Alternatively, set up a point wrangle mutually finding nearest points between a mesh (first input) and scattered points (second input): int pt = nearpoint(1, v@P); vector pos = point(1, 'P', pt); pt = nearpoint(0, pos); i@group_near = pt == i@ptnum;
@zombieboboАй бұрын
Thank you
@reanalys3d11 ай бұрын
He man, i did everything that you are but I have only one point was selected in this group, what I did wrong? thank you
@KonstantinMagnus
11 ай бұрын
Hard to tell. Did you compare your setup with the file I provided in the description?
Пікірлер: 4
Alternatively, set up a point wrangle mutually finding nearest points between a mesh (first input) and scattered points (second input): int pt = nearpoint(1, v@P); vector pos = point(1, 'P', pt); pt = nearpoint(0, pos); i@group_near = pt == i@ptnum;
Thank you
He man, i did everything that you are but I have only one point was selected in this group, what I did wrong? thank you
@KonstantinMagnus
11 ай бұрын
Hard to tell. Did you compare your setup with the file I provided in the description?