Is Tech Rushing Worth It Now?

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Playing with tech rush is now.. unique..
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Video Description:
Stellaris is a 4X grand strategy video game developed and published by Paradox Interactive. Stellaris' gameplay revolves around space exploration, managing an empire, diplomacy, and space warfare with other space-faring civilizations.
#Stellaris #Ep3o #tech

Пікірлер: 205

  • @Ep3o
    @Ep3o2 ай бұрын

    What over update changes shall I check out?

  • @kinexxona06

    @kinexxona06

    2 ай бұрын

    Everything! (only the parts where you get promotion from paradox)

  • @CrimsonReaper189

    @CrimsonReaper189

    2 ай бұрын

    I vote u go for a ring world catalytic bio reactor robot build. Since ringworlds get amazing food districts and labs having the ability to just use farms to run Ur empire seems fun since robot labs just use energy and alloys will use food it makes for a interesting build

  • @Shadow-bk1im

    @Shadow-bk1im

    2 ай бұрын

    Maybe check out the build where you get research with knights since that should be stronger relatively since researchers got nerfed?

  • @CrimsonReaper189

    @CrimsonReaper189

    2 ай бұрын

    @@Shadow-bk1im they nerfed knights as well they are about the same in comparison although something u can do is make the had a science hub with the knights as a nice bonus since u are effectively starting with 2 worlds

  • @deinos8739

    @deinos8739

    2 ай бұрын

    Knights of the Toxic God. I remember building up a really good late game research habitat with the knights and taking the relic.

  • @Bricriu-gj9dd
    @Bricriu-gj9dd2 ай бұрын

    Finally, someone puts it into perspective for me. My smarter friends were constantly talking about how it "ruined" the game, meanwhile i had no idea what they meant.

  • @mortache

    @mortache

    2 ай бұрын

    True monke

  • @user-gc8qv9gr2b

    @user-gc8qv9gr2b

    2 ай бұрын

    In my first run which was in this update I think… I didn’t get to like 2k+ research until the endgame crisis was at the galaxies door. Had it not been for the awakened fallen empire everyone would’ve died It was the contingency and I can guarantee the 2 reasons I lived was an awakened empire and the single hyper lane to my main territory which I made into Cadia. I was stuck in my own turf for like a century and a half because of someone who was strong than me that had blocked my borders that took envoys forever to get along with since they were xenophobic

  • @redtsun67
    @redtsun672 ай бұрын

    From what I've seen in my single player games, tech rushing takes longer but is more powerful since the AI will lag behind you a lot more. It takes longer to snowball but once you build up the momentum there's basically nothing to stop you, assuming you can get past the early game without getting stomped by your aggressive alien neighbors.

  • @aecides3203

    @aecides3203

    2 ай бұрын

    Yeah, I'm interested to see how it affects things like Montu's multiplayer madness, because as things stand with these changes tech rushing is such a focused investment that you're essentially leaving yourself defenceless, and unlikely to be able to shift to a military output even if you need to, all through the early game. But if you can bluff or befriend your neighbours into leaving you alone for too long, or just get a lucky spawn which lets you sit and play sims while the rest of the galaxy burns, it looks like you're going to be well set up to roll out a fleet in the midgame with weapons, shields and armour that make the other vessels feel like they're firing slingshots at you.

  • @daddysempaichan

    @daddysempaichan

    2 ай бұрын

    @@aecides3203 If I had to guess from a game design point of view, early tech rush will die out/become more rare, as more focus is put on expanding and conquering, before switching over the economy to focus on Tech, which will quickly lead to the Expansionists Tech outstrip someone's who's been Tech-rushing from the start of the game, simply due to starting off with more stuff and thus, outramping the science bois despite them having a head start on tech. Least that's the impression I got from this video. In other words, a bigger snowball on a short hill is gonna be better than a than a tiny snowball on a tall hill, as too many things needs to go right for the Tiny Snow to be bigger than the Big Snow when the Big Snow starts the race. Something like that.

  • @MrKillrpig

    @MrKillrpig

    2 ай бұрын

    I cant bring myself to play normal stellaris since i play modded but my fix for that was just playing the aggressor for the early game and then transitioning in the late-early into a full tech rush build. Hits the ground slower but takes off all the same

  • @ryorai5804
    @ryorai58042 ай бұрын

    My thoughts on the update, they seem to be playing into the "wide vs tall" thing. Ive noticed space resources are becoming more important, especially the research ones. At the same time reducing empire size is becoming more important as well.

  • @slipknottin

    @slipknottin

    2 ай бұрын

    Except the weights they put on the different sizes is still screwed up. Systems + planets should be the biggest impact on your empire size, not pops.

  • @cake3313

    @cake3313

    2 ай бұрын

    @@slipknottin i kinda disagree. Realistically, what is harder to manage from a government standpoint, a rather unpopulated but large swath of land or a densely populated city? People are wayyyy harder to deal with bureaucratically than actual sprawl in real life, so it makes sense to have that be the same in stellaris imo

  • @slipknottin

    @slipknottin

    2 ай бұрын

    @@cake3313 sure. But if the argument is tall/wide it becomes irrelevant if pops are the biggest factor

  • @TheJimmy11

    @TheJimmy11

    2 ай бұрын

    @@slipknottinexactly, playing "tall" is simply handicapping yourself since most of your sprawl comes from pops, and since you want as many pops as possible no matter wide or tall you get much less space resources for... nothing, apparently.

