25 Stellaris Combat Tips Every Player Must Know!

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25 Stellaris Combat Tips Every Player Must Know!
Combat Tips For Stellaris That Every Player Must Know is MANY, So This Video will explain 25 Combat Tips and Tricks Every Player Must Know in Stellaris!
My Patreon: / strategiser
Edited by @harinion
00:00 - Intro
00:10 - 1. Empty...ALL your slots??
00:28 - 2. TURN OFF AUTO-DESIGNER
00:39 - 3. Don't MIX Weapon "Types"
01:12 - 4. NEVER, TRUST, STARBASES!!!
01:29 - 5. You Can't DESIGN Starbases...
01:39 - 6. You Can set a Retreat-Point!
02:04 - 7. DON’T RUSH SPACE EXTRACTORS
02:45 - 8. Space Extractor Priorities!
03:18 - 9. NO POPS?!?!
03:41 - R-R-RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAID
05:12 - 10. RUSH CLOAKING!
05:47 - 11. Cloaked Reinforcements!
05:58 - 12. Forced Decloak Mechanics
06:25 - 13. Jump-Drive Escape Tactics!
07:29 - 14. DON'T BUILD CORVETTES (they suck)
07:48 - 15. SEPARATE YOUR FLEETS (by ship type)
08:16 - 16. Right Click to Organize Your Fleets!
08:39 - 17. Fleet Organization Hotkeys!
09:01 - 18. Fortress Worlds (ideally) on Resource Worlds
09:34 - 19. FORGE WORLD =/= FORTRESS WORLD
09:58 - 20. Pick the NAVAL CAP Techs
10:40 - 21. Why ARMOR is the META!
11:15 - 22. Naval Contributions Are BAD!
11:48 - 23. BECOMING DEFENDER OF THE GALAXY!
12:16 - 24. "Take-Point" to make Allies FOLLOW You!
12:29 - 25. ABUSING "Take-Point" Mechanics!
13:05 - Outro
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#stellaris

Пікірлер: 232

  • @Strategiser2
    @Strategiser26 ай бұрын

    Install Raid for Free ✅ IOS/ANDROID/PC: pl.go-ga.me/zeg6w3va and get a special starter pack with an Epic champion ⚡Knight Errant⚡ Available only for new players 🎃 Take part in the Halloween event and get your gift at raidyard.plarium.com/ 👻

  • @andrewleah1983

    @andrewleah1983

    3 ай бұрын

    Raid isn’t free lol. It’s pay to win.

  • @MrDoreius

    @MrDoreius

    3 ай бұрын

    Dude, just put some of the crystall plating on the ships to increase the hull points

  • @sveinhongset4725

    @sveinhongset4725

    Ай бұрын

    some of my frends dont care about rule 3:(

  • @sveinhongset4725

    @sveinhongset4725

    Ай бұрын

    cloacking?? sound like sombody is scared:)

  • @sveinhongset4725

    @sveinhongset4725

    Ай бұрын

    corvet svarm is fun tho

  • @AyoKeito
    @AyoKeito6 ай бұрын

    Don't build your defenses in pulsar systems. Build up your base in the next system after pulsar. This way, when enemy fleet enters, it's still at 0% shield, while your uncustomizable space station core is at 100% shields.

  • @Strategiser2

    @Strategiser2

    6 ай бұрын

    smart point!

  • @louiswinterhoff334

    @louiswinterhoff334

    6 ай бұрын

    I never thought of that. If I choose a pulsar as a bastion system I would always design defense platforms specifically for the pulsar- so all armour and all lasers. I thought it was a good idea bc the ai ships would lose all their shields an vulnerable, while I had tailored my defences to the system. Never occurred to me that if I move it over one system the enemy shields will still be recharging and I still get to fight enemies who have no shields.

  • @Nomadic_Gaming

    @Nomadic_Gaming

    6 ай бұрын

    @@louiswinterhoff334that also isnt a bad idea especially if the system has speed reduction too add in the module for more speed down load it w cannons and stuff for armor/hull dmg and watch them get chunked hard before ever getting close to the station also if you build fortress world in a system as a choke point load its orbital ring w stuff ontop of the station for extra defensive capabilities especially if the planet is close to the incoming warp lanes the enemy will mess with it first before your station letting the station just volley incoming enemies while they focus the orbital ring defenses first essentially you are doing a scaled down version if how the game sets up the marauders w multiple defense stations per system so multiple small fortress worlds mean the enemy cant leave till they fall cuz ftl jamming and thats multiple rings worth of defenses they gotta deal w draining them even harder and forcing them to then deal w the nearly unkillable worlds if you build them right

  • @louiswinterhoff334

    @louiswinterhoff334

    6 ай бұрын

    @@Nomadic_Gaming 100%. I always try to pick systems with at least one planet. You get the extra defences in space from the orbital ring, and an FTL inhibitor on the planet to slow enemies down and keep them in the system

  • @ryorai5804

    @ryorai5804

    6 ай бұрын

    Do both

  • @MontuPlays
    @MontuPlays6 ай бұрын

    *I see the Raid advert* *Uses Obi-wan's voice* WHAT HAVE YOU BECOME?!

