How to Edit Megascans and Poly Haven Materials Easily - UE5 Plugin

Тәжірибелік нұсқаулар және стиль

The Material Edit tool is one of many tools in Dash, but it could be the easiest way to achieve the last important details of an environment. In this video, Jonathan goes over how it works, how it could be used, and especially how easy it is to adjust assets and materials from Megascans and Poly Haven in Unreal Engine 5. It covers everything from adjusting the hue to adding snow or dirt to your materials and assets.
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This video is part of a series of mini-tutorials on various Polygonflow Dash features. The rest are available here: • Dash Tools Tutorials
In case you missed it, Dash 1.5 is now available, more info here: bit.ly/Dash150Notes
0:00 Intro & Getting a Material
0:23 Opening the Material Edit tool
0:46 Adjusting Basic Material Settings
1:08 Displacement
2:13 Adding & Adjusting Dirt Layer
2:50 Adding & Adjusting Snow Layer
3:45 Snow and Procedural Terrain
4:38 Adjusting Water Material
6:20 Using the Water Material
3d, unreal engine, UE5, unreal engine 5, tutorial, beginner, guide, graphics, nanite, lumen, world building, environment, create, creating, how to, quick, scene, level, art, artistic, polygonflow, dash, megascans, quixel, epic games, epic, photorealism, tutorial, game dev, gamedev, game development, sand, dune, terrain, tech demo

Пікірлер: 26

  • @polygonflow
    @polygonflow5 ай бұрын

    If you want to learn how more of the tools in Dash work, you should check out the playlist mentioned in the Description above. If you have any questions or feedback, please let us know!

  • @davidconde3882
    @davidconde38825 ай бұрын

    This tool is getting better and better 😍 great job!

  • @polygonflow

    @polygonflow

    5 ай бұрын

    Thanks a bunch!

  • @Challenging_Reality
    @Challenging_Reality5 ай бұрын

    Amazing work again!! Very nice updates. And now imagine material blending options with runtime virtual blending controls hehe :)

  • @polygonflow

    @polygonflow

    5 ай бұрын

    Hopefully down the line! :)

  • @AaronFhd
    @AaronFhd5 ай бұрын

    Great work guys

  • @polygonflow

    @polygonflow

    5 ай бұрын

    Thank you so much! As always 🙏

  • @millstoneandrope7808
    @millstoneandrope78085 ай бұрын

    you guys are awesome!

  • @iankerr5252
    @iankerr52525 ай бұрын

    Great direction for the material toolset! Any plans to add caustics to water? Also, can you add wetmaps to materials?

  • @polygonflow

    @polygonflow

    5 ай бұрын

    No plan for either right now, but great ideas, adding them to the list for sure! :)

  • @Samuele_Lini_ARS
    @Samuele_Lini_ARS5 ай бұрын

    Nice work! Displacement is not working in path trace render due to UE limitations, i'm right?

  • @VIGIFX

    @VIGIFX

    5 ай бұрын

    same issue facing to me also

  • @polygonflow

    @polygonflow

    5 ай бұрын

    It seems so yes! :(

  • @musashidanmcgrath
    @musashidanmcgrath24 күн бұрын

    Will Dash browser also support Substance Plugin materials in future? Thanks.

  • @polygonflow

    @polygonflow

    24 күн бұрын

    Possibly! Noting down the request to our to-do list! :)

  • @user-hx7wn9bk4r
    @user-hx7wn9bk4r4 ай бұрын

    When i switch actor to nanite it doesn't let me displace. Tt doesn't show up at all underneath the tiling

  • @polygonflow

    @polygonflow

    4 ай бұрын

    Hey! There could be a number of reasons, could you check the ideas here? discord.com/channels/826908885024636989/1203998749295120384

  • @user-xr3pp8fv3y
    @user-xr3pp8fv3y5 ай бұрын

    Hello, Hello, I am your loyal fan and paying user. ...can you take a look at the parameters set for POST? Because I have always been confused about the lighting mode to choose..

  • @polygonflow

    @polygonflow

    5 ай бұрын

    Thanks for the support! Making lightning easier is on our to-do list! Right now we have a bunch of grading presets and lots of other settings in the Camera tool that can help you with post-processing.

  • @Rockmih
    @Rockmih5 ай бұрын

    Can you add moss to the snow and dirt generation?

  • @polygonflow

    @polygonflow

    5 ай бұрын

    For actual moss, it is best to add it with Surface Scatter, but it can be helpful to add some dirt, and turn it green before scattering Moss/foliage Meshes to get better results in the end! :)

  • @Rockmih

    @Rockmih

    5 ай бұрын

    @@polygonflow ill try that thanks

  • @TMadison-sl2sg
    @TMadison-sl2sg4 ай бұрын

    can you please put in marketplace with how janky epic is all ready im afraid to download outside software

  • @polygonflow

    @polygonflow

    4 ай бұрын

    I can understand that! It is on our plans, but the process of doing that is unfortunately very complicated right now. If you want help/want to discuss anything before downloading it anyhow, please let us know!

  • @OliSavageBeatz
    @OliSavageBeatz5 ай бұрын

    I have not used Jet this tool But i ned thos is Insane and easy to use no More Head worriers😂

  • @polygonflow

    @polygonflow

    5 ай бұрын

    Hoping you feel the same after trying it out!😄

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