RAY PORTAL BSDF Node! - Tangent Space, Parallax, & View Vectors

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Пікірлер: 185

  • @Kram1032
    @Kram1032Ай бұрын

    This BSDF is so simple but utterly insane. I don't think the guy who casually dropped that into the code out of nowhere was quite aware of how much this allows us to do.

  • @david_for_you_

    @david_for_you_

    Ай бұрын

    Hi, author here :) I was aware that this is very powerful, as it is such a basic building block, but I have no idea what people will use it for. The original motivation was getting passes through a refraction for VFX, and I definitely thought about fancy perspective shifts like black-hole effects and lens simulations that should be possible with this. I did not anticipate the sort-of-parallax thing though.

  • @chasingdaydreams2788

    @chasingdaydreams2788

    Ай бұрын

    @@david_for_you_ what a G! Im going to find where you live and kiss you!

  • @hugoschumann1854

    @hugoschumann1854

    Ай бұрын

    @@david_for_you_ Hey, I can tell you, that I'll use it for architectural vizualisations. This is perfect for showing more realistic large scale buildings. Thank you so much.

  • @matidfk5171

    @matidfk5171

    Ай бұрын

    @@hugoschumann1854 just curious, im using blender for archi work as well, what do you mean by this? you can already get orthographic representations with cameras although that was the first thing i thought of when i saw the video too

  • @32rq

    @32rq

    Ай бұрын

    ​@david_for_you_ I missed the old cube maps from blender internal. This is like a supercharged version. If this comes to Eevee too I'll be so happy!

  • @SymbolCymbals2356
    @SymbolCymbals2356Ай бұрын

    This is so so so useful: - This could be used for NPR lighting, portal from the complex geometry to a simpler mesh lit by it's own lights elsewhere in the scene out of view - TV screens without the need for packing video frames into a texture or post-render compositing - Fake deformation like the sphere in the video could be used to do that Inception effect of the city bending on itself without actually deforming tons of geometry for real - Cheaper character rig deformation by having low poly rigged geometry portal to a static high poly character

  • @quackers969
    @quackers969Ай бұрын

    9:48 To save everyone from the whole having-to-use-drivers-to-undo-object-rotations-business, you can just use Texture's Coordinate's Normal output instead of Geometry's.

  • @quackers969

    @quackers969

    Ай бұрын

    That's the main difference between them, Texture Coordinate's is object-space, a.k.a. it's invariant to object transforms, while Geometry's is world-space, so it changes as the object rotates.

  • @RhinoTimelaps

    @RhinoTimelaps

    Ай бұрын

    how to use it?

  • @b33b0p17
    @b33b0p17Ай бұрын

    This looks like one of those things thats a game changer but I’m too dumb to know why.

  • @SpringySpring04
    @SpringySpring04Ай бұрын

    Portals in Bkender is something I've wanted FOREVER, to get a similar effect like the portal games

  • @sola_is_chilling

    @sola_is_chilling

    Ай бұрын

    saaameeeee

  • @FractalParadox
    @FractalParadoxАй бұрын

    wait a minute. you could literally plug in a height map into the vector math node you use to define the perspective. if you invert it, it will act as if the camera is looking "down" a different heights based on the displacement/height map.

  • @Deniil2000
    @Deniil200024 күн бұрын

    finally it's possible to render a novel vantage point in the scene to a plane! You can make CCTV survelliance, portals and non-euclidian space illusions in a single render!

  • @Jonah_Anthony
    @Jonah_AnthonyАй бұрын

    I cannot wait to use this for building windows holy shit

  • @Kiwi-Araga

    @Kiwi-Araga

    Ай бұрын

    I wonder how something like this is going to impact the performance of a game. Instead of the usual parallax to use a similar technique and point to an actual 3D interior hidden somewhere under the map then apply this to multiple windows.

  • @Kram1032

    @Kram1032

    Ай бұрын

    @@Kiwi-Araga for Path Tracing it's kinda straight forward, just involving an extra transparency path, but for Raster Rendering, I'm pretty sure this would involve either duplicating geometry, or having multiple cameras which separately render out the image. There are definitely reasons why this isn't normally done in that setting.

  • @sid98geek

    @sid98geek

    Ай бұрын

    This is some Doctor Strange business. If Render Textures are flat projections of what a camera sees onto a plane or a polygon(s) of a model, then Ray Portal BSDF is like turning a plane or a polygon into its own camera and/or window. This is insane. We live in an era where this stuff exists.

