Stellaris Megastructure Tier List
Ойындар
Stellaris Megastructures explained and ranked into a tier list. Lets look at all of the multistage megastructures available in Stellaris, work out their benefits and drawbacks, then compare them.
Lets dive in!
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Tier List Playlist: • Stellaris Tier Lists
Chapters:
0:00 Intro
0:44 F Tier
4:38 C Tier
8:15 B Tier
12:15 A Tier
16:29 S Tier
Stellaris Version 3.6
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Пікірлер: 667
The feeling when you see an Ruined Megastructure but it's a Orbital Ring...
@MontuPlays
Жыл бұрын
That's like hitting your toe on the edge of a table/sofa/chair...
@anotherlobster7294
Жыл бұрын
Are they that common? I cannot recall ever seeing one post-crisis.
@ZantineVonKauffen
Жыл бұрын
Literally me every time I find the Cybrex homeworld
@0ptera
Жыл бұрын
@@ZantineVonKauffen Cybrex are still among the best precursor. Especially if you aim to rush out Mega-Structures.
@lordofpurgatory.
Жыл бұрын
@@anotherlobster7294yeah kind of, I always play games with three fallen empires one of them is generally a robot that has multiple ringworlds and just outside their territory I usually find one or two ringworlds that can be claimed and repaired.
I still think Ringworld segments should come with Orbital Ring features built into them... i mean an orbital ring is literally a miniscule version of the ringworld. Imagine having 4 hangar bays, 3 secondary structures, and 50 defense platforms on each of 4 ringworld segments. It could singlehandedly defend a 10x crisis and it *should* have that kind of power.
@MontuPlays
Жыл бұрын
They kind of do now, they give you the bonus of EVERY orbital ring building included. As long as you have the ground based version fully upgraded! Though, granted, the lack of defensive measures is annoying. I think I agree, it would fit with the Culture version of a ringworld
@ryanstewart2289
Жыл бұрын
The Stellaris Evolved mod expands ringworlds quite significantly. With the right civics you unlock planetary decisions to specialize your ring segments drastically, including some districts which produce rare resources. Granted, the mod also expands ecumenopoli and adds an "environmentalist" alternative to the archeology project called eco-worlds which are also insane. So ringworlds still lose out.
@monarchberry1107
Жыл бұрын
Just imagining a fleet approaching a ring world and suddenly the outer rim of the ring activates its weapons and starts firing at the fleet
@davidholmes3728
Жыл бұрын
Honestly think planets should get hanger bays
@novaseer
Жыл бұрын
Or, failing that, literally just give ring worlds a possible fortress designation. I was shocked when I discovered that you can't do that.
there is one sliiiiight drawback to the matter decompressor i noticed in my current playthrough: if you build it on a black hole with dark matter production it will kill the dark matter production
@ryanrobins7526
Жыл бұрын
I learned that the hard way on the Great Wound. RIP
@draco6499
Жыл бұрын
oh god, i can't imagine the pain, big oof
@shadowmaster335
Жыл бұрын
hmm, my last game i demolished the station, then built the matter decompressor, and then my constructor that i've left on "auto build" went and built the station again so i got dark matter again, dunno if it's a bug or it's fixed if so, just keep that in mind
@MyRedHulk
Жыл бұрын
Yeah, that sucks, but ideally you find a black hole that only produces like 3 engineering.
@slipknottin
Жыл бұрын
Once you have some dark matter you can just buy more from the market.
The sentry array in F tier is a bit rough: seeing all fleet movement in the galaxy (and granting the same thing to your allies) is still very, very valuable. Being able to track the movement of far away crisis fleets is always very useful to prevent attacks from unexpected angles. But the argument of the lag is, as ever, a very solid argument
@kylepessell1350
Жыл бұрын
I think the worst part about the sentry array is the fact that it disables the spawning of space fauna as a side effect of having no systems with low intel available for them to spawn in. I know it really doesn't matter but... it's like they go extinct.
