Evening Hearesy. We've just bought the starter set plus the battlegroups for the Astartes and the Solar Auxilar. I justvhad a question having looked at the main rulebook. Data cards for units not in the rulebook do we need to buy the other book or is it best just to get the datacard packs? Appreciate your feedback
@Hearesy2 күн бұрын
Either or. I’d skip the cards and get the book - everything in one place!
@ratelmike88252 күн бұрын
@@Hearesy appreciated
@alexandredenis37147 күн бұрын
Hey ! Love your content for heresy in general ! Will you do the flyers for marines and auxilia in imperialis ? Take care !
@starslayer24388 күн бұрын
Since I like to have a diverse miniature collection and prefer mixed-arms, avoiding three of the four main pitfalls is easy. However, trying to be less efficient on purpose is really hard. I may happen to run one or two suboptimal units because they are pet units of mine. But beyond that, purposefully replacing strong options with weaker ones just feels so bad to me.
@starslayer243810 күн бұрын
Glad to hear that Volkite Culverins work in multiple roles and are actually good. Because the way they look and the way they are carried makes a squad of Marines with them look really awesome. And they come in the same box as the lascannons, the other great weapon option!
@sharpe423912 күн бұрын
Great video - thanks 👍 Any chance of similar for knights?
@starslayer243816 күн бұрын
I built my first Contemptor with melta cannon and fist with melta gun. It just made sense to pair such similar weapons. And the short range felt less of an issue, since I want to get close to punch stuff with that powerful fist. Seems like I unknowingly hit one of your recommended loadouts. My second Contemptor is supposed to be more anti-infantry, but I wasn't sure about the loadout. After watching your video, I think I will go with plasma cannon with fist and plasma blaster. Didn't realize that it works so well against high armor infantry. And the big plasma cannon on a dreadnought just looks really cool.
@stanislavgolikov949519 күн бұрын
Wouldn't making some sort of Malcador siege tank build also make sense? Puttings demolisher cannon as hull mounted and packing all other slots with heavy bolters. So we can possibli hit building that we are trying to storm and infantry inside it?
@Sean-nb6sj20 күн бұрын
I run two units of ten for my raven guard, I play big games
@ratelmike882522 күн бұрын
Good morning. Really enjoyed this video. My son and i are just starting in Legion Imperialis. Picking up the starter set and the new Battlegroup set at the end of June. Catching up on your content on what we should purchase next. Points wise what does the starter set give one for both armies? What would you recommend in expansions.
@Hearesy22 күн бұрын
Thanks! Great to hear. I think at this point id recommend picking up what you think is coolest, but i would definitely point you in the direction of the dreadnought box for marines and more leman russes for guard!
@ratelmike882522 күн бұрын
@@Hearesy my local shop managed to secure that new preorder for me for both the Battlegroups for Astartes and Solar Auxiliary. I do believe these two kits include what you suggest
@toooldfortwowheels204824 күн бұрын
I fall i to this trap evwry bloody time wiith Cataphractii, "oh ill just stick this in, or that, or this" 5-600 points later 🤮
@vineheart0126 күн бұрын
I'm greatly, greatly confused at the Inferno Gun being A tier. Had it had the old Torrent rule to give it some more range and some strong angle-game i might agree, but its SO SHORT and a Warhound getting that close to infantry is usually bad news. I struggle to even get the Infernus tanks to get any worth and theyre way cheaper for an AP1 version of that gun
@vineheart0126 күн бұрын
"Gamesworkshop somehow always misvalues a reroll" oh boy aint that the truth.... 40k in the past is absolutely covered in GW giving some armies rerolls everywhere almost for free, and it baffles me. Sure i'd rather 3+ to hit vs 5+ with rerolls but thats about it, if i hit better than 5s if i can get a reroll it easily outscales better BS.
@vineheart0126 күн бұрын
Flamers might be decent now that we got Dracosans, since as far as i can tell you can disembark when a transport Marches...for some reason....but i still think theyre best as just "extra bodies" since you cannot avoid buying them, might as well use them.