  • @damonedrington3453

    @damonedrington3453

    2 ай бұрын

    ⁠@@slipknottinthat doesn’t really make any sense. “Empire size” is an abstract way to represent the bureaucratic strain on your empire imposed by what entails that empire. The systems and planets themselves would represent a very small bureaucratic strain compared to the millions or billions of pops in said planets and systems.

  • @CrimsonReaper189
    @CrimsonReaper1892 ай бұрын

    so with the bio reactors a intresting thing about them is the energy output is effected by anything that says farmer output meaning stuff like the edict council position and worker/slave output work meaning if u go catylitic u can have a pretty strong economy since u can get stupidly hight output modifiers for farmers

  • @LoneWolf343

    @LoneWolf343

    2 ай бұрын

    Yeah, I've tried this, the energy you get out of bio-reactors is minimal and does not match what you would get by just turning that agri-world into a generator or a trade world, even if trade is supposedly underpowered at the moment. The difference is an order of magnitude. Might be useful in getting a bit of extra utility out of your one or two agri-worlds (you don't need more, and two is probably more than you'll ever need,) but that's it.

  • @CrimsonReaper189

    @CrimsonReaper189

    2 ай бұрын

    @@LoneWolf343 like I said it's interesting for if Ur running catalytic since Ur already running a farmer based empire. Ur already running things that boast farmer output so getting a gd amount of energy as a bonus just means u can free up pop. Example if Ur doing a robot build using catalytic and u go bio reactors u can get all Ur resources from 1 job type since bots use energy for labs and food for allows.

  • @aecides3203

    @aecides3203

    2 ай бұрын

    Something Star Trek: Infinite had which I'd love to see in Stellaris (and pretty much the only thing in STI I can say that about) was modifiers on particular planets that represented the fact that the the flora had bio-electrical properties, or the minerals on that planet had an edible fungus growing on them. These let you specialise planets to specific things like a mining world, but because of the edible fungus on the minerals your miners also produce some food. Or your farmers produce some energy etc. It was a nice little boost to the local economy and did a lot to inform how I specialised a planet even though, in the grand scheme of your empire, it's a very minor change to have (for example) all the miners on a planet also producing 1 food.

  • @Kasaaz
    @Kasaaz2 ай бұрын

    I guess this inadvertently buffs Technocracy for those guaranteed leader traits?

  • @Ep3o

    @Ep3o

    2 ай бұрын

    I think so!

  • @aecides3203

    @aecides3203

    2 ай бұрын

    What I found interesting is that 5% researcher output is a thing for a scientist leader dying. This could, just theoretically, mean that in order to tech rush you send a scientist to uh...'survey'...a voidpsawn or something every five years in order to get the output boost. And that's assuming it's not stackable, which it really shouldn't be or the most efficient way to do your research will be to have a constant production line of your empire's greatest science leaders being sent to their death 'for the greater good' of getting to 2000% researcher output.

  • @DaMurph676

    @DaMurph676

    2 ай бұрын

    ​@@aecides3203blood for the blood god; tech points for the empire 😂

  • @trutwhut6550

    @trutwhut6550

    2 ай бұрын

    Emperor of mankind moment?​@@aecides3203

  • @wrydfell3932

    @wrydfell3932

    2 ай бұрын

    ​@@aecides3203stack overtuned traits and just constantly have your scientists hired to the cap?

  • @goosemanVEVO
    @goosemanVEVO2 ай бұрын

    I slept on the Egalitarian and Parlimentary system combo for too long. But its so convenient as a materialist empire to have your unity produced passively, so you can focus on making sure you keep your research output up to snuff. Its not amazing unity production on its own in my experience, but it's enough. I suppose you just have to make sure your egalitarian faction is as happy as possible, and youre making good choices for your ascension perks.

  • @Ep3o

    @Ep3o

    2 ай бұрын

    Exactly!

  • @matthewedwards6025

    @matthewedwards6025

    2 ай бұрын

    I play a spiritualist empire with genetic ascension. I find that relying on parliamentary system for unity isn't enough unity to complete the trees, not by a longshot. Instead, I take Exalted Priesthood for a 25% unity gain and then all it takes is one planet to blast Unity through the roof.

  • @Kasaaz
    @Kasaaz2 ай бұрын

    Would be nice to have some way to 'shuffle' the research options that show up now. Cost it so that you don't want to do it very often, but the RNG on what techs you can choose hurts more often now than it used to.

  • @Kasaaz

    @Kasaaz

    2 ай бұрын

    I guess that would devalue additional Research Alternatives... I don't know.

  • @ericrollin2331

    @ericrollin2331

    2 ай бұрын

    @@Kasaaz Honestly I don't think it would. Once you start getting into just tier 2 technology you have about a dozen different options for each tree in my experience. So having an option to reroll the tech choices you have, maybe making you spend influence so you have to decide whether or not it's worth it like you said, and being able to have a broader list so that the chances of you still getting screwed with the new list is mitigated would work perfectly.

