Working with Noises in VOPs & Creating Rock Generator - Houdini Attributes and VOPs ep. 10
Тәжірибелік нұсқаулар және стиль
Check out the updated version of this tutorial here: • Procedural Alien Struc...
Have you ever found yourself sitting down with thoughts "I wish I could procedurally generate infinite amount of rock and boulder looking geometry without doing it by hand"? What are the odds: this video is exactly about that!
Optional assets and scene files available for this workshop: gumroad.com/l/UJrDN
Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? / oossoonngg
or instagram for that matter / oossoonngg
This technique can be used not to just generate rocks, or alien formations, so why not try out different setups yourself. We will also input noise into other noise, subtract, add, multiply noises, and get it through sin function, just for fun.
Don't forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!
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Music
O. Song - Eonje (Spotify link: open.spotify.com/album/3DdyB4...)
Пікірлер: 41
it doesnt have any tumbs down! This means you really deserves this. thanks!
I saw all this serie about vops GREAT THANKS for make this, i hope see more tutorials like this.
Excellent work, sir, managed to generate some really nice stones.
a lot of smart tricks here ! thanks
Man really appreciate your efforts in making these. Thanks a ton. If your planning to take this tutorial further, Would be great if you could include texturing the rocks procedural as well or maybe setting it up for substance painter. Thanks again.
@AriseWorks
4 жыл бұрын
That would be more of a pipeline tutorial rather than one about VOPs and attributes. There are better things to export to sbsP than rocks. And I think I will be covering sbsP soon, since no one talks in depth about anchor system.
Loved it! Thanks!
Here's the thing sir.... When it comes to your tutorials, one doesn't really need to wait for it to be released in order to hit that like button. That's why I just clicked it, even though the tutorial will be released tomorrow. I really hope you could also start with a series for dust from rbd fracture, smoke... And maybe some particles. Regardless of what you do next... Know that it is very appreciated. Thanks, Rami
@AriseWorks
4 жыл бұрын
Waking up in the morning and reading this comment was a great way to start a day. Thanks, friend.
killer tricks all houdini user must know. thx
Thanks! That's great man 🙂
great serie. you remind me the way you talk to Christopher Walken ;)
Check out the updated version of this tutorial here: kzread.info/dash/bejne/qayrya57d9Ofg6w.html Optional assets and scene files available for this workshop: gumroad.com/l/UJrDN Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? twitter.com/oossoonngg or instagram for that matter instagram.com/oossoonngg/
amazing!!!
Super cool !
hi! i followed this tutorial and it was very helpful! however, im trying to import it into rhino and the file size is too big to open because its such complex geomtery. any suggestions on what to use to reduce the file size massively apart from polyreduce or uv texture?
@AriseWorks
2 жыл бұрын
Why import it in rhino? Something specific there? Usually it's the other way around, you export out of rhino into H
This is a really great tutorial. Is it possible to combine these with heightfield terrains?
@AriseWorks
4 жыл бұрын
As usual, there is a "but". You can, but HFs are volume, and the VOP in this one is a point (or polygon, or any in between) operator. Convert one to another to mix it up.
Would you do some tutorials, can be in vop if not in vex, about manipulating the geo with sin or cos? I saw some veery interesting shapes that can be achieved using those functions and the rotations...any thoughts on that :)? Or maybe uv's? Best regards, really good content about Houdini you got here!
@AriseWorks
4 жыл бұрын
If you have arrived to this particular video without skipping previous material, I don't know what would be stopping anyone from trying out running previous setups using the sin function, or any other setups, however tacky they might seem at a first glance.
@NextroneOfficial
4 жыл бұрын
@@AriseWorks Yes i had skipped few videos...will check them out.
very great tutorial really useful, thanks! where can i get pictures in rat format for envlight ?
@AriseWorks
4 жыл бұрын
You can use hdr or exr, no need to use rat format. The three hdris that come with Houdini install are from hdrihaven if I'm not mistaken.
@HoudinifxAlfredosanmartin
4 жыл бұрын
@@AriseWorks Thank you very much, I had no idea about that
Could you technically make this into a HDA and have the scale, of the sphere and the Noise frequencys be controlled through a random seed generator which you can cycle to basically make endless versions of rocks? By just using a slider?
@AriseWorks
14 күн бұрын
ofc check out the updated series btw link in pinned comment, they are new and improved. also, repetition never hurts
cool
Hi, I'm new to Houdini and I'm trying to do the tutorial but displacement is not working on the sphere neither the noise shows up when plugged in in the color, is there a viewport setting maybe that could be not showing me how the object changes with displacement? Up to minute 3 I see no changes in the sphere... Thnxs in advance!
@AriseWorks
2 жыл бұрын
i am not using magic there, triple check everything, you might have missed a toggle somewhere
Really incredible! How would you go about to create a wood texture with this method?
@AriseWorks
3 жыл бұрын
I wouldn’t do it that way tbh
@theodoredaley2229
3 жыл бұрын
@@AriseWorks Gotcha. What way would you for wood (like the natural wood grain)?
@AriseWorks
3 жыл бұрын
Megascans
@theodoredaley2229
3 жыл бұрын
@@AriseWorks Ok, thanks for the replies, and great videos - really helping a beginner understand Houdini!
Are you able to show us how to do it with VEX ?
@AriseWorks
4 жыл бұрын
Hello. This workshop is about VOPs, not vex.
This is great tutorial. Attribute-VOP is very nice function. However Attri-VOP can't treat imported mesh which come from "file node". (Houdini ver19.5 higher) Do you know how to solve this problem?
@AriseWorks
Жыл бұрын
Unpack your geometry or convert to polygons
@RedBattalion9000
Жыл бұрын
@@AriseWorks Thank for precious advice!!
AMAZING. Also thanks for showing us "voxelmesh". Did NOT know about that one and always went the manual way. SUB.SCRIBED.