Johnny Matthews

Johnny Matthews

Learning Blender 3d through tips, tours, and tutorials. I aim to produce down-to-earth tutorials that are applicable to everyday types of projects. I want everyone to feel welcome and I hope these videos inspire you to make something awesome!

Gets lots of free Blender Assets: johnnygizmo.gumroad.com/
Follow on Twitter: twitter.com/johnnygizmo

Пікірлер

  • @ariandesign3981
    @ariandesign398112 сағат бұрын

    Thanks a ton for this video. This is gold. Simple and effective.

  • @mytechexplanations6923
    @mytechexplanations6923Күн бұрын

    very well explained. thanks

  • @LauraMathewsArt
    @LauraMathewsArt2 күн бұрын

    WOW it makes SUCH a difference when someone has really thought about how to show the process!! So many videos are overly complicated and wordy and confusing and obviously done on the fly, THIS ONE really made it click, thank you so much!

  • @JohnnyMatthews
    @JohnnyMatthews2 күн бұрын

    You’re welcome! Glad to help 🙂

  • @wearebelov3d584
    @wearebelov3d5842 күн бұрын

    Super helpful, thanks!

  • @Will_Scobie
    @Will_Scobie3 күн бұрын

    excellence! thanks for sharing :)

  • @illerhag
    @illerhag4 күн бұрын

    My brain exploded. The child constraint is still as messy for my poor mind. Could they maybe implement a more straight forward solution?

  • @araorcas2336
    @araorcas23365 күн бұрын

    can someone help me? the viewport is not synced with the outliner in my case, so i cant select nor box select anything. does someone know how to sync them again?

  • @user-ts6su4pd3t
    @user-ts6su4pd3t8 күн бұрын

    He stuck a uv in his nodes and called it macaroni 🎶

  • @emmamarx9284
    @emmamarx92849 күн бұрын

    Wow! This is so cool! I don’t honestly understand a lot of it but it’s a very cool result!! I wonder how hard it would be to make something made with this node tree manifold for resin 3D printing 🤔 I’m looking to make a bunch of different things with roots and this would def speed up the workflow immensely. Thanks for sharing btw!

  • @fergadelics
    @fergadelics10 күн бұрын

    I love how these look irl

  • @Sliver85
    @Sliver8510 күн бұрын

    Exactly what I was looking for! As a beginner, it's crucial to master the fundamentals thoroughly before diving into advanced tutorials or experts' guidance

  • @tamarakepreyeomgbuayakimi.2841
    @tamarakepreyeomgbuayakimi.284111 күн бұрын

    Nice😮.

  • @kyrium1952
    @kyrium195211 күн бұрын

    Underrated tutorials

  • @alexkerr626
    @alexkerr62611 күн бұрын

    My man, thank you a ton

  • @KhalNayak-br7pl
    @KhalNayak-br7pl13 күн бұрын

    Exactly what i wanted! Thanks a lot!!

  • @robspaull
    @robspaull13 күн бұрын

    Fab tutorial - answered several things I was trying to figure out!

  • @gambikules
    @gambikules15 күн бұрын

    more complex model ? cause unwrap a tube its not hard

  • @brnm973
    @brnm97316 күн бұрын

    A suggestion, maybe remake this video or make a separate one where you show how you made the shirt without skipping parts and fast-forwarding. You would get more views.

  • @BanglaWare
    @BanglaWare16 күн бұрын

    So good, loved how simply you explained such a complicated topic. Thank you

  • @PatrickHengartner
    @PatrickHengartner16 күн бұрын

    Amazing tutorial, I followed it step by step and double and triple-checked the math set up, but somehow it comes out fucked up. I am using Blender 4.1

  • @JoseMartinez-iq3xq
    @JoseMartinez-iq3xq16 күн бұрын

    Excelent

  • 18 күн бұрын

    2:14 ✅Let's make a small addition. If you want the time to increase beyond the entered value, you can change the "Math Node" node, which appears on the screen with a time stamp of 2:14, from "Subtract" to "Add". So you can increase the time after a certain time or from 0.

  • 18 күн бұрын

    ✅Thanks. Tested with Blender 4.1 Alpha. Result: Successful.👍

  • @redantte
    @redantte20 күн бұрын

    Thank you so much for this! You've saved my computer from crashing

  • @EugeneOkean
    @EugeneOkean20 күн бұрын

    Thanx for this tutorial!