  • @Thot-Slayer-420

    @Thot-Slayer-420

    Ай бұрын

    @@Kasaaz additional research alternatives should compound on it, +1 for not only the first set but also +1 for any re-roll set, effectively +2 or +3 or +X (where X is the number of additional alternatives * (re-rolls +1))

  • @demigod8522
    @demigod85222 ай бұрын

    I still remember playing machine ringworld before they made it the ruined ringworld start. It was absolutely ridiculous how OP and how fast you could tech rush because you started with 4 fully functional ringworld segments ready to be colonized.

  • @thizizspring
    @thizizspring2 ай бұрын

    I wonder if Ep3o knows that the food upkeep on the reserchers is cuz they're people

  • @4dmost991

    @4dmost991

    Ай бұрын

    WHAT DO YOU MEAN YOU NEED TO EAT???

  • @Zephyr1877-pj2zt
    @Zephyr1877-pj2zt2 ай бұрын

    Here's my take on how to optimise just a little more. Taking adaptability tree and finishing it actually gives researcher output on tech worlds and just makes every planetary designation quite a bit stronger. If you were also willing to step back from materialist for spiritualist, you could combine the above tip with absolutely insane resources from psi pops and telepaths to rocket your population. You could also form a cheeky holy covenant fed to send your planetery ascentions to the stratosphere + a very healthy unity bonus. Also swap out a civic for idyllic bloom to get the new bloomed trait for (i think it's 15% resources from jobs on gaia worlds) plus the inherant gaia world resources and happiness bonuses to have some of the most buff dense pops in the game. Enjoy. 😌

  • @TehSiets
    @TehSiets2 ай бұрын

    “Is Harmony good now!?” I think that honestly sums up nicely why this update is good. You have to engage with all aspects of the economy much more now. The economy and your population and your skill at crafting and governing worlds is as much a factor in your tech progression now as compared to just selecting from a known list of “tech rush” build staples. Great video.

  • @malistair7476

    @malistair7476

    14 күн бұрын

    What I got from this is you now have to micro MORE aspects of the game. This is a game...not a chore. They need to streamline this, not make it more complicated.

  • @Cpruett

    @Cpruett

    13 күн бұрын

    ​@@malistair7476Yeah that's what we need for the need space game is to make it as monkey level as possible. "Why don't I have a win button anymore?!?"

  • @malistair7476

    @malistair7476

    13 күн бұрын

    @@Cpruett How delightfully trite for someone to make a "git gud" comment on someone's opinion while simultaneously jumping to uninformed conclusions that are not at all what I said.

  • @maysjedi1097
    @maysjedi10972 ай бұрын

    I just slide those tech cost sliders down to .50 to get the old tech speed back. I got a job and art to work on, I don't need this game get even slower to play.

  • @vts0361
    @vts03612 ай бұрын

    Tech rushers when I throw a dying neutron star at them:

  • @damonedrington3453
    @damonedrington34532 ай бұрын

    I believe tech rush is definitely at least as strong as before, if not more so, but it’s something that requires a much larger dedication of your empire. Tech rush seems it’s going to be a specific niche of strategy rather than a requirement of the meta. If you can do it right tech rush is honestly broken with the new breakthrough techs

  • @benoithudson7235
    @benoithudson72352 ай бұрын

    Technocracy + tech ruler is a great tech rush … except then you can’t explore until you finish a tradition path and take the +2 scientist cap option.

  • @Nooctae
    @Nooctae2 ай бұрын

    I always played on x2.5 tech before, so this update felt very nice. I can play on x1 now and still have a relevant progression.

  • @LoneWolf343
    @LoneWolf3432 ай бұрын

    I don't understand this seperate-yet-equal approach the devs are taking between tech and traditions. You need both of those things if you're going to have a viable empire. Focusing on one or the other is going to slow you down. Yeah, you have all your 8 ascension perks unlocked but that's not going to mean squat if your tech is two generations behind everyone else, especially since some really good ascension perks (ex. Detox) are locked behind tech.

  • @NovelArc127
    @NovelArc1272 ай бұрын

    Thanks for showing your ship builds, really helps since all the changes!

  • @briannaherrington949
    @briannaherrington9492 ай бұрын

    I was born into the Technocracy, I shall die by it

  • @kassuhei
    @kassuhei2 ай бұрын

    In my opinion tech rush is really good with hive mind right now. You can negate all planet negatives with the civic and the ascension perk meaning you have empire size only from pops, districts and systems. Then you go cybernetic and remove 50% district size and youre left with pop size which can be reduced by traditions and the one civic. Hive mind can expand like crazy and since hive mind scientists need mostly only minerals theyre way easier to manage.

  • @kassuhei

    @kassuhei

    2 ай бұрын

    Add devouring swarm with on top of that with progenitor hive and you have way more advanced ships with giga leaders buffing them even more

  • @imperatornoinga3646
    @imperatornoinga36462 ай бұрын

    I really like it when they just slow the game down instead of making other things viable

  • @alphajackal6648

    @alphajackal6648

    2 ай бұрын

    Tech was a problem. It needed to be slowed down. Maybe they'll make other changes now, but sometimes nerfing the thing that's 100x better than any other strategy is the right call TO make other things viable.

