Emarrel

Emarrel

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I Don't Love Elden Ring

I Don't Love Elden Ring

Elden Ring - I G N I T I O N

Elden Ring - I G N I T I O N

Blast Arrows Dogma

Blast Arrows Dogma

[MHX] Bushido.mp4

[MHX] Bushido.mp4

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  • @muhammadapriady1745
    @muhammadapriady174515 сағат бұрын

    ATT is Attack or Attunment slot?

  • @HPRshredder
    @HPRshredderКүн бұрын

    Hello fellow haters!

  • @Ghorda9
    @Ghorda92 күн бұрын

    this really sounds like you should just stop with the RL1 ridiculousness, health is also a resource and blocking with larger weapons proves this.

  • @Ghorda9
    @Ghorda92 күн бұрын

    You can jump over a lot of attacks and even crouch underneath some others, stop treating this like it's DS4, you can even run around a boss to avoid certain things even.

  • @Ghorda9
    @Ghorda92 күн бұрын

    your complaint about "busy work" is just you not managing FOMO, you don't need to collect all the things before the first boss, you don't even need the bell bearings. You can easily beat margit with a +2 weapon and come out of stormveil with a +6. You also don't need all the blessings, you only need two at most before fighting dancing lion or rellana and you certainly don't need more than ten for the other bosses.

  • @mirrorblade6268
    @mirrorblade62683 күн бұрын

    Kings field 4 needed ng+ so much.

  • @formula091
    @formula0913 күн бұрын

    Enjoyed my time with ER overall but the thought of traversal keeps me from wanting to revisit it. Open world game design is a meme

  • @DangerB0ne
    @DangerB0ne3 күн бұрын

    I was challenged but not driven to cheese Bayle. He's a tough, mildly unfair boss whose greatest attack is influencing your camera. Either his arena is too small for the big boy or his lunge attack has too much forward momentum. Spastic amputee combos don't help the camera either. Gaius on the other hand, can go straight to bad game design hell. He was the only boss of my playthrough that I didn't engage with. The charge attack is unreliable in both your ability to dodge it and how many of its five hitboxes connect with you. I've gotten kissed by one hitbox, slaughtered by 2 or 3 or dodged unscathed despite doing the same action on the same attack. The combos aren't any worse than other ER bosses but Gaius can unleash his nonsense charge at any point. Also did I mention he's a poise monster? Because he's a poise monster, so guard breaks are of little use. There's also a phase 2 that introduces AoE and flashy anime divebomb attacks into the mix. After trying to learn that nonsense for a few hours, I kited him into a wall, summoned Greatshield Soldiers, and hit L2 to win with Moghwyn's Sacred Spear. Oddly, I feel more accomplished breaking this boss with cheese than I ever would have had I engaged with him more "fairly". I can tolerate a lot of junk from FromSoft, DS1 was my introduction to the series, but that boss was the end of my patience.

  • @leftoids.are.cringe
    @leftoids.are.cringe3 күн бұрын

    get good, manlet

  • @MrGuypi
    @MrGuypi4 күн бұрын

    The Kings Field games are awesome journeys. Frustrating at times sure but I look back on all of them fondly.

  • @Nafebutuoy39
    @Nafebutuoy394 күн бұрын

    Stop whining bro, let people have fun. Also nice job

  • @rigorm136
    @rigorm1364 күн бұрын

    How did they take such a step back from Midir in terms of camera and fire breathing despite nearly eight years of experience?

  • @justkallmekai
    @justkallmekai4 күн бұрын

    I'm seeing this clear divide between a fanbase be reminiscent of RE or Zelda. When the series got a massive hit and part of the fanbase starts to feel alienated. Some would argue it's been happening since DS2 or BB but regardless it's a shame. You don't have to go far to see people that shit on others for liking certain aspects of Souls games that got diminished. It doesn't help that games in general have a very childish discourse so you can't get anywhere in these discussions

  • @Emarrel
    @Emarrel4 күн бұрын

    Monster Hunter comes to mind too.