@horuslupercal993626 күн бұрын
Great show! Much appreciated!
@ratelmike882527 күн бұрын
Just came across your channel. I always thought Imperialus was the right scale for Horus Heresy with seeing the full size of these battles with titans, armour and aircraft. I also like 28mm so it's a hard decision between Age of DARKNESS or Imperialus
@coreyr.101227 күн бұрын
Seems good
@Fortunes.Fool.Ай бұрын
I’m still doing another masters, I’ll be done in December, but I bought a bunch of SA to build into an army because I think everyone will play marines. I have no time to build everything but I appreciate your thoughts. It sounds like SA assault options are great but their transport options aren’t good, so maybe that was meant to balance marines’ transport capacity? Maybe they wanted this to be an army that relies on good positioning to achieve good combat results? Thanks for your thoughts, I got a mishmash of SA kits from Amazon to build up assuming there are local players here in the DC area.
@matthewstratford177Ай бұрын
Baneblades are great models but play wise not so good, pt for pt lemons and macadamias put out more devastation and survive longer.
@matthewstratford177Ай бұрын
Have a question about sponsons. The rules state 1 laz cannon shot for sponsons ( each tank having 2 sponsons ) and 1 shot for a hull mounted laz cannon. So would you only have 2 shots total as per the verbage in the rule book. Or 3 as logically you have 3 of the same weapon.
@matthewstratford177Ай бұрын
They should really add a points cost to legion traits. At 35pts for a basic marine base they are already too cheap when compared to 30pts for las troops
@Greg5560Ай бұрын
Do you lose anything from a unit if you add an artificer armor consul to a terminator unit? Like adding a master of signals into a unit of tyrant seige terminators?
@davidwasilewskiАй бұрын
Why not do both? I’m sticking with Legions. I think we need to take into account it’s not a complete game yet. Super heavies, artillery etc only just appearing on the scene now.
@chitzkoiАй бұрын
Mantic Forge Fathers absolute shit on the Votann for execution of the space dwarf aesthetic. I run my vintage squats alongside them and the compatibility is perfect.
@seanuh60Ай бұрын
Fun video. I was looking for help understanding how many guns could go in each squad and sgt load outs to help magnetize before my rule book is delivered.
@seanuh60Ай бұрын
I like the videos. But pictures would definitely help me stay focused while I’m distracted by painting.
@cutfromstone754Ай бұрын
Great video and thanks
@alexalbiston5675Ай бұрын
Yesss yesss, I am watching this for ‘good’ 👀👀
@johnalbers6153Ай бұрын
My next game I am dropping 8 Siege dreads in pods...it's gonna be a riot
@vineheart01Ай бұрын
Warp missiles were basically outlawed immediately in my group. One shot weapon that can effortlessly take out 300pts or even more and only real way to fight it is to kill the shooter first somehow. Being on a Reaper, thats kinda hard. I feel like it should retain the Engine Kill to justify the one-shot, but only ignore Void shields. That way its LIKELY to really hurt but not literally auto-kill (unless youre me and always fail 2+ single die checks lol). I already basically self-impose a 10pt nerf on my auxilia planes. Even before i put them on the table i had a feeling they were a bit too good for 85pts. Now, they do die fairly easily if Skyfire finds them, but the way they move makes it pretty easy to skirt around ranges and not get hit by those skyfires. Agreed on the Leman change, ditch armorbane. I'll probably start doing that already. Comparing the two big guns i am kinda baffled the vanq exists...its not only better reach and ap but it also has armorbane for some reason. Only penalty it has is Anti-Tank so if it hits infantry for some reason its AP0.
@AdoringAdmirerАй бұрын
Fuck, I bought 5 of these thinking i could build a squad from them, now i see you need 10 minimum and I feel stupid.
@kristianjensen5877Ай бұрын
Heavy Flamers and Multi Meltas need to get close to be really effective. *Armillus Dynat has entered the chat*
@dmcdrawsАй бұрын
Just to make sure I've got it right... as they have Line, they can be taken as a mandatory troop choice?
