Pick Node Generator: Free Blender Add-On

Фильм және анимация

This Add-On lets you create a node group with as many inputs as you like with the output selected by an integer input picker. It's pretty simple, but it may save you a little time.
Get it for free from my Gumroad: johnnygizmo.gumroad.com/l/pic...
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Пікірлер: 31

  • @thehyperstar123
    @thehyperstar123 Жыл бұрын

    This looks really cool! I feel like learning to make custom nodes of my own.

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    Go for it! Go download this one, unzip it and look at the code.

  • @Chef_PC
    @Chef_PC Жыл бұрын

    Looks great and makes a lot of stuff way easier. Greta job!

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    Glad you like it!

  • @speaker6060
    @speaker6060 Жыл бұрын

    Maybe you might know this I have a bunch of objects in a collection, these objects have vertex groups on them to give them a type. So one vertex group is called 'type1' and 3 objects in the collection have this group. I have this collection plugged in to an instance on points node and the input geometry is a grid where different faces have the same vertex gropes. The goal is only the objects with a vertex group get put on a point with the same vertex group. The vertex groups serve as a tag and it allows us to dump a bunch of objects into one collection, we then assign the vertex gropes to the input geometry to define what goes where. Something like this could be like this pick node but called a tag node, a script to add more tag cases(vertex groups) would be amazing. Please let me know if you have any ideas im just not having a good time finding a solution my self

  • @guppyXtytyXGI
    @guppyXtytyXGI Жыл бұрын

    Funny, I made that same node more or less a couple of month ago wondering why a multi switch don't exist yet. I did that manually, didn't know you could use script to do that! Great video

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    Yeah, the devs are waiting until there is dynamic inputs in the code before adding it.

  • @zboy303
    @zboy303 Жыл бұрын

    Very cool!

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    😊 Thanks

  • @ahmesrhindeng
    @ahmesrhindeng Жыл бұрын

    You're awesome.

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    Just doing what I can to help!

  • @meshybonehead7027
    @meshybonehead7027 Жыл бұрын

    thanks :)

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    No problem!

  • @bunnyface
    @bunnyface5 ай бұрын

    Hi Johnny ! I have noticed that this pick node generator doesn't work anymore on blender 4.0.2. Here is the error message: Report: Error Python: Traceback (most recent call last): File "xxxx\Blender 3D\4.0\scripts\addons\pick_node_generator\_init_.py" ,line 131, in execute main(self, context) File "xxxx\Blender 3D\4.0\scripts\addons\pick_node_generator\_init_.py" line 40, in main socket_case = tree.inputs.new('NodeSocketInt', 'Switch') AttributeError: 'GeometryNodeTree' Object has no attribute 'inputs' Hope this review about this error will help. Thank you very much for your work !

  • @nicodela6854
    @nicodela6854 Жыл бұрын

    Very nice, thank you ! Would it be possible to list some linked items from another blend files ? For example, I want to test some different kind of chairs, but I don't want my current file to contain all the chairs, I just want to link them from a blend files where I store all the furniture.

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    Yes, use blenders link feature. Either from the file menu or through the asset browser

  • @anicapalini
    @anicapalini Жыл бұрын

    Thank you Johnny, again a useful idea of yours but I have a little bug with the group node. I can't access the GN parameters with F9, in fact with any shortcut I have tested. I use Blender 3.5.0 Alpha on Mac OSX. I tested it also with the 3.4.1, same issue Any idea why? F9 show a select popup with check box, nothing to do with the Pick node.

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    Make sure F9 is the absolute first thing you press after adding the node, don’t move it, unselect it, anything.

  • @anicapalini

    @anicapalini

    Жыл бұрын

    @@JohnnyMatthews Yes it works 😊 Thank you for your answer... I dont know why I have not tested that 🙄

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    Yeah, the redo operator is weird like that.

  • @davidrgilson
    @davidrgilson Жыл бұрын

    The fact you had to make this shows how badly geometry nodes needs to have loops like animation nodes does/did.

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    They won’t be in 2.5, but I’m hopeful that they will be in 2.6.

  • Жыл бұрын

    Cool, any plans on having a "multi-switch" node implemented instead of it as an addon?

  • @btn237

    @btn237

    Жыл бұрын

    There are, according to the author (who is a Blender developer) such a node is dependent on a code change before being able to be implemented. Specifically it requires ‘dynamic inputs’.

  • @dainjah
    @dainjah Жыл бұрын

    Great, but I wish blender devs just added a dropdown menu instead, this would help alot when chosing options... 123456 tell me nothing

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    Yeah, custom enums are on the dev wishlist. But have never risen to the top.

  • @dainjah

    @dainjah

    Жыл бұрын

    @@JohnnyMatthews same for the "tick box" on switch node.. It exists in the node itself, but when you connect it to input it becomes 0/1... Like wtf 🤣

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    That is actually now a checkbox in 3.5

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    Up till now booleans we’re not proper types in geo nodes, but they were upgraded.

  • @dainjah

    @dainjah

    Жыл бұрын

    @@JohnnyMatthews Will check it then, I'm still on 3.4.1. Thanks for the info 👍

  • @neilmarshall5087
    @neilmarshall5087 Жыл бұрын

    Clap clap clap......

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