  • @Ghorda9
    @Ghorda92 күн бұрын

    except elden ring isn't actually apart of the souls series, people forget this and complain that they can't just roll r1 spam anymore.

  • @dingdongpo
    @dingdongpo4 күн бұрын

    I know you really wouldn't want to do this, but this sort of analysis on a lot of the bosses would be appreciated. You put into words my thoughts and feelings better than I can. I went through the DLC at 150 with a square off longsword, and honestly had a blast, but resonated heavily with your recent video. My honest sword and board knight can keep up, but it just isn't that fun. I had a bit of fun with Radahn at the end believe it or not, but I can't imagine doing a no hit run of him. I'm not asking you to do that or anything... not at all... Thanks for all the content you've put out. Your old long-form SL1 playthroughs were great, the Demon's Souls one is still peak content. It makes me sad there can't really be one for Elden Ring. I guess to some extent it's possible, but it would be way less methodical, and more just banging your head against the key moments like bosses while you gallop past most everything else, just as you mentioned. Like the whole game is just Flamelurker on steroids. Really nails home the design difference.

  • @Emarrel
    @Emarrel4 күн бұрын

    Square Off is great because of how flexible it is, rather than most other Ashes of War that have such lengthy animation commitment that they're completely unusable without trading hits against a number of bosses. You can't go wrong with it. But yeah, I was contemplating doing an NG+7 series for ER but I really struggled to think how it wouldn't just be about bosses because a lot of the map just ends up feeling like filler. Hell, even just getting this guy into the DLC after starting NG+7 involved the better part of an hour just riding from point to point and not really doing anything at all.

  • @HolyMolyCows
    @HolyMolyCows4 күн бұрын

    I really dont like how fire breaths like to bounce around like weird projectiles in this game, idk what they were thinking

  • @Grieve-tan
    @Grieve-tan4 күн бұрын

    Why would you do this to yourself?

  • @CurrencyChampion
    @CurrencyChampion4 күн бұрын

    Local Man Puts Himself Through Insane Challenge To Make A Point, And By God You're Going To Listen This Time

  • @Snoike
    @Snoike4 күн бұрын

    Bayle was the one cursing you after this

  • @Emarrel
    @Emarrel4 күн бұрын

    The feeling's mutual.

  • @brentramsten249
    @brentramsten2494 күн бұрын

    2:46 im honestly not sure how you didnt take damage there, didnt see a roll or even a jump animation. could just be all the lighting effects blinding me though...

  • @Emarrel
    @Emarrel4 күн бұрын

    The initial down thrust only damages you if you're close up. If you're asking about the explosion afterwards (which makes it impossible to see anything), I did roll - look at the stamina meter.

  • @kingdomfox99
    @kingdomfox994 күн бұрын

    The breath attack is bs, it can change direction mid breath and still hit you

  • @spinutto
    @spinutto4 күн бұрын

    One thing I don't understand with FROM is: They added a bit of camera distance with the Midir fight 7 years ago, but now we just go 2 steps back and fight the camera again with these big bosses.