  • @Strategiser2

    @Strategiser2

    6 ай бұрын

    *Darth Vader voice* I am what you made me

  • @MontuPlays

    @MontuPlays

    6 ай бұрын

    @@Strategiser2 *runs away* Was a smooth transition, can't lie haha

  • @forestdruid2816

    @forestdruid2816

    3 ай бұрын

    rich

  • @connorm5862
    @connorm58626 ай бұрын

    PARADOX PLEASE LET ME DESIGN SSTARBASES ALREADY SMH MY HEAD

  • @Nomadic_Gaming

    @Nomadic_Gaming

    6 ай бұрын

    agreed this is a massive oversight as once a base is fully upgraded certain modules wont have their weapons upgrade past a certain point (missiles and strike craft not using the relic or crisis weps once you have them despite them being a tier above your current starbases current setup best you can do is dismantle them rebuild and modules and pray the base actually uses your stuff ive had it do this w psy/dark matter shields and dragon scale where maxed citadels wouldnt upgrade to it but ones upgrading to citadel would

  • @lostbutfreesoul

    @lostbutfreesoul

    6 ай бұрын

    I want science and construction ships as well. Just make these components some sort of modules something you put on ships. Thus we can make armed scientific vassals and stop fearing abductions of our science personal. Considering construction speed could easily be turned into a bigger mechanic, battleship sized build-it-bots could become feasible late game to speed up forward colonization or a critical megastructure. Just make a 'civilian' type of ship that is the smallest and weakest, but doesn't add to your ship total....

  • @Nomadic_Gaming

    @Nomadic_Gaming

    6 ай бұрын

    @@lostbutfreesoul no gaurd ur ships or abduct ur neighbors first the universe is cruel only the warry survive

  • @alexandre007opa

    @alexandre007opa

    5 ай бұрын

    My head my head... 2 heads? Xeno scum

  • @gooseloose682

    @gooseloose682

    5 ай бұрын

    i always loose 50 IQ whenever i see plasma launchers with disruptors on a citadel.

  • @xzardas541
    @xzardas5415 ай бұрын

    I find it absolutely hilarious that paradox aded whole espionage system thats only use is getting vision on enemy empries and then made it worthless in next update by adding cloaking.

  • @Alnarra
    @Alnarra6 ай бұрын

    Some things that might be worth noting about Trade Stations and Detection station that it took me a long time to realize: - Detection Stations can use that cloaking detection on anything the station can see, and at Citadel level with the Appropriate upgrade, a station can see nearly 15-20 hops away from it. It some empires this is your ENTIRE empire for only one detection station. - The same applies for a trade station, at max level their collection range can be massive AND it will apply through a gateway, so if you set a gateway (or L-Gate) next to it, that range will also reach out over that. So far as I can tell, the same applies for Detection stations. - So built correctly, you should in theory only really need one of each even for a fairly decent chunk of territory, and certainly once you have gateways up and running.

  • @Solean_X

    @Solean_X

    6 ай бұрын

    Gateways are so broken

  • @coel3572

    @coel3572

    6 ай бұрын

    technically if you build gateways all over(which is a good thing to have anyways) you can have just 1 trade station lmao

  • @benoithudson7235

    @benoithudson7235

    6 ай бұрын

    Yeah, gateways definitely work like that. As soon as you get them, you can cut back to one station for detection and one for trade, and the rest just become anchorages. Once you open the L-gates, setting up near an L-gate is ideal since those can't be closed even while at war.

  • @parallellia1509

    @parallellia1509

    4 ай бұрын

    Good to know I am not the only person who likes to build trade stations, phew!

  • @Amoth_oth_ras_shash

    @Amoth_oth_ras_shash

    3 ай бұрын

    20 systems away.. i presume this is defo the unmooded tiny sizes of galaxy maps then

  • @iluvpandas2755
    @iluvpandas27556 ай бұрын

    12:26 If you surrender to the Khan you can set your fleets to follow so his follow yours. Then you can lure him far away from attacking fleets. This is a funny oversight by the Stellaris devs at Paradox Interactive.

  • @Strategiser2

    @Strategiser2

    6 ай бұрын

    lmao, that's a genius way to abuse that mechanic yes

  • @ryorai5804

    @ryorai5804

    6 ай бұрын

    ok thats hilarious

  • @user-vl9ju3vx9u

    @user-vl9ju3vx9u

    Ай бұрын

    Yes. Once I could steel ruined Dyson Sphere and ongoing building Science Nexus from not so friendly empire by this method.

  • @savantofsand8090
    @savantofsand80906 ай бұрын

    As a Barbaric Despoiler, I approve of #9

  • @therealspeedwagon1451

    @therealspeedwagon1451

    6 ай бұрын

    When using raiding bombardment, set the default rights of all aliens to domestic servitude so that all unemployed pops work as servants and produce amenities. Actually I do that by default because I actually know how to manage slaves. In an ideal world all jobs except for rulers can be run by slaves. At most all you need is indentured servants, domestic servants, and battle thralls.

  • @alecneal8335

    @alecneal8335

    6 ай бұрын

    Barbaric despoiler necrophage is just peak

  • @arturkaptyug342

    @arturkaptyug342

    6 ай бұрын

    As a rogue servator, I approve this message and grabbing Mechromancy for those pesky undesirables.

  • @PerfectAlibi1

    @PerfectAlibi1

    6 ай бұрын

    @@alecneal8335 Do pops on Necrophage purge become your primary pops on abduction?

  • @alecneal8335

    @alecneal8335

    6 ай бұрын

    @@PerfectAlibi1 yes sir with the necrophage purge type

  • @hg2aa
    @hg2aa6 ай бұрын

    i need a guide on astral bodies, because the interfere with combat. I know that, black holes reduce sublight speed, and neutron stars nullify shields. So I'd like a guide on how to proceed on each star, or how to choose the best chokepoint for a buff starbase. Thanks already, Strat.