  • @sparklecats-vk2gi
    @sparklecats-vk2gi21 күн бұрын

    Hi Johnny, When I do the fake user button and delete my node, and then switch to the new node and add the torusknot, it still doesn't appear in my viewport. Do you know why this could happen?

  • @sowigacid
    @sowigacid21 күн бұрын

    bro this tutorial literally solves every problem ever occuring for simple mechanical rigging. this is simply perfect.

  • @AhmadHossam
    @AhmadHossam23 күн бұрын

    Just use screw modifer into a solidify n u get exact same result N for door holes boolean into a collection pretty usless node i think Maybe with some work it could be useful But still fun little peojecr tho have a nice day

  • @michaelsmusicinstruments9980
    @michaelsmusicinstruments998023 күн бұрын

    i didnt know this shear option, thank you very much 🧡

  • @_casg
    @_casg24 күн бұрын

    what are the chances of finding this explicit tut. I was on my bed all night thinking about stepped / perpendicular random rotations for instance objects. And some mad lad did it. God I love u bra.

  • @billyjjackson
    @billyjjackson26 күн бұрын

    This was the first time a geo nodes tut made sense to me 😂 thank you!

  • @aaronvdw
    @aaronvdw26 күн бұрын

    I just ran through an entire course on rigging by a well-known source of Blender courses and it doesn't even come close to the clarity of your videos. Well done, as usual!

  • @danmandanning
    @danmandanning27 күн бұрын

    Stuck on step 3. There are no longer string to curve nodes.

  • @newphone3293
    @newphone329328 күн бұрын

    Why am I having trouble understanding what's happening here? Is there anyone who also can't understand what's happening here? Or is the instructor not the right one?

  • @yusufghodgeri7137
    @yusufghodgeri713729 күн бұрын

    In Blender 3.5 they changed the transfer attribute node into a set of different nodes. How would you recommend to proceed using this method?

  • @adamszczesny2646
    @adamszczesny264629 күн бұрын

    Haha, cool.. Yet I still don't get why it goes bananaz if you "child of" constrain ik controller that has a root motion to an empty

  • @mohammadwejdani5724
    @mohammadwejdani572429 күн бұрын

    simple and useful, thank you.

  • @dubwork
    @dubworkАй бұрын

    unfortunately global is not triplanar

  • @pixelasm
    @pixelasmАй бұрын

    Why not rotate the grid by 90°? Then the IDs of each vert would follow each line again, which makes selection easier, right?

  • @DazzaBo
    @DazzaBoАй бұрын

    Is it possible to then import this model into Unity, keeping the rigging and bone constraints?

  • @user-wx8lx2mv1t
    @user-wx8lx2mv1tАй бұрын

    Should have more views. Learned how to bevel with CTRL-B, and how to loop cut with CTRL-R. This is 3 years after the fact, and I'm currently in Blender 4.1, and I can't find the "auto smooth" checkbox under "normals", as "normals" isn't appearing in the Object Data Properties menu. Could I ask if you know where it's been moved to?

  • @skylark197878
    @skylark197878Ай бұрын

    clear.crisp.concise.impressive. Thanks.

  • @blendercgiart
    @blendercgiartАй бұрын

    How do you make things look like easy in geometry nodes??!!!!!! You are a genius

  • @CaCriGuz
    @CaCriGuzАй бұрын

    Amazing information my friend. Thank you so much. :)

  • @nayanpatel1083
    @nayanpatel1083Ай бұрын

    Great explanation

  • @user-ts6su4pd3t
    @user-ts6su4pd3tАй бұрын

    This seems like a very convoluted, cumbersome way. Isn't there a better way?

  • @fergadelics
    @fergadelicsАй бұрын

    Do you know of a way to generate a shader preview based off a plane rather than a sphere? I mean other than just applying material to a plane, setting up camera rendering and assigning manually? Very often i have shaders that translate better on a flat surface. Ive gotten my process fairly optimized to make flat ortho thumbs but its still a time suck

  • @cybersimscape
    @cybersimscapeАй бұрын

    you're a god amongst men, Johnny Matthews

  • @lartscrafts
    @lartscraftsАй бұрын

    Best tutorial I found about rigging. Please make more tutorials about rigs