  • @mattburkey

    @mattburkey

    Ай бұрын

    @@Kiwi-Araga That's how Spider-Man 2 works on PS5, you have rooms in every building, and through those rooms you can see other rooms. They have NPC's moving around in them too. Of course things fall apart when you move around corners and the same room from two angles is two different rooms, but it's still incredibly effective. Spider-Man and Miles Morales had simpler parallax based system, but Spider-Man 2's solution is far more impressive. As for performance, it's able to do that with hundreds of instances at 60fps with ray-traced shadows and reflections on the glass. It's insane! Digital Foundry did a tech breakdown/discussion with one of the game's developers and although they don't show BTS, with a working knowledge of stuff like this, you can get the jist.

  • @ShaneCasserly

    @ShaneCasserly

    28 күн бұрын

    That's how 3d skyboxes worked in older games. There was normally super small geo outside of the map that was blown up to be the skybox.​@@Kiwi-Araga

  • @leshiy_nd
    @leshiy_ndАй бұрын

    Now you're thinking with portals!

  • @benpowell3993
    @benpowell3993Ай бұрын

    Losing my mind over this. Nodevember is gonna be a lot of fun

  • @volodymyrii537
    @volodymyrii537Ай бұрын

    I was waiting for node like "image from camera", but this is so much better

  • @Alumx
    @AlumxАй бұрын

    honestly super exciting, not everyday that we are given such fundamentally mind-boggling different toy to play with

  • @repositorytutorial3d50
    @repositorytutorial3d50Ай бұрын

    You are a freaking genius, thanks for being so curious about things and thanks for sharing your discoveries with us :)

  • @Corruptinator
    @CorruptinatorАй бұрын

    This would make it easier to animate 3D televisions without having to do separate rendering, saving hours... days... potentially weeks of rendering and post processing!

  • @isaachenrikson3197
    @isaachenrikson3197Ай бұрын

    I've been waiting for something like this for so long, genuinely awesome- Especially since it'll allow for SUPER realistic black hole visualizations (stacked planes w/ some """velocity""" data baked into the texture itself)

  • @zefnoly9147

    @zefnoly9147

    Ай бұрын

    I was thinking of something similar

  • @Al_KR_t
    @Al_KR_tАй бұрын

    I can't even fathom the possibilities, this is insane

  • @sid98geek

    @sid98geek

    Ай бұрын

    This is like Render Textures on drugs. This is Render Textures redefined.

  • @EyeMCreative
    @EyeMCreativeАй бұрын

    This is great for so many things. The first thing I thought of was I wonder how this compares to the parallax method (like what you were building) for things like faux 3D rooms in windows, like you see in video games and stuff. With this version, you could create 5 or so rooms that you keep somewhere out of view, and make copies of this node tree that's mapped to look into each room, and put those texture on the windows. You might also want to make copies for each direction the windows face, because then it'll capture the sun lamp coming through the windows as well. This way you'd get nice, accurate lighting and real depth in the rooms, but it's essentially instancing and only calculating the lighting once and multiplying that for each window. Would be interesting to see the difference in quality vs performance. Also, being able to have actual portal and stuff is fantastic.

  • @lubaka8269
    @lubaka8269Ай бұрын

    Alright, gonna have to watch this atleast 3 times

  • @bloom945
    @bloom945Ай бұрын

    Neat! Maybe this could be used to make lenses?

  • @jagjb6372

    @jagjb6372

    Ай бұрын

    Maybe this could be the way to proper refractive caustics in blender also...

  • @thefinn0tube_
    @thefinn0tube_Ай бұрын

    Thanks Mr default, this is insanely cool

  • @jujda7
    @jujda726 күн бұрын

    Great vid i actually understood what was being said most of the time keep up the good work👍👍

  • @Soviaat
    @SoviaatАй бұрын

    HOLY HELL, I almost jumped up when I saw the moving preview of this video. I was like "I NEED THIS" Edit: I have so much ideas, this unlocked so much things for my adhd brain

  • @GlitchDX
    @GlitchDXАй бұрын

    I have been asking for exactly this for years. This is great.

  • @RazsterTW
    @RazsterTWАй бұрын

    OMG this is stupid awesome! Thank you for sharing, I have so many ideas.