  • @mariomario-dy1kc

    @mariomario-dy1kc

    6 ай бұрын

    Black holes don't slow ships down, they reduce chances of retreating. Pulsars slow down ships. They look like neutron stars, just pulsier

  • @AyoKeito

    @AyoKeito

    6 ай бұрын

    Don't build your defenses in pulsar systems. Build up your base in the next system after pulsar. This way, when enemy fleet enters, it's still at 0% shield, while your uncustomizable space station core is at 100% shields.

  • @lostbutfreesoul

    @lostbutfreesoul

    6 ай бұрын

    I second this. There is a symbol next to the name of the system but it often seems to have different debuffs then what everyone else talks about. This has always made me wonder if some information wasn't being displayed on the little icon properly. For I am very shield heavy and would like to avoid certain systems if I can help it.

  • @Pan_Z
    @Pan_Z6 ай бұрын

    Regarding research stations: there was a point where they were worth it early in Stellaris' life cycle. As a result of the many DLCs and patches, they're a feature that doesn't make much sense anymore. The downside of a game that receives drastic reworks. Some parts of the game are just there, leftover from earlier builds of the game where they served some purpose.

  • @mburg8345

    @mburg8345

    6 ай бұрын

    New player - your saying not to build research stations in any system? Even ones with a resource boost?

  • @brandonianchan2455

    @brandonianchan2455

    6 ай бұрын

    @@mburg8345 By the time you reach early mid-game, research stations are dwarfed by your researcher pops. Yes, you may be getting around 80 society research (even with techs) from stations, but your researchers are doing 1k society research. Not to mention, those researchers are likely giving 1k engineering and physics research, too. The point is to build research stations last. Build ones for alloys, minerals, and energy in this order (once you get the materials for rare materials like rare crystals, exotic gases, dark matter, etc., you will want to prioritize those more). Those materials are better spent building your worlds, using the nutritional plentitude edict, etc. I will admit I build stations once I have over a +100 mineral income per month. By that point, I am usually waiting for pops to grow, so I end up asking my construction ships to help.

  • @hatemf23

    @hatemf23

    6 ай бұрын

    Don't they pay off long term or something?

  • @brandonianchan2455

    @brandonianchan2455

    6 ай бұрын

    @@hatemf23 It's just a comparison. Yes, 100 years down the line on +80 society research, you will gross 8k. 100 years down the line, your researchers are going to be doing 2k (or more) research a month.

  • @hanneswiggenhorn2023

    @hanneswiggenhorn2023

    4 ай бұрын

    I think they still have some purpose because they don't need pops. In the early game, pop growth is your worst enemy, and if you have already 10 free jobs, you might as well build a research station instead of waiting years till you have enough pops to fill your next planetary science building. So they are kind of a good mineral sink if you got too many at any point

  • @kaptan_davuk
    @kaptan_davuk6 ай бұрын

    In my first game auto design really messed with me, i was upgrading ships just to upgrade them again next month. And currently its utterly ridicilous while designing ships.

  • @letsplaysvonaja1714
    @letsplaysvonaja17146 ай бұрын

    crystal plating, while not necessarily always available, should still work against disruptors at least

  • @Strategiser2

    @Strategiser2

    6 ай бұрын

    they do, but they got nerfed in the rework HEAVILY, thus becoming REALLY bad against anything but Disruptors

  • @ryorai5804
    @ryorai58046 ай бұрын

    I am going to disagree wholeheartedly with the starbase thing. I have had starbases wipe out fleets twice the power of themselves. (Grand admiral) From what I was watching you put NO defensive platforms on them, which is why it lost. Like of course a bastion with no defensive platforms is going to lose.

  • @FreyjaFoxx.x

    @FreyjaFoxx.x

    4 ай бұрын

    Defensive platform and a defense super computer to stack up 8 of them.

  • @007mattattack

    @007mattattack

    4 ай бұрын

    yeah I was just thinking this. Defense platforms are where the combat power of bastions actually comes from. The gun and missile batteries are just an added bonus. Honestly, I would fill the bastion with hangers and put guns on the defense platforms. With the defense super computer and the archaic defense field or whatever that tech is you can have a ton of defense platforms around your starbase making it a tough nut to crack. It can still be beaten but if you are playing a pacifist or tall you can get away with parking a small navy over a bastion like that and weathering almost anything. It makes weak navy defensive races actually viable

  • @therealspeedwagon1451
    @therealspeedwagon14516 ай бұрын

    I kinda wish soldier jobs were more realistic in Stellaris. I wish they prioritized free pops rather than chattel slaves. Realistically speaking only battle thralls should be allowed to be soldiers. But I bet most people don’t even know those exist because they and the AI only use indentured servitude. That’s right, even if the AI is the most fanatical of xenophobes (unless fanatic purifier of course) or the most authoritarian of tyrants they will only shackle xenos to debt.

  • @anyray5653
    @anyray56536 ай бұрын

    I will disagree about starbases. Swarm missile defence platforms are insane, cause if you combine them with target link they will wreck most of the enemy ships even before they hit your starbase.

  • @TheBronzeDog

    @TheBronzeDog

    6 ай бұрын

    (Takes notes) I think I'll try that out in my next game.