  • @MorganEarlJones
    @MorganEarlJones4 күн бұрын

    big Turok vibes

  • @Emarrel
    @Emarrel4 күн бұрын

    I could write a lengthy write-up on this fight but I'm thinking an in depth video would be better. I don't think words alone can convey how utterly abhorrent Bayle can actually be when pushed to this kind of extreme and I honestly feel vindicated about everything I said in that "I Don't Love Elden Ring" video. Anyway, I muled over a load of gear to play around with and eventually found my setup. The Divine Beast Head grants 4 STR and DEX, making it pair up pretty nicely with the Cold Broadswords B scaling. The Blessed Blue Dew Talisman combined with Square Off's low FP requirement and the fact you may have significant downtime between usages means I never had to take a sippy during phase 2 and the Two-Headed Turtle Talisman allowed me to play a little more offensively. Shard of Alexander gets huge value here since the vast majority of my damage is coming from Ash attacks. Besides that, the usual Red-Feathered and Twinbird Kite Shield hyper mode shenanigans to pump my damage up further. The Physick here uses Magic-Shrouding and Intellegence-Knot crystal tears, taken during the phase 2 transition because phase 1 doesn't matter. Oh right, I used Raptor of the Mists during the laser attack. For whatever reason I couldn't evade those explosions after the beam reliably (I think there's some slight variance based on the distance but the tight timing exacerbates it) so I just took any chance out of the equation. I lose an opportunity smack him after he lands but that's better than dying. But no, really. At first I thought I'd enjoy this fight but there's a lot of things that make it genuinely badly designed. Such as: - If he starts off with the frontal flame breath right out of the gate, it's a crapshoot whether you'll get out unscathed. - Furthermore the hitbox on this is whacky as hell and becomes VERY erratic if it makes contact with a wall. I've seen it somehow hit me from BEHIND more than enough times. - The aiming behaviour isn't consistent either and I've seen him snipe me despite making exactly the same movements that have proven to be reliably safe. If you're not within mid range when this comes out it's usually gg to begin with. - You can be hit by random lightning strikes during the phase transition attack, which you won't notice because you'll be too busy looking at the sky trying to avoid fireballs. - Furthermore, it's very easy to get into a bad position during the phase transition and it makes evading the dive bomb impossible if you're too close to a wall. This guy's arena is genuinely too small and I constantly find myself getting close to edge whether I like it or not. - RNG combo extension galore! The fact so many of them can lead into him jumping off towards the opposite side of the arena to sneeze at you also means you can't counterattack at all either. It's so tedious! I love it! - And even if you do get close, he can cancel the flame breath anyway! Screw you! - The flame particles on the point blank breath AoE aren't consistent at all. Sometimes you can run through them, sometimes you can't. It's better to find a safe route before charging in but this also means you need to play it more safe than necessary. I have a clip where I literally run through 2 fire particles before being hit by a 3rd. Whatever, I don't plan on touching this game again for a while. Nothing says skill based combat like the feeling of playing a slot machine. If it's not the actually unfair nonsense that blindsides you it's the boss being arbitrarily harder by an order of magnitude because the funny number generator decided you're not allowed to hit it.

  • @T3DNR3D
    @T3DNR3D4 күн бұрын

    "Whatever, I don't plan on touching this game again for a while." Oh no, what ever will we do without your endless whinging...

  • @nathancourtney94
    @nathancourtney942 күн бұрын

    I described a lot of this happening in DaS 3 and it’s nice to see an old uploader mention this exact problem. I understand that you can average out and take calculated risks against combo extensions but it feels like someone is conditioning you to a behavior specifically for the purpose of punishing you for it later.

  • @AcediaAhead
    @AcediaAhead5 күн бұрын

    You are amazing

  • @bandi138138
    @bandi1381385 күн бұрын

    Hearing American accents in the game, especially a southern twang, was like whiplash lol

  • @giovaniconte1860
    @giovaniconte18606 күн бұрын

    not that bad to be honest...

  • @princesseuh852
    @princesseuh8526 күн бұрын

    been watching your videos for the past 11 years and it feels so great to see such a veteran of the series sharing these thoughts. Totally agree with you.

  • @sticktostick6669
    @sticktostick66697 күн бұрын

    Im played all kings field series . I liked them, but didnt feel anythig special. But then i played kings field 4. And this game build different. This is best art experience i ever had. I always wanned have experience of exploring old forbidden place. And this game is absolute simulator of this. Honestly i dont even see any point to play games anymore. Kings field 4 is just perfect to me.

  • @aaronatkinson177
    @aaronatkinson1777 күн бұрын

    What are your thoughts on lies of p if you love bloodborne and sekrio i think you'll love lies of p 😊