@Harem__KingАй бұрын
Says we’re not going to talk about best weapons. Entire video talks about best tanks and waste of points
@pads-zr9lnАй бұрын
Is there no heavy support video, theyve been fantastic but got to get my tread head on
@pads-zr9lnАй бұрын
I think im goung to have to work on my paint acheme if im painting 60+ of these guys
@collinnicaise7806Ай бұрын
Just found your channel today and it makes for great listening while painting LI models. I look forward to binging the rest of your videos while I paint my minis!
@calebfaires9782Ай бұрын
Would be interesting to compare the conversion beam option to that of the Direwolf since they both fit in that same 1500 point game range.
@bryanallen39392 ай бұрын
I feel that these guys with multimeltas or Volkite culverins in a salamanders list would go hard
@rolotoure2 ай бұрын
Am i the only one spotting the thunderhawk gunship at 150 points as insane OP. Volume of fire so it can kill infantry, skyfire it can kill air, tutan killer weapons and armour bane weapons. It has 25 inch movement with flyer, 2+ save with jink and as a flyer massivley reduces viable wepaons to shoot it down. And transprts 8 stands even if bulky with assault transport. For 150 points. And you thought solar axillia flyers were broken lol. Its objectively better than a warhound titan in speed, fire power and matches it in durability. And its less than half the points and a transport
@Hearesy2 ай бұрын
It isnt OP because its still fragile for its points and doesnt have that many guns for its points, really. its really good though as it does a lot of stuff!
@juliangonzales34902 ай бұрын
I literally been holding them one at a time. I will definitely try this next time. Thanks for the idea.
@kieranweller85232 ай бұрын
Currently playing night lords with 4 preads w conversion beams or Melta cannonfor Anti Tank
@Vroomerz2 ай бұрын
Pick a color, your favorite color, or a color you like. Paint. Win.
@tonyprouteau37162 ай бұрын
Please...
@BlastastiC2 ай бұрын
Game: has warp missiles in it. AT players start sweating nervously. I think warp missiles should work like Skaven war machines, high-risk for that high-reward mechanic. Roll a 1 and it misfires and your own titan gets sucked into the warp, I would personally find that hilarious, but maybe there's something uh... of a more nuanced solution :D They should at least have a scatter mechanic, something popping in and out of the warp doesn't feel like it should be super reliable. I'll say again - it's got Skaven war machine written all over it - it should be the Timmy choice for people who want very unpredictable and silly things to happen.
@michaelschonhofen6222 ай бұрын
For the Blood Angels special rule and ability to fight twice, you have to be careful, consider that the enemy will get an additional dice.
@ZooKeeper-pk2xq2 ай бұрын
space wolf howl can remove pinning quite easily
@johnwhite24122 ай бұрын
How do they deny objectives?
@deFl02 ай бұрын
It's worth mention Deredeo as garrison is a different type of slot which opens up some options
@Vroomerz3 ай бұрын
So what you're saying... is I need TWO! Got it.
@PavewayIII-gbu243 ай бұрын
The Solar Auxillia flyers sound as op as the new Su25 in warthunder
Пікірлер
Evening Hearesy. We've just bought the starter set plus the battlegroups for the Astartes and the Solar Auxilar. I justvhad a question having looked at the main rulebook. Data cards for units not in the rulebook do we need to buy the other book or is it best just to get the datacard packs? Appreciate your feedback
Either or. I’d skip the cards and get the book - everything in one place!
@@Hearesy appreciated
Hey ! Love your content for heresy in general ! Will you do the flyers for marines and auxilia in imperialis ? Take care !
Since I like to have a diverse miniature collection and prefer mixed-arms, avoiding three of the four main pitfalls is easy. However, trying to be less efficient on purpose is really hard. I may happen to run one or two suboptimal units because they are pet units of mine. But beyond that, purposefully replacing strong options with weaker ones just feels so bad to me.
Glad to hear that Volkite Culverins work in multiple roles and are actually good. Because the way they look and the way they are carried makes a squad of Marines with them look really awesome. And they come in the same box as the lascannons, the other great weapon option!
