HOW Disruptors Became GOD Tier In Stellaris
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HOW Disruptors Became GOD Tier In Stellaris
Disruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your question on WHY Disruptors Are OVERPOWERED
My Patreon: / strategiser
Edited by @harinion, Main Channel @Strategiser
#stellaris
Пікірлер: 203
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@adamhrin9866
Жыл бұрын
I´m so old i remember that distruptors did deal 300% bonus damage to shield, plasma + distruptors combo
@LoremIpsum905
Жыл бұрын
Please let me know if this already exists on your channel, (and sorry for basic nuub question,) but do you / could you have anything on reading and interpreting and using the battle report screen? After making a couple good faith efforts, I've long since given up and just click through.
@jeoff511
Жыл бұрын
please please do more, you make ship design really digestible and easy to understand. im off to build cruisers filled with disruptors now.
@Strategiser2
Жыл бұрын
@@LoremIpsum905 I actually haven't made a constructive guide on how to read it, but it's interesting and i may go and make it someday
@kyosukearashi3523
Жыл бұрын
Did shield hardening of relics shield can combined with zro hardening? The potential of 100% prevents by passing weapons for not only juggernauts.
Paradox did combat rework because players stuck to one strategy, and now players stuck to diffrent strategy. Metacrircle is off it's balance again.
@mr_eden7572
Жыл бұрын
Ngl the disruptor meta now is mega cringe, it would be better if maybe I dunno if THEY JUST BUFFED THE UNPOPULAR STUFF so you can still choose between armour and shields for different reasons as armour is tougher but needs to be repaired and all that. Then players have a new possible variety of metas and that so there isn’t just one OP strat, because they only way for anything that is op in a game to be balanced out is to either nerf it to be reasonable to buff everything to approximately it’s level
@cadenr7165
Жыл бұрын
Paradox is good at making the game fun and interesting, but they will NEVER be capable of properly balancing the meta; that requires a level of care and preciscion that they compeletely lack. IMHO, while 3.6 was a great update, I really do hope PDX gives up on trying to "balance" the game-not give up on adding things to the combat, but just give up on trying to make it all balanced. Afterall, the update that nerfed Shattered Ring also introduced Clone Army!
@-JustHuman-
Жыл бұрын
Only way to counter it is random or focus the tech. Like you have a chance of your species being better at building cruisers, so you get tech that improves them more. Or you get to build directly into a tech, where larger ships means larger investments as slipways need to be bigger to hold the ships. So one shipyard could build 6 frigates or 2 Battleships, but the battleships where straight up better, but it would mean you build fewer and the station needs to be larger and can only build that class, but over time they get better at building that ship class and unlocks new tech to it, because you learn new things. As it is now with 1 ship per yard no matter the sizes, there really isn't a reason to not build the most efficient ship.
@DarkShadow84
Жыл бұрын
Say what you want about Paradox, but they really don't have a single dev in their team that understands how to balance stuff. If you look at games that do that pretty good, you'll see one clear similarity between all of them, namely that changes are always minimal to the level that people wonder why even bother with such a little change. Paradox instead always completely overcompensates, i.e. turning Neutron Launchers from the best weapon to pretty much one of the worst weapons in the game.
@cadenr7165
Жыл бұрын
@dihvocfoscocudvyvdd While I absolutely agree with you that *war* isn't outright fun in Stellaris (compered to NSB HoI4), I do find fleet combats very fun; the satisfaction of oneshotting enemy Corvettes, seeing a brutal casualty report for the other side, seeing my fleets kite the enemy's while whittling them down with bombardment, and the excitement of seeing if my ship's regen is just barely strong enough (or not) to survive an extra hit or two, and hopefully disengage or kill the enemy.
I have 700 hours in Stellaris and now only due to this video have learned that lower hull decreases firing rate
@StarboyXL9
Жыл бұрын
I have almost 7k hours in Stellaris, and I only learned that just now as well.