  • @Browhiskas
    @Browhiskas7 күн бұрын

    Refreshing to see such an honest and balanced opinion. My main gripe with these games has got to be the fact that members of the community (or at the very least its vocal minority) are simply not ready for any kind of critical assessment of these titles: you either have to love these games unconditionally or it's a "skill issue" and you should "go play something else, we won't miss you here". And ever since the release of ER this problem was exacerbated and turned up pretty much to 11. I've jumped on board during the release of the first Dark Souls and played all of these games, finished them several times over. I like them as much as the next guy, but are they immune to criticism? Of course not. And neither it's a "skill issue". You are allowed to like the thing and be critical of it at the same time. As for Shadow of the Erdtree, I liked it in terms of design and exploration. Very much so. I'd go as far as to call it an actual improvement: smaller map paired with its verticality played really well into a more condensed experience compared to the original game, which I found to be bloated. A more coherent narrative focus was a welcome addition as well. And while I don't necessarily agree with "it's too hard" sentiment when taking DLC as a whole (I had a great time exploring the map and fighting field bosses), dungeon boss fights surely feel a bit...ah...overtuned. You described the root cause of this problem really well. To me it long seems that FromSoft are more interested in chasing the "hardest boss ever" label more than anything else. Sure, these bosses are hard as hell, but at what cost?.. I can't even remember the last time I had the sense of accomplishment, much less satisfaction of prevailing over the boss: these days it's more "phew, glad that's over with" more than anything else. If I'm going to come back to this DLC (surprisingly, I'd rather replay SotE than ER itself), I'm not sure I'll bother with Radahn ever again. And that brings us to the new power-up system, which is a whole other can of worms. FromSoft were so obsessed with the "intended difficulty curve" that it pretty much broke half the sense of enjoyment I might've had. It may be an unpopular opinion, but I think that if I took the time to "get huge", I have every right to enjoy the fruits of my labor, i.e. being a one-man wrecking ball. And here I was, stuck on Messmer, because I came to him with just 4 Scadutree Blessings. "You should go do something else", they say. Man, I don't need more motivation to explore the world -- it's fascinating to me as it is. But when I can't finish a dungeon -- which was a relative breeze -- because I challenged a boss "too early", I dunno. Seems a bit counterintuitive to this game's whole open-ended philosophy: all routes are valid, but some are more valid than others, I guess. This new system was so alien to people that Bamco had to post reminders across all of their social media to actually use these fragments. To me that pretty much spells failure at intelligent design. Anyway, I ramble too much. Great video, man. Good to know I'm not alone. Cheers!

  • @justkallmekai
    @justkallmekai4 күн бұрын

    Agree on that obsession of chasing "hardest boss ever". These games have a reputation of being hard and with every subsequent release From seems to ramp things further and further. It's a shame because it's caused them to move away from the weird bosses (I enjoyed the Lamenter because it was different, unique, and fun) since most discourse around them are just "lol too easy boss sucks". Like damn, are the only acceptable boss types the ones that play like Rellana?

  • @Browhiskas
    @Browhiskas2 күн бұрын

    ​@@justkallmekai Despite being a gimmick boss, Lamenter was at least fun and broke up the monotony a bit, I agree. It was a pleasant surprise. Sure, we've seen similar stuff in From's earlier games, but it just begs the question whey are these so few & far between? I'd rather go through a bunch of these gimmicky encounters then another set-piece boss with insane delayed attack combo strings, broken hit-boxes and effects that burn away my retinas. But that's what looks good on a stream, huh. It's just spectacle.

  • @justkallmekai
    @justkallmekai2 күн бұрын

    @@Browhiskas There's a lot I like about ER but I agree the spectacle was a bit much. (Bayle's Radahn-esque kamikazi made me roll my eyes) though I agree that ER isn't DS and has a different tone to it. I would love if From's new IPs make me enjoy the 'over the topness' of ER retroactively. But I sense they'll be continuing this trend if Sekiro, AC6, and SotE are any indication. Hopefully with the company expansion we'll see them experiment with a more grounded style

  • @thirteen8582
    @thirteen85829 күн бұрын

    Now that I look at his attack patterns more closely. Bayle is very similar to Midir. I like that.

  • @modestemignon7357
    @modestemignon73579 күн бұрын

    Beat this guy with rolling spark too desu, the way i did it was to spam WA after his meteor dive in first phase just neverminding whatever he does, then in second phase pray that he does the giant aoe move right off the bat, and if he does that you can do 2 WA's before it goes off, sending him into riposte animation. Now after that i just riposted him, completely bypassing the aoe and the rest is a matter of luck.

