proper export process to Unreal!
@CGDealers
Жыл бұрын
Yeah. I overcomplicated the math. :)) thx for the great feedback!
@jdunsmoor1922
Жыл бұрын
@@CGDealers Bc of this video, I felt compelled to create an Excel doc with a plug & play version of the formula to simplify my life even further 🤓
@csneon2000
Жыл бұрын
@@jdunsmoor1922 I tried to create one but failed horrible. You mind uploading it to a google spreadsheet.
@jaydenjackson3193
11 ай бұрын
@@jdunsmoor1922 i need this please
@marklmiddleton
Ай бұрын
I think you can just use the terrain scale directly. Just take your terrain scale in meters, add two zeros, divide by 512 (500000/512)
Excellent👍 looking forward to your next Gaea tutorial 😀
@CGDealers
Жыл бұрын
Thank you! Cheers!
You created a better world in 30 minutes than The Isle devs in 5 years
@whyareless
Жыл бұрын
lmao
@CGDealers
Жыл бұрын
I doubt that but thx. Once I finish up the series I might have something good in the end :)
@CGDealers
Жыл бұрын
lol
@kaiooo-_-1383
Жыл бұрын
Lmao fax tho
@Lunnos
Жыл бұрын
lmao
I've never subbed to a channel so fast. Amazing tutorial.
@CGDealers
10 ай бұрын
Wow, thanks
Gaea -> UE: 1. Raw range: ZScale = 100*Height/512; 2. Proportional Scale: ZScale = 100*Scale/512; 3. Normalized Scale: ZScale = 100*(Actual Heighest Value)/512
i was waiting for this tutorial, the best one by far. Thanks. ❤
@CGDealers
Жыл бұрын
Glad you liked it!
This tutorial was so amazing. A complete step by step tutorial. I'd really love to see more tutorials like this. If you could show the process of texturing or using smart materials on the terrain, that'd be helpful too. Love and sub bro!!
@CGDealers
Жыл бұрын
The video I'm working right now is on that topic coming very, very soon! Subscribe not to miss it!
@uzairbukhari99
Жыл бұрын
@@CGDealers Sub + bell bro
@nourhassoun7099
Жыл бұрын
@@CGDealers any update on that video? Would love to do this for my current project!
Just found this video, excellent presentation and very simple to follow - thanks for posting
BRO!!!! This is ultra cool. I promised my son to create a game from his imagination and i struggle with the terrain creation. // subbed
@CGDealers
Жыл бұрын
That is awesome! Thanks!
Thank you so so much for this video. I just discovered Gaea and this is by far my favorite software for terrain generation. Now I can export my work ^^
@CGDealers
Жыл бұрын
Glad it was helpful!
CG you are the only one who explains this understandably and practicably
@CGDealers
Жыл бұрын
I’m glad it was helpful!
This tutorial was incredibly helpful. Thank you!
@CGDealers
5 ай бұрын
You're very welcome!
A tutorial on how to use the tiled build settings in Gaea to import a map with World Partition in UE5 would be great
THANK YOU!!!!!!! I've been looking for a tutorial like this for a while!
@CGDealers
Жыл бұрын
Glad I could help! Subscribe for more videos like that. A lot more is coming to my channel :)
@Preirin
Жыл бұрын
@@CGDealers Quick question.... I have followed this tutorial again and seem to encounter an odd roadblock when attempting to import from Gaea. UE 5.0.3 gives me the "doesn't have proper pattern (_0x,_0y)" - what's the fix for this?
Literal champion. Thank you very much for all your work and help you have provided us. As a solo dev, your videos brought me skills I never imagined to have. Yes it's basic and still learning process but it is possible because of people like you.
@CGDealers
Жыл бұрын
Much appreciated! A lot more is coming in the future :) So stay subscribed!
@robbie2044
Жыл бұрын
@@CGDealers Will certanily do. Probably even join. I was wondering though, about Lumen... with Gaea heightmap, there is no "blockers" for the light on the map edges. Is it possible to create a blocking texture with Gaea or do I still need to block the light manually using other slower methods. Thanks!