  • @imperatornoinga3646

    @imperatornoinga3646

    2 ай бұрын

    Its a game about sci-fi. Now since tech just takes longer in general its even harder to play non-tech empires because you will advance at a glacial pace

  • @alphajackal6648

    @alphajackal6648

    2 ай бұрын

    @@imperatornoinga3646It's a 4x, tech is not the only method of advancement. Expansion(which itself is probably too good) offers advancement via access to more resources and pops. Tech is notorious in this genre for being dominant, and personally I do not mind it being made less so.

  • @edwing72

    @edwing72

    2 ай бұрын

    @@alphajackal6648Military rush was always viable though. I’ve conquered half the galaxy countless times before discovering hydroponics.

  • @joshuaburnett7643

    @joshuaburnett7643

    2 ай бұрын

    @@edwing72 Yea this is exactly the problem with this change. All it's really done is made the already short list of viable strats go from Tech Rush or Mega Military Rush to just Mega Military Rush. Having every game be "race to conquer as many people as possible as fast as possible while essentially disregarding everything else" is incredibly boring and it sucks that its basically the only way to play the game now

  • @0mnigeek
    @0mnigeek2 ай бұрын

    As someone trying to get through ACOT+Outer Gates the tech nerf pain is real 😢

  • @aecides3203
    @aecides32032 ай бұрын

    I have to admit I'm a little concerned that even with the near complete removal of ship build cost reductions "early trash corvette spam" might have just got a huge buff in that it kinda looks like it'll be an extra 10-15 years before anyone can really outpace them enough on tech to be able to counter 60+trash corvettes with their 5 actually good destroyers.

  • @nuclearmask8991
    @nuclearmask8991Ай бұрын

    Tech rush with a Machine Empire. You just need energy. No food, no nothing. Every Planet will be a Tech world!

  • @emjay9688

    @emjay9688

    Ай бұрын

    ...and they're changing how machine empires will work in the future, so that approach won't be as straightforward either!

  • @ColinSinclair
    @ColinSinclair2 ай бұрын

    Empire size is brutal now for xenophobes trying to conquer the galaxy without vassalising. I was forced to eat xenos rather than work them. Their blood is on your hands Paradox! (Their delicious salty blood)

  • @mikailfournea9545
    @mikailfournea95452 ай бұрын

    Yeah, discovery has always been my first grab simply because of how much it improves research/surveying. And the leader experience boost is pretty nice too

  • @Cloudshide
    @Cloudshide2 ай бұрын

    Seems like they're just trying to brute-force performance improvements whilst also nerfing wide builds. Glad some people are enjoying the changes but I can't say I'm a fan to put it mildly.

  • @edwing72

    @edwing72

    2 ай бұрын

    My biggest gripe is that it makes conquering the galaxy lame since empire size destroys your research. How am I suppose to believe a unified galaxy is worse at researching😂?

  • @XionXIV243
    @XionXIV2432 ай бұрын

    Bruh, if they are gonna slash the bonuses from research in half they don't need to add a debuff to it as well

  • @benoithudson7235
    @benoithudson72352 ай бұрын

    OK, finally used your settings to get megastructures before 2300, twice. Once by the Cybrex spawn which is a huge benefit. But the other time I got it fair and square (I rolled the Yuht). Robots, remnant origin, and rogue servitors. Remnant lets you zoom through level 1 tech by clearing the home world blockers. Rogue servitors lets you get the massive robot pop growth speed but also get biological empire boosts such as being able to release a scholarium around year 20, and upgrade the capital to an ecumenopolis around year 50. For any empire, a research federation by year 30 helps get research boosts. Having a friend outside the federation with a research deal lets you stack both bonuses. That helps you zoom through the low-tier techs when you need to re-roll to get the high-tier tech you need.

  • @gwazisam
    @gwazisam2 ай бұрын

    It's good insight to see it took 115 years to get, whilst even on 0.75x tech cost (I think should've been tested on 1x as that's default) as it gives good insight in how important it will be now to do. Seems nutty!

  • @Stephen64138

    @Stephen64138

    2 ай бұрын

    My main question is, did Paradox fixed the lag of their game to balance things out? Because personnaly, my main reason for rushing the game is not for the fun of it. Is to beat it before it becomes unplayable.

  • @luka188

    @luka188

    2 ай бұрын

    They did not fix the lag. Normally I just play with endgame crisis spawning at year 2300, so 100 years into the game, and I try to beat 5x crisis at that time, which was perfect for an interesting game experience as you can finish the game before it becomes too laggy and on the previous update it was a good balance of challenge and fun. Now though on the current update, you cannot do this at all and the game needs to drag on at least 100 more years to defeat a proper endgame crisis, which in the past update you could be prepared for a 25x crisis at 2400, but now you're maybe at 10x crisis with serious difficulty by that time, with very little fun involved as the game just becomes slower and less enjoyable over all. So yes, this update did ruin the game in my opinion, because the worst part about stellaris is the late game, and this update simply unnecessarily drags out the game into the worst parts for literally no reason. The game was fine before. Slowing it down does not improve the experience, instead it becomes much worse. Players already had the choice to slow down if they wanted, putting the endgame crisis on 2500 and just playing slow until they get there if they wanted to, now, even if you revert the tech changes with the starting settings, researchers being much worse now just makes the game slower regardless of what you do, so it just drags on for no good reason...