  • @goldenmikytlgp3484
    @goldenmikytlgp3484Ай бұрын

    LETS GOOOOO

  • @jagjb6372
    @jagjb6372Ай бұрын

    Mind blowing. Brilliant!

  • @markflakezCG
    @markflakezCG22 күн бұрын

    This would be great for CCTVs.

  • @wheag
    @wheagАй бұрын

    this is really cool im so glad i took the time to watch this

  • @Apois
    @Apois26 күн бұрын

    This allows for crazy fast sprite generation, if you consider the cube+negative normal example. If that cube then was unwrapped to look like a sprite sheet, you could render all angles of a given srpite, at once. And if you used something like a n-sided cylinder, you end up with even more angles, at once. Kinda wild

  • @LukasSmith827
    @LukasSmith827Ай бұрын

    the tensors are evolving!

  • @HalfAsleepSam
    @HalfAsleepSam23 күн бұрын

    Cubemaps in blender, neat.

  • @zack3danimation666
    @zack3danimation666Ай бұрын

    Awesome, so brilliant

  • @Dominiac-OFFCIAL
    @Dominiac-OFFCIALАй бұрын

    1:13 I hope Eevee next could render this types of node

  • @blenderconch
    @blenderconch24 күн бұрын

    This is awesome!

  • @darrennew8211
    @darrennew8211Ай бұрын

    In so early it's only available in 360p. :-) Great exploration of the new node!

  • @ShivaTD420
    @ShivaTD420Ай бұрын

    I spent hours trying to fake this effect with the sky/environmental shaders. Since the old portal method with layers and composite tricks was lacking. But this is exactly what i needed.

  • @InterPixelYoutube
    @InterPixelYoutubeАй бұрын

    this is HUGE for vfx.

  • @david_for_you_

    @david_for_you_

    Ай бұрын

    Yes, I agree, VFX was the motivating feature for writing it

  • @VFXCentral
    @VFXCentralАй бұрын

    FUUUUUUUUUUUU!!!! thats a amazing!

  • @TiagoTiagoT
    @TiagoTiagoTАй бұрын

    Holy shit, this got so much potential!

  • @user-hv5qu7kz1m
    @user-hv5qu7kz1mАй бұрын

    insane.... thank you!

  • @oculicious
    @oculiciousАй бұрын

    Damn that's super cool!

  • Ай бұрын

    Woaw !!! Thx for this video !!!

  • @AyushBakshi
    @AyushBakshiАй бұрын

    That's AWESOME!

  • @Freakhealer
    @FreakhealerАй бұрын

    You are the best

  • @Dingle.Donger
    @Dingle.DongerАй бұрын

    This is HUGE. Thanks a lot for the video. I've wanted to use this for so long but I didn't want to buy some add-on or get a PhD in Blender Nodes to get this effect.

  • @willyngke
    @willyngke26 күн бұрын

    This also useful for create Forced Perspective 3D Billboards video content.

  • @Aimyx
    @AimyxАй бұрын

    It’s tardis time guys

  • @thomasstewart9752
    @thomasstewart9752Ай бұрын

    you could plug a height map into the vertical offset instead of using a single value for some interesting results

  • @dkaloger5720
    @dkaloger5720Ай бұрын

    I would love to make a magnifying glass with this

  • @AndresMagnone
    @AndresMagnoneАй бұрын

    This is amazing. My question is how much does it help performance? Say I use it ith a building to replicate a 3d office on every single window of the building. Would it just process the one office and all the window polygons or would it also process the "new" offices that you can see with this node?

  • @markuszeller_official
    @markuszeller_officialАй бұрын

    This is sick. My brain can not process.

  • @ColinPaddock
    @ColinPaddockАй бұрын

    Oh my god! I can finally do 5d space in blender. Yay!

  • @FullHeart_Art
    @FullHeart_ArtАй бұрын

    Wait no fucking way this is amazing. I can do some INSANE stuff with this

  • @chasingdaydreams2788
    @chasingdaydreams2788Ай бұрын

    BRO ive been wanting this for fucking forever!!

