CG Dealers

CG Dealers

CG Dealers channel is focused on teaching you how to become a game developer.

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  • @mmmeiw
    @mmmeiw7 сағат бұрын

    Thanks for the tutorial!, just 2 fixes that i want to share for those having these problems, before starting the tutorial, turn on the plugin Procedurial Content Generation Framework, or you wont find the PCG component, and if your spline doesnt spawn any mesh, open the PCG_CopyPointsWithHierarchy, and connect the input Copy Points Target and copy points out node to the in, in the execute blueprint node, mine came unplugged for some reason, after that it should work.

  • @CGDealers
    @CGDealers8 минут бұрын

    I'm pinning your comment so people can avoid those mistakes :)

  • @r2artCH
    @r2artCH8 сағат бұрын

    Can we modify Gaea landscape in other 3d modeling software such as blender before we import it to UE ? for example I want to make tunnel on the mountain.

  • @CGDealers
    @CGDealers8 минут бұрын

    Yes, export it as FBX mesh and use sculpt brushes in Blender.

  • @kellowattentertainment
    @kellowattentertainment15 сағат бұрын

    I hope that you will include a spine system for the river. so that it can be curved in any way

  • @CGDealers
    @CGDealers14 сағат бұрын

    There are splines to create the river.

  • @doctormohamedabduls8848
    @doctormohamedabduls88482 күн бұрын

    if yuotube demonitises, then its a goooooood Kontent

  • @zimingpeng8418
    @zimingpeng84183 күн бұрын

    Hi! thanks! May i ask a question? Do you know why i create customeized material and used this Wind Component, but there is not wind effect happend?

  • @CGDealers
    @CGDealers21 сағат бұрын

    No idea. We need to see your material setup. Join our discord sever to get some help. discord.gg/yM5ZW8GaZC

  • @zimingpeng8418
    @zimingpeng841812 сағат бұрын

    @@CGDealers thanks!

  • @MrTbob418
    @MrTbob4183 күн бұрын

    A bit late to the party. I'm starting this tutorial and I can tell I'll get a lot out of it, so thank you in advance. A bit of a criticism though: I'm aware there is a time constraint but still, the issue with what you are doing, like a LOT of people doing tutorials, is lack of explanation for the actions you do. For example, "Now we are going to use a function XYZ and connect that to the result, and now we have a value of XYZ in result" - yes, obviously, but what exactly is XYZ and how does it relate to everything else? Just a pet peeve of mine I guess, but thumbs up anyway because the video is miles above most in quality AND explanation despite not being as in-depth as I personally would like^^, even the ones under paywall. And anyone who feels like me, get used to googling these unexplained pieces of code because otherwise you are just copy pasting and it will be a lot harder to actually learn to do things by yourself. (Again, this stuff is free, thank you for the hard work. If I finish it, coffee is on me )

  • @macko5000
    @macko50003 күн бұрын

    Does it work on 5.3?

  • @CGDealers
    @CGDealers3 күн бұрын

    Yes

  • @sandeepkumarsethi5635
    @sandeepkumarsethi56353 күн бұрын

    i did everything right but i am getting an error [SM6] Function MF_DefaultLayer : (Node Texture Sample) Sampler type is Normal, Should be color for.... what should i do

  • @CGDealers
    @CGDealers3 күн бұрын

    Join our discrod. The community will solve it : discord.gg/GFEjhbUGQM

  • @MATVOFFICIAL_Allah_is_the_best
    @MATVOFFICIAL_Allah_is_the_best4 күн бұрын

    hi my fog cart jsut looks liek a less opacity white textured plane, why?

  • @BrandonLeeSmith
    @BrandonLeeSmith4 күн бұрын

    theres no way its this difficult. Please tell me this is an old video and there is an updated solution to exporting to Unreal?

  • @CGDealers
    @CGDealers21 сағат бұрын

    In Gaea 2.0 there might be.

  • @AdamBarkerThe
    @AdamBarkerThe5 күн бұрын

    Hey I am new to unreal and had a question, is there a way to make the foliage move towards my player or stick to them?

  • @CGDealers
    @CGDealers21 сағат бұрын

    Join our discord sever to get some help. discord.gg/yM5ZW8GaZC

  • @grumpy_wolfman.
    @grumpy_wolfman.5 күн бұрын

    Thank you!

  • @CGDealers
    @CGDealers5 күн бұрын

    You're welcome!