  • @Stephen64138

    @Stephen64138

    2 ай бұрын

    @@luka188 Well, atleast someone else think like me. I'm astonished that the community is not for vocals about Paradox choices. But again, what was to expect... I still have the precedent version of the game and I will definitely not update. This will be my last version of Stellaris and that's it. It's so ridiculous. What was the need of such change...

  • @luka188

    @luka188

    2 ай бұрын

    @@Stephen64138 Yeah, they also still haven't fixed battleships being completely useless since the 3.6 patch... Honestly, thinking back, the most fun experience I've had with Stellaris was pre 3.6, in the neutron launcher era. After the fleet rebalance, everything went downhill. For every good change in the patches, they made dozens of terrible changes. I just hate how the game I paid for is being involuntarily changed into a pile of crap because of some nonsensical developer vision that doesn't make any sense.

  • @blitzkrieg8776
    @blitzkrieg87762 ай бұрын

    This update is definitely gonna hurt the modding scene.

  • @hiddendistance
    @hiddendistance2 ай бұрын

    At least for singleplayer in some ways, it feels like the changes have made the game easier, not harder. I think we've all conquered a planet from an AI only to find a smattering of districts and buildings that resembles a Jackson Pollock more than a properly functioning planetary/imperial economy. I've been playing on the 1x tech costs, and the AI (understandably) don't seem to be handling the changes that well, which frankly just makes players and tech-rushing more advantageous than before? Of course there's plenty of other strategies that a player can do better than the AI, and some of those may well be better than tech-rushing now (or before), but it feels as though what Paradox accomplished was maybe the opposite of what they set out to do.

  • @xKernel_official
    @xKernel_official2 ай бұрын

    CyberX origin is OP now, as in my last extremly wide voidborn swarm run I'v got megaengineering in something like 2295, controlling half of galaxy atm. And reverse engineer minor artifacts is OP as well now.

  • @mystic-malevolence
    @mystic-malevolence2 ай бұрын

    My first game with the tech changes, the thing that was actually killing me was early game unity cost of leaders leveling up.

  • @user-gi3xn9nz7z
    @user-gi3xn9nz7z2 ай бұрын

    I tried to make tech rush, met a devouring swarm with a fleet strength of 14,000 in 2225. I will not try make a tech rush again.

  • @StrudelerOfTheTSociety
    @StrudelerOfTheTSociety2 ай бұрын

    I think I'll be setting the tech cost to half every time.

  • @Kasaaz
    @Kasaaz2 ай бұрын

    They just need to change the icon next to Damn the Consequences and it will be less confusing.

  • @fastjimmy6167

    @fastjimmy6167

    2 ай бұрын

    I can’t believe it doesn’t fall under the Edict cap umbrella, that’s sketch as hell

  • @Kasaaz

    @Kasaaz

    2 ай бұрын

    @@fastjimmy6167 I can understand from a balance standpoint. But it's kinda crazy they make it look like it should.

  • @wildfire7528
    @wildfire75282 ай бұрын

    Given that i could play as a ravenous swarm and just pump out corvettes with roughly 65% discount super early on id say the build cost reduction is a good change

  • @brendanreamer4507
    @brendanreamer45072 ай бұрын

    I can't say exact stats because I didn't play nearly as seriously back then but this pace of game *feels* a lot more similar to what I remember from before the Le Guin changes to how pops worked. I'm sure there were probably crazy fast tech rush builds back then too that I didn't know about, but it felt like the pop update was when things really exploded in terms of tech speed.

  • @JAMBUILDER08
    @JAMBUILDER086 күн бұрын

    With machine age, tech rushing is now hard af and vertualisation is now incredibly op

  • @davidcabj4343
    @davidcabj4343Ай бұрын

    you can balance it pretty well with the tradition tree spaming pop reduction and system and planets. it took me a while to find it and is slower than before but still can be rushed with necros i choose my slaves with pop reduction and center on leader traits for the mains take also the droid asention and use another trait to reduce pop size. so you have 20% on pop size and investigator jobs. at the end i get the main species for leader researchers and armies. and the second one for unity and resources. with leader with no negative traits and being practicaly immortals. And there must be other ways even better.

  • @cypobos
    @cypobos2 ай бұрын

    i dunno about that whole empire size thingy... i got a rogue servitor empire, with 20-25 colonies, maxed planetary ascension on all 4 segments of a ring world and 2 ecus. i produce more than 30k research while under 500 empire size. and since i'm doing ascension on my highest pop worlds first, the size keep on reducing, and at some points the ascension cost was even getting smaller... the tech research is going crazy fast. then to be fair, i'm still playing on 3.10.x, after all the game breaking bugs i had seen on the initial 3.10 patch, i'm shy about updating to 3.11... honestly i feel like lowering empire size is already strong. but with increased empire size penalties, it will become even stronger. and that does not necessarily means having to build tall and avoiding expansion, just focusing on empire size reductions does a lot.

  • @galensturupcomeau1242
    @galensturupcomeau12422 ай бұрын

    Curator order leader would have been a good idea too

  • @r30413
    @r304132 ай бұрын

    18:34 Scientist "No regrets" dies... ;D

  • @urbanberndtsson
    @urbanberndtsson2 ай бұрын

    The question isn't if you should or shouldn't tech rush. The question is, to what degree do you tech rush? Do you all in, to the detriment of everything else? Or do you only stay just above everyone else? Tech rushing isn't a yes or no question, it's a spectrum.