Bro, I just did a course on Gnomon Workshop for Gaea and Houdini that was way worse simply because the verbal tics were so intensely distracting. This quick, free video is a million times better! Thanks so much for your hard work!
@CGDealers
4 ай бұрын
Thanks!
Awesome tutorial! Im learnin new stuff in my journey as Environmental Artist! Thanks a lot
@CGDealers
Жыл бұрын
Enjoy the process. I’m glad i helped!
Nice. I was surprised to see the 1K size of the terrain keeps pretty good detail.
@CGDealers
Жыл бұрын
I have my hands on the pro version. My next video will show 8K res!
I love working with heightmaps... Used to handsculpt all my terrains and all at first but then I discovered the magic of heightmaps and god this is so good. Haven't really used GAEA but i might give it a try!
@CGDealers
8 ай бұрын
Gaea is awesome!
Hi, thanks for this video! Can't wait for the next one :-D
@CGDealers
Жыл бұрын
Thanks for watching!
Very helpful and insightful... Already been a subscriber of your channels❤️👌👍👍👍
@CGDealers
Жыл бұрын
Awesome, thank you!
Amazing video! This is what i was looking for :-)
@CGDealers
Жыл бұрын
Glad you liked it!!
This Video is amazing thank you for this!
@CGDealers
Жыл бұрын
Glad you liked it!
i was really struggeling finding the right way to get a highmap for open world game in UE5. Thanks for that video it helped me a lot ! best regards
@CGDealers
4 күн бұрын
Glad it helped!
For anyone wondering: this works for UEFN Also I'm so glad that I found you man, love your work!
Thanks for showing this!!! Its a great asset to use!!
@CGDealers
Жыл бұрын
Glad you like it!
Great tut! Very clear, and I learned about Gaea that I will now use. Thanks! PS: I was in Sofia in 2021. I live in Kansas City, USA.
@CGDealers
Жыл бұрын
Thanks! More videos about gaea are coming! I hope u had a nice time in Bulgaria!
Great walkthrough! For the height scale, I guess instead of multiplying with the quotient you can divide the result with 512, since the factor is 1/512
@CGDealers
Жыл бұрын
Yep. I overcomplicated the math… 🤷♂️
@MzBossy73
9 ай бұрын
Wait, what? I got lost at the exporting section and the math lol.
Liked, Subscribed. Great video! :D
@CGDealers
Жыл бұрын
Thanks! If you want to get the auto material you can also join my KZread Membership :) If not you can check up my Auto Material 3 hours long video tutorial and make this yourself!
You can make the computation of Z scale a bit easier, not to take account of the highest peak. Because, you first take highest peak (500) and divide by Gaea ratio (0,4) and then you multiply it by the result of a fraction Gaea height (2000) and divide by highest peak (500). So those two numbers just cancel out, leaving you with just Gaea height/ Gaea resolution. 2000/0.4 = 5000. Also since you always choose proportional export, these two numbers are connected and the result is always 5000.
@CGDealers
7 ай бұрын
Yes. I overcomplicated this math.
Thank you for this great tutorial.
@CGDealers
Жыл бұрын
You're very welcome!
Excellent content. 100% earned a sub
@CGDealers
Жыл бұрын
Thanks!
You have a massive heart to help your fellow humans
@CGDealers
8 ай бұрын
Thanks!
Great content, thanks! I was hoping to see more about creating an open world, which requires world partition and optimization. I create great terrains, but fps gets really low and the game starts lagging. Maybe you could cover that in your next videos. Thank you!
@CGDealers
Жыл бұрын
I will fully cover in the next videos, how to populate and optimize open worlds!
brilliant video thank you!
@CGDealers
Жыл бұрын
Glad you liked it!
This is very cool, thanks for this.
@CGDealers
7 ай бұрын
Glad you liked it!
That's sick !
Thanks for this content!
@CGDealers
Ай бұрын
Glad you enjoy it!
