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Random Object Generators with Simulation Nodes

In this video, we use the experimental Blender Simulation Nodes to drive a geo-node object generator. Letting you randomize a generated object rather than just using instances!
This requires the latest Simulation Nodes build of Blender from here: builder.blender.org/download/...
The source file for this project can be downloaded via my Patreon!
/ simulation-nodes-76691632
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Пікірлер: 27

  • @finallyfree573
    @finallyfree573 Жыл бұрын

    Awesome tutorial, thanks! I wandering how to instance objects with "mesh boundaries aware"? Something like circle packing but with different objects, instancing different objects closely to each other with no intersections

  • @privacytest9126
    @privacytest9126 Жыл бұрын

    Very clever. I suspect static loops will be a bit more elegant!

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    Yeah I can’t wait!

  • @sema4ore
    @sema4ore Жыл бұрын

    Johnny, thank you for putting this together. I love this tutorial to fake static loops. Do you happen to know why the discussion and progress on static loops has stalled? Sim is great, but the static loop use case is a huge step forward in true procedural design that is non-trivial with existing tools.

  • @zboy303
    @zboy303 Жыл бұрын

    Great idea for simulation nodes! Also looking forward to there being a separate clock on simulations. As it stands currently you can only generate geometry as quickly as your file's frame rate!

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    Yeah, it’ll be worth the wait!

  • @ginescap
    @ginescap Жыл бұрын

    great and easy and magical thanks :)

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    Ha! Thanks 😊

  • @amisamaira194
    @amisamaira194 Жыл бұрын

    I was thinking this exact method to tryout. Looks like I was late. Great video.🥰

  • @xaviervicens5217
    @xaviervicens5217 Жыл бұрын

    Inspired 😅😂👏👏👏👏🌊

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    Thanks :)

  • @warrragwag
    @warrragwag11 ай бұрын

    Another excellent tutorial Johnny! Thank you. I tried this out using a "volume cube" and "distribute points in volume". It also works but has dots in the render. Do you know how to hide them? If I apply the GN modifier the dots disappear though.

  • @blendercomp
    @blendercomp Жыл бұрын

    I'll be damned! What an amazing trick!!!!! :)

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    Thanks, I thought it was fun 🙂

  • @MsGe5
    @MsGe5 Жыл бұрын

    Could you share the 'vase generator' node? thanks for your tutorials!

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    It is in the source files which are available via my Patreon. www.patreon.com/posts/simulation-nodes-76691632

  • @MsGe5
    @MsGe5 Жыл бұрын

    thanks again--hopefully this question is not too complicated/ how would I animate the individual 'vases' (random rotation, for instance) rather than as a group, after the simulation output (like ++after a for-loop?)..

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    Hmm maybe if you add a geometry to instance before it gets joined in, y then you could effect the individual instances later.

  • @MsGe5

    @MsGe5

    Жыл бұрын

    Thanks!,will try..

  • @tcdoe
    @tcdoe Жыл бұрын

    The link no longer leads to a simulation nodes build. Is the 'universal' build the right one? I can't find the simulation build any more.

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    Try builder.blender.org/download/experimental/archive/ The build is old enough that it is not in the top 4 newest biulds anymore.

  • @DesignerNetanel
    @DesignerNetanel Жыл бұрын

    This is not creazy,this is beyond that sir........

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    haha

  • @baoyuj5585
    @baoyuj5585 Жыл бұрын

    Simulation for this type of works is pretty heavy and overkill. I have a solution in my mind that you could make instances of the revolved meshes made of one profile curve, storing spline parameter factor field as an attribute before the curve to mesh node. And then use the factor attribute to make variations. I haven't proved the idea myself though.

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    For revolved meshes like these vases sure, But what about something like a building generator? where each instance wants to have lots of different options randomized, not just things like radii?

  • @uriinbar6046
    @uriinbar6046 Жыл бұрын

    nice tutorial, but godammit stop saying "vertiseee"!!!! 😖 (you did actually say "vertex" later on in the video, i'll give you that)

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    I’m sorry. It’s a mental block. I try not to say it but it just comes out sometimes.