Great video - thanks 👍 Any chance of similar for knights?
I built my first Contemptor with melta cannon and fist with melta gun. It just made sense to pair such similar weapons. And the short range felt less of an issue, since I want to get close to punch stuff with that powerful fist. Seems like I unknowingly hit one of your recommended loadouts. My second Contemptor is supposed to be more anti-infantry, but I wasn't sure about the loadout. After watching your video, I think I will go with plasma cannon with fist and plasma blaster. Didn't realize that it works so well against high armor infantry. And the big plasma cannon on a dreadnought just looks really cool.
Wouldn't making some sort of Malcador siege tank build also make sense? Puttings demolisher cannon as hull mounted and packing all other slots with heavy bolters. So we can possibli hit building that we are trying to storm and infantry inside it?
I run two units of ten for my raven guard, I play big games
Good morning. Really enjoyed this video. My son and i are just starting in Legion Imperialis. Picking up the starter set and the new Battlegroup set at the end of June. Catching up on your content on what we should purchase next. Points wise what does the starter set give one for both armies? What would you recommend in expansions.
Thanks! Great to hear. I think at this point id recommend picking up what you think is coolest, but i would definitely point you in the direction of the dreadnought box for marines and more leman russes for guard!
@@Hearesy my local shop managed to secure that new preorder for me for both the Battlegroups for Astartes and Solar Auxiliary. I do believe these two kits include what you suggest
I fall i to this trap evwry bloody time wiith Cataphractii, "oh ill just stick this in, or that, or this" 5-600 points later 🤮
I'm greatly, greatly confused at the Inferno Gun being A tier. Had it had the old Torrent rule to give it some more range and some strong angle-game i might agree, but its SO SHORT and a Warhound getting that close to infantry is usually bad news. I struggle to even get the Infernus tanks to get any worth and theyre way cheaper for an AP1 version of that gun
"Gamesworkshop somehow always misvalues a reroll" oh boy aint that the truth.... 40k in the past is absolutely covered in GW giving some armies rerolls everywhere almost for free, and it baffles me. Sure i'd rather 3+ to hit vs 5+ with rerolls but thats about it, if i hit better than 5s if i can get a reroll it easily outscales better BS.
Flamers might be decent now that we got Dracosans, since as far as i can tell you can disembark when a transport Marches...for some reason....but i still think theyre best as just "extra bodies" since you cannot avoid buying them, might as well use them.
Great show! Much appreciated!
Just came across your channel. I always thought Imperialus was the right scale for Horus Heresy with seeing the full size of these battles with titans, armour and aircraft. I also like 28mm so it's a hard decision between Age of DARKNESS or Imperialus
Seems good
I’m still doing another masters, I’ll be done in December, but I bought a bunch of SA to build into an army because I think everyone will play marines. I have no time to build everything but I appreciate your thoughts. It sounds like SA assault options are great but their transport options aren’t good, so maybe that was meant to balance marines’ transport capacity? Maybe they wanted this to be an army that relies on good positioning to achieve good combat results? Thanks for your thoughts, I got a mishmash of SA kits from Amazon to build up assuming there are local players here in the DC area.
Baneblades are great models but play wise not so good, pt for pt lemons and macadamias put out more devastation and survive longer.
Have a question about sponsons. The rules state 1 laz cannon shot for sponsons ( each tank having 2 sponsons ) and 1 shot for a hull mounted laz cannon. So would you only have 2 shots total as per the verbage in the rule book. Or 3 as logically you have 3 of the same weapon.
They should really add a points cost to legion traits. At 35pts for a basic marine base they are already too cheap when compared to 30pts for las troops
Do you lose anything from a unit if you add an artificer armor consul to a terminator unit? Like adding a master of signals into a unit of tyrant seige terminators?
Why not do both? I’m sticking with Legions. I think we need to take into account it’s not a complete game yet. Super heavies, artillery etc only just appearing on the scene now.
