Intro to Simulation Nodes Part 3: Particle Systems and Starting to Blow Things Up

Фильм және анимация

This is the third video in my series about using the new simulation nodes in Blender 3.6.0. In this video, we start to create particle systems using simulation nodes. And like any good particle system, we want to make an explosion.
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Пікірлер: 25

  • @pitched7401
    @pitched74014 ай бұрын

    Finally somebody who properly implements gravity. Thank you!

  • @TommasoMalaisi
    @TommasoMalaisi2 ай бұрын

    self object and the switch node to start a simulation.. thank you Johnny!

  • @blendercomp
    @blendercomp Жыл бұрын

    Awesomely awesome! It's not that you simply demonstrate the use of nodes to achieve a certain outcome, it's the high quality conceptual explanations of almost every aspect of it that makes this videotut take on such a HUGE instructional value! Hats off man! :)

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    😊 thanks for the kind words

  • @aaronvdw
    @aaronvdw8 ай бұрын

    Great series. You're one of the best explainers out there IMO. Keep up the great work!

  • @AnimatedHealthcare
    @AnimatedHealthcare Жыл бұрын

    Great video! Appreciate the clear information and extra tidbits - Didn't realise about simulations only running when an output was connected. Great work!

  • @NB_nobody
    @NB_nobody Жыл бұрын

    You have wonderful skill of teaching!

  • @_evildoer
    @_evildoer Жыл бұрын

    Interesting stuff at the end there using the switch. Didn't know that

  • @eternalguy6023
    @eternalguy6023 Жыл бұрын

    Awesome 😍

  • @pfeffermartin642
    @pfeffermartin642 Жыл бұрын

    nice explayned

  • @zboy303
    @zboy303 Жыл бұрын

    That's interesting about the geometry switch resetting the simulation. What'd be nice now is to have a node (maybe controlled by random time) that re-adds the particles at the beginning so that you still see the trails of the previous particles.

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    That’s part of the next video!

  • @zboy303

    @zboy303

    Жыл бұрын

    ​@@JohnnyMatthewsexcellent!

  • @glennet9613
    @glennet96135 ай бұрын

    Hi, great tutorial series but when I switch on and off repeatedly it only explodes the first time I switch it on. Also when I added nodes (the ones to the Delete Geometry node) I couldn't get them to be included in the simulation zone - it still worked.

  • @marcelowiek

    @marcelowiek

    5 ай бұрын

    Same here. When I try to "restart" using the switch option, it just continues the previous animation where it has stopped previously. Have you figured out a workaround it? I'm using the Blender 4.0!

  • @glennet9613

    @glennet9613

    5 ай бұрын

    @@marcelowiekSounds like it might be a change/bug in Blender. I'm on 4.0.2 No I just moved on to another tutorial. Blender changes so fast most tutorials are out of date.

  • @marcelowiek

    @marcelowiek

    5 ай бұрын

    I see! I just wanted it to restart every time I hit the switch, because I want to create several sprays turning on and off multiple times with geometry nodes. I got the result with particle systems to have full control but the performance gets heavy load.

  • @Sertion
    @Sertion Жыл бұрын

    Great tutorial. Will you be addressing that the -1,-1,z to 1,1,z random vectors will make the explosion look square from above in a future part? I've been trying to solve it in an easy to control from the modifier view way for a while but have been unable to build something I've liked so far.

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    Yeah I’m going to try to hit that a little bit in the next video

  • @bochang7230

    @bochang7230

    Жыл бұрын

    If u normalize the random vectors,It will help

  • @JackOkneel
    @JackOkneel Жыл бұрын

    Invaluable tutorial. Curious as to the scaling of this. It’s probably still computationally inferior to Houdini, right? But I imagine with some cleverness could potentially achieve comparable results in certain situations?

  • @fidodido3649
    @fidodido3649 Жыл бұрын

    Look like your setup different from video in part II. In your previous video, you use velocity to scale by Delta time plug to Set Position node not velocity after add gravity, so which setup is right? In theory when I change the fps, I got the same position? but when I test they have different position a little! I test in both two ways setup!

  • @fidodido3649

    @fidodido3649

    Жыл бұрын

    every second, the position in different fps increase the same amount! I've tested 30 vs 60, and 10 vs 20!

  • @fidodido3649

    @fidodido3649

    Жыл бұрын

    When use Delta time, at frame 1 Delta time is 0, It start from frame two! And I think your previous setup, gravity get effect 1 frame later.

  • @anicapalini
    @anicapalini Жыл бұрын

    Just great, as usual so well explaned, I always learn many things..... I Love it

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