@j.vinton4039
Жыл бұрын
Same. 2k here and I’m flabbergasted. Now I know why I’m so hard on about finding crystal infused / forged platting.
If you really want to dummy people with a disruptor cruiser build, you can switch the middle slot over to torpedoes which do damage at a short range that scales multiplicatively by the size of the target. This means if youre coming up against a fleet of cruisers or battleships or even titans you can defeat them stupidly fast. Also, starbases count as larger than ships, so you can blitz chokepoints that would be otherwise invincible to normal fleets.
@ScorpioneOrzion
Жыл бұрын
frigates for the win :P
@rogue_one4382
Жыл бұрын
This must be for pc only because on Xbox we can't put missiles on the middle or backs of ships and we dont have frigates.
@SkyForceOne2
Жыл бұрын
@@rogue_one4382 chad PC gamerzzz amiright
So basic the combat update said "hey. Yall going from modern "hit that bitch first" combat to ww2 "you better hope your enemy doesn't have more strategy and small units than you" combat."
God, the way fleets move now is so nice. Kiting, the range play, chase downs. The days of the mosh pit are behind us
@LandkreuzerPRatte-ov1rc
Жыл бұрын
Imagine being that mf in a corvette trying to chase down another corvette in a battlefield consisting of over 500k other ships all shooting the shit out of each other for months
The Reasons why I love Strat Vids. 1. The meme and editing 2. His Voice always sounds like hes smiling And also cause his tipps are good
if only we could channel all this analytical power into real science
@Strategiser2
Жыл бұрын
I honestly kinda dig this Video Essay like style, it's fun to write and see it come to life maybe the peak of this channel is when i stop making Stellaris content and become a Video Essay channel...
@StarboyXL9
Жыл бұрын
Mankind will never make it into space, because all of the brilliant minds who would get is there will be too busy making Stellaris videos!
@hairohukosu433
Жыл бұрын
@@Strategiser2I'd watch that, you're funny
I don't play multiplayer so this probably won't work, but could you use cloaked disruptor fleets to sneak up on enemies and bypass the range issue as you can start the battle right on top of the enemy making stealth disruptor fleets pretty good
@monchyd6519
Жыл бұрын
yes, but cloaking has its debuffs. also they could always be found and then they are sitting duck
@Vox_Popul1
Жыл бұрын
I’ve been doing this in single player so idk if it would work in mp but I pretty much have at least one corvette/frigate stealth fleet with disruptors and torps pretty much at all times now because of how easy it is to sneak around if you’re ahead in tech and picked subterfuge + enigmatic engineering. Can either easily go after shipyards, cripple the main fleet and then just win. Plus if you have intel on their ship designs you could go for missiles, but if not and they have pd you kinda can’t do much.
@Vox_Popul1
Жыл бұрын
@@monchyd6519 being found isn’t really a big concern when you you’re up in tech or when you beeline for stealth. The debuffs are a bit annoying but with high cloak strength they’re lessened plus if you have high evasion you’re good. The only issue is that you can’t really fight corvette swarms or any kind of fleet with lots of small weapons, but that’s where the conventional fleet can be used. I’m just not sure if this would be good enough to be viable in mp. But we’ll see, update’s only been out a couple days.
i just imagine the super-late game fleets with hundrets of repetables stacked where disruptors would just one-shot everything cuz they bypass armor and shields dealing damage to the hull which is not upgradable so with each repetable it becomes even more effective
@TheHuffur
Жыл бұрын
But at that point you would have to question why you are using a short range weapon when there are longer range weapons doing the same and having higher damage, if you have enough tech to get Disruptors to be one-shot weapons then your opponent will probably have enough tech to get their L and M lasers to do the same, except from longer range. Guessing that is why all the "Large weapons are NERFED!" segments in this video carefully avoid having any lasers in the loadout, they dont have a minimum range and are strong against the armor/hull meta. But hey only masochists play against other players and most things can be made to work against the AI, I am just playing devils advocate here.
