Houdini Quick-Tip: Stop Using Attribute Transfers!

Фильм және анимация

In this video, Liam questions why are people still using attribute transfers? Introduced in Houdini 18, "Mask from Geometry" solves a lot of the hassle of simple attribute transfers that many of us use for mograph effects Liam shows how simple Mask from Geometry can be, and if you want to go further into simplification, MOPs.
MOPs: www.motionoperators.com
File coming soon.
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Пікірлер: 27

  • @SlobboVideo
    @SlobboVideo4 жыл бұрын

    Really nice tips. I might've to look into mops next. Thanks.

  • @c.e.l.l.z
    @c.e.l.l.z2 жыл бұрын

    never thought about it, thanks for sharing

  • @antonio4740x
    @antonio4740xАй бұрын

    Tnx man, helped me alot!

  • @focusmaya251
    @focusmaya2514 жыл бұрын

    Love you friend, Interested to see different thought process.thanks.Subscribed👍

  • @mjparent222
    @mjparent2224 жыл бұрын

    Very interesting. When you have time to add the link to the file, this will be appreciated. Thank you for sharing your knowledge. There is so much to learn at first !

  • @FaddyVFX
    @FaddyVFX3 жыл бұрын

    Subscribed, thanx for the explanation

  • @felipefrango
    @felipefrango2 жыл бұрын

    This vid saved me hours!

  • @chr1st0pher
    @chr1st0pher3 жыл бұрын

    oh nice i didnt realize this!

  • @joshuamethven
    @joshuamethven2 жыл бұрын

    THANK YOU!

  • @vipergx
    @vipergx2 жыл бұрын

    wait, wait, wait... *likes the video*... please, go on.

  • @jaaypeso
    @jaaypeso4 жыл бұрын

    Thanks for this video. Helpful to see others work as often we get stuck in our ways in houdini. Can you share the hip file or show your settings for some of the other nodes. I've been using houdini for a year and just don't ever use attribute promote so i think my settings in that or the polyextrude aren''t right. I know you want to keep these short and sweet so I understand why you didn't go into detail, but maybe just highlighting the nodes real quick as you pass over them would allow anyone interested to just pause the vid for a split second to get the settings if they have a weird issue trying to recreate.

  • @ProfessionallyIncorrect

    @ProfessionallyIncorrect

    4 жыл бұрын

    I just added a link to the hip file in the video description. Thanks for watching!

  • @jaaypeso

    @jaaypeso

    4 жыл бұрын

    @@ProfessionallyIncorrect Thanks for taking the time to add that as it will really help my understanding.

  • @jaaypeso

    @jaaypeso

    4 жыл бұрын

    Sorry to be a bother, but the link to the hip file didn't work (it took me to a 404 error page).

  • @Mati_Motion
    @Mati_Motion Жыл бұрын

    Great, but can you tell me how to use mask from geometry to activate vellum simulation in region?

  • @francescomatera2904
    @francescomatera2904 Жыл бұрын

    Very nice, but unfortunately you don't show the polyextrude node to understand how to configure it to work with the mops node

  • @juampasa
    @juampasa2 жыл бұрын

    can you show the attribpromote settings?

  • @fabiosobrin6648
    @fabiosobrin66484 жыл бұрын

    How do you transfer the position for example if you would like the cubs to raise instead of being extruded?

  • @ProfessionallyIncorrect

    @ProfessionallyIncorrect

    4 жыл бұрын

    Take the attribute that you’re creating, likely “mask” if you haven’t renamed it, and use that to drive @P.y. In a wrangle, it’d be @P.y *= @mask. If you’re unfamiliar, *= means to take the original value and multiple it against whatever is after the =. Fully written out, it’s the same as @P.y = @P.y * @mask;.

  • @fabiosobrin6648

    @fabiosobrin6648

    4 жыл бұрын

    @@ProfessionallyIncorrect I wrote the wrangle right after mask from geometry node as you said but nothing happens, but thanks for your time I appreciate it.

  • @Fakepilot
    @Fakepilot4 жыл бұрын

    Cool, thanks! Just a note, the File used link gives an error!

  • @ProfessionallyIncorrect

    @ProfessionallyIncorrect

    4 жыл бұрын

    Sorry about that. I’m on vacation until next week. I’ll update it when I get back.

  • @ModelWhatYouSee
    @ModelWhatYouSee2 жыл бұрын

    Great tut besides one thing....it would be great if we saw how you were promoting the attributes. You never actually show the node settings....

  • @carlosrivadulla8903
    @carlosrivadulla89032 жыл бұрын

    are MOPs a houdini built-in tools or are them a third party plugin?

  • @ProfessionallyIncorrect

    @ProfessionallyIncorrect

    2 жыл бұрын

    It’s third party

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