  • @Dkc3
    @Dkc33 ай бұрын

    I love the surviving mars music lmao I'm glad you gave it love in this video

  • @supercellodude
    @supercellodude6 ай бұрын

    When do the defense stations around starbases become worth the cost of alloys? Only when going over naval cap would seriously hurt your economy?

  • @Strategiser2

    @Strategiser2

    6 ай бұрын

    pretty much, yeah

  • @Mardols
    @Mardols6 ай бұрын

    Wow. Great details in your videos. Very great.

  • @pocok5000
    @pocok50004 ай бұрын

    I like to keep one Corvette fleet as a fast response unit. Their sublight speed is awesome

  • @mekquake5879
    @mekquake58796 ай бұрын

    i cannot comprehend how you can micromanage the damn ship creation, thats way too much to keep track of

  • @aaronmichelson5510
    @aaronmichelson55102 ай бұрын

    Nice. #25 blew my mind!

  • @quentinnoble6077
    @quentinnoble60776 ай бұрын

    Missle batteries are quite useful at the beggining they can destroy low lvl fleets amd will take q couple ships down before they get to engage the station

  • @thunderhead9338
    @thunderhead93386 ай бұрын

    I find this hilarious considering the video just came out after I was steamrolled by an ai determined exterminator empire that became the crisis and swept half the galaxy off the map while I was focused on my own empire because I have 0 situational awareness when it doesn't actively concern me That ai crisis just magically pulled 600k fleet power out of thin air in the mid game just after the great khan spawned

  • @philkim8297

    @philkim8297

    5 ай бұрын

    600000?! Does the difficulty you're playing on affect the fleet size of ai?

  • @thunderhead9338

    @thunderhead9338

    5 ай бұрын

    @@philkim8297 To my surprise, Captain difficulty. Not even Grand Admiral.

  • @marinerusher5252
    @marinerusher52524 ай бұрын

    Auto generate designs doesn't prevent you from making new ships, it just means you need to specifically create a new template to work from.

  • @sentinel7672
    @sentinel76724 ай бұрын

    Regarding the shields vs armor thing, I think regeneration needs to be factored in. While shields are the only defense/hp type with built-in regeneration, that regeneration is point-based while hull and armor regeneration you can gain from various sources is exclusively percentage based. This means that shields will *always* regen their health at a fixed rate no matter what, while a specific armor regen value will *always* result in fully depleted armor being fully restored in a set number of days whether it's 100 armor or 10,000. This gives armor more potential endurance compared to shields if you have regenerative hull tissue, nanite repair systems, mark of the composer, or an engineer admiral. This gap only widens once you reach repeatable techs since increasing max shields by 5% means that it takes 5% longer for depleted shields to be fully restored while the same isn't true for armor.

  • @Hammurabae
    @Hammurabae5 ай бұрын

    Very helpful!

  • @lexel7795
    @lexel77955 ай бұрын

    YOOOO SURVIVING MARS MUSIC (I have been reminded of that game‘s existence and shall play hundreds of hours more of it)

  • @ScorpioneOrzion
    @ScorpioneOrzion6 ай бұрын

    For 21 it would seem armor is better than shields, but as soon as someone brings in plasma, shields are more valuable. If you run low shield and high armor, with anti armor weapons, you will lose to a full shield + anti armor weapons So say 6 L Neutronium Armor give a total of 10440 armor 6 L Hyper Shields give a total of 7920 shield + 52,2 daily shield regen So given if the battle takes say 30 days The shields will cover for 9486 The armor will cover for 10440 If you include 3 shield capacitors then The shields will cover for 11862 The armor will still cover for 10440 What actually matters is, if you can counter their ship design, you will win.

  • @Strategiser2

    @Strategiser2

    6 ай бұрын

    true, that is a very fair point countering the enemy is much more important now, but i was just making a point that most of the really REALLY good weapons now just ignore shields entirely Armor may not be the best in all situations, but it certainly is a very safe bet for MOST situations

  • @ScorpioneOrzion

    @ScorpioneOrzion

    6 ай бұрын

    If you use all armor and anti armor weapons, let me bring full shield ships to this fight xd I'm prob gone just wreck your fleets kek@@Strategiser2

  • @roy_g_biv
    @roy_g_biv6 ай бұрын

    This video is okay strat, your content has steadily gotten better as time has gone on. I personally would recommend more minecraft parkour in the corner or maybe some other sensory videos, and definitely some goofy cartoon sound effects would increase retention rates as well as increasing your potential audience to younger, less attentive individuals Honesty excited to see the next one, keep up the amazing work strategizer

  • @Strategiser2

    @Strategiser2

    6 ай бұрын

    yes, those are some very good suggestions ms. biv, i'll think about implementing subway surfers on the corner of the screen when i'm explaining something that involves big numbers as it seems people do indeed lose attention the most in those types of scenes, so this is very helpful

  • @Platypus2814
    @Platypus28146 ай бұрын

    7:50 does this include separating titans from , let's say, disruptor cruiser fleets? Won't the titans just die way more easily if you do that?

  • @mariomario-dy1kc

    @mariomario-dy1kc

    6 ай бұрын

    I imagine you can group different ship classes together as long as their combat AI is the same

  • @Strategiser2

    @Strategiser2

    6 ай бұрын

    combat AI behaves differently depending on the weapons used, so it's generally advised to not mish mash different ship designs

  • @iceball3xd

    @iceball3xd

    4 ай бұрын

    I think it'd come down to whether you're using that particular titan for it's friendly buffs, or as part of an alpha strike artillery battery. Might not be a bad idea to give your short-range fleet titans a more suitable build for it's job, for example L lasers with no minimum range or the relic X slot weapon (if i recall correctly, the relic version has less range but greatly increased fire rate)

  • @BradenJohnYoung
    @BradenJohnYoung6 ай бұрын

    Who that cancel follow move is such a dick move... And I appreciate that.

