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Houdini: Simple C4D-Like Attractor Dynamics

In this video, you'll learn how to create simple C4D-like attractor dynamics using Houdini. Nothing too fancy. Nothing too scary. Just some good old SOPs and DOPs and maybe a line of VEX.
00:00 - Intro
00:40 - Inside Houdini, Overview of project
02:06 - Setting up initial geometry
06:25 - Copy SOP Variants
11:00 - Packing the geometry
12:30 - Setting up the central totem
14:45 - DOP Network Setup
20:15 - Adding bounce
23:25 - Setting up correct geometry representation in DOPs
26:27 - Adding movement to totem
30:25 - Isolating RBD sim
32:48 - Setting up File Cache
34:50 - Setting up a loop...Try 001
35:46 - Setting up a loop...Works this time
37:55 - Rendering prep and walk through
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Where to find me:
Twitter: / _five31
Instagram: / _five31
Website: www.five-31.com
Gumroad: www.gumroad.com/vxxxi

Пікірлер: 11

  • @Misstigon
    @Misstigon3 жыл бұрын

    Thanks for your video.It is clear to follow. Please post more tutorials.

  • @ProfessionallyIncorrect

    @ProfessionallyIncorrect

    3 жыл бұрын

    Thank you for watching!

  • @popgoestheweasel7066
    @popgoestheweasel70662 жыл бұрын

    this is an excellent tutorial, thanks for making it!

  • @davejacobson9467
    @davejacobson9467 Жыл бұрын

    This is such a great tutorial, thanks for this!!

  • @ProfessionallyIncorrect

    @ProfessionallyIncorrect

    Жыл бұрын

    Thanks!

  • @MarcelDeneuve
    @MarcelDeneuve3 жыл бұрын

    houdini is really awesome thanks for the tutorial Five31

  • @BenjaminPolovinko
    @BenjaminPolovinko3 жыл бұрын

    In bullet "convex hull" is much lighter then "concave" to calculate. For example if you need destroy few huge buildings far away from camera, which creates millions of debris, you don't need a precise calculations. So you can save time for your sim, because nobody will see the details in a distance. So it is just more efficient and faster.

  • @dnch
    @dnch3 жыл бұрын

    object transform works if you use the object at obj level and the transforms there, othervise houdini thinks its deforming mesh if you use transform sop

  • @pavelpetrikor
    @pavelpetrikor2 жыл бұрын

    Thanks. Veri useful. One question, how to change rbd objects from low poly (for sim) to high poly (for render)?

  • @huulam5060
    @huulam50602 жыл бұрын

    How can you make material of toruminner become blooming? I've tried to look for it but not yet :(

  • @pennyzee1176
    @pennyzee11763 жыл бұрын

    Is this real? What camera? Sony?