Dude! At 17:35 you brought tears to my eyes.
New Subscriber, and joined! - Great vid, and between you and William Faucher, decided to take the plunge to buy Gaea - what a great tool! Will dive into your Landscape texture vid next. Anyways, hoping some next video of yours covers how to setup and use Gaea's tileable outputs such to create a much bigger terrain (15km-32km?) and then get that loaded into UE5. I just find it confusing at the moment.
@CGDealers
Жыл бұрын
Thank you very much for the support Rod Ellison! I'll research this topic and make one video about it for sure. Gaea is just superb... I just loved it when I found it. It is such an easy yet, advanced tool. William Faucher is a great tutor but he is in the field of Image Capturing, Photography, Films not in Game Development. We are in different fields :)) You can learn from him a lot about composition, lights, colors etc... Highly recommended!
@RodEllison1
Жыл бұрын
@@CGDealers Thanks! and looking forward to new vids! Yes, WF is awesome for all things Unreal cinematics/lighting, etc. He also had great praise for GAEA, and mentioned his process is to export worlds using the mesher node, along with texture outputs, take those into Blender, decimate and then use them as objects in UE5.
@CGDealers
Жыл бұрын
@@RodEllison1 If nanite works like it should be on landscapes - no need of decimation or LODs creation. That is what Epic Games Team is working for - get rid of that extra steps to make LODs or decimated geometry just for the sake of FPS optimization.
@RodEllison1
Жыл бұрын
Link to his vid here: kzread.info/dash/bejne/m5qm28yflriwhJs.html
@RodEllison1
Жыл бұрын
@@CGDealers Great point.. ultimately I'm just wanting to learn different 'techniques' as I think some use cases are different. I don't think WF uses his for walkable landscapes, but rather just high res background visuals.
Hi, thank you for the video, it really helped me to know how to use Gaea and export to UE5 may i ask, how we calculate if we want to Resolution 505 (or even 253). since seems 1009 too big for just exploring small haha just different on 13:35 that Scale X "5000*100/505" ? everything else is same? Thank you
AMAZING video dude thank you so much
@CGDealers
7 ай бұрын
Glad you liked it!
@GeKKo365
7 ай бұрын
@@CGDealers do you have a video that goes over texturing this terrain? I would imagine that there is a way you could do it where you don’t have to manually paint textures onto everything.
@CGDealers
7 ай бұрын
@@GeKKo365 Yes of course. Please subscribe to my channel and check my other videos. I have a lot of good in-depth info. Here is the one you are looking for: kzread.info/dash/bejne/pKts06amdqrZgtI.html
Fantástico tutorial, muy buen vídeo, gran trabajo. Fantastic tutorial, very good video, great job.
Tnx a Lot,Im Learning and Watch your Video,Keep Training us🥰🥰 Love u.
@CGDealers
Жыл бұрын
Happy to hear that!
Hey! Great video! I have a question - How did you texture your landscape? When I bring my texture from Gaea to UE it is a blurry mess. Note that this has nothing to do with the memory.
@CGDealers
9 ай бұрын
I used mega scans textures and my Landscape Auto Material. You can find how to create via my other videos in the channel.
Great video! Thanks! Any tips on getting it to import with the axis point centered? I thought I got it once (was it 'fit to data?'... Can't find any documentation on that...) but then tried to retrace my steps and haven't managed since. It's not too tricky manually (alt+middle mouse drag & hold V to snap to grid and then right click pivot>set as pivot point).. but would be nicer not to have to... seems weird to me too that one cannot manually enter coordinates to reposition it too, would be way more accurate and quick..
@CGDealers
11 ай бұрын
I do it manually. Did not found a way to do what you are asking yet.
This looks amazing! What is the material you are using for the landscape? Just wondering how it knows where to put water and rock (from the heightmap data?)
@CGDealers
Жыл бұрын
I'm working on a video to breakdown how this material was created.