@nihel3144
Жыл бұрын
@@TheHuffur a buncha corvetes with one-punch disruptors
@OzixiThrill
Жыл бұрын
@@TheHuffur Anything that has to hit the defenses has to deal with defensive repeatables; Which do exist technically infinitely for shields and armor.
@TheHuffur
Жыл бұрын
@@OzixiThrill Well yeah and armor hardeners are a thing, Juggernauts can even get 100% but 75% is still decent on cruisers and battleships so its not like Disruptors have free reign to just ignore the defensive repeatables either, to a point ofc.
@OzixiThrill
Жыл бұрын
@@TheHuffur I haven't bothered to play the game for quite a while now, but do hardeners actually enjoy the benefits of repeatables? If not, then outside of juggernaults, there still is a way for ships with disruptors to reach the one-shot window.
With the armour meta now I'm surprised I haven't seem people bring up the Regenerating Hull Tissue you can get from the Ameoba's. It gives both your hull and armour regen which not only means you never have to repair and makes one of the only three benefits of shields obsolete but in the early game it is also a stronger regen than the low tier shields especially since armour got buffed and the Regen is kow percentage based.
@TheHuffur
Жыл бұрын
Last I played and bothered to look it up afterwards, the % regen is actually like 0.0x% in combat and possibly even lower because I want to remember people saying its also only 1/3 or 1/4th effective in combat, actually pretty sure the patch notes said something about hull and armor regeneration being nerfed in combat compared to the tooltip which is for out of combat regen. So having 15% regen actually turns into 5% in combat, then because the devs probably put the decimal in the wrong place its 0.05% combat regeneration. Might sound stupid but it would not be the first time they forgot that a value was already defined as being % in the code, aka a value of 100 = 1(since 100% of 1 = 1) so them then setting the combat effectiveness to be "X" is actually 0.0X(%) in the code. Literally orders of magnitude lower than what one would expect from the tooltip of ex 5%. I started looking up stuff on it after I noticed my Devouring Swarm stations with like 1000000 hull were only regenerating tiny amounts of hull during combat instead of being massive damage sponges like they should be and yeah, only thing that makes sense is that instead of a few full X% regeneration its actually 0.0X% or at least around that. #TheMoreYouKnow and so on... Hope I did not bore you to death.
@t2force212
Жыл бұрын
@TheHuffur Thanks for informing me, I will look into this. Even if it isn't effective inside combat I still believe the never having to repair part of it is a slept on advantage especially since now you have cloaked fleets that can get trapped behind enemy lines.
@Strategiser2
Жыл бұрын
@TheHuffur is correct here, this is indeed the case the tooltips are very much lying to players right now lol, i think they said something about fixing it on later patches so it actually explains how it works
@quarreneverett4767
Жыл бұрын
@@TheHuffur nice
@777CHEKIST777
Жыл бұрын
@@TheHuffur Thank you. It was helpful information.
i love the combat rework. while there is still a "meta", just the big changes mixxed everything up, new op things will/are being discovered, and its already way better than before the update. just the fact that system size can actually change battle outcomes is crazy
@DepressedCrow
Жыл бұрын
Of course, you gotta have logistics in mind
Having had a few months to play around in the new combat meta, I'm finding the strongest setup to be armor-regen-artillery Battleships. See, regen is percentage based, so the more regen you stack, the bigger % of regen you get; the more armor you slap on, not only do you get more HP but also you get more armor regenerated per day in combat. Thus, size, number of Aux slots and amount of possible hull/armor all multiply off of each other for a total regen per day value. For Battleships, this comes to a head where you can just out-regen multiple Corvettes' worth of damage-for Titans, you basically become invulnerable, and Juggernauts and Star Eaters literally cannot die because they regen more Hull and Armor then multiple fleets are able to damage. Artillery is chosen for the alpha-strike potential. I once ran Autocannon Battleships against an FE that I had 3x the fleet power of... all of my Battleships died, they didn't live long enough through the FE's alpha strike to deal Autocannon damage.
