Liquifying geometry with SOPs - Houdini Tutorial
How to transfer a mesh into a liquid splash using SOPs.
Houdini File: procegen.konstantinmagnus.de/...
Patreon: / konstantinmagnus
SDF function: iquilezles.org/articles/smin/
Rendering by Nelson Noa: / nelsonnoa
00:00 Introduction
00:23 Breakdown
02:30 Cutting and scatter
05:10 Curley curves
08:00 Directing the noise
15:21 Curves to volume
18:34 Drips
23:04 Blending volumes
34:00 Final
Пікірлер: 14
fantastic man, nobody does unique Houdini videos quite like you. thank you for all these gems!
You're a legend. Your technique as always is really accurate and unique.
The dihedral curl noise magic is very interesting. Definitely need to play with it and understand it better.
Great, Konstantin!
Thank you very much!!
lovely... thanks
thanks for CURLNOISE date, very useful : )
@HoudinifxAlfredosanmartin
2 жыл бұрын
group expression is perfect too I never saw it work that way , exellent work Konstantin !
Thanks :)
Спасибо :)
Merci !
hello konstantin, there is any way to animate this ? a tried but the lines jump, i tried to interpolate the points but it also jumps, peace, thanks
@KonstantinMagnus
Жыл бұрын
Hi Nelson, you could try waving the curves and points a little, but this setup is not really intended for simulations.
@nelsonduarte3573
Жыл бұрын
@@KonstantinMagnus thanks for you reply :)