@damonedrington3453
Жыл бұрын
It’s not that the sentry array is necessarily bad itself, it’s just that by the time you’re able to build it you will easily have max level sensors and so will really be seeing fleets that are of any kind of threat to yours. Sure seeing an empires fleet travel across their whole area is useful but realistically you only need to know where their forces are within a few jumps of yours. This listing is an about how objectively useful the mega structure is, it’s tearing them based on how useful they are as a megastructure. All of the alloys used for a sentry array could be used for significantly more helpful structures. Wanna know what’s a lot more helpful than knowing where your enemies fleets are? Being able to build or five fleets out of the alloys needed for the sentry array
@damonedrington3453
Жыл бұрын
@@kylepessell1350 The century array is good but it’s just that the resources are used on that would be significantly better spent on literally anything else. Hell, even just using the alloys needed to build a more ships would be more useful. Knowing where your enemies fleets are is useful and all but wanna know what’s better? 5 full size fleets, or a Dyson sphere, or hell even just building 20 habitats would be more productive
@Luckmann
Жыл бұрын
@@kylepessell1350 It's those 4G signals, man. Kills the wildlife!
@thousandin1
Жыл бұрын
Usefulness of the sentry array ranges from: F tier with a low end PC on a tiny galaxy to S tier with a high end PC on a huge galaxy. Its usefulness increases with both PC performance and galaxy size
To bad you can't use the catapult as a weapon and yeet an invading fleet that goes into its system into a random spot in the galaxy.
@falxblade1352
Жыл бұрын
That would pardon the pun catapult it into s tier just because of how amazing that would be
@maiqtheliar789
Жыл бұрын
If that were possible I would build them in every system on my borders in the late game and just keep yeeting them out of my systems whenever they show up again. Would feel like playing a game of keep away with a toddler and that amuses me.
@isuckatusernames4297
Жыл бұрын
or like, you put a bunch of minerals and throw it at a fleet located within its range. eitheir have it be an onsta kill or a like 50% of the fleet is destroyed beyond a certain amount of fleet power. for balance
@maiqtheliar789
Жыл бұрын
@@isuckatusernames4297 And a 50% chance to turn a planet with primitives on it into a tomb world and cause them to go extinct if it is within range. Maybe a chance for non-colonized planets in the area to be changed into a tomb world as well. Because flinging that much minerals at relativistic speeds in a general area might just hit a few unintended targets. And now the primitives are watching a big pile of minerals the size of Kazakhstan speeding at their planet and they are wondering what god they pissed off.
@isuckatusernames4297
Жыл бұрын
@@maiqtheliar789 at least the MIA reduction is cool
My heart breaks for ring worlds, but you justified their place in C so well😭
@pioxels1213
Жыл бұрын
They are quite funny when you are in year 2600 and you can Spam them out
@kingofnewmombasa5736
Жыл бұрын
@@pioxels1213 I'm on console and the most I've gotten was 7 so 28 worlds/segments but I couldn't fill most them with pops😂😂
@Charles-wu3lh
Жыл бұрын
I'm with you! Only time I every really felt like I was -justified- in a Ringworld was a build where I was overflowing with pop assembly speeds. I want to say the I filled up four of them that game, but its been a while and it may just been an old-man-shouting -at clouds moment. Aside from that, I feel like all the other Ringworlds I've built end up being filled only by wasted potential and regrets. But I want them to work so badly!
@BooBooBlueBerry
Жыл бұрын
You just gotta steal pops from other empires to fill it up.
@slipknottin
Жыл бұрын
If you use a mod that bans AI habitats and have migration treaties with a lot of other empires in the late game when all the planets in the galaxy are full there will be so many homeless/jobless pops that your ring worlds will completely fill up in a month or two. I’m up to 3 completely full ringworlds with some more on the way. Have 30k research atm
Strange side benefit of the Dyson sphere: it lets you go to town on the slave market, if other empires do that sort of thing. Currently filling out three Ecuminopolises (Ecuminopoli?), a ring world, and fifteen worlds in the L-cluster. In a play though that gave me a ruined mega shipyard. So yeah, that’s a lot of fun
@MontuPlays
Жыл бұрын
Oh, thats a morbid, but very good point!