  • @alsinir8766
    @alsinir87663 ай бұрын

    I'd like to add, nowadays you can stack armour/shield hardening to negate how effective disruptors are. With some leader trait shenanigans or some ancient shields components you can even reach 100% shield hardening completely negating their shield penetration effect, which can make shields worth using vs disruptors and other shield-penetrating weapons :)

  • @WatsonPlays
    @WatsonPlays6 ай бұрын

    this raid shadow legends ad integration is just a piece of art

  • @SHADOW_F_A_X
    @SHADOW_F_A_X6 ай бұрын

    Love the surviving mars music, such a nice game, definitely my favourite game from paradox apart from stellaris

  • @Easy2own
    @Easy2own3 ай бұрын

    The Thing with the Federation fleet i didnt know , but if you know its so natural to put your naval cap down because federation fleet is capped at 600.

  • @thetravelingsoldier7640
    @thetravelingsoldier76403 ай бұрын

    This video is very useful and informative. Unfortunantly i still struggle to understand. I do want to get better at the game but the combat is where i struggle the most.

  • @Bayofthe91st
    @Bayofthe91st4 ай бұрын

    Hearing this video with such a voice, made me think that these tips may be made by either the prikkiki-ti or the robot fallen empire

  • @FNLastname
    @FNLastname2 ай бұрын

    corvettes are amazing missile sponges. simply make a small fleet of a only disrupter fit picket hulls with point defense and afterburners. missiles track the closest target first, so if you use battleships or cruisers from a distance, a suicide corvette fleet used as a missile screen against other players, or, you could go with picket destroyers with flak and point defense. i never had issues murdering fleets that use missiles and fighter spam. just remember that missiles have travel time, where as turrets hit/miss the target instantly. also, if the 'target' a missile was going after dies, it will acquire a new target and turn towards it. also, due to how targeting works, some larger ships using shields will have more effective HP in the battle then armor, due to the recharge rate. just remember, there is always a hard counter to everything, even if that hard counter does 25% of the damage you could put out. 25% beats 0%. so stay flexible. not going to say to avoid the meta, but just be aware that the meta is the 'average good fit' not the all time winner.

  • @resplendentorder8661
    @resplendentorder86613 ай бұрын

    That last tip is pretty nice heh

  • @garrettwandel7713
    @garrettwandel771316 күн бұрын

    I did not understand 7. (Don't Rush Space Extraction), so shouldn't build any research stations?

  • @Chaoskye
    @Chaoskye3 ай бұрын

    random question, do cloak detectors on star bases only work for the system it is in or the sensor range of the star base?

  • @Strategiser2

    @Strategiser2

    3 ай бұрын

    in the sensor range of the starbase

  • @giantdutchviking
    @giantdutchviking5 ай бұрын

    On the 1st tip, doesnt armor contribute to hull? Idk if its extra hull points and/or I could be completely mistaken

  • @Jagrofes

    @Jagrofes

    5 ай бұрын

    No. Hull, Armour, and Shields all have 3 different HP pools. Say you get hit by weapons that do not ignore any defences, HP starts being taken from shields, then after they are depleted armour, then finally Hull. When the Hull runs out, regardless of how much the other HP pools have left, the ship is destroyed. The reason why Disruptors are so good is because they ignore Shields and armour without hardening completely , damaging the hull directly, effectively ignoring 2/3 of its defences completely. Furthermore, damaging a ships Hull reduces it's effectiveness in battle, so not only are disruptors ignoring defences, they are also crippling their target and making them weaker while they do that.

  • @dominicsouthern7672
    @dominicsouthern76726 ай бұрын

    I love how cloaking can basically allow space guerilla warfare to be easier

  • @classicmax1
    @classicmax14 ай бұрын

    are there mods that let you easily test these tips? maybe where you can just spawn fleets with specific characteristics and see how they do against each other?

  • @icyknightmare4592

    @icyknightmare4592

    4 ай бұрын

    You can do that with console commands. No mods needed.

  • @philkim8297
    @philkim82975 ай бұрын

    What is this about separating fleets by ship type? For example, all my missile cruisers and kinetic artillery battleships in one fleet? My disruptor corvettes and pd destroyers in another? I'm struggling with how to setup my fleet composition. And corvettes are useless?!

  • @Jummugest

    @Jummugest

    Ай бұрын

    Corvettes are not useless thats bade advice. But unless you have a specific build and purpose for them to perform they fall off once cruisers can be built. So for example only use corvettes in seperate fleets as missile sponges with only disruptor weapons to waste the enemy ships time for your more powerful longer range ships to fire. Or don’t use them once you can have the higher tier ships.

  • @John-cena359
    @John-cena3595 ай бұрын

    When I Initial jumped away the enemys were to close or something and got warped with this was 3.9

  • @sergiodosreis3235
    @sergiodosreis32355 ай бұрын

    Building mining stations on mine deposits are no worth it? As minerals are so good early on

  • @betonowybeton2826
    @betonowybeton2826Ай бұрын

    Districts are completely immune to planetary bombardment, so build only city districts on your every fortress world. They increase its stability and efficiency of soldiers, but will not provide any resources to enemies if the planet is conquered.