  • @Borszczuk
    @Borszczuk5 күн бұрын

    For me the water looks odd around the cube. It's because cube is not moving faster than water current, therefore it should not leave any trails behind - this is not a motorboat. In fact the water current is usually faster than the object because of its mass, therefore (IMHO) should be some foam etc rather happening in front of the cube. I'd watch some videos with drifting objects

  • @CGDealers
    @CGDealers5 күн бұрын

    It is still second version. I will improve that. Thanks for the feedback!

  • @Dx2Tony
    @Dx2Tony5 күн бұрын

    Hey, 12:25 to 12:30 the ocean changed around the island... How did we fix this? On Unreal 5.4 the ocean forms around the splines and creates a long shoreline... Any and all help would be appreciated.

  • @CGDealers
    @CGDealers5 күн бұрын

    The ocean plugin has controls. Enable them and shape the shoreline and forms.

  • @MaVmAnRoS
    @MaVmAnRoS6 күн бұрын

    Hi, thanks for the tutorial. For the volumetric fog shader, I don't get why you're using a custom node instead of the "ObjectLocalBounds" or even better "BoundingBoxBased_0-1_UVW" which seems to do exactly all the operations up to the channel mask?

  • @CGDealers
    @CGDealers5 күн бұрын

    You can use ObjectLocalBounds. This video is a bit old now. Feel free to modify and optimize it. The final result is what matters :)

  • @weed9r
    @weed9r6 күн бұрын

    Why does the foam go away from the shore? Shouldn't it be go away from the center?

  • @CGDealers
    @CGDealers6 күн бұрын

    I dont understand what you mean. Be more specific pls.

  • @Borszczuk
    @Borszczuk5 күн бұрын

    @@CGDealers He asks about these "waves" at the shores - these usually goes from the water to the shore - your goes opposite.

  • @weed9r
    @weed9r5 күн бұрын

    @@CGDealers The foam near the river bank. Shouldn't go towards the land? These waves are orientated the wrong way

  • @CGDealers
    @CGDealers5 күн бұрын

    @@weed9r yeah got it! True! Will be fixed :)

  • @FredrikBlixt-mn9re
    @FredrikBlixt-mn9re6 күн бұрын

    Will this support when wind is blowing etc also? was thinking about getting this for my open world, on your patreon.

  • @CGDealers
    @CGDealers6 күн бұрын

    Actually if you are using quixel foliages you can enable the wind via their shader and it will work right out of the box.

  • @FredrikBlixt-mn9re
    @FredrikBlixt-mn9re6 күн бұрын

    @@CGDealers ah okay, that is awesome, thank you so much :)

  • @ARTIKTv-hz9cw
    @ARTIKTv-hz9cw6 күн бұрын

    Hello, I bought your files for the landscapes but it doesn't work for Unreal Engine 5.4? can you update them? does it work with Unreal 5.3.2?

  • @CGDealers
    @CGDealers6 күн бұрын

    They work. Go and watch how to install them. I already replied to you in patreon.

  • @TheGagarin12
    @TheGagarin126 күн бұрын

    You are Fuc***ing genius <3

  • @CGDealers
    @CGDealers6 күн бұрын

    😀

  • @joedoorman
    @joedoorman6 күн бұрын

    Thanks for the video man, super valuable! Dash is quite awesome!

  • @CGDealers
    @CGDealers6 күн бұрын

    No doubt!

  • @rhysekohler9263
    @rhysekohler92637 күн бұрын

    Click on the icon next to the fire 🔥 symbol 3 flat lines on the right and click show graph toolbar this is not on by default

  • @HmmIndeedQuite
    @HmmIndeedQuite7 күн бұрын

    I followed all steps to the best of my ability but I still cant seem to get it to work on any textures, Ive looked through the comments and tried their suggestions but nothing seems to work, Ive been needing this features quite badly. It might be because I'm on a mac but that shouldn't cause that many problems. If anyone could help trouble shoot that would be a huge help.

  • @CGDealers
    @CGDealers21 сағат бұрын

    Should work. Join our discord sever to get some help. discord.gg/yM5ZW8GaZC

  • @matteo.grossi
    @matteo.grossi7 күн бұрын

    Displacement option is greyed out in 5.4.

  • @CGDealers
    @CGDealers5 күн бұрын

    Enable it in DefaultEngine.ini file

  • @PatrickTheDM
    @PatrickTheDM7 күн бұрын

    Nice!

  • @CGDealers
    @CGDealers7 күн бұрын

    Thanks!