  • @tonydragon784
    @tonydragon7849 күн бұрын

    HE'S BACK?

  • @SuperKamiHemo
    @SuperKamiHemo9 күн бұрын

    where is the first person mod?

  • @micshazam842
    @micshazam8429 күн бұрын

    From Software should release one or more compilations containing their older games, with perhaps a framerate and resoltion bump. Most people will never play them otherwise.

  • @PaiNz_v
    @PaiNz_v9 күн бұрын

    I feel the same

  • @ZeroFanfare
    @ZeroFanfare9 күн бұрын

    Spreading the gospel of square off, I see :)

  • @FairOnFire
    @FairOnFire9 күн бұрын

    I do love elden ring, but I also resonate really hard with most of your feelings here. I used to like restricting myself from summoning most of the time in From's previous games, but the obnoxious direction their combat design has taken reached a breaking point for me in sekiro, and I decided to not restrict myself anymore. Thank God spirit summons exist, they really make the game more bearable for me. I also feel similar about the open world aspect: it makes your first playthrough magical, but just the thought of replaying the game stresses me out, so I never even got to try many different builds. Now that I'm switching platform to PC for the dlc, I'm kind of dreading the prospect of all the running around I'm going to have to do just to get there... Replaying the first Dark Souls recently to hype myself up has really nailed home how much I prefer those first two games, and it's not for nostalgic reasons. DS3, Bloodborne and Elden ring are all great, but nothing will beat Demons and DS1

  • @FenoTheFox
    @FenoTheFox10 күн бұрын

    NG+7 huh. Still haven't learned your lesson?

  • @austenbrittin
    @austenbrittin10 күн бұрын

    Another note, i feel as the series has become more "mainstream" that has caused players from other genres to join who prefer the meta gaming/easy mode style of play, unlike the souls fans who enjoy the challenge. And the game being more popular has lead to more content creators just showing off OP builds for every casual player to blast through the game. Just recently i saw a new vid about perfumer sparks and the bleed sorcery being crazy OP, and while i was helping people beat mesmer last night i saw one of them builds 50% of the time. We had strong weapons in ds123 bb sekiro. But elden is just... Dumb

  • @Ghorda9
    @Ghorda92 күн бұрын

    except it's pretty easy the cheese the souls trilogy, the bosses are even easier even.

  • @ulqiorra77
    @ulqiorra7710 күн бұрын

    its honestly the way from soft should've just transferred sekiro's gameplay into this game w tweaks. mods for this game that change it to something similar prove this. made the DLC much more enjoyable for me, i absolutely recommend the IMCO mod over at nexus which allows you to truly dance with the bosses in this game where you can match the aggressiveness they bring with your own.

  • @golDroger88
    @golDroger8810 күн бұрын

    What the fuck is dawntrail?

  • @Astrqx
    @Astrqx10 күн бұрын

    Just use shields lol

  • @COMMANDandConquer199
    @COMMANDandConquer19910 күн бұрын

    The open world was great... for one playthrough. After my first playthough I haven't been able to force myself through a second one. It's amazing blind, but that checklist feel and the way I play games forcing me to go and beat all of these side bosses and dungeons even if I don't need the equipment there just makes the game a slog the second time. I absolutely loved my first playthough of Elden Ring, and I felt the same way about Shadow of the Erdtree (minus the final boss, that one is just bullshit imo), but I can't force myself to do another playthrough. Maybe in like 5 years after I've forgotten most of it. This is in stark contrast to every other souls game. When those came out I couldn't put them down, I beat them all at least 2-3 times before I took a break. I don't know if they'll go back to the old style after the success of Elden Ring, but I do at least hope that they shrink it down a bit. Elden Ring is just too big and too long.

  • @Ghorda9
    @Ghorda92 күн бұрын

    just remove the checklist and just go through the progression, you get enough smithing stones anyway.

  • @benkai343434
    @benkai34343410 күн бұрын

    you know that's really not that bad, all things considered.