@Strategiser2
Жыл бұрын
ship regeneration is divided by 5 when in combat, the number on the UI is a Lie also, this only works assuming the enemy ships spread out the damage equally to the entire fleet, which usually is not the case (it's also terribly slow and vulnerable to Torpedoes)
@cadenr7165
Жыл бұрын
@@Strategiser2 Really? I thought armor and hull regen were divided by 10 in combat, not by 5; either way, yeah, it's a small chunk of a big number, which can still itself be a big number if the first big number is big enough. For Frigates and burst DPS, I haven't actually fought any on current patch lmao, they probably would do well as a hard-counter against my stratrgy, but against everything else (FEs, Leviathans, any fleet without Frigates or Torp-Cruisers) it dominates; damage is spread evenly across ships when every ship is a Battleship, and thus has equal targeting priority.
@Strategiser2
Жыл бұрын
it's either divided by 10 or 5 lol, the recent dev diaries mention something about it actually being divided by 5 NOW or in the FUTURE this is a shadow mechanic so it's hard to say, maybe in the next patch it will be changed yet again...
I never thought I lived to see the day to see DISRUPTORS become meta
Y'all stay away from my Disruptors damnit. I've been using them for years, and i don't want them nerfed to unplayability
@StarboyXL9
Жыл бұрын
Tooooo late!
I find using cloaking on my corvette swarms to camp hyperlanes to be very effective. Via simply cloaking a corvette fleet, and having it camp hyperlanes, you can bait people into jumping directly into the swarm with a bait fleet.
@GangstalkerInitiate
Жыл бұрын
I would even do this with expendable fleets and use the quantum catapault to just periodically harass random empires
I love how easy it is to understand your videos
@Marqan
Жыл бұрын
feels like I can play the game.. until I actually try playing it
This is why I love your videos, Strat. Sometimes it's le epic meme (but actually funny), and sometimes it's a deep dive in to the mechanics of why a certain tactic works (and how to counter it), all wrapped up in the fact that your voice is genuinely fun to listen to.
Very good video, entertaining, engaging and more importantly concise and actually very informative. Good job
Took a break from stellaris and now disruptors are GOOD??? What has this world come to...
ngl bro this video was fire it was super funny and the edits were amazing, well done bro
Ever since the updates I've been using these bad boys none stop, I love having what I dub 'slippy destroyers' where you go for high evasion and speed destroyers with disruptors lol
Old Disrupters were great for defensive fleets if you put them on top the entry of a choke point. That would put invading forces right at point blank range range out the gate. Outside of that... yeah, they were not so good.
It's so funny that you can play the game through just with "bigger number wins" and then there is this xD
What I like about strats videos is you can hear the low quality of his microphone when he shouts.
Balancing a game played only by min maxers must be hell.
*Rees in my work/life schedule not letting me demonstrate the superiority of big boat missile carriers nearly as often as is required to meta shift* (though torp cruisers cann win, its still very close and you need way more tech lines... also forbidden arts)
In 3.7, now you can use relics on the ships. The relics shield also provides 15% shield hardening, I wonder if that stack to the A slot hardening because if you move the mouse on a ship with 1 relics shield and 3 zro hardening, it only show you it have 75% hardening of shield(supposed to be 90%).
@kotzebrecher
Жыл бұрын
There might be a cap on hardening, just as there is on evasion
@kyosukearashi3523
Жыл бұрын
@@kotzebrecher well, actually this can be test on juggernaut. So here's the result: With 4 zro shield hardening, shield hardening is 100%. But, for my 6 ancient shield titan, very easy killed by arc -emitter with half of the shield still keep on it. So I guess maybe the accessories hardening have no limitation but the ancient one have? And combined both will lead to an unknown result, maybe.