Mantic Forge Fathers absolute shit on the Votann for execution of the space dwarf aesthetic. I run my vintage squats alongside them and the compatibility is perfect.
Fun video. I was looking for help understanding how many guns could go in each squad and sgt load outs to help magnetize before my rule book is delivered.
I like the videos. But pictures would definitely help me stay focused while I’m distracted by painting.
Great video and thanks
Yesss yesss, I am watching this for ‘good’ 👀👀
My next game I am dropping 8 Siege dreads in pods...it's gonna be a riot
Warp missiles were basically outlawed immediately in my group. One shot weapon that can effortlessly take out 300pts or even more and only real way to fight it is to kill the shooter first somehow. Being on a Reaper, thats kinda hard. I feel like it should retain the Engine Kill to justify the one-shot, but only ignore Void shields. That way its LIKELY to really hurt but not literally auto-kill (unless youre me and always fail 2+ single die checks lol). I already basically self-impose a 10pt nerf on my auxilia planes. Even before i put them on the table i had a feeling they were a bit too good for 85pts. Now, they do die fairly easily if Skyfire finds them, but the way they move makes it pretty easy to skirt around ranges and not get hit by those skyfires. Agreed on the Leman change, ditch armorbane. I'll probably start doing that already. Comparing the two big guns i am kinda baffled the vanq exists...its not only better reach and ap but it also has armorbane for some reason. Only penalty it has is Anti-Tank so if it hits infantry for some reason its AP0.
Fuck, I bought 5 of these thinking i could build a squad from them, now i see you need 10 minimum and I feel stupid.
Heavy Flamers and Multi Meltas need to get close to be really effective. *Armillus Dynat has entered the chat*
Just to make sure I've got it right... as they have Line, they can be taken as a mandatory troop choice?
Says we’re not going to talk about best weapons. Entire video talks about best tanks and waste of points
Is there no heavy support video, theyve been fantastic but got to get my tread head on
I think im goung to have to work on my paint acheme if im painting 60+ of these guys
Just found your channel today and it makes for great listening while painting LI models. I look forward to binging the rest of your videos while I paint my minis!
Would be interesting to compare the conversion beam option to that of the Direwolf since they both fit in that same 1500 point game range.
I feel that these guys with multimeltas or Volkite culverins in a salamanders list would go hard
Am i the only one spotting the thunderhawk gunship at 150 points as insane OP. Volume of fire so it can kill infantry, skyfire it can kill air, tutan killer weapons and armour bane weapons. It has 25 inch movement with flyer, 2+ save with jink and as a flyer massivley reduces viable wepaons to shoot it down. And transprts 8 stands even if bulky with assault transport. For 150 points. And you thought solar axillia flyers were broken lol. Its objectively better than a warhound titan in speed, fire power and matches it in durability. And its less than half the points and a transport
It isnt OP because its still fragile for its points and doesnt have that many guns for its points, really. its really good though as it does a lot of stuff!
I literally been holding them one at a time. I will definitely try this next time. Thanks for the idea.
Currently playing night lords with 4 preads w conversion beams or Melta cannonfor Anti Tank
Pick a color, your favorite color, or a color you like. Paint. Win.
Please...
Game: has warp missiles in it. AT players start sweating nervously. I think warp missiles should work like Skaven war machines, high-risk for that high-reward mechanic. Roll a 1 and it misfires and your own titan gets sucked into the warp, I would personally find that hilarious, but maybe there's something uh... of a more nuanced solution :D They should at least have a scatter mechanic, something popping in and out of the warp doesn't feel like it should be super reliable. I'll say again - it's got Skaven war machine written all over it - it should be the Timmy choice for people who want very unpredictable and silly things to happen.
For the Blood Angels special rule and ability to fight twice, you have to be careful, consider that the enemy will get an additional dice.
space wolf howl can remove pinning quite easily
How do they deny objectives?
It's worth mention Deredeo as garrison is a different type of slot which opens up some options
So what you're saying... is I need TWO! Got it.
The Solar Auxillia flyers sound as op as the new Su25 in warthunder