Rendering a 3-Way Image in Blender - Great for Technical / Product Renders!

Фильм және анимация

In this video, we look at one way of automating a 3-up render! It's a little hackish, but it works!
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Пікірлер: 22

  • @Alex-bv5se
    @Alex-bv5se Жыл бұрын

    I pretty much like your trick with the camera markers, thanks for sharing the idea 🙏😊

  • @danialsoozani
    @danialsoozani Жыл бұрын

    as always, a great thinking out of the box by you!!!! admirable!!

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    Thank you! Cheers!

  • @uriinbar6046
    @uriinbar6046 Жыл бұрын

    if you want to reverse the sign of a value field, you don't need to type it in. just hover over it and press the minus (-) key

  • @Alex-bv5se

    @Alex-bv5se

    Жыл бұрын

    I directly tried this but "-" key only unzooms for me

  • @uriinbar6046

    @uriinbar6046

    Жыл бұрын

    @@Alex-bv5se I thought I remembered it worked with both "-" keys, but I was wrong - It only works with the "-/_" key (not the one on the numpad)

  • @Alex-bv5se

    @Alex-bv5se

    Жыл бұрын

    @@uriinbar6046 Ah! Yes found it! On French keyboards it is " AltGr + - " which makes a " | " 😛. Thank buddy !

  • @wadeeliason969
    @wadeeliason969 Жыл бұрын

    I approve of the amp render. Looks like an AC30

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    I love my AC10. It’s little but it sounds awesome.

  • @benveasey7474
    @benveasey7474 Жыл бұрын

    Really exciting work! Is there a way to get a technical drawing border on the composited view?

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    Maybe add a grease pencil line art modifiers?

  • @benveasey7474

    @benveasey7474

    Жыл бұрын

    @@JohnnyMatthews This tutorial is being discussed in the OSarch (BlenderBIM) forum!

  • @ConorFenlon
    @ConorFenlon Жыл бұрын

    Couldn't you just use Quad View? (Ctrl+Alt+Q) and set your viewport shading to Rendered, then just turn off gizmo visibility and overlays, and take a screenshot. Done.

  • @ConorFenlon

    @ConorFenlon

    Жыл бұрын

    Oh, and dont forget to go to the toolbar (press N) and go to View > Quad View > and make sure that Lock Rotation, and Sync Zoom/Pan are both checked

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    I suppose you could, but I think you can gain some extra flexibility here. What is you need to render at print quality? 300dpi or 600dpi?

  • @ConorFenlon

    @ConorFenlon

    Жыл бұрын

    @ZakTransfr It's been in Blender since 2.79 (and possibly before, but I couldn't find an older version entry in the documentation)

  • @ConorFenlon

    @ConorFenlon

    Жыл бұрын

    @@JohnnyMatthews Fair point. Just for context, I mainly use blender for 3D printing and part design, and often need to iterate parts and send images with dimensional changes to clients as quickly as possible. They don't need 300dpi, as most people are viewing the images on their phones anyways. But for quality graphic design, your method trumps Quad View hands down. I guess it's all about what you or your client needs, given the context.

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    True, If you want to keep sizes synced up but have a couple of other perspective views and maybe some text in another area, you have pretty unlimited flexibility this way too. I’m thinking about making a script that would automate the creation of this whole setup.

  • @michaelbuddy
    @michaelbuddy Жыл бұрын

    why not just alt-d the model, use one camera and capture it that way? I guess I see a benefit to this in some respects, but it 's limiting in others. oh well. cool stuff.

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    Oh no doubt there are plenty of ways to do it. If your model is made of lots of objects this might be a better way.

  • @benveasey7474

    @benveasey7474

    Жыл бұрын

    Imagine trying to produce views for a hospital using duplicates.....I love Johny's method!

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