  • @TheCarloCarlone
    @TheCarloCarlone6 ай бұрын

    I can't mix different weapon type.... on the same ship, right? I can totally use kinetic and energy weapon AND have frigates rushing with missiles and torpedo, right?

  • @Strategiser2

    @Strategiser2

    6 ай бұрын

    not optimal, but is not that bad in general it's advised to not mix them as again, damage is spread out so only do so if you're fighting specifically big ships and you NEED the extra bonus damage against them

  • @hal0justcal865
    @hal0justcal8656 ай бұрын

    Miss playing turtle ngl

  • @iluvpandas2755
    @iluvpandas27556 ай бұрын

    Master armorer councilor is good on corvettes.

  • @iluvpandas2755

    @iluvpandas2755

    6 ай бұрын

    +100 armor and +100 shields on a cruiser provides 100 more of both but on the 10 corvettes that cost as much as a cruiser provides 1000 armor and 1000 shields

  • @smtmithileshthakur
    @smtmithileshthakur2 ай бұрын

    your way better and time saver straight to point then the time waster Montu .,.. so i sub you

  • @CoronisAdair
    @CoronisAdair5 ай бұрын

    Raid advert segue: /Obiwan voice "You were the chosen one! You were supposed to bring balance to Stellaristube, not destroy it!" /end Obiwan voice

  • @benwer6865
    @benwer68656 ай бұрын

    Sorry, but corvettes in Late Game are pretty strong in defending your homespace.... against battleships they shine supreme... But the best ships is allways the cruiser

  • @thechloromancer3310

    @thechloromancer3310

    6 ай бұрын

    Cruisers are awesome... they die so that my battleships can survive.

  • @erickmorales6135
    @erickmorales61356 ай бұрын

    Ey, soundtrack of Surviving Mars?

  • @jeremypurdy1833
    @jeremypurdy1833Ай бұрын

    I know this video is a few months old, but here's a pro-tip: You can use Raiding bombardment stance on pre-FTL civilizations and ERASE THEM FROM THE GAME. Yes, you read that right: you can steal pops from pre-FTL civilizations, ranging from 20-40 pops in most cases, and even free the planet up. At the last pop for a pre-FTL planet it says that you've raided them to near extinction and ruined their civilization, erasing the final 1 pop and immediately opening the planet for colonization. You can use this as a Necrophage, Devouring Swarm or an Assimilator for their pop/ bonuses without going to war with another nation.

  • @jarodiking2559
    @jarodiking25595 ай бұрын

    is strat a robot? anyone notice he ends his sentences on a low slow note?

  • @foxsinofgreed8698
    @foxsinofgreed8698Ай бұрын

    quick question is there a good way for me to win battles without mixing different weapon types.

  • @foxsinofgreed8698

    @foxsinofgreed8698

    Ай бұрын

    im kinda confused.

  • @lukefindlay6845
    @lukefindlay68456 ай бұрын

    Casually using Surviving Mars music for a Stellaris video. The music is good, no hate intended.

  • @trevorgoretski
    @trevorgoretski6 ай бұрын

    Wait why should you not mix weapon "Types"? I didn't quite understand from the snippet in the video

  • @Strategiser2

    @Strategiser2

    6 ай бұрын

    because it would spread out the damage evenly on a ship's Shield, Armor and Hull instead of focusing down on one "aspect"

  • @trevorgoretski

    @trevorgoretski

    6 ай бұрын

    @@Strategiser2 ig I did not completely understand how armor and shields function, I thought it was good to have all bases covered

  • @commandoepsilon4664

    @commandoepsilon4664

    6 ай бұрын

    @@trevorgoretski The only hit points that really matter on a ship is its hull points, when hull points reach 0 it is dead. Shields and armour give you extra hit points to act as a buffer, however armour points and shield points don't necessarily stop all weapons. What he means by different "types" is what they are stopped by: -Energy and kinetic weapons must wear down all hit points. -Missiles, torpedos, and fighters completely by pass shield points and only need to go through armour points and hull. -Disruptors and arc emitters ignore armour and shield points and damage hull points directly. If you mix these weapons you will damage the targets shields armour and hull at about the same rate, meaning the armour and shield damage you dealt is pointless as they die to the loss of hull points. So if you instead only use weapons from one of these types then you can take out ships faster because: -Energy and kinetic weapons typically have higher base damage and damage bonuses against particular types of hit points and when focused can burn though shield, armour, then hull faster than a mixed ship will take out it's target. -Missiles and fighters have much longer range and can kite other ships forcing them to only use their missiles and fighters and will once again stripe a ship of armour and destroy it's hull before a mixed ship can take out it's hull points. -Torpedos are a bit strange as they just have crazy high damage and short range, but you'll generally want them paired with missiles and fighters to give enemy point defense something else to shoot at because every torpedo shoot down is a significant loss in damage. -A pure disruptor ship will take out a targets hull points faster than a mixed ship just because it has more disruptors than the mixed ship Thank you for reading my novel, I hope it helped.

  • @agsystems8220

    @agsystems8220

    4 ай бұрын

    Worst would be a mix of missiles, plasma, and disrupters. Potentially you could have a situation where the plasma only damages the shield, the missiles only damage the armour, and the disrupters are the only thing that actually matters. It isn't so much the weapons as the tactics. If you are committing to winning without breaking their shields then any effort to break shields is a waste. Does that make sense?

