Exporting Image Slices from Volumes - Houdini Tutorial

Creating a batch of volume slice images using SOPs, COPs and TOPs in SideFX Houdini.
FILE: procegen.konstantinmagnus.de/...
PATREON: / konstantinmagnus

Пікірлер: 9

  • @antohardns
    @antohardns4 ай бұрын

    thank you!

  • @StephaneSOUBIRAN
    @StephaneSOUBIRAN6 ай бұрын

    merci

  • @Mr_Dee
    @Mr_DeeАй бұрын

    Very well explained! Even an amateur beginner Houdini user is able to follow this:) I'm wondering, could this method also work with a vdb sequence?

  • @3DMVR

    @3DMVR

    25 күн бұрын

    this is a vdb sequence turned into an image sequence?

  • @vincentthomas8492
    @vincentthomas84926 ай бұрын

    Happy new year Konstantin and cheers for the brillant content as always : I was looking at your Cop raytracer today :).. Quick question that puzzled me: Considering im building with python to texture a Heighfield , how will you sample in COP the result of the texture layering of my x diffuse map injected with the material builder? As houdini apparently can't handle more than 10, each time i have more than 9 differents texture materiax index , i have to create another pile of 9 and build the mask alpha to blend...

  • @KonstantinMagnus

    @KonstantinMagnus

    6 ай бұрын

    Happy New Year to you as well, Vincent! Regarding your heightfield/texturing-question I assume its best to ask the question on the forums (or discord servers nowadays) and perhaps upload an exemplary file.

  • @hydeman75
    @hydeman756 ай бұрын

    Superb ! thanks a lot !! i'm curious , i like the look of the volume slice in mesh method infra red , but can't succeed to send it in cop for render , is there a trick for that ?

  • @KonstantinMagnus

    @KonstantinMagnus

    6 ай бұрын

    Thanks! Yes, just keep the volume as it is and add the color ramp in a VOPCOP2-Filter in COPs. I've just added a file called on the procegen-page.

  • @mariohood789
    @mariohood7895 ай бұрын

    "Promosm" 🤦