@N0TYALC
Жыл бұрын
@@kyosukearashi3523 They seem to have fixed this now. I just sent an unarmed battleship with 2,000 shield repeatable techs in against a bunch of bypass weapons. It had 3 advanced shield hardeners (75%), 1 ancient suspension field (15%), and a Psionic admiral (10%). It displayed 100% shield hardening, and none of the bypass weapons landed a single point of damage to armor or hull. So it doesn’t look like there’s a cap, either.
the first half got me thinking "oh nice so combat is more diverse and intresting now" Second half: "NO! armored disruptor cruisers go brrrrrrrrr"
We need a repeatable hull techs for each ship class clearly
@N0TYALC
Жыл бұрын
Just run 100% shield hardening and get all the shield repeatable you can. My ships are demolishing fleets of 2-3 mil without taking any hull or armor damage
Alternative title be like: " I take back my words about disruptors" lmao
@Strategiser2
Жыл бұрын
Lmfao
Still uses carrier doctrine on battleships. You can't hit what you can't catch up too!
Hearing Childe’s boss theme around 6:50 was a surprise, to be sure, but a welcome one! With that and Soviet Treasure island references Strat truly is a man of culture.
Disruptor good, cruiser good. neutron bad, battleship bad. Got it.
Disrupters: the passive way to annihilate your enemies
Also if you started as a Remnant now you basically start the game with special shields that give +15% hardness and a truly stupid amount of regen each, let alone the armor you get with them that also adds shields. Archeotech is bonkers, even more so with the ascension that buffs them all even more. The weapons are pretty meh so far; the large kinetic with no min range but scaling max range with your railgun tech is neat, and the special fighter was interesting enough that I put it in one of the 3 hangar spots in my carrier. Though be warned, if you research one of the X slot archeoweapons before a normal X slot weapon it doesn't unlock the X slot bow for the Battleship. Which was annoying because the Archeo Megacannon was pretty neat but I ended up not being able to use it for like 15 in game years because it didn't give me the bow and Tachyon Lance would not roll in the research pool.
@N0TYALC
Жыл бұрын
That shield comes from the “target from orbit” archaeological site.
While disrupters may be effective against your ships battleships will always be better than disrupters because with strike craft they are the only ship capable of attacking a hidden enemy.... your frames
I have a most recent patch question! There are new archeoshields which go in standart shield slots... AND PROVIDE SHIELD HARDENING! There is "Large Ancient Suspension Field" which gives 15% shield hardening, and my titans have seven of them! Do they have 105% shield hardening now? And juggernaut can have far more of them...
Late comment but would it be good to have close range corvet swarms mid range destroyers long range crusers and carrier battleships? I usually format my fleets as half of the smaller so if I have 40 corvettes I'll have 20 destroyers 10 cruisers and 5 battleships idk if thats any good but it seems to work wonders for me against my friends
There's that civic that increases space fauna weapon damage by 50%, that would work great for cloud lightening.
Music from Genshin Impact - Childe Boss theme- fits what you are talking about.
Combine with cloaking you get the real disruptor build
I've been out of the loop for a while because updates always break my mod list, can we actually maneuver fleets mid-combat now?
Yeah, I actually predicted that cruisers would win the rework last year.
So basically what I'm understanding is this.. - They wanted to make Cruisers more viable, and instead made them the only one you should use. - Battleships have become useless because of the Torpedo and Cruiser buffs, even though Battleships are supposed to be designed specifically to soak damage. - Armor hardening 3 is the best but stupid hard to get and pretty much useless unless you have something that may or may not spawn in the game. - Shields are useless until you get the more advanced Hardeners, and that's only because the armor one has ridiculous requirements. - They forgot to buff the Zro and Living Metal spawn rates so people can actually play the game as intended. Did I miss anything?
@Strategiser2
Жыл бұрын
no, you were spot on lmfao
@GyorBox
Жыл бұрын
@@Strategiser2 -- Lol 😅 Ok cool. I understand the rework, but now they have more tweaking to do to fix the damage they did so they can get the desired effect they intended.