  • @vicfigu6332
    @vicfigu6332Ай бұрын

    I've been making pokemon cards with a 3D effect and it's been a nightmare and with this it's going to be a godsend

  • @khalatelomara
    @khalatelomaraАй бұрын

    I actually made an addon for architecture that depends on classic parallax techniques with some spice , this trick will be insane if you can hide viewlayers for example and drive the rooms with geonode and create fake interiors but in realistic lighting all across the town for example !!! , holy spagetti it will be insane 😀

  • @Soliye.
    @Soliye.Ай бұрын

    Welp! Here come liminal spaces and holographic interfaces :D

  • @Theooolone
    @TheoooloneАй бұрын

    OH MY GOD THIS IS AMAZING this will make my projects 1000x easier

  • @saparjumash

    @saparjumash

    Ай бұрын

    in what way? i dont get where to use it, no one is explaining

  • @Skifoxo
    @SkifoxoАй бұрын

    now we just need to wait for someone to make a tardis model with this node.

  • @ZUnknownFox
    @ZUnknownFoxАй бұрын

    OHHHH I'VE GOT IDEAS... 4:17 this just made me think not only could this be good for mapping images, windows or portals. it can also be a good way to create a TV effect where you have a monitor and have it display another part of the scene basically doing 2 things at once. (I don't believe in current versions for this to be possible however this Ray portal node will change SOOOO much)

  • @EuMestre
    @EuMestreАй бұрын

    Now we can make tv screen with broadcast😊😊😊

  • @mrartistimo1530
    @mrartistimo1530Ай бұрын

    Could you use an empty to control where this portal is viewing? Figure it'd make it very useful for animation this effect!

  • @AlphaSeagull
    @AlphaSeagullАй бұрын

    Now we're thinking with portals

  • @WaddleQwacker
    @WaddleQwackerАй бұрын

    I imagine this would make possible virtual cameras like we have in raster engines, where you can place a camera anyewhere in the scene and display what that camera sees on a surface, say a TV screen?

  • @a2_games
    @a2_gamesАй бұрын

    just in time ☕

  • @SanOcelotl
    @SanOcelotlАй бұрын

    game changer

  • @PrinceWesterburg
    @PrinceWesterburgАй бұрын

    In LightWave you can use a sphere (or any geometry witha UV map) and project outwards to make an HDR map, can you use this for that? It was a very useful feature

  • @GANONdork123

    @GANONdork123

    Ай бұрын

    In Blender you can can do this with the camera itself. Set the Lens type to Panoramic and set the panorama type to equirectangular.

  • @jahrradmarks7169
    @jahrradmarks716912 күн бұрын

    Bruh, I've got to make a snow globe now....

  • @jmm1233
    @jmm123310 күн бұрын

    yay mirrors

  • @raulgalets
    @raulgaletsАй бұрын

    nah thats crazy bro

  • @BonkBonkad
    @BonkBonkadАй бұрын

    What a coincidence... I'm currently enjoying and at the same time finding it confusing to play with the parallax effect in Blender, and then this video came out.

  • @AdamEarleArtist
    @AdamEarleArtistАй бұрын

    Thats's freakn great! I wonder if this works with blenders scenes? PooOOOOOOooower! 2nd demoooOOOOooo? 👌👌👌

  • @Paratokhs
    @ParatokhsАй бұрын

    Can't we use this to make some sort of simulated camera inside blender? Then maybe use it to broadcast something else on a tv? better yet save said camera to use for all kinds of portal things? an empty as the center point, a plane as the end of the camera, and moving the plane would change the POV? Maybe probably?

  • @Al_KR_t
    @Al_KR_t7 күн бұрын

    It is really differend from parallax mapping anyway. You can't use this portal nodes for materials because image in the portal isnot affected by lights around the portal

  • @residual
    @residualАй бұрын

    you could use this shader to create some really cool infinitely recursive things and i am SO hyped

  • @Epinardscaramel
    @EpinardscaramelАй бұрын

    Wow, it looks like those old-school “holograms”

  • @moravianlion3108
    @moravianlion310827 күн бұрын

    4:13 Getting some serious stalker vibes

  • @Loop_Kat
    @Loop_KatАй бұрын

    I'm just getting into Blender (literally just made my first donut the other day), but this seems like it'd be a really simple (cheap) way to do a fake water simulation, yeah? Something like applying an animated wave distortion to the Ray Portal BSDF (or the plane's geometry) and caustics to the original geometry? It'd probably never offer the same realism as an actual water sim, but it seems like it'd do well for smaller, calmer bodies of water viewed from limited directions

  • @sriharivaila7276
    @sriharivaila7276Ай бұрын

    Imagine if we can render lots of assets in a huge scene this way, hope it improves render times.

