Professionally Incorrect

Professionally Incorrect

Liam Clisham, is an art director, motion designer and general creative from the Baltimore region. On this channel, he covers a variety of topics for 3D motion designers, usually focused on Houdini, C4D and rendering.

Houdini: VDB SDF Morph

Houdini: VDB SDF Morph

Houdini vs C4D: MOPs!

Houdini vs C4D: MOPs!

Пікірлер

  • @Ivan_Novgorodsky_
    @Ivan_Novgorodsky_18 сағат бұрын

    Здравствуйте. Подскажите, будут ли уроки на вашем канале по Blender в geo-nods?

  • @ProfessionallyIncorrect
    @ProfessionallyIncorrect17 сағат бұрын

    Sorry. I don't use Blender very much.

  • @3rdDim3nsn3D
    @3rdDim3nsn3D2 күн бұрын

    That is some very valuable information right herr thank you! But it is hard to concentrate on what you show because youre not consistent explaining you have a very inconvenient way of explaining and this makes it very hard to watch 😅 but anyway thanks again for this!

  • @nononsense2688
    @nononsense26884 күн бұрын

    Possible to do this without vellum drape? Honestly not a fan of the lack of control with this. But im still new, and cannot get the setup to work using Vellum Weld/stitch constraints

  • @ProfessionallyIncorrect
    @ProfessionallyIncorrect4 күн бұрын

    The vellum drape is a simplified vellum solver. You would swap it for a regular one. But if you can't get the welds to work with the drape, you'll likely have the same issues with the regular vellum solver.

  • @nononsense2688
    @nononsense26884 күн бұрын

    @@ProfessionallyIncorrect Wow thanks for fast reply on slightly older video.. was not expecting that quickness lol but thank you! i went through some more complex constraint tutorials and got it to work with Weld constraints.. if anyone sees this and is having issues make sure your weld points are touching, was my big issue. thanks again for the reply

  • @ProfessionallyIncorrect
    @ProfessionallyIncorrect3 күн бұрын

    @@nononsense2688 ​ You're welcome! I still monitor this channel even though I haven't put anything out in a year. That's going to change soon.

  • @alanlemoine9070
    @alanlemoine907011 күн бұрын

    hi, how would I go about setting a color ramp on these circles with the Color node ? I tried "ramp from attribute" but I only had Position and Normal which didn't do much. Thanks!!

  • @antonio4740x
    @antonio4740xАй бұрын

    Tnx man, helped me alot!

  • @sphanhoo
    @sphanhooАй бұрын

    Nice! Problem solved. Thanks.

  • @user-qb1nk1vs2w
    @user-qb1nk1vs2wАй бұрын

    thank you sir!

  • @koekezoet8988
    @koekezoet89883 ай бұрын

    Very helpful! How would you chang the expression to make it scale down instead of up?

  • @halloo20halloo
    @halloo20halloo5 ай бұрын

    Hi there, I'm wondering if you can help me to get alpha channel in redshift after apply subsurface scattering material or transmission with depth? Thank you,

  • @hillbomb808
    @hillbomb8086 ай бұрын

    best redshift hair tutorial thank you man

  • @drugninja
    @drugninja7 ай бұрын

    nice one! something going wrong to me, I do not get stiched object like you and I dont know where is the problem. Do you have some .hip file to share?

  • @generodidtheedit
    @generodidtheedit8 ай бұрын

    thank you so much for making this, been looking to find a way to do this in native c4d for a while with not much success. Doing it in redshift makes so much more sense. Have you had any other experimentation using tileable textures instead of the brick node?

  • @xpez9694
    @xpez96949 ай бұрын

    what if they all went black and none of these things fix it?

  • @andreanvfx3901
    @andreanvfx39019 ай бұрын

    How did you put the background grid in the node network? never figured it out how

  • @KarelChytilArt
    @KarelChytilArt10 ай бұрын

    Perfect

  • @aTubOfMonkeys
    @aTubOfMonkeys10 ай бұрын

    Leg end !!!

  • @ProfessionallyIncorrect
    @ProfessionallyIncorrect10 ай бұрын

    Thanks!

  • @henrythejeditube
    @henrythejeditube11 ай бұрын

    Thank you so much sir, very informative tutorial that I have long hoped someone would teach this trick

  • @massimobaita7178
    @massimobaita717811 ай бұрын

    Great! Thank You very much, Liam!

  • @bobisatelier
    @bobisatelier11 ай бұрын

    One sided inflation at 14.30 happened to me also, but when I set the top and bottom pieces in a different way problem is gone, weird

  • @ProfessionallyIncorrect
    @ProfessionallyIncorrect11 ай бұрын

    Can you explain what you mean by "in a different way"?

  • @outofpix3ls967
    @outofpix3ls96711 ай бұрын

    Hey using 2023 i dont have an environment tab in my redshift settings. Has this moved?

  • @StephaneSOUBIRAN
    @StephaneSOUBIRAN Жыл бұрын

    Merci

  • @thehomedepothouseplant9986
    @thehomedepothouseplant9986 Жыл бұрын

    Awesome!

  • @thehomedepothouseplant9986
    @thehomedepothouseplant9986 Жыл бұрын

    Nice tip!

  • @xrossfader
    @xrossfader Жыл бұрын

    Fantastic.

  • @ProfessionallyIncorrect
    @ProfessionallyIncorrect Жыл бұрын

    Thank you, sir!

  • @ChrisC1377
    @ChrisC1377 Жыл бұрын

    Wow... Thanks

  • @ProfessionallyIncorrect
    @ProfessionallyIncorrect Жыл бұрын

    You bet! Thanks for watching!