@pieterfaes6263
Жыл бұрын
I rarely had a playthrough where the AI put that many slaves were on the market to buy this way. But when there were, using synth ascension path to automatically assimilate them in more useful pops was very nifty. To be fair, I often ran Nihilistic Acquisition strats with it to just drain pops away instead, so there might have been a reason why the market was that empty. Sure, conquering is far more effective, but this way the pop pastures didn't deal with sprawl slowing growth down and I got a more managable set of systems I could optimise. With the Trade Algorithms trait in 3.6, that could still be a fun way to play.
@DarkKnight52365
Жыл бұрын
while i generally hate having slaves in my empire i do love the slave market as its quick way of getting pops
@ryanrobins7526
Жыл бұрын
@@DarkKnight52365 nothing saying they have to stay slaves
@DarkKnight52365
Жыл бұрын
@@ryanrobins7526 thats why i never ban the market
Sadly, ring worlds belong in the C tier, but finding Sanctuary changes that slightly.
@MontuPlays
Жыл бұрын
And ruined ring worlds early can be good. They only need 10k alloys and no ascension perk!
Think you forgot to mention that the quantum catapult also requires a system with a pulsar or neutron star as well making it even more of a pain to build.
@pyxisdiv84
Жыл бұрын
egg
@Samuel034
Жыл бұрын
First time i used it i was at the end of a spiral galaxy without anyone 'behind me', and i wanted to strike at an enemy on the other side of the spiral. Technically right next to me, but no hyperlanes. Built a catapult, slowly figured out how to use it, and set up a Juggernaut led fleet of ships + science, construction, and army transport ships to quantum catapult an invasion directly into the heart of their empire. Bypass the bunch of other empires that disliked me. Yeah... they shotgunned across the galaxy and i lost about 40% of the fleet to landing in a trespass area, and the rest was just barely enough to build a beachhead in the 4 systems we ACTUALLY landed in. Then i got steamrolled since i didn't have enough DPS to keep attrition from fights away. The circle where you can 'land' is just waaaay too massive. I'd be fine with LESS potential, and much more consistency with it. Until then its just there, wasted.
@bluestrategist9aby540
10 ай бұрын
@@Samuel034I use the catapult to explore places not connected with other systems via hyperlanes, but I was out of range of the system I wanted to visit. Luckily, destroying the Unbidden portal gave me an artifact which increases range and reduces the circle radius, which let me do what I wanted successfully. I'd say that the catapult is actually useful with this relic and I wish the cooldown between using them were shorter
@Samuel034
10 ай бұрын
@@bluestrategist9aby540 I didn’t even know unbidden gave that relic.
@bluestrategist9aby540
10 ай бұрын
@@Samuel034 maybe there is some random involved
16:25 I think the Strategic Coordination Center makes a lot more sense for players inclined to Pacifism or tallness, or both. Every time I build it my relative increase in Naval Capacity is yuuuge, whereas a player who has been conquering systems from the early mid game would see a much smaller relative increase.
@peterknutsen3070
Жыл бұрын
Another reason to like it, of course, is the Thrawn reference.
@Xeonzs
11 ай бұрын
Indeed, as someone who always plays tall (usually 4 or less colonies) I really like it, it feels like going from 500 capacity to 2000 capacity lol.
I understand that doing so would take a lot of work, but I'd love it if your ship style also determined how your megastructures looked.
@MontuPlays
Жыл бұрын
It does!
@cledon.
Жыл бұрын
Yeah it does, the easiest way to tell apart is to use lithoid or necroid shipset
@goatfish480
Жыл бұрын
I never knew that!
@OGSaltBreaker
Жыл бұрын
@@cledon. it's a bit more obvious with toxoids and their dusty tan coloring
Slight error you missed: at 15:15 you said that the Matter Decompressor produces alloys instead of minerals
@notvert6020
Жыл бұрын
I wish it did
@bryantgodin
Жыл бұрын
I wish it did damn that'd be great
@TheTonts
Жыл бұрын
@@bryantgodin That's what mods like Gigastructural Engineering and it's Neutronium Gigaforge is for :D
@teslaman9065
11 ай бұрын
@@TheTonts Or go the next step with the Nidavellir Hyperforge. Or both, since Gigastructures lets you do that because clearly you can't have enough post-scarcity
@baronofluck2163
2 ай бұрын
@@teslaman9065 hey i need to build at least three more birch worlds
When it comes to finding a ruined megastructure, Dyson Sphere and Matter Decompressor definitely beat out the others. It negates all of the drawbacks of building them, (the cost, time, and needing to take an ascension perk), and they inherently are more effective the earlier you get them because of how much they allow you to snowball.
