Custom Attribute Menu with Multiparm Blocks and VEX - Houdini Tutorial
Setting up a custom attribute generator with random values using multiparm blocks and VEX.
FILE: procegen.konstantinmagnus.de/...
PATREON: / konstantinmagnus
Setting up a custom attribute generator with random values using multiparm blocks and VEX.
FILE: procegen.konstantinmagnus.de/...
PATREON: / konstantinmagnus
Пікірлер: 5
Thank You very much, Konstantin!
Thanks a lot always wondered how that might work!
Nice!! Thank you.
Thank you :)
So I've been looking for something like this but a bit different. Say I have a multiparm list on an hda for some strings (paths to files like objs' fbx etc) and I want to randomly select one of those strings and pass it into a file node or an object merge node how can I do that. I'm confused because its not based on geometry but instead I'm trying to fetch geometry based on the string attribute selected from the node