  • @evanf5925
    @evanf592522 күн бұрын

    Normally when I tech rush I can just get the bonus to resource production like technicians or farmers just as being in the red is starting to become a problem. Then it puts me in green and the snowballing begins. I can see them balancing it to prevent that.

  • @TheJared030858
    @TheJared0308588 күн бұрын

    Thanks for this - I just came back after a long time and I immediately noticed my favorite way to play was now no longer fun. Your experience vindicates my thinking - there is quite literally nothing you can do to get to a steady tech point easily. Traditions scaling - made sense - Tech scaling in the same manner is trash. They need to revert this.

  • @hg2aa
    @hg2aa2 ай бұрын

    I want to see a competition on who gets to the dyson sphere 5th stage first!

  • @izalith5847
    @izalith58472 ай бұрын

    That tech setting. Will be going where it belongs. In the OFF position.

  • @kinexxona06
    @kinexxona062 ай бұрын

    I was the one who researched this comment first with engineering research.

  • @bobboy61

    @bobboy61

    2 ай бұрын

    Shouldn't it be society research?

  • @sadchihuahua6271
    @sadchihuahua62712 ай бұрын

    Hopefully machine age brings back tech rush properly.

  • @deeplerg7913

    @deeplerg7913

    2 ай бұрын

    From the moment I understood the weakness of my flesh, it disgusted me.

  • @Beerpowered
    @BeerpoweredАй бұрын

    Trying this build but with Technocracy instead of Paramilitary System, and Fanatic Materialist and Xenophile. Default Galaxy Settings. Already got a Broken Science Nexus next to my starting system and First League. Going Tall!

  • @pieterfaes6263
    @pieterfaes62632 ай бұрын

    Well, that nerf really hampers my old Gigas strategy of having a flying planet before year 100 to deal with a buffed Kaiser. Before, Megastructures was a tech I frequently rushed before year 45, with Cybrex at times even before 40 _if_ I found all anomalies in time. (For context: in this mod, for flying planets you first need AP 'Galactic Wonders', then a bunch of certain unlocked techs and a completed 'wonder' to unlock the AP 'Gigastructural Engineering', then one of the techs unlocked is the planets, which require a crap ton of alloys to produce in total.) I really hope such mods take the rework into account when it comes to balance, otherwise there's little fun to be had with their higher difficulties.

  • @luka188

    @luka188

    2 ай бұрын

    I hope such mods simply undo the terrible patch, and revert all changes back to the prior 3.10 state. Then the game will be playable again.

  • @catscrath25alpha83
    @catscrath25alpha83Ай бұрын

    My friend has honestly gotten around both tech and unity to the point he can outdo my tech faction pretty much from the start by just going egalitarian, putting on utopian benefits, and buying every slave on the market while having migration treaties with everyone. He just has a massive population sitting around eating consumer goods and pumping out unity and science while if he ever needs pops for jobs all he has to do is build a building and it’s instantly filled. Seeing it work just makes me realize how stupidly useless slaves are only being able to give basic resources at the cost of stability, happiness, and crime, or you could have an army of homeless people you cover in chocolate bars and suddenly you know how to open wormholes. I honestly don’t even know what the justification is with Utopian why unemployed pops make science. Do they all become Neil Red? An army of garage scientists.

  • @jameshealan2881
    @jameshealan28812 ай бұрын

    What I want is to know how it compares to pre-patch if you reduce the tech cost slider to the minimum. I have the GoG version so I can't just roll back if I hate it as much as I'm pretty sure I will.

  • @khbgkh
    @khbgkhАй бұрын

    I now know why my normal strategy hasn’t been working

  • @Ras_al_Gore
    @Ras_al_GoreАй бұрын

    I'd like to see more tradeoffs with efficiency across the board. It would make you have to actually think about how you build an economy instead of just taking everything as a free buff, and really reduce the amount of lategadme snowballing and lack of resource scarcity.

  • @greedowins2917
    @greedowins29172 ай бұрын

    Ironman or nothing, I do appreciate that you briefly show all the way to the bottom of your settings.

  • @Davin64
    @Davin64Ай бұрын

    I've tested this in a couple runs now. I had no problem out-teching the rest of the galaxy by doing nothing special or different than I was already doing. So, unless there is a specific reason for this, IE some future update or change that requires this one, it was a huge waste of developer resources just to nerf something in the game.

  • @hoovy2319
    @hoovy2319Ай бұрын

    Did they change things back or reduce the nerfs recently? I played a game with normal settings with an Empire built for war and was researching end game stuff in 6-11 months

  • @jamesrochelle-carr3100
    @jamesrochelle-carr31002 ай бұрын

    Is it good to kill early game pre ftls? I usually do it but idk if its worth lol

  • @senyaak-5637
    @senyaak-5637Ай бұрын

    About the tech tree - as I imagine you used turanar - stellaris-tech-tree right? If so could you tell please - does it still up to date? Will it be updated in the future or the owner dumped the repository?

  • @animewarrior3
    @animewarrior32 ай бұрын

    Isnt this just a mega buff to ascendant clone army with vassals?

  • @nobody2906
    @nobody29062 ай бұрын

    What's so funny is that builds that base themself on pop growth will have more research per month now and specialised builds... teachers of the shroud too.

