Houdini: VDB SDF Morph

Фильм және анимация

In this video, Liam breaks down how to use the VDB SDF Morph to do more organic and complicated morphing between geometries. Starting with the difference between using something like a VDB Combine and the SDF Morph, how to set up transitions, and all the way up to transferring UVs.
00:00 - Intro
01:40 - If You're a Beginner Warning
02:12 - VDB Combine vs Morph (Early Explorations)
08:30 - Basic Morph without Transition
13:13 - Basic Morph using Transition/Falloff/Mask
24:00 - Morph Complex Objects
29:00 - Morph with UV Transfer
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Where to find me:
Twitter: / liamclisham
Instagram: / cli5ham
Website: www.five-31.com
Gumroad: www.gumroad.com/vxxxi

Пікірлер: 21

  • Жыл бұрын

    very good information..Thank you.

  • @antoniopepe
    @antoniopepe Жыл бұрын

    I usually use a vdb advect in the solver with vdb analysis for curvature and gradient. And sono volume velocity to add some detailing. I will try this method. 👍

  • @kevin2028
    @kevin2028 Жыл бұрын

    excelent!!! thanks for this!!

  • @3rdDim3nsn3D
    @3rdDim3nsn3D25 күн бұрын

    That is some very valuable information right herr thank you! But it is hard to concentrate on what you show because youre not consistent explaining you have a very inconvenient way of explaining and this makes it very hard to watch 😅 but anyway thanks again for this!

  • @andreanvfx3901
    @andreanvfx390110 ай бұрын

    How did you put the background grid in the node network? never figured it out how

  • @dreamforgemediaec
    @dreamforgemediaec Жыл бұрын

    Really cool!, may a tutorial on a letter particle disintegration with fire ashes, smoke and ambers, but rendering with Mantra.

  • @ProfessionallyIncorrect

    @ProfessionallyIncorrect

    Жыл бұрын

    Can it be Karma instead of Mantra? haha

  • @dreamforgemediaec

    @dreamforgemediaec

    Жыл бұрын

    @@ProfessionallyIncorrect That will be awesome!, your Chanel is amazing!. Thanks for sharing your knowledge.

  • @dreamforgemediaec

    @dreamforgemediaec

    Жыл бұрын

    @@ProfessionallyIncorrect take a look at this technique: kzread.info/dash/bejne/mKuJqMGwk8rLqso.html

  • @carlosrivadulla8903
    @carlosrivadulla8903 Жыл бұрын

    There is a node in H19 called volume noise fog. I was wondering what's the difference between that one and volume velocity to break the fog. Do u know it?

  • @ProfessionallyIncorrect

    @ProfessionallyIncorrect

    Жыл бұрын

    I do know it! As it turns out, I have a video on it: Houdini Quick Tip: Volume Adjust Fog SOP kzread.info/dash/bejne/pWVozNiFqrSYc6w.html You can 1000% use that instead of the volume velocity. I chose the volume velocity because it has curl noise, which the other SOP does not.

  • @ArgoBeats
    @ArgoBeats Жыл бұрын

    Fantastic tutorial, I'm trying ti morph between 2 animated meshes (Alembic) and the problem with the Solver is that it doesn't evaluate those animations, MorphSDF with no Solver does though, but, as you point out, it's so slow. Any tip about this? Thanks!

  • @ProfessionallyIncorrect

    @ProfessionallyIncorrect

    Жыл бұрын

    I haven't tried it with an animated/deforming mesh. I will take a look into it.

  • @ArgoBeats

    @ArgoBeats

    Жыл бұрын

    @@ProfessionallyIncorrect thank you

  • @cass5710

    @cass5710

    7 ай бұрын

    I know it's been a year but in case someone needs it, just add a convert node after the alembic file@@ArgoBeats

  • @ArgoBeats

    @ArgoBeats

    7 ай бұрын

    @@cass5710 thanks man!

  • @user-hl5zx1qh7s
    @user-hl5zx1qh7s Жыл бұрын

    how with texture's?

  • @ProfessionallyIncorrect

    @ProfessionallyIncorrect

    Жыл бұрын

    That's what the UV portion of the tutorial is. If you have UV and transfer them, your textures will follow.

  • @Rbwave99

    @Rbwave99

    2 ай бұрын

    @@ProfessionallyIncorrect any way to morph between two uvs ? u ve shown to transfer the same uv and texture to 2ndobject but need a way to lerp into that squab uv

  • @saiyawonglookkaew1154
    @saiyawonglookkaew1154 Жыл бұрын

    not work with diference object and shape.not cool

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