Controlling Attributes with Ramp, Point Sorting - Houdini Attributes and VOPs ep. 4
Тәжірибелік нұсқаулар және стиль
Check out the updated tutorial: • Attribute Ramp - Houdi...
Check out the fully updated playlist of tutorials here: • Attributes and VOPs in...
In this lesson we will talk about many things: creating ramps, sorting points, creating color gradients by using simple math, and controlling it all together to get interesting effects, useful both for modeling and motion graphics.
Optional assets and scene files available here: gumroad.com/l/UJrDN
Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? / oossoonngg
or instagram for that matter / oossoonngg
Don't forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!
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Music
O. SOng - Eonje (Spotify link: open.spotify.com/album/3DdyB4...)
Пікірлер: 32
Can't get enough of your stuff! Great tutorials!
am in love with this series ... thank you very much and also love hearing that "SpreadSHIT" word 🤣 Keep up the good work man 🙏
@AriseWorks
16 күн бұрын
check out the updated series btw link in pinned comment, they are new and improved. also, repetition never hurts
@MomenElwan
16 күн бұрын
@@AriseWorks sure , will do for sure , thnx alot ✌️
This series on attribute has been very useful for me. Thank you v much!
Great visualization and structure in your tutorial. This helped me understand a 2D concept I was comfortable with and understand the more complex 3D concept
thanks for the tutorial...it really helped me understand the basic things, I have started Houdini I found the right channel for the tutorials..thank you friend..
Thank you for amazing tutorial!
To get a range of values from 0 exactly to 1, subtract 1 from numprim inside the VOPs. This divides the range into equal sections in steps of 0.125.
Thanks Man! Liked and Subscribed !
Very useful, thanks!
Thanks again !
This has really really helped me
Thank you!!
Check out the updated tutorial: kzread.info/dash/bejne/i6SOp4-ckbO0lLA.html Check out the fully updated playlist of tutorials here: kzread.info/head/PLwiP9Y2SCvQgZoTaY0e3DjR0CzltC3yUB Optional assets and scene files available for this workshop: gumroad.com/l/UJrDN Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? twitter.com/oossoonngg or instagram for that matter instagram.com/oossoonngg/
Big Thanks
How would you do the same in VOLUME VOP? radial gradient.
very well explained and helpful. Thank you. One question, is there a way to connect geo, like a sphere, to the Sort node to control/animate the position and size of the "proximity to point" more easily?
@AriseWorks
3 жыл бұрын
I would say attribute transfer might be the thing you are looking for.
I am in Houdini 19.5 but when I add the Cd attribute in the extrude's distance scale, in the VOP, it does not seem to accept it. Is there some conversion that needs to happen in newer versions of Houdini?
@AriseWorks
11 ай бұрын
check updated vids, link in description
Question: so when in the SOP network you divide each ptnum by the numprim, the result is reapplied to the corresponding ptnum? Why is the result applied to each corresponding ptnum instead of the entire object?
@AriseWorks
4 жыл бұрын
Point number by the [total] number of points, not primitives, in this example. You run VOP over points, not object. If you want to run it over object, you need to pack, but that's a different topic.
@pinkospace9040
4 жыл бұрын
@@AriseWorks so is the default VOP run over points?
@AriseWorks
4 жыл бұрын
You can define what it runs over. I talked about in some video, cant recall.
alien coliseum od poison xdd
Попробуй, что ли, сценарий какой-нибудь набрасывать перед записью - очень много мычишь
@luizclaudiostarling461
3 жыл бұрын
Здравствуйте, я думаю, что познакомить с темой было хорошо
Very useful, thanks!