@jasonngarambe4524
Жыл бұрын
@@CGDealers Thanks for the vid But it would be better if you add the material please
thank you very much for you channel and content
@CGDealers
10 ай бұрын
My pleasure!
WOAH, I know that terrain. That’s the Cimarron Valley, in Colorado. Spent many a summer there fishing and camping with that exact backdrop. That was used as a reference in Fallen Order?!
@CGDealers
Жыл бұрын
Sounds about right :)(:
Nice video, thanks for sharing.
@CGDealers
Жыл бұрын
No problem. Check my last video also. In my last video I'm showing you how to create the terrain auto material from scratch!
Fantastic! Could you go over the 'smart material' you created in Unreal?
@CGDealers
7 ай бұрын
I did here in this video : kzread.info/dash/bejne/pKts06amdqrZgtI.html
thanks a lot ! how did you add texture at the end ? i followed everything but there is no texture at the end :)
@CGDealers
8 ай бұрын
kzread.info/dash/bejne/pKts06amdqrZgtI.html this is the video where i create the texture. Or if you don't want to watch 3 hours long video grab it from my patreon page www.patreon.com/CGDealers
Thank you for this .Terrain in Houdini and substance 3d designer (little hard ) Also good deal for creating displacement map .....
you are my hero bro
@CGDealers
Жыл бұрын
Thx
Thank you, brother, thank you.
@CGDealers
15 күн бұрын
Any time
fantastic! can you please also explain more about auto material for landscape?
@CGDealers
Жыл бұрын
Auto material is a complex thing to do. I will explain it in few next videos.
@avrahamrosenberg2905
Жыл бұрын
u have a few good tutorials for that online for example Unreal Sensei made one and so did kirk (look up kirk ue5) and a few more
@SevenDos
Жыл бұрын
@@CGDealers Please do, I really love your auto material. I would love to know how to get it like that. I've tried some tutorials, but they almost always show repeating textures.
I got to the end and couldn't figure out why my materials wouldn't automatically show up. Thanks for the video I'm following step by step and just joined Patreon.
@CGDealers
Жыл бұрын
Check out our discrod server. There are a lot of people which can help you out if you have any problems.
Hey CG! Great vid, I’ve also watched many of your others vids as well. Question? Are you and others that you know working on any of your own projects? Games or otherwise?
@CGDealers
11 ай бұрын
I have a gaming company for the last 10 years. Yeah. Last game: apps.apple.com/us/app/counter-attack-multiplayer-fps/id1072738097
@noelgourdin81
11 ай бұрын
@@CGDealers maaaan, that's incredible! So you and your team have been successful at doing this for some time now! Congratulations! I asked bcz I have an incredible idea for a new IP. I've been writing for a while, ideas and mechanics and such. I'm a recording artist, and I've been writing in between working on my Projects and performing on the road. Are you looking for ideas? I'm good with ownership % for others who are interested in getting a prototype done.
great tutorial,w8 for more😃
@CGDealers
Жыл бұрын
More to come!
Awesome tutorial, have been helping me alot doing this! 1 question tho, how is it that you had foilage in the landscape when importing it? I just have plane chess tiles?
@CGDealers
Жыл бұрын
You need to use procedurals. Check out my "Create Massive World Landscape Video" and you will know how :)
Cool! Thanks a lot!
@CGDealers
Жыл бұрын
Glad you like it!
Great tutorials on UE5, thanks alot! Just one question, is it possible to deform the terrain after that process in UE5 without issiues?
@CGDealers
Жыл бұрын
Yes you can!
Hello thank you for sharing this was a blast to learn about, I need to know though where did you get the Example material file, Would love to share my results with you.
@CGDealers
Жыл бұрын
In the next video i’ll show u how to create one.
WOW …!! Excellent tutorial. Thanks you definitely show and teach something amazing
@CGDealers
Жыл бұрын
Thanks!
Great video!