  • @lnon4361
    @lnon4361Ай бұрын

    this guy def an alien

  • @rakaman27
    @rakaman276 ай бұрын

    Is there any point in having PD/flak destroyers escorting my BBs? Or should be on a different fleet?

  • @Strategiser2

    @Strategiser2

    6 ай бұрын

    different fleet and make them follow the battleships, so theres no speed difference

  • @rakaman27

    @rakaman27

    6 ай бұрын

    I assume it's because of the combat computers? Is it more efficient to put PD on the BBs? @@Strategiser2

  • @Strategiser2

    @Strategiser2

    6 ай бұрын

    @@rakaman27 yes, it is because of the combat computers also you can't put Picket computers on Battleships lol

  • @rakaman27

    @rakaman27

    6 ай бұрын

    you can add carrier sections and PD though.@@Strategiser2

  • @benoithudson7235

    @benoithudson7235

    6 ай бұрын

    @@Strategiser2 : the battleship carrier segment has P slots. You can't set the picket combat computer but you can put flak or PD on.

  • @Joaquin_Peyronel
    @Joaquin_PeyronelАй бұрын

    Why are trade hubs useless? I always build one or two

  • @vgkail
    @vgkail4 ай бұрын

    MontuPlays would disagree with many of these advises., specially thr ones where he actuakly had tried and tested and documented (Weaoon type vs shield vs armor, starbases etc.)

  • @gho5tspartan26yt
    @gho5tspartan26yt6 ай бұрын

    3:49 how did I know😂

  • @dustysdisciple
    @dustysdisciple6 ай бұрын

    Is number 15 correct? It seems to work for me. Curious if I’m missing something.

  • @Strategiser2

    @Strategiser2

    6 ай бұрын

    yes, they do work, but not as well as if things are always separated

  • @DraggyLordeOfficial
    @DraggyLordeOfficial3 ай бұрын

    how do i customize my ship

  • @phoenixdelta346

    @phoenixdelta346

    3 ай бұрын

    Cruisers with disruptors 👌

  • @najex1
    @najex13 ай бұрын

    It might be worth mentioning that this a video primary focused on multiplayer. In single player, a few of these tips aren't really relevant I feel.

  • @danielunnamed9438
    @danielunnamed94382 ай бұрын

    Forge worlds should be always the safest one, deep inside empire. It's cheaper to buy energy, food and minerals compared to goods and alloys from market

  • @Speedster___
    @Speedster___5 ай бұрын

    Sensor array go brrrr 5:29

  • @omagod500
    @omagod5005 ай бұрын

    You can design defense platforms at least

  • @rainbowappleslice
    @rainbowappleslice5 ай бұрын

    So what’s bad about research stations?

  • @maddyaurora
    @maddyaurora6 ай бұрын

    very little explanation to why you shoudnt do x thing

  • @ryanstewart2289
    @ryanstewart22896 ай бұрын

    I wish auto-design was off by default.

  • @inthenameofyoutube
    @inthenameofyoutube26 күн бұрын

    13:27 🔥

  • @icaruscarinae
    @icaruscarinae6 ай бұрын

    I play with giga engineering, so anchorages aren't needed.

  • @B00bik
    @B00bik6 ай бұрын

    1. crystal plating isnt better than empty?

  • @Strategiser2

    @Strategiser2

    6 ай бұрын

    most of the time, you won't be lucky enough to be neighboring the Crystal System that has them tip number 1 is useful if you have no hardening modules due to low tech + not lucky enough to be next to Crystal Entities

  • @JaJDoo
    @JaJDoo6 ай бұрын

    so do i stop making corvettes after i get bigger ships?

  • @Strategiser2

    @Strategiser2

    6 ай бұрын

    yep, exactly Corvettes die too much as they both have the lowest base HP and also the lowest disengagement out of all the ship classes

  • @JaJDoo

    @JaJDoo

    6 ай бұрын

    @@Strategiser2 oh dear should i retire destroyers as well at some point?

  • @Strategiser2

    @Strategiser2

    6 ай бұрын

    @@JaJDoo destroyers are half decent, so probably not

  • @ce017
    @ce0174 ай бұрын

    Haven't played this game for over a year and now there is cloaking????? Thats sick

  • @stormrunner4081
    @stormrunner40814 ай бұрын

    And just to say it one more time Turn off the auto design Even if you don’t think you can design a ship you will do a better job than the auto designer

  • @ScorpioneOrzion
    @ScorpioneOrzion6 ай бұрын

    For 2 rather than disabling it, you can just build your own ships (and just have it on to see what the AI thinks is best with your current tech) Now you get best of both worlds.

  • @MarlKitsune

    @MarlKitsune

    6 ай бұрын

    ... You CAN'T design your own ships if its on.

  • @ScorpioneOrzion

    @ScorpioneOrzion

    6 ай бұрын

    You can in fact, just not change the auto designs.

  • @pride2184
    @pride21842 ай бұрын

    Not true starbases are strong asf if you use em right. They meant to be a deterrent not a end force. Use em with your naval forces and youll win every engagement... Only bad players wont always be in control of the federation fleets. Ive never had any issues and i wouldnt say i am a expert but never have i lost federation leadership cuz you should either have way more power then anyone you federate with or have a crap ton of vassals. Never ever federate with someone just as strong as you always choose to be the dominate power as everyone is there to feed your empire.

  • @stickstreams7503
    @stickstreams75032 ай бұрын

    Engagement!

