Controlling Attributes with Ramp, Point Sorting - Houdini Attributes and VOPs ep. 4

Тәжірибелік нұсқаулар және стиль

Check out the updated tutorial: • Attribute Ramp - Houdi...
Check out the fully updated playlist of tutorials here: • Attributes and VOPs in...
In this lesson we will talk about many things: creating ramps, sorting points, creating color gradients by using simple math, and controlling it all together to get interesting effects, useful both for modeling and motion graphics.
Optional assets and scene files available here: gumroad.com/l/UJrDN
Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? / oossoonngg
or instagram for that matter / oossoonngg
Don't forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!
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Music
O. SOng - Eonje (Spotify link: open.spotify.com/album/3DdyB4...)

Пікірлер: 32

  • @ludwigek835
    @ludwigek8353 жыл бұрын

    Can't get enough of your stuff! Great tutorials!

  • @MomenElwan
    @MomenElwan27 күн бұрын

    am in love with this series ... thank you very much and also love hearing that "SpreadSHIT" word 🤣 Keep up the good work man 🙏

  • @AriseWorks

    @AriseWorks

    16 күн бұрын

    check out the updated series btw link in pinned comment, they are new and improved. also, repetition never hurts

  • @MomenElwan

    @MomenElwan

    16 күн бұрын

    @@AriseWorks sure , will do for sure , thnx alot ✌️

  • @ginho3848
    @ginho384811 ай бұрын

    This series on attribute has been very useful for me. Thank you v much!

  • @PlatinumArrowZ
    @PlatinumArrowZ4 жыл бұрын

    Great visualization and structure in your tutorial. This helped me understand a 2D concept I was comfortable with and understand the more complex 3D concept

  • @boobalanboopathi7405
    @boobalanboopathi74054 жыл бұрын

    thanks for the tutorial...it really helped me understand the basic things, I have started Houdini I found the right channel for the tutorials..thank you friend..

  • @arsensuleymanov7935
    @arsensuleymanov79353 жыл бұрын

    Thank you for amazing tutorial!

  • @Karabin69
    @Karabin69 Жыл бұрын

    To get a range of values from 0 exactly to 1, subtract 1 from numprim inside the VOPs. This divides the range into equal sections in steps of 0.125.

  • @omaracosta1805
    @omaracosta18054 жыл бұрын

    Thanks Man! Liked and Subscribed !

  • @MESHQuality
    @MESHQuality4 жыл бұрын

    Very useful, thanks!

  • @Ra00Da
    @Ra00Da3 жыл бұрын

    Thanks again !

  • @itsutty
    @itsutty11 ай бұрын

    This has really really helped me

  • @warpcloud
    @warpcloud4 жыл бұрын

    Thank you!!

  • @AriseWorks
    @AriseWorks4 жыл бұрын

    Check out the updated tutorial: kzread.info/dash/bejne/i6SOp4-ckbO0lLA.html Check out the fully updated playlist of tutorials here: kzread.info/head/PLwiP9Y2SCvQgZoTaY0e3DjR0CzltC3yUB Optional assets and scene files available for this workshop: gumroad.com/l/UJrDN Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? twitter.com/oossoonngg or instagram for that matter instagram.com/oossoonngg/

  • @mahmoudrashad7727
    @mahmoudrashad77273 жыл бұрын

    Big Thanks

  • @NORRIN-RADD
    @NORRIN-RADD2 жыл бұрын

    How would you do the same in VOLUME VOP? radial gradient.

  • @JohnLarryGroff
    @JohnLarryGroff3 жыл бұрын

    very well explained and helpful. Thank you. One question, is there a way to connect geo, like a sphere, to the Sort node to control/animate the position and size of the "proximity to point" more easily?

  • @AriseWorks

    @AriseWorks

    3 жыл бұрын

    I would say attribute transfer might be the thing you are looking for.

  • @0x0abb
    @0x0abb11 ай бұрын

    I am in Houdini 19.5 but when I add the Cd attribute in the extrude's distance scale, in the VOP, it does not seem to accept it. Is there some conversion that needs to happen in newer versions of Houdini?

  • @AriseWorks

    @AriseWorks

    11 ай бұрын

    check updated vids, link in description

  • @pinkospace9040
    @pinkospace90404 жыл бұрын

    Question: so when in the SOP network you divide each ptnum by the numprim, the result is reapplied to the corresponding ptnum? Why is the result applied to each corresponding ptnum instead of the entire object?

  • @AriseWorks

    @AriseWorks

    4 жыл бұрын

    Point number by the [total] number of points, not primitives, in this example. You run VOP over points, not object. If you want to run it over object, you need to pack, but that's a different topic.

  • @pinkospace9040

    @pinkospace9040

    4 жыл бұрын

    @@AriseWorks so is the default VOP run over points?

  • @AriseWorks

    @AriseWorks

    4 жыл бұрын

    You can define what it runs over. I talked about in some video, cant recall.

  • @jakubem4311
    @jakubem43112 жыл бұрын

    alien coliseum od poison xdd

  • @user-bq1vx7eq9e
    @user-bq1vx7eq9e4 жыл бұрын

    Попробуй, что ли, сценарий какой-нибудь набрасывать перед записью - очень много мычишь

  • @luizclaudiostarling461

    @luizclaudiostarling461

    3 жыл бұрын

    Здравствуйте, я думаю, что познакомить с темой было хорошо

  • @adonisserghini8420
    @adonisserghini84202 жыл бұрын

    Very useful, thanks!

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