Konstantin Magnus

Konstantin Magnus

Houdini Procedural Content Generation Tutorials
Cinema 4D Tutorials for Architects and Designers

Pin Art - Houdini Tutorial

Pin Art - Houdini Tutorial

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  • @unveil7762
    @unveil7762Күн бұрын

    Amazing

  • @Geometrynode
    @GeometrynodeКүн бұрын

    Really cool stuff! is this technique able to work with a curve instead of a circle?

  • @gaks-studio
    @gaks-studio6 күн бұрын

    its possible to paint the attribute for chosing where is small or not ?

  • @puchingballz
    @puchingballz9 күн бұрын

    awesome

  • @Mr_Dee
    @Mr_Dee10 күн бұрын

    Very well explained! Even an amateur beginner Houdini user is able to follow this:) I'm wondering, could this method also work with a vdb sequence?

  • @3DMVR
    @3DMVR4 күн бұрын

    this is a vdb sequence turned into an image sequence?

  • @AnakPribumi-ue5gl
    @AnakPribumi-ue5gl16 күн бұрын

    Please! I request for a tutorial how to blend between two or more heightfield. Thank You So Much!

  • @victorlucas821
    @victorlucas82124 күн бұрын

    Thanks!

  • @jimjimjim5995
    @jimjimjim599529 күн бұрын

    Thank you

  • @HoudinifxAlfredosanmartin
    @HoudinifxAlfredosanmartinАй бұрын

    thank you, it is excellent.

  • @philippwelsing9108
    @philippwelsing9108Ай бұрын

    GOAT. Thank you!

  • @zombiebobo
    @zombieboboАй бұрын

    Thank you

  • @khomatech6428
    @khomatech6428Ай бұрын

    Incredibly helpful and mystifying in equal measure, as always. Thank you!

  • @noc2_art
    @noc2_artАй бұрын

    Learned so much today, thanx to you Konstantin. You’re the simply best! Lotsa cheers… 🙏🙏🫶🫶🫶👍👍👍

  • @massimobaita7178
    @massimobaita7178Ай бұрын

    Great, Konstantin! Thank You very much!

  • @fluidframes_
    @fluidframes_Ай бұрын

    cool

  • @ShariSolo
    @ShariSoloАй бұрын

    Thank you for sharing

  • @philippwelsing9108
    @philippwelsing9108Ай бұрын

    Is "vertexcurveparam" basically a universal "curveu"? That would be super handy... EDIT: It's not. As it is generated depending on the vertex positions. Ha! It still is as long as the curve's points are evenly spaced.

  • @philippwelsing9108
    @philippwelsing9108Ай бұрын

    Awesome! Thank you! Did you see Ben Watts' take on this in his Houdini talk? He implemented a simple ground collision as well.

  • @KonstantinMagnus
    @KonstantinMagnusАй бұрын

    Hi Philipp, no I haven't yet. Let me know if you have a link!

  • @philippwelsing9108
    @philippwelsing9108Ай бұрын

    @@KonstantinMagnus Sure! The whole talk is incredible. Saliva starts at 9:00. kzread.info/dash/bejne/gWiMpZJxd8efpdo.htmlsi=yg014Rr5zolkF_wE

  • @roary666
    @roary666Ай бұрын

    Great tutorial. Thank you again :)

  • @value_exe
    @value_exeАй бұрын

    awesome!

  • @kasali2739
    @kasali2739Ай бұрын

    Cool Trick also for arches. What do you think about new linear solver in houdini20? Could you make use of it?

  • @KonstantinMagnus
    @KonstantinMagnusАй бұрын

    Thanks for the hint!

  • @EyesofLamia
    @EyesofLamiaАй бұрын

    This is amazing! Thank you for the lesson. Really curious to try it out.

  • @KonstantinMagnus
    @KonstantinMagnusАй бұрын

    Would love to see the result! Also let me know if this is still lacking something.

  • @slavadojdewick6368
    @slavadojdewick6368Ай бұрын

    Thanks a lot for the lesson!

  • @milad_savar
    @milad_savarАй бұрын

    Nice, thx

  • @FabianStrube
    @FabianStrubeАй бұрын

    Cool approach! 🎉

  • @user-lv3bv1ks8d
    @user-lv3bv1ks8dАй бұрын

    coooool~

  • @hamidthephysicist6376
    @hamidthephysicist6376Ай бұрын

    Thank you very much

  • @troopxl666
    @troopxl666Ай бұрын

    Thanks master!