@CGDealers
2 ай бұрын
Glad you enjoyed it
Love this... it's great to finally be able to import these giant landscapes to UE5.1. I'm a bit of a beginner though... is it normal for the landscape to be so far down? The location of the terrain on the X and Y axis is -2497 metres... setting the transforms to 0 doesn't seem to bring them up (the Z axis is at 100 but changing this value seems to have no effect). At any rate... thank you for this! edit: apparently I wasn't changing the Z axis enough. Changing it to 200,000 seemed to work but I think I'm probably still doing something incorrectly.
@Smyken
Жыл бұрын
I have the same problem. Every time I try to import the landscape ends up -250000 below on the Z Axis
@tinman3000
Жыл бұрын
@@Smyken I changed the Z axis to 200,000 and it seemed to work.
@RAVIOLIdS
Жыл бұрын
@@Smyken everything i seem to add to the landscape is fucking small
@CJ_Unreal
9 ай бұрын
Change your Z axis (:
hi! I was wondering if the way to import the map to unreal engine changes if i want the base to be an open-world level and not an empty basic one. I've been loving the videos, instant subscribe for me! Keep up the good work, Im getting into your automaterial video later
@CGDealers
6 ай бұрын
I would do it the same was as in the video :)
subscribed right away
@CGDealers
Жыл бұрын
Welcome! :))
Does Gaea allow you to import custom heightmaps made in Photoshop or downloaded from around the internet? I know World Machine has this feature. I have a very specific landscape I want to reproduce and enhance in Gaea if it's possible.
Awesome!
@CGDealers
Жыл бұрын
Thank you! Cheers!
Tnx Bro for the tutorial :D
thajnks alot. This one helped me the most. HOWEVER, when it was all done how did your landscape have color and water in it after importing it? mine was just the normal base colorless squares??
@CGDealers
Жыл бұрын
It is a landscape material that i have. I will show in my next videos how to make one.
Did the grass and water come in automatically? When did you apply the smart material?
@CGDealers
7 ай бұрын
Yes it came from 3 hours long video :) Which is in my channel. kzread.info/dash/bejne/pKts06amdqrZgtI.html&lc=UgxK3oS-WPttpgxARbR4AaABAg
It was a very good tutorial. What I dont understand, is how you got that nice texture, rocks and so on , on the terrain.
@CGDealers
Жыл бұрын
Watch the next video :) kzread.info/dash/bejne/pKts06amdqrZgtI.html This is how to create the auto material
You need to explain how did u put the texture over there, kinda important thing to remark . Thanks.
@CGDealers
9 ай бұрын
Here it is. Under 3 hours to make it :) Create Massive World Landscape Auto Material - Unreal Engine 5 Complete Tutorial kzread.info/dash/bejne/pKts06amdqrZgtI.html
@isancreates1258
9 ай бұрын
Thank you very much! @@CGDealers
just a little note, if you dont want to keep pressing apply, for the erosion that lock icon next to it makes it auto apply
@CGDealers
Ай бұрын
Useful tip! Thx!
@nothingspeaks
Ай бұрын
@@CGDealersalso i find (when doing the construction) its nice to lock the preview - to the combine for example - by pressing "f" on the node, then you can see the difference you're making without switching back and forth, if that makes sense (just remember to hit "f" again to stop previewing (it'll let you know)
Привет, огромное спасибо за видео!)
@CGDealers
5 ай бұрын
You are welcome!
Very awesome. I know you said you were going to explain but is your terrain custom? I know there are some good ones in the marketplace.
@CGDealers
Жыл бұрын
You can buy from the store or wait a bit until I release how to make one video :)
@Vectorr66
Жыл бұрын
@@CGDealers Oh I think that is awesome. I have just over the years picked up brushify and a couple different ones. I definitely will watch your video though. I need to buy the Mawi trees :) Killer work!
@CGDealers
Жыл бұрын
@@Vectorr66 Follow the channel and you will know once I upload the video :)
Which format do you recommend to save the height map in? Which of them retains the maximum possible information? I sometimes get banding on my generated terrain
@CGDealers
Жыл бұрын
Test them all and find the best that saved the most info. Raw is always better. You can also adjust the info via photoshop - add / remove height with filters.
great video
@CGDealers
Жыл бұрын
Thanks!
great video, thanks! But what about the erosion masks, did you somehow import them?
