Liquifying geometry with SOPs - Houdini Tutorial

How to transfer a mesh into a liquid splash using SOPs.
Houdini File: procegen.konstantinmagnus.de/...
Patreon: / konstantinmagnus
SDF function: iquilezles.org/articles/smin/
Rendering by Nelson Noa: / nelsonnoa
00:00 Introduction
00:23 Breakdown
02:30 Cutting and scatter
05:10 Curley curves
08:00 Directing the noise
15:21 Curves to volume
18:34 Drips
23:04 Blending volumes
34:00 Final

Пікірлер: 14

  • @khomatech6428
    @khomatech642811 ай бұрын

    fantastic man, nobody does unique Houdini videos quite like you. thank you for all these gems!

  • @NLbeta
    @NLbeta2 жыл бұрын

    You're a legend. Your technique as always is really accurate and unique.

  • @PawelGrzelak
    @PawelGrzelak Жыл бұрын

    The dihedral curl noise magic is very interesting. Definitely need to play with it and understand it better.

  • @massimobaita7178
    @massimobaita7178 Жыл бұрын

    Great, Konstantin!

  • @vfxpraveen
    @vfxpraveen2 жыл бұрын

    Thank you very much!!

  • @TomCushwa
    @TomCushwa2 жыл бұрын

    lovely... thanks

  • @HoudinifxAlfredosanmartin
    @HoudinifxAlfredosanmartin2 жыл бұрын

    thanks for CURLNOISE date, very useful : )

  • @HoudinifxAlfredosanmartin

    @HoudinifxAlfredosanmartin

    2 жыл бұрын

    group expression is perfect too I never saw it work that way , exellent work Konstantin !

  • @wewantmoreparty
    @wewantmoreparty2 жыл бұрын

    Thanks :)

  • @makfarik
    @makfarik2 жыл бұрын

    Спасибо :)

  • @olivierbeaugrand3890
    @olivierbeaugrand3890 Жыл бұрын

    Merci !

  • @nelsonduarte3573
    @nelsonduarte3573 Жыл бұрын

    hello konstantin, there is any way to animate this ? a tried but the lines jump, i tried to interpolate the points but it also jumps, peace, thanks

  • @KonstantinMagnus

    @KonstantinMagnus

    Жыл бұрын

    Hi Nelson, you could try waving the curves and points a little, but this setup is not really intended for simulations.

  • @nelsonduarte3573

    @nelsonduarte3573

    Жыл бұрын

    @@KonstantinMagnus thanks for you reply :)