  • @StephaneSOUBIRAN
    @StephaneSOUBIRAN Жыл бұрын

    Thank you ! Where is the hip please ?

  • @ericphantri96734
    @ericphantri96734 Жыл бұрын

    Seeing the orbit of moon , sun , and planet supposedly kept the earth in a balanced conditions but extreme industrial activities help prevent that because of speed but it is elastic like rubber band once over threshold it either break or extremis responese

  • @guatafaktv
    @guatafaktv Жыл бұрын

    thanks for this video. It did what intended. Preventing a 3D artist from staying until 4 am

  • @avinashlobo
    @avinashlobo Жыл бұрын

    Another way is Point Generate (set to number of circles you want), Enumerate, Attribute Adjust Float pscale (set to Remap Attribute), and then Copy to Points. This way is likely faster than the loop. You also get all the controls of the Attribute Adjust Float to tweak the distribution of the circles, which is nice. i.imgur.com/B69sfJU.png

  • @ProfessionallyIncorrect
    @ProfessionallyIncorrect Жыл бұрын

    Awesome! Thank you!

  • @massimobaita7178
    @massimobaita7178 Жыл бұрын

    Thank You very much, Liam!

  • @ProfessionallyIncorrect
    @ProfessionallyIncorrect Жыл бұрын

    You're welcome!

  • @henrythejeditube
    @henrythejeditube Жыл бұрын

    Thank you so much, one of the most simple looking and yet complex animations to do

  • @philippwelsing9108
    @philippwelsing9108 Жыл бұрын

    Simon Holmedal is actually using this kind of system as a custom infection solver: kzread.info/dash/bejne/c2qcw7mzds3Fgco.html (11:00).

  • @philippwelsing9108
    @philippwelsing9108 Жыл бұрын

    NICE, thank you! <3

  • @facadevhive
    @facadevhive Жыл бұрын

    Thanks Liam, adding that polyspline SOP was great!

  • @ProfessionallyIncorrect
    @ProfessionallyIncorrect Жыл бұрын

    Thanks for watching Vic!

  • @MotionPunk
    @MotionPunk Жыл бұрын

    cheers bud! awesome tut

  • @facadevhive
    @facadevhive Жыл бұрын

    great tutorial Liam! Thx

  • @ProfessionallyIncorrect
    @ProfessionallyIncorrect Жыл бұрын

    Thank you!

  • @littlecurrybread
    @littlecurrybread Жыл бұрын

    hell ye, houdini is the best, keep the vids coming! <3 subbed

  • @danialghods
    @danialghods Жыл бұрын

    But but, you don't SIMULATE?! Jokes aside, great Tutorial Liam :)

  • @ProfessionallyIncorrect
    @ProfessionallyIncorrect Жыл бұрын

    Thanks dude! Simulations are cool, but have you tried not simulating? What a rush!

  • @JasonPoley
    @JasonPoley Жыл бұрын

    looks great, thanks for sharing.

  • @dirtcreature3d
    @dirtcreature3d Жыл бұрын

    Sweeeet love this topic it seems more traditional bread and butter mograph isnt covered that much in Houdini tuts. more mops and mops + tutorials would be so appreciated, its the best!!!

  • @philippwelsing9108
    @philippwelsing9108 Жыл бұрын

    NICE! Thanks so much for sharing this.

  • @ProfessionallyIncorrect
    @ProfessionallyIncorrect Жыл бұрын

    You're welcome!

  • @francescomatera2904
    @francescomatera2904 Жыл бұрын

    Very nice, but unfortunately you don't show the polyextrude node to understand how to configure it to work with the mops node

  • @alistair3d
    @alistair3d Жыл бұрын

    Combined should equal the total of the reflection value and the refraction value. If combined is lower, it will clamp these values. Hope that makes sense and keep up the great work.

  • @RMAFIRE
    @RMAFIRE Жыл бұрын

    great intuition ability to create😍❤

  • @RMAFIRE
    @RMAFIRE Жыл бұрын

    very cool to watch👆🧨

  • @landistanaka
    @landistanaka Жыл бұрын

    Wow, such a simple and helpful tip! I've always struggled with glass in Redshift and could never figure out why I needed to crank it way beyond the number of bounces I needed. Turns out I just needed to add one more bounce. (btw how did you find out that it ignores the first bounce? I feel RS has so many little secrets that the docs don't describe)

  • @Mati_Motion
    @Mati_Motion Жыл бұрын

    Great, but can you tell me how to use mask from geometry to activate vellum simulation in region?

  • @RexSmithII
    @RexSmithII Жыл бұрын

    Hi, I’m trying to export my hair object as a fbx to bring into other software, to do that I have to go to the generate tab and turn to flat, but when I export out I don’t have any hair textures. Do you know how to export the textures?

  • @ProfessionallyIncorrect
    @ProfessionallyIncorrect Жыл бұрын

    Unfortunately, materials don't exchange to and from different applications very easily. You could try exporting with USD depending on where you're taking it.

  • @RexSmithII
    @RexSmithII Жыл бұрын

    @@ProfessionallyIncorrect I’m taking my hair to character creator 4 and really all i need is the texture images and uv island. Like diffuse, opacity maps etc. I then could manually add the texture pngs into the character creator material . Any help would be much appreciated

  • @dirtcreature3d
    @dirtcreature3d Жыл бұрын

    Lets goooo, awesome video and using houdini is a plus! 💪

  • @ProfessionallyIncorrect
    @ProfessionallyIncorrect Жыл бұрын

    Thank you!

  • @keerah
    @keerah Жыл бұрын

    Transparency Depth is not limited by the Combined Depth parameter. You might also need to crank up reflections as well if you need those subtle internal reflections