  • @Celticninja011
    @Celticninja0117 күн бұрын

    things have changed obviously, because that blew up my map to really stretchy proportions

  • @CGDealers
    @CGDealers21 сағат бұрын

    Should work. Join our discord sever to get some help. discord.gg/yM5ZW8GaZC

  • @kellowattentertainment
    @kellowattentertainment7 күн бұрын

    I hope the next polished version will come out soon. This is so much better than the Unreal water system. This is just the second version too.

  • @CGDealers
    @CGDealers7 күн бұрын

    The next one is focused on Character swimming animations and polishing. After that we will iterate on water physics and realism. Still a long way to go but it looks good so far.

  • @masterybegins
    @masterybegins7 күн бұрын

    Do you plan to put the system on the unreal marketplace anytime soon? And what about an integration tutorial with ultra dynamic sky, weather effects and stuff? And shouldn't the version be like 1.1.0 where the last number is when a bug fixing patch comes and the middle one for updates?

  • @CGDealers
    @CGDealers7 күн бұрын

    I'll put it on unreal marketplace soon. For the moment I don't plan to integrate it with ultra dynamic sky, but maybe in the future once I have all the features that I want, I will do that.

  • @user-hk3iy1oq4b
    @user-hk3iy1oq4b7 күн бұрын

    Watching while drinking cprite. Feels more sparkling. Thank you!

  • @CGDealers
    @CGDealers7 күн бұрын

    :D Nice!

  • @Yamagatabr
    @Yamagatabr8 күн бұрын

    This channel is gold!

  • @CGDealers
    @CGDealers8 күн бұрын

    Thanks :)

  • @spacekusa
    @spacekusa9 күн бұрын

    Where can I find the files? I dont see them on marketplace.

  • @CGDealers
    @CGDealers9 күн бұрын

    Https://patreon.com/CGDealers

  • @peiliangwu5406
    @peiliangwu54069 күн бұрын

    HI! I created a function node named "Input in" and changed its Input Type mode to "Function Input Static Bool". Additionally, I created a new Static Bool node and connected it to the Preview of the "Input in" node. After saving, the U_E_5 engine displayed an error message: [SM_5] Cannot cast from static bool to bool. How can I resolve this issue, or should I use a different node?

  • @peiliangwu5406
    @peiliangwu54069 күн бұрын

    OK ,The issue has been resolved.! thanks!

  • @MatiasPiens
    @MatiasPiens9 күн бұрын

    Hello, what material or Quixel surface did you use for your ground floor on your fist Demo ?

  • @vevisel
    @vevisel9 күн бұрын

    Amazing tutorial! I'm new to unreal engine and this video was comprehensive and well thought out. Thanks!

  • @CGDealers
    @CGDealers9 күн бұрын

    Glad it was helpful!

  • @rafaelvictor5527
    @rafaelvictor552710 күн бұрын

    Does it manage assets saved in a appointed computer directory or only those inside each specific unreal project? I'm looking to build a offline asset library to use in multiple ue5 projects, like what can be done in blender, for easy access in each new project without filling my ssd with unnecessary asset copies.

  • @polygonflow
    @polygonflow10 күн бұрын

    No, but kinda yes. Once you have tagged assets in one Ue project they are searchable and usable in all your other UE projects! So this means you could add all your assets to one UE project and make the tagging once, then you got them all easily accessible as you described in all other UE Projects! 🙂

  • @T1mothyTee
    @T1mothyTee10 күн бұрын

    Can you change the seed during runtime for proceudral expereinces/games?

  • @polygonflow
    @polygonflow10 күн бұрын

    Sadly not! The tools are editor only right now 🙂

  • @OoJxCorrey
    @OoJxCorrey11 күн бұрын

    Hello, Well i have WM 4031 and its a bit different. in UE 5.4 the Landscape is really small. I tried to use all your settings and World Partition is running but its small. What can i do to make the LS way bigger ?

  • @CGDealers
    @CGDealers10 күн бұрын

    Switch to Gaea its better.