  • @pilzwigder17te22
    @pilzwigder17te226 ай бұрын

    14 Is a lie why waste alloys on ships that take forever to build my Hyperstructural-Assembly-Yard spits hundreds of corvets out in a few days.

  • @Dylan-cv7kj

    @Dylan-cv7kj

    28 күн бұрын

    Not everyone got that

  • @pilzwigder17te22

    @pilzwigder17te22

    28 күн бұрын

    @@Dylan-cv7kj geringverdiner

  • @choboibigly6565
    @choboibigly6565Ай бұрын

    Why does this dude sound like Jar Jar Binks if he spoke with an American accent?

  • @Strategiser2

    @Strategiser2

    Ай бұрын

    lmao i've never heard that one before

  • @choboibigly6565

    @choboibigly6565

    Ай бұрын

    @@Strategiser2 Loved the video, you and Montu are my best stellaris teachers. Thank you.

  • @TrollBTD
    @TrollBTD6 ай бұрын

    8:00 but doesn’t this make it easier for a fleet to simply die when it would have survived better if they were together?

  • @Skitales42Bezdni
    @Skitales42Bezdni6 ай бұрын

    А теперь примени хотябы половину этого в пвп... Без пауз

  • @iskolya4136

    @iskolya4136

    6 ай бұрын

    Нужно быть сверхчеловеком чтобы играть в стелларис по мультиплееру и выигрывать в пвп. Или просто знать все хоткеи

  • @Skitales42Bezdni

    @Skitales42Bezdni

    6 ай бұрын

    @@iskolya4136 да выигрывать не так сложно просто бои идут онли на корветах так как до позже не доживают но все бои сводятся к тупому рашу А на хай левле все зависит от того кто первый захочет войну и быстрее подготовится

  • @Skitales42Bezdni

    @Skitales42Bezdni

    6 ай бұрын

    А прям по хоткеям эт надо чтоб и пинг и боженька помог и умным быть и хоткеи щнать

  • @iskolya4136

    @iskolya4136

    6 ай бұрын

    @@Skitales42Bezdni Я пару раз выигрывал когда был защищающимся, в первую очередь важно понимать когда именно противник нападает и откуда, а ещё лучше чтобы противник не знал где твоя армия и сколько у тебя армии.

  • @Skitales42Bezdni

    @Skitales42Bezdni

    6 ай бұрын

    @@iskolya4136 Сунь цзы одобряет

  • @adamhrin9866
    @adamhrin98666 ай бұрын

    Anchorages are good, rest is trash Sad shipyard noises 😢

  • @TheRealAssix
    @TheRealAssix6 ай бұрын

    People really have the time to dive into manually designing ships the whole run?

  • @sirfrancis8732

    @sirfrancis8732

    6 ай бұрын

    It's called pausing the game

  • @Routerproblem

    @Routerproblem

    6 ай бұрын

    or having fun

  • @Ronald98

    @Ronald98

    5 ай бұрын

    It's the best part about the game for me.... just design ultra ships with super weapons and watch as they obliterate your enemies.

  • @Jagrofes

    @Jagrofes

    5 ай бұрын

    It takes like 3 minutes per ship...

  • @ponglenis9273
    @ponglenis92735 ай бұрын

    I leave a like for your effort but I have to stop the video at „do not spamm corvettes“ Corvettes are op, change my mind

  • @jeremybrocknblue5593
    @jeremybrocknblue55932 ай бұрын

    I’m assuming the steam deck struggles to play this game.

  • @dstubbiest
    @dstubbiest15 сағат бұрын

    Inflection is annoyingggggggggg

  • @hypnotoad8871
    @hypnotoad88715 ай бұрын

    Informative video but goddamn, your voice is not suited to narration.

  • @joshnoshhosh

    @joshnoshhosh

    5 ай бұрын

    It was fine, why are you being racist?

  • @NotRosaRodriguez

    @NotRosaRodriguez

    23 сағат бұрын

    ​@@joshnoshhoshRacism is hating, mistrusting or fearing someone because of their race.

  • @ShimoriUta77
    @ShimoriUta775 ай бұрын

    Wonderful content with exception of the voice xD dude why you speak so strangely

  • @Emanon...
    @Emanon...Ай бұрын

    Weird narration cadence dude...

  • @SardonicEffigy
    @SardonicEffigy3 ай бұрын

    How dare you bad mouth my trade hubs. I will only buuld trade stations from now to the end of time. Its about the m o n e y

  • @2011killjoy
    @2011killjoy5 ай бұрын

    Do you know you’re doing a voice or is this just how you talk to people?

  • @pacovides5364
    @pacovides53645 ай бұрын

    He talks like 👃🤏 Nice video

  • @joshnoshhosh

    @joshnoshhosh

    5 ай бұрын

    Literally just went on your only video and I can't understand a word your saying. If you don't like his voice, then oh boy, yours is like a Indian babies

  • @pacovides5364

    @pacovides5364

    5 ай бұрын

    Do you know spanish?@@joshnoshhosh

  • @joshnoshhosh

    @joshnoshhosh

    5 ай бұрын

    @@pacovides5364 I am Spanish you DS. This guy is French.

  • @pariah2840
    @pariah28403 ай бұрын

    Why does this guy sound like a nerd 💀

  • @Strategiser2

    @Strategiser2

    3 ай бұрын

    BECAUSE I AM

  • @pariah2840

    @pariah2840

    3 ай бұрын

    Lol

  • @dersozialarbeiter2363
    @dersozialarbeiter2363Ай бұрын

    Commentary: So baaad!

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