@N0TYALC
Жыл бұрын
Lol what “ridiculous requirements” are you even talking about? There is no T3 armor hardening component. The highest is tier 2, and it’s nowhere close to as rare as you’re saying. It’s just a regular technology that requires Living Metal. You can get it through anomalies, the shroud, or by just taking a system that has a deposit. And they’ve massively increased zro deposits, I’m sure of that. I think you just like whining lol
Interesting, I admit I did not try them pre 3.6 but I go with corvettes. Two hundred corvettes will do more DPS, have 90% eva and cross the zones comically fast than 50 corvettes. They have far weaker hulls but again you have to kill four of them for even cruiser. Also they are dirt cheap and quick to replace. Only downside is when your fleet derps on disengaged ships...
Meanwhile in singleplayer I'm just running webslinger PD only spider empire.
@quarreneverett4767
Жыл бұрын
Wai spidder ppl?
Any time I listen to someone talk about competitive multiplayer combat in this game it feels like I'm listening to the ramblings of some Skynet-type combat AI
me a devouring swarm: "welp this is gonna be a easy fight if they even atempt any disrupter ships"
One of my favorite builds is to go to Fanatic Purifier, tomb world origin, glass enemy planets and so on. Though i normally used disrupters for a rush build through enemies. I wonder how it'll work now? Ive been trying this build mixed with Slingshot to the stars origin to try and do a surprise attack build on enemies with the new bonuses the origin gives
disrupting battleships so good
a video on the NSC mod and how usefull are the ships ?
This video is mega bugged, constant disconnections etc. Not sure if its the video or youtube today.. all I know is I don't have a slow net connection atm or a slow computer.
I play as the orks and use the auto, only for the rp.
won't cruiser not just get frigated tho? Like frigates and other cruiser with either neutron launchers or torpedos will fuck disruptor cruiser due to the range. I personally use disruptors more fast destroyers than cruiser
What's the music track playing at 1:58?
when I was fighting a fallen empire fleet that was 400k vs my 200k disuptor fleet I was quite surprised that the disruptor fleet won.....
Was there a patch the let hardening stack?
I love when strat speak "facts" exactly the opposite of what showed in his visual
I still love my battleships( Just need to decide how exactly to use them.
love how the title goes "Disruptors...GOD Tier" yet, all i got from the video is that, you need to camp with them or kiting mechanic rekts you
0:23 holy hell I just started so had no idea, they NERRFFFEDD neutron launchers.....screw this I'm going to mod it for myself and give back these stats, thanks for showing them. They can be placed in L slots too right? I might reduce the range...they are an energy weapons despite what the picture might insinuate so no minimum range, but I think the range should be 100 or 110 or 120, for something that hits so hard cooldown is fine being say 20 seconds, than again the damage is very variable from 468 to 1040, so maybe 18 seconds, with that much power and long range the accuracy shouldn't be that high, maybe 80 or 85, think 85% accuracy.
I never knew hull damage reduced firing speed
How do I get the tech tree to like lite here 4:04????????????
I still like my cruisers with torpedo's, hangers and missles and leaning towards shields and shield hardening.
7:33 But what if I have _two_ decisive engagements?
I hear a scaramouche in the BGM.
Disruptor corvettes can win any battle! My fleet on no retreat with an unyielding admiral currently eating a cornish pasty:
HES BEEN A SALESMAN THE WHOLE TIME
Wait, isn't disruptor supposed to prevent disengagement? Because disengagement chances are limited in number?
can you do a review on these in a normal manner that one can follow?
You know that titan got anti-disengagement debuff? Not anti but lowering their disengagement chance by 20%
I fought a battle today against a friend who had like 3 to 4 million fleet power worth of corvettes while I had like 1.5 million worth of high-speed and high range cruisers...I killed 1.5k corvettes losing very few cruisers
I never played this game before but am enjoying the content nonetheless 😂
Disruptors were absolutely OP before the rework, and still are. Nothing changed on that one. Mass disruptor corvette spam leaves 0 chances for grand admiral AI, even with enemy tech tier advantage, really. And for multiplayer... there's no balance at all in so many aspects of the game so the only point to play MP is roleplay/fun.