@CGDealers
11 ай бұрын
Erosion is embedded in height map. If you are talking about the material itself check my video on that topic: kzread.info/dash/bejne/pKts06amdqrZgtI.html
Hello, thank you for the tutorial. You've been using world machine in the past, what made you use Gaea now? which one do you think is best?
@CGDealers
10 ай бұрын
Gaea is way better! WM is old now for me :)
@luzifernify
10 ай бұрын
@@CGDealers thank you!
Found this linked on the older video (which I also commented on) This is amazing! New subscriber owned. Do you think an RTX 3050 (4 gig) and an intel i5-1240p is enough for open world stuff? New subscriber earned.
@amthystxx
Жыл бұрын
And may I ask, where did you get that material?
@CGDealers
Жыл бұрын
Watch my last video and you can make it yourself!
Thanks
Excelente... solo una observación, el logo no permite ver algunas propiedades del panel.
Hi, thanks for the tutorial! After importing the landscape into unreal I seem to be getting seams that don't connect at the edges of the components. You can see down into the floor through them. Do you know what could be causing the issue and how I could potentially fix it? I made sure to follow all the exact parameters that you showed all the way through. Thanks!
@CGDealers
Жыл бұрын
Join our discord and share a screenshot. It is hard to answer like that without seeing it :)
whats the best way of splitting the map into different biomes? i.e, dunes, lakes, hills, swamps etc?
@CGDealers
Жыл бұрын
I would do it on different scenes and make transition spots between scenes. Let say you are moving from jungle to dunes, I would make a little entrance, door, arch or some free space between rocks. While you character is moving through that part I would load up the next scene and do it like that. It's easier to separate everything by using clever level design rather than put everything in one. Of course it depends on the goal you have in mind.
Nice!! Thanks, and I learn it! And... Can I use it with Unity? Or its only for UE5?
@CGDealers
Жыл бұрын
Absolutely no problem to use Gaea and Unity!
@mauropoggi8871
Жыл бұрын
@@CGDealers Thanks!
First of all thank you for the amazing video! - Have a quick question (if you would be kind answering). - In the tutorial you covered a World Map of 500m in GAEA, however but for an MMO for example one would attempt to create something bigger. - In Terrain Definition in GAEA we have the option to modify the Scale up to 100Km. - However I noticed that after 10Km it starts to get plane. - Would you be able to explain how one could export a bigger map as for example 50Km (or) 100Km, whilst maintaining the Mountain height and other aspects as you did with 500m?
@CGDealers
Жыл бұрын
The resolution of the heightmap would not be enough. However i would suggest to break it down to different scenes with transitions between terrains. Or make couple of terrains and apply the heightmap to each landscape. Turn on Nanite on the landscape for better performance. Its a game of testing which method will have better performance.
I really liked the video, is there a way to expand what we have done later?
@CGDealers
6 ай бұрын
Yeah in the future for sure!
Fast question. You can just only creative map? Or i can play with friends on my make map?
@CGDealers
Жыл бұрын
You can do whatever you can imagine in unreal :)
Awesome, curious How did you get it already painted and with water?
@CGDealers
Жыл бұрын
Check my last video.
pretty nice video
@CGDealers
10 ай бұрын
Glad you enjoyed it
Nice workflow... 3:41 May l know, What's your computer specs?
@CGDealers
8 ай бұрын
My PC Build: I9 - 9900k @ 3.6Ghz, 8 Cores with overclock up to 5.0 Ghz Motherboard: Gigabyte Z390 AORUS MASTER RAM: 48 BG DDR4 / Corsair GPU: Nvidia RTX 3080 / 12 GB Storage: nVme Samsung 970 2 TB Kingston SSD : 480 GB Seagate Barracuda : 4 TB Seagate IronWolf : 6 TB