  • @TrentisN
    @TrentisNАй бұрын

    Will be able to fill out skyscraper windows in no time now.

  • @rajinmuhammad673
    @rajinmuhammad673Ай бұрын

    this is the most mathematical blender tutorial I have ever seen

  • @LIONFIGHTMUSIC

    @LIONFIGHTMUSIC

    Ай бұрын

    welcome to default cube - always makes me wish I studied maths 😅

  • @skeleton_craftGaming

    @skeleton_craftGaming

    Ай бұрын

    Blender does a pretty good job at abstracting away the math if you don't use geometry nodes...

  • @skeleton_craftGaming

    @skeleton_craftGaming

    Ай бұрын

    ​​@@LIONFIGHTMUSICI did study math and kind of wish I studied math more... The maths are tight

  • @EdLrandom
    @EdLrandomАй бұрын

    6:28 What did you just call us?

  • @FluffyAngelUwU
    @FluffyAngelUwU12 күн бұрын

    "Damn I wonder if it's going to be a portal"

  • @badjano
    @badjanoАй бұрын

    I'm a developer, and I'm astonished by your skills in math (for an artist LOL)

  • @DefaultCube

    @DefaultCube

    Ай бұрын

    thank ya :)

  • @minerkey682
    @minerkey682Ай бұрын

    maybe we can use it to make bootleg render-to-texture stuff for security cameras and the like

  • @gordonbrinkmann
    @gordonbrinkmannАй бұрын

    That Incoming to Tangent space converter is quite nice and exactly what I was looking for. So I got a plane which is basically always looking down no matter how I move and rotate it. I just cannot figure out for the life of me how to rotate this view so that the plane is always looking to the left or always looking to the right, no matter how I move and rotate it. I tried it with Vector Rotate etc. but it mostly gives only distorted results.

  • @tynrare5631
    @tynrare5631Ай бұрын

    So this is going to be a bit above the pay grade.. ❤

  • @DiThi
    @DiThiАй бұрын

    You don't need to use vector rotate + drivers, instead use the vector transform node, to transform from world space to object space. Edit: Or as another comment said, use the normal from texture coordinates instead of geometry, which is in local space.

  • @mikoajlewicki9512
    @mikoajlewicki9512Ай бұрын

    Oh boi the quick&easy pipe for making psychodelic/surrealistic mindfucking stuff just droped xd

  • @LIONFIGHTMUSIC
    @LIONFIGHTMUSICАй бұрын

    I was literally wondering whether this kind of thing could be done in blender mere HOURS before you dropped this video wtf

  • @USBEN.
    @USBEN.Ай бұрын

    Please make a use case video for this node, i don't understand what people are soo happy about in the comments.

  • @hameddesign70
    @hameddesign70Ай бұрын

    headache button (also i love his content) >>>>

  • @mariocano7263
    @mariocano7263Ай бұрын

    Could you theoretically create building windows with this, perhaps linking to a geonode based interior off to the side? I wonder how the performance would do rendering that many instances.

  • @Xashadowin
    @XashadowinАй бұрын

    wait... Did blender just achieved nDisplays from Unreal, but in Blender? This has a HUGE meaning for projection mapping and mapping shows if that s the case!

  • @afjer
    @afjerАй бұрын

    A lot of pain could be solved if they had an absolute/relative toggle.

  • @MrNobodyX3
    @MrNobodyX3Ай бұрын

    You could just spawn a camera and use that camera as the object's camera

  • @twitte0king
    @twitte0kingАй бұрын

    Does this simplify the looking glass hologram type rendering at all?

  • @TiagoTiagoT
    @TiagoTiagoTАй бұрын

    When is that getting released in the main version?

  • @ThadeousM
    @ThadeousMАй бұрын

    A GDC presentation on Quaternions dropped this week which helped me get an understanding of what/how/why they are useful. As you created your tangent space equation my brain woke up when you used the dot produce of each… I wanted to ask is the dot product -1 to 1 serving as your “weight” here?

  • @DefaultCube

    @DefaultCube

    Ай бұрын

    in general these just line up with x,y,z components of new vector (all normalized so ya, -1 to 1) - but in general dot product is just the sum of the products

  • @s.patterson5698
    @s.patterson569829 күн бұрын

    I have no time to wait for cycles render...

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