  • @DoctorAllanGrey
    @DoctorAllanGrey12 күн бұрын

    I personally still don't really like the tech rework just because it makes games so much damn longer when you can't buff up research speed as much. But I also agree that the way the bonus +20% research techs worked before were just way too strong giving so much extra research points for no additional economic cost. Would have preferred a system balanced around increasing the upkeep of the researchers to scale with the increased output for it though, rather than what they did with it for this patch.

  • @MarlKitsune
    @MarlKitsune2 ай бұрын

    Guessing mega will take 180 years. Edit 115 better than i expected.

  • @AESD2500
    @AESD25002 ай бұрын

    Tbh as someone who wanted to actually play longer games with a group of 6 friends, I have been playing on 1.5 Times Tech and Trad cost for years now. So tbh you even mentioning 0.5x Tech cost is frankly nuts for me, I get it for making YT vids you may want to reach megastructures in 25 mins so you can play 8 games a day but for an actual game that just seems crazy short for me but hey maybe I'm just weird. This change finally made it so we can lower the trad cost to base while still keeping the insane tech speeds under control on 1x tech as well. We are all fairly good players and on base 1x tech costs (before this change) we were unlocking techs so fast we could barely use them before unlocking the next upgrade. Are there probably going to be some balancing issue with these changes, yes there will be. But there are balancing issue in every patch now so it's no different than the mess that happened with the leader rework, both changes are good for the game in the long run but will cause some hassle in the short term. Also for context we play GA mid game scaling at year 50, end game year 100 x10 Crisis and enjoy doing GalCom stuff so we want some time to actually do that, not just a 30 min slaughterfest. Don't get me wrong that can be fun but just not every game. But hey that's just my opinion on it anyway I get that some people want really short games as they lack any time to play and that's fine as well, just wack the cost back down to the lowest and I'm sure the games will still be over quick.

  • @Ooshgaar
    @Ooshgaar2 ай бұрын

    I played a normal game with a random generated empire, I built a average number of tech worlds (1 at the start of the game, by the mid I had 3 ect ect) I got to the end game without mega engineering and no ship size past Battleships. So, no titans, no juggernauts, and only just started getting the interesting end game tech. SO, in other words, I REALLY felt the tech change. I'm thinking you'd have to make a sizable concerted effort now to get to these interesting end game tech stuff before the crisis comes, or you'd have to push the crises out.

  • @bariman223
    @bariman2232 ай бұрын

    I keep the "difficulty adjusted Tech costs" on low so I can research everything I want before the games ends at year 2500.

  • @Caseyy04
    @Caseyy042 ай бұрын

    we need to have a cat update in stellaris

  • @TheRealTonie
    @TheRealTonieАй бұрын

    I see. No wonder I noticed my old empire is suddenly so bad at rushing tech, fortunately I was able to switch to rushing economics during the game and while I was weaker than everyone, I was still producing more ships than losing. 😂 How about rushing dark matter technologies with Dark Consortium + killing the dimensional horror? Killing the horror will give you 50% of a jump drive which is a tier 5 tech. You need 1 tier 5 tech to get agenda for dark matter technologies. In theory you can get dark matter tech before reaching zero point 🧐

  • @igolox
    @igolox2 ай бұрын

    You are so underrated

  • @Mike__B
    @Mike__B2 ай бұрын

    Well the good thing about Stellaris, is if they push out an update that does something to drastically change the game you paid for in an way you don't like you can always edit those other aspects back to the old system.

  • @cryo1195
    @cryo11952 ай бұрын

    Farmer makes 15-20 food bioreactor only subtracts 2 for 2 energy.

  • @skylearion57
    @skylearion572 ай бұрын

    Wait does this make research world designation worth it?!

  • @AI_ALVAREZ_INTELLIGENCE_AI
    @AI_ALVAREZ_INTELLIGENCE_AI2 ай бұрын

    I'm waiting multiverse Stellaris gameplay.😏

  • @Adobo751
    @Adobo75117 күн бұрын

    0:27 can anyone send me the link of this tech tree ? Thanks !

  • @DragonKingSkye
    @DragonKingSkye2 ай бұрын

    Alloy rushing has been better than Tech rushing for awhile though, and will be until the AI gets better at fighting wars.

  • @MiArDm
    @MiArDm2 ай бұрын

    "In theory this changes are good for the game"-LOL. Like, really? Now I won't see victory screen even once in my life, because to see and use all techs, to fight 5+ crisis or even 25+ I need 300+ years now, one small issue: my computer will explode much sooner... Update - -1000000/10

  • @Ep3o

    @Ep3o

    2 ай бұрын

    Tech was FAR to easy to get through and just 'have', now it may open up alternative styles of play! Mess with the settings, lower stuff so you can get it sooner / before it lags!

  • @MiArDm

    @MiArDm

    2 ай бұрын

    @@Ep3o Easy to say... Even 0.25 setting for tech now doesn't make game easier. It just reduces technology cost changes. I mean, researchers output reduction, new tech cost formula and other stuff stays in place, so... Why I need to play on easiest setting just to see victory screen in 2400, when in previous version it was possible even on 2x in 2350? Is it fair? For those, who have PC that NASA uses it's fine update, yup. No offense

  • @luka188

    @luka188

    2 ай бұрын

    Yes this is exactly how it is, this update just drags the game for no good reason. The changes are terrible. Like completely don't add anything positive to the game whatsoever.