First tome i played for real i just only made the most basic ship, and only have them the disrupter. I had _hundreds_ in one swarm. My entire fleet got smoked by one leviathan who then systematically wiped out my entire empire and finally blasted my homeworld.
What about against AI? Is the old meta still viable?
Oh man I have to learn a new meta, which I will not use, because I always build my ships and fleets one way ,and only change it when I am too lazy to completely auto.
haha good video.
I know that pretty much all of this is bunk when fighting the AI, but I'd be lying if I said I could understand this new update.
I kind of wish stellaris didn't really have the level of ship design that it does. In a game like master of orion with hands on tactical combat it makes sense because you as the player are directly controlling your ships and quickly get to know what works and what doesn't work, and you can correctly use your designs as intended with various strategies. In Stellaris though, there always ends up being a "best" combat meta people flock to, or a rock paper scissors sort of situation where you customize your fleet to deal with a specific type of foe. It's just not that interesting.
@alexanderb.5135
Жыл бұрын
This. I think this game would be perfect if we could control the combat like in MOO3. It would just make more sense with the customisation of the ship designs. You could intuitivley combat and find to know what works. And the testing would be easier.
And now archaeotech 🥴
It should be rock,paper, scissors. One weapons hard counters another. But every weapon has a hard counter. sort of. good at all, master of none,Situation. Instead it becomes rock, sword, Gun,rocket,missile, nuke. And it comes down to a list of the highest tech weapons. and 2-3 of items from that list are undefeatable in the right combinations.
How this work in single player game?
In my experience living metal spawns EVERYWHERE, but zro basically NEVER spawns, or at least nowhere near me.....
You really like Undertale's OST, don't you
@Strategiser2
Жыл бұрын
yes i do, toby fox knows how to make captivating soundtracks
I'll continue spam long range battleships.
heh my missile cruisers will wipe your puny disruptor fleet out before they can even fire one shot...
TBH weapons bypassing shields/armor is kinda dumb, and with the right energy build has always had the potential to be overpowered (at least, until it isnt)
Even if YOU say that they are top, then it is so
Why does he sounds like 🤓👾💀
your voice funny
I personally wish they just got rid of smaller ships entirely as you ublock bigger hulls and had small ships be different levels of strike craft, to manage to GODLY lag late gate with so many ships battling at once. I just want small ships to die. Please
Okay, Undertale music is great and all, but the song choice and the volume made the background tracks distracting all throughout the video.
Cool but this isn't archeotech so I don't care DEVOLVING BEAM LMAO
I have always liked disruptors, now they're good 👍
hey, is it just me or did Starbases suddenly become OP? I swear they are much stronger now.
@cadenr7165
Жыл бұрын
Well, two possible factors off the top of my head; One, Outposts are no longer hard-set to Missiles; their one weapon slot can now be (and usually is) something like a Laser, or a Plasma, or a Kinetic. This means they now have better nominal DPS and can't be ignored by PD. Two, a big part of 3.6 is changing how armor and regen work; if the opponent has any source of regen, it will now apply in combat at 1/10th the value. Combined with how massive Starbases' Hull and Armor pools are, ouch. Armor now also provides way more HP per module, at all tiers of size and tech; that may increase their armor pool, which depending on your weapon loadout may in turn multiply how long it takes to kill them.
Disruptors covette's still raped anything until AI got neutron launchers. Armor is bad ? lol .. i always ran full armor .. also worked liked a charm. AI always tend to bypass shield often. (this is meant before patch) You need maybe to specify you mean vs other human players :P
Why am I watching these videos, I don't want to use these meta build since it kind of optimises the fun out of the game if you already know the optimal ship builds and use the same optimal builds every time.
Im a new player, and I almost dont want to try multiplayer because I feel it will ruin the game for me.