  • @ignotumperignotius630
    @ignotumperignotius63010 күн бұрын

    I am in the same place after this DLC; I am left feeling somewhat bereaved of the souls franchise. It truly does feel like the whole thing has come crashing down, like some sort of finale has taken place. But not thanks to some incredible, spectacular boss being beaten or some story being concluded. Those things would bring me satisfaction. Instead, what I feel I have seen is the logical endpoint of the souls gameplay formula. The things that made DeS (and eventually DaS) special have been deprived of significance thanks to a gradual shift in level design. *The following things are no longer remarkable:* -the stamina bar that forced players to be thoughtful and conservative with actions in combat -the currency / xp meter that presented a dilemma to players: cash in or risk it all -familiarity with and solving a boss gauntlet -improvising with whatever equipment you had available at that point in a playthrough. You can often beeline to whatever you need in the open world. you can also respec many times. -bosses that rewarded experimentation and variation in gameplay (this is a tricky one, but, e.g. the very same character playing the same way could have an easy time on some bosses and a hard time on others) -the mischievousness of invasions has been largely lost because there is no host gauntlet to game, and also the repetitiveness of 3v1 co-op posses. -the quest design succeeded in souls games. it now completely fails elden ring. someone pointed this fact out to me: the casual player might go *days* between stages in quests that consist of one or two sentences often vaguely indicating where to get the next one or two sentences. -the low fantasy player meets high fantasy enemy dynamic. With more special attacks and fantastical gear, we have lost some of the sense of adventure. finally... -the ludonarrative (forgive me for using that word, zanzibart...) dissonance that was absent from much of souls is present here. FROM's fails to garnish the basic gameplay loop with narrative significance. I, the player character, am basically an immortal murder hobo who wants to rule a terribly antagonistic world. Unless I spend my time reflecting on the descriptions of the trash I pick up, or tracing the obscenely disjointed questlines, I just do not understand why I must kill, and why they want to kill me. I do not understand why I respawn. I do not understand why I get stronger. I do not understand why I shoot magic, or invade other worlds, or have a ghost horse, or why there is a giant tree with a slug in it. There is also the risk that having come to understand the lore, the player finds that the humble roll-stab/shoot gameplay undermines the lore's grandeur. Elden Ring has put my mind at ease in a way. The prediction that Matthewmatosis made years ago has been fulfilled many times over, and even more than he predicted has gone awry. I've had my fun with the series, but I can pull the plug now. The magic has been lost. thank you for reading my blogpost and thank you for the video that prompted this reflection.

  • @ignotumperignotius630
    @ignotumperignotius63010 күн бұрын

    Rolled? YDNBTG

  • @CorrosiveFox
    @CorrosiveFox10 күн бұрын

    woah a wild SL1 video for elden ring? on the eve of Dawntrail? NO WAY

  • @RitsuCurisu
    @RitsuCurisu11 күн бұрын

    "You're just too bad at vidyagames" and "Learn to cheese, bro" were used to shield Dark Souls 2 from all critique back then and it's about as reasonable or absurd still. I feel like Miyazaki has forgotten his own statement that the point of Demon's or Dark Souls was never to just seek some misguided notion of 'hard', but rather provide a challenging encounter through tough but fair mechanics. Now he's saying something like they designed the content trying to test how much his players could endure. The decision to introduce the Scadutree Blessings is a baffling decision to me. You balance the game for players having these fragments, but now you can't balance bosses after a specific blessing-level in mind for what the player reasonably should have when they fight that boss. I just feel this unbridled "Meh" after almost every DLC boss, like a "Well, that happened, I guess". It's like they're just a chore I have to complete before I can go back to playing the game again. The only boss I remember liking even slightly was Putrescend Knight, but the fight ended too quickly due to him having too little health, unfortunately.

  • @miradrgn
    @miradrgn11 күн бұрын

    as much as my feelings about elden ring are mixed, seeing a boss fought with this level of mastery is the first thing that's actually gotten me kind of excited about the DLC. (but yknow, without doing the "bosses are 10-minute marathons where you die in one hit" restriction because Christ)