  • @yabadub
    @yabadubАй бұрын

    thanks, so elegant

  • @dantesai1083
    @dantesai10832 ай бұрын

    Hello, I am impressed by the knowledge you have shared. It is very good knowledge sharing. I suggest you create a personal page on the china video platform bilibili and share your videos. This will make more chinese people aware of you.

  • @MitzuTa
    @MitzuTa2 ай бұрын

    Thanks a lot for all the amazing tutorials Konstantin! the foreach-raysop setup for the trails is so simple and good, I would have jumped already into a popnet doing this

  • @KonstantinMagnus
    @KonstantinMagnus2 ай бұрын

    Glad you like them!

  • @MitzuTa
    @MitzuTa2 ай бұрын

    Thank you! great tutorial, extremly helpful and simple explained:)

  • @lovelauren877
    @lovelauren8772 ай бұрын

    Thank you for consistently sharing your expertise and knowledge with us fellow Houdini artists. I appreciate you!

  • @KonstantinMagnus
    @KonstantinMagnus2 ай бұрын

    Thank you, that's very generous!

  • @flonkplonk1649
    @flonkplonk16492 ай бұрын

    it´s easy to animate with the carve node

  • @Godkiller08
    @Godkiller082 ай бұрын

    Thanks, very interesting and simple

  • @massimobaita7178
    @massimobaita71783 ай бұрын

    Thank You very much, Konstantin!

  • @skp2394
    @skp23943 ай бұрын

    wowowowowow

  • @nadil6556
    @nadil65563 ай бұрын

    Interesting script! Beginner here, how can I show it growing? As I click on the play button down below on houdini it seems static. What should I do ?

  • @Vladishit_Putler
    @Vladishit_Putler3 ай бұрын

    houdini is great and all, but man for these small modeling tasks it's so painful to do all this rocket science compared to manual modeling that takes 1 minute

  • @Skovidesign
    @Skovidesign3 ай бұрын

    So simple, elegant and yielding a very interesting result. Great job!

  • @XLCG
    @XLCG3 ай бұрын

    Thanks for the cool lesson. I have a question, is there any way to make the distance between the threads different? for example, textiles in running shoes can be like this. When at first there is one binding, and then it goes into a larger grid. But at the same time, so that the connection between the threads is preserved.

  • @crehenge2386
    @crehenge23863 ай бұрын

    This didn't work

  • @antohardns
    @antohardns3 ай бұрын

    thank you!

  • @KonstantinMagnus
    @KonstantinMagnus4 ай бұрын

    Alternatively, set up a point wrangle mutually finding nearest points between a mesh (first input) and scattered points (second input): int pt = nearpoint(1, v@P); vector pos = point(1, 'P', pt); pt = nearpoint(0, pos); i@group_near = pt == i@ptnum;

  • @BOND_BOND_007
    @BOND_BOND_0074 ай бұрын

    when I convert the textindex to integer the value is always 0 giving me the dot the first entry in font node what could be my problem ? thank you for the tutorials really god channel Konstantin good luck.

  • @KonstantinMagnus
    @KonstantinMagnus4 ай бұрын

    Hi Bond, it is hard to say. Did you check the files in the description?

  • @BOND_BOND_007
    @BOND_BOND_0074 ай бұрын

    @@KonstantinMagnusI did but the examples are a bit different from the video . I will figure it out thank you indeed .

  • @PawelGrzelak
    @PawelGrzelak4 ай бұрын

    Wow Konstantin, thank you

  • @KonstantinMagnus
    @KonstantinMagnus4 ай бұрын

    Glad you like it, Pawel!

  • @thebbsha
    @thebbsha4 ай бұрын

    Great tutorial, didn't know about attrib from pieces node, it's very useful. Thank you!

  • @massimobaita7178
    @massimobaita71784 ай бұрын

    Thank You very much, Konstantin!

  • @edmungbean
    @edmungbean4 ай бұрын

    been looking for this technique for literally 8 weeks - thank you so much!

  • @KonstantinMagnus
    @KonstantinMagnus4 ай бұрын

    Glad you like it! There's also VDB advection for similar effects.

  • @DemShion
    @DemShion4 ай бұрын

    The feeling of finding a great youtube channel for learning, has to be one of the best. Thanks.