Posterizing colors - Houdini Tutorial

How to posterize images, reduce and index colors using fuse and cluster nodes in SideFX Houdini.
FILE: www.sidefx.com/forum/topic/82...
PATREON: / konstantinmagnus
0:00 Intro
1:46 Fuse colors
4:17 Assign to Volume
7:32 Import to COPs
8:27 Grid colors
10:26 Clustering
15:14 Indexing
18:52 Outro

Пікірлер: 7

  • @KonstantinMagnus
    @KonstantinMagnus2 жыл бұрын

    Non-VEX method for color clustering. After attribfrommap: Cluster point -> Output: Cluster points. Control attribute: Cd Attribute copy -> Match by attribute. Attribute to match: cluster (connect both inputs)

  • @dissonantprotean5495
    @dissonantprotean54952 жыл бұрын

    super interesting content, keep it up and thanks

  • @benlemoine75
    @benlemoine752 жыл бұрын

    Very good tutorial ! by the way for the cluster point part you could also just return the original point with cluster attribute and use an attribute promote Cd from point to point using the cluster attribute as piece and change the method like in the fuse sop , wouldn't work with the indexed color maybe but you can avoid a wrangler. Also their is a Volume from Attribute node that you can use to sample attribute value to a Volume . I'm not afraid of vex but i'm always happy to see some new node that can do the same with all those parameters you can tweak haha

  • @KonstantinMagnus

    @KonstantinMagnus

    2 жыл бұрын

    Hi Ben, thanks for the advice! I will pin a non-VEX method.

  • @umpaumpaify
    @umpaumpaify2 жыл бұрын

    @Cd=floor(@Cd)?

  • @KonstantinMagnus

    @KonstantinMagnus

    2 жыл бұрын

    ... returns black. ; ) But yeah things like v@Cd = floor(v@Cd * 4.0) / 4.0; would replace the fuse grid.

  • @umpaumpaify

    @umpaumpaify

    2 жыл бұрын

    @@KonstantinMagnus oh yes sure @Cd=floor(@Cd*ch("bla"))/ch("bla"); just always used color noise with high min and max values,not bitmap