  • @xd_lead
    @xd_lead11 күн бұрын

    Epic games should take notes lol

  • @robertvastag7579
    @robertvastag757911 күн бұрын

    just to reflect on users "not paying for subscription stuff" Dash is on my list for a while, and yes im also not paying for subscription stuff...however some tools just worth it. And Dash is one of them. Let`s say the TOP ONE of them. It saves so much time i would loose building up and debugging different systems loosing my nerves, and with this so many things at fingertips. So i can focus on the environment and the game instead of creating systems that can barely do the same. So when i put it on the paper, it is super worth the money. I mean it could be fixed price or even free. But then how would the devs work on more awesome tools? For some tools i will give up my " not paying subscriptions " ideal. Houdini, Marvelous Designer and Dash. And Reallusion :D Good times for solo devs :D Cheers

  • @CGDealers
    @CGDealers11 күн бұрын

    I think so, tools that improves your workflow worth every penny.

  • @JasonAdank
    @JasonAdank11 күн бұрын

    Im not paying for subscription based stuff.

  • @polygonflow
    @polygonflow11 күн бұрын

    We do offer a perpetual license on our website as well actually! Does that make more sense for you? :) If not, we appreciate the feedback on why not! :)

  • @JasonAdank
    @JasonAdank11 күн бұрын

    @@polygonflow Good call. Ill check it out. Thanks for the info

  • @polygonflow
    @polygonflow10 күн бұрын

    @@JasonAdank You are very welcome! :)

  • @animeknowledge5048
    @animeknowledge504811 күн бұрын

    Subscription based plugin and not fixed price good good I guess they pay you good money to advertise

  • @CGDealers
    @CGDealers11 күн бұрын

    To keep making updates you need cashflow. Now they offer 30-days Free Trial. You can try if, if you don't like it just move on. However the tools inside will save you a lot of time doing manual work as Environment Artist. If you don't mind spending tons of hours making all the stuff that this plugin offer, like wires, scatter, physics tool etc. and you like to do it all by hand. Definitely this is not the plugin for you.

  • @polygonflow
    @polygonflow11 күн бұрын

    We completely understand that subscriptions are not for everyone! But we also have a perpetual license on our website actually! :) If there is something in the terms of that which you don't think makes sense, please let me know! :)

  • @danelokikischdesign
    @danelokikischdesign12 күн бұрын

    Cool stuff!

  • @gamedev1118
    @gamedev111812 күн бұрын

    Thank you for the video. Can you tell us more? How do you detect physical material on auto materials? Can you tell me more about Impact Normal? Is it possible to detect physical material on a static mesh material with an auto material in this way?

  • @tmaintv
    @tmaintv12 күн бұрын

    Can u soften or ramp the edge blend of density the scatter masks. I see u can do it based on slope and height but seems like it needs a density reduction at the edges to stop the sharp edge

  • @polygonflow
    @polygonflow12 күн бұрын

    We do have a falloff feature that reduces the size at the edges, this usually gives a perfectly natural look! And then we also have Edge Breakup which you might find interesting! :)

  • @tmaintv
    @tmaintv12 күн бұрын

    Awesome, I should have expected. Looks great. I don’t suppose you have any promo on the perpetual?

  • @polygonflow
    @polygonflow12 күн бұрын

    @@tmaintv Thanks! No not currently no, I suggest give the trial a test and see how you feel afterward! :)

  • @muhammethacmustafaoglu4687
    @muhammethacmustafaoglu468713 күн бұрын

    It was like a medicine when I was having a hard time making maps. Thanks so much buddy.

  • @CGDealers
    @CGDealers13 күн бұрын

    Any time

  • @muhammethacmustafaoglu4687
    @muhammethacmustafaoglu468713 күн бұрын

    @@CGDealers Dude, I created the map. What should I do to add stone and water effects to the surface like in the video?

  • @CGDealers
    @CGDealers13 күн бұрын

    @@muhammethacmustafaoglu4687 Watch my other video : kzread.info/dash/bejne/pKts06amdqrZgtI.html&lc=UgyC2063Bhz3fxhftZ54AaABAg Or get the material from my patreon.com/CGDealers

  • @MatiasPiens
    @MatiasPiens13 күн бұрын

    My favorite UE tool with my favorite UE trainer!

  • @CGDealers
    @CGDealers13 күн бұрын

    There is a Free Trial if you want to try it out :)

  • @MatiasPiens
    @MatiasPiens12 күн бұрын

    @@CGDealers I`m already using this tool for few month , but something that they do not have is a big recend presentation , what you did !!

  • @AaronFhd
    @AaronFhd13 күн бұрын

    Dash is amazing plugin I have done many tutorials and projects with it.

  • @CGDealers
    @CGDealers13 күн бұрын

    Yes indeed! Top Notch. I did tried the new beta version for 5.4 with it's new features :)