  • @patmalloy3569
    @patmalloy356920 күн бұрын

    Is there a technology for dummies anywhere? I've searched for videos, I've looked on the Wiki, I really want to understand the technology aspect from the ground up

  • @jinglefoot12
    @jinglefoot1213 күн бұрын

    Is the ability to level traits dlc.. or have I been ignoring it unintentionally

  • @Adidas_der_schwanger_war
    @Adidas_der_schwanger_war2 ай бұрын

    lmao I thought the bio reactor was a building from a mod I am using. It seems so "unvanilla" to me Also I really think that events that give a bunch of science is better now, before it was just whatever mostly.

  • @doc.rankin577
    @doc.rankin577Ай бұрын

    This update would be balanced if they adjusted the amount of resources you got from mining and research stations. Those values haven't changed since the beginning of stellaris.

  • @sacriiwar1026
    @sacriiwar10262 ай бұрын

    Well if you wanna a be more effective in tech rush, you need to have better management of your empire size ^^' Its insane you have 5K tech in years 2315... But you have so much empire size that its nerfing your 5K tech by a lot... I have almost the same result with 2K tech and under 200empire size at the same years...😅 not to mention tradition wich are all unlocked 😅

  • @FunkyMonkeyI
    @FunkyMonkeyI2 ай бұрын

    Tech rushing is great, so is criminal syndicate megacorp.

  • @kinexxona06
    @kinexxona062 ай бұрын

    Who researched this comment first? 🤔🤔🤔

  • @RocketCouch

    @RocketCouch

    2 ай бұрын

    I'm trying but it keeps giving me psi jump drives, megastructures and neutron launchers instead. Lame.

  • @cuddlemore2173
    @cuddlemore21732 ай бұрын

    I've never been good at tech rushing >.

  • @The_Media_Wolf
    @The_Media_Wolf2 ай бұрын

    I haven't played stellaris much since the tech beta. Played that once and hated the changes. Glad they toned things down. Seems more reasonable. Also I'm a bit of an achievement hunter myself and mostly play in iron man mode. Everytime I made getting the galatron my objective. I didn't get it. I opened so many reliquaries I lost count and the cost skyrocketed. Then in one game where I wasnt actively trying to get it, I got it on the second reliquary. Now I'll probably never get it ever again. So best of luck if you stream trying to get it. I hope the odds will be in your favour. It'll be hilarious if you get it on the first try.

  • @foreignfat6009
    @foreignfat6009Ай бұрын

    Your videos arent 720p. No idea if it is on purpose, but if it isnt, you should check your compresion.

  • @TheFlyingV
    @TheFlyingV2 ай бұрын

    The trick is to not be good at the game, that way any meta play style ending goes over your head anyway...

  • @thefirstcrusade5860
    @thefirstcrusade58602 ай бұрын

    Second after Ep3o

  • @AdornedGravy
    @AdornedGravy2 ай бұрын

    Tech is love Tech is life

  • @TheOfficialPluto
    @TheOfficialPluto2 ай бұрын

    I get why they did the change, tech went way too fast, but at the same time I feel like tech is kind of dead now... Ive played alottttt of pvp and tech was good for sure but alloy rushing was by far superior and now its even better compared to tech. Now there were rules normally set in place so people couldnt rush eachother right away, so that you can play different builds and still have a chance, for example the 20-30 year truce in the beginning of the game, in which case tech came out on top abit more. Now though I feel like tech is going to struggle against other playstyles, but I havent played the new tech system yet so I could be wrong🤷‍♂️

  • @kenpachiramasama1139
    @kenpachiramasama1139Ай бұрын

    This changes seems to be for the worst. For a general player this seems to lock a lot of the cool/fun stuff away and just slow the game down. I get wanting to make some lower level tech relevant but most player don’t know the game well enough to compensate for these changes and be able to get the late game stuff when be use or relevant. If it’s it to hard it will just be ignored for easier strategies and no one will really play with the cool stuff anymore.

  • @thorin1045
    @thorin1045Ай бұрын

    "it is conformed b the devs that unity for edicts are not being able to spend on unity for edicts." just usual paradox bs

  • @SigfriedTrent
    @SigfriedTrent2 ай бұрын

    My experience was positive. Prior, even when not spamming tech, I felt like I ran out of new tech in the mid game at best and then there was nothing to look forward to or adapt to, just set the things on auto an let em run in the background. With the new paradgm, my choices matter a lot more as I'm going to have to live with that choice for a while, and there's a lot more opportunity cost to each choice. The tech chase goes for much longer and ultimately, it also makes the game more challenging when the midgame challenges start. I had to bow the knee to the great Khan or get absolutely wiped, which was exciting when he's usually a pest I can just swat away with a little hustle. So far so good for me. The speed of tech was one of my complaints before this.

  • @urbanberndtsson
    @urbanberndtsson2 ай бұрын

    "Let's get rid of people that aren't working anymore" That quote out of context is pretty yikes. In context knowing it's Stellaris? That's some of the mildest shit ever.

  • @TheYak2266
    @TheYak226626 күн бұрын

    I just like kinda don't enjoy playing any more since this change.

  • @creber4790
    @creber47902 ай бұрын

    1/10 update fr

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