Houdini Quickie: Concentric Shapes

Фильм және анимация

In this Houdini Quickie, Liam shows how to easily make concentric shapes using a for-each loop. One would think to first jump into a Copy Transform SOP, but you'll quickly learn it doesn't quite work as expected.
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Пікірлер: 16

  • @KonstantinMagnus
    @KonstantinMagnus3 жыл бұрын

    Hi Liam, just try a tube, set its connectivity to rows, 0 height, first radius 0.1, and rows to 12. Append an end SOP with close U set to unroll with shared points.

  • @ProfessionallyIncorrect

    @ProfessionallyIncorrect

    3 жыл бұрын

    Holy smokes this is great. Thanks!

  • @RMAFIRE
    @RMAFIRE Жыл бұрын

    very cool to watch👆🧨

  • @ll6a6
    @ll6a63 жыл бұрын

    Man we miss you. We need your amazing tutorial about how to recreate c4d motion graphics in houdini

  • @everydayhero3610
    @everydayhero36103 жыл бұрын

    Tried to put this expression into a rotation vector and it gives really pretty patterns. Thank you!

  • @ProfessionallyIncorrect

    @ProfessionallyIncorrect

    3 жыл бұрын

    Glad it helped! That sounds really cool! It can definitely be used in any of the parameters.

  • @mangoship
    @mangoship3 жыл бұрын

    Thx for sharing!

  • @ProfessionallyIncorrect

    @ProfessionallyIncorrect

    3 жыл бұрын

    You bet!

  • @antoniopepe
    @antoniopepe Жыл бұрын

    I made an hda to make this type of concentric things but works with all shapes and fonts. Inside the foreach I put Poly Expand 2D. Works great with ends sop. 👍

  • @ProfessionallyIncorrect

    @ProfessionallyIncorrect

    Жыл бұрын

    That is super smart and sounds very simple. I'll give it a go. Thanks!

  • @ProfessionallyIncorrect

    @ProfessionallyIncorrect

    Жыл бұрын

    @@antoniopepe Thank you so much! I will for sure be taking a look!

  • @MotionPunk
    @MotionPunk3 жыл бұрын

    wow!

  • @koekezoet8988
    @koekezoet89883 ай бұрын

    Very helpful! How would you chang the expression to make it scale down instead of up?

  • @alanlemoine9070
    @alanlemoine9070Ай бұрын

    hi, how would I go about setting a color ramp on these circles with the Color node ? I tried "ramp from attribute" but I only had Position and Normal which didn't do much. Thanks!!

  • @avinashlobo
    @avinashlobo Жыл бұрын

    Another way is Point Generate (set to number of circles you want), Enumerate, Attribute Adjust Float pscale (set to Remap Attribute), and then Copy to Points. This way is likely faster than the loop. You also get all the controls of the Attribute Adjust Float to tweak the distribution of the circles, which is nice. i.imgur.com/B69sfJU.png

  • @ProfessionallyIncorrect

    @ProfessionallyIncorrect

    Жыл бұрын

    Awesome! Thank you!

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