Ringworlds are very useful late game when all of your resource storage is full. Just throw down a Ringworld and fill it with silos
The pop growth and pop mechanical assembly colony designation on ring worlds definitely helps with the population problem, especially when it scales with the planetary ascension tier
@MontuPlays
Жыл бұрын
It's good, but just not as good as a ecumenopolis
@harryd5571
Жыл бұрын
You gave me an idea. With the clone origin an idea could be to move the clone vats there, buy slaves from the market and release the system as a vassal... Then turn them to a bulwark. Put them into your Alliance. Other than that. I don't know. Except for depopulating planets from enemies by moving pops to the ring and give them empty planets back. 🤔
@chusnacho4447
Жыл бұрын
@@MontuPlays For alloys, sure no doubt at all, for science tho the ringworld is much better. And the cost is not that different, mid-late game civs (specially with ecumenopolis) can transform minerals to alloys on a 1 to 1 ratio or better, so 20k min or 20k alloys is a comparable cost. Ecus only take 10 years, but you cannot speed them, you can get +150% megastructure build speed for the ringworld. Obviously ecumenopolis come online earlier due to not needing a previous mega but hey, once you have it i believe both world types are comparable for their respective specializations.
@damonedrington3453
Жыл бұрын
@@chusnacho4447 something else to consider however is that usually when you turn a planet into an ecumenopolis it’s already a heavily populated planet with lots of industry. When you build a ring world that you’re starting a colony from scratch even if you can move some pops over from your other worlds
@chusnacho4447
Жыл бұрын
@@damonedrington3453 That is most certainly true
As someone who focuses on the PvE aspect of the game, I gotta put Dyson Sphere up there in S tier with the Mega Shipyard. At the point where I'm considering mega structures I usually find that my restriction is economy more than shipbuilding capacity, throwing in 4k energy income let's me put all that into ship upkeep. Don't get me wrong, Mega Shipyard is also S tier, to me they're both up there
@DoesRocksFloat
9 ай бұрын
Probably because dyson sphere requires an accession perk compared to mega shipyard. You can throw up a ship yard faster than a dyson.
I'd love to see you do gigastucture sometimes as well. Very good video Montu. I am always a fan of your top 10's if you are going heavy enough into megastructured however you are probably going to have 2 build slots and probably 3 when you get the ambition won't you? Lol I love Gigastructures fir this reason though I usual leave it at 1 at a time default unless I am doing heavy RP. I also play exclusively pve so that mat change things as well as an addendum, I would put matter decompressor as S tier myself it's usually the go to for me though with Gifastucttures I'm using a lot of star lifters as well
@archmagemc3561
Жыл бұрын
I would really like to see Montu do a gigas tier list with the giga crisis in mind. Especially considering how the Blokkats and the Kaiser work.
@robertomoraless32ol
Жыл бұрын
+1
An unmentioned drawback of the Sensor Array is that tliyanki, drones, amoeba, etc stop spawning. If you're cordyceps this means building it shuts you down. Unless they removed that feature of having intel on a system in 3.6, which I don't recall seeing in the patch notes.
I disagree with the Sentry Array being in the F tier, I find it extremely useful, especially when going the Determinded Exterminator route.
@samuelcrow4701
Жыл бұрын
Hell yeah combine that with jump drive and you can completely demilitarize a nation in like two years
@samuelcrow4701
Жыл бұрын
Though I use dust of the endless mod which let's you remove cool down so maybe that's inaccurate
@falxblade1352
Жыл бұрын
It's probably only f tier because it can brick your game faster than xenocompatibility
@xenoplayz4524
Жыл бұрын
The problem is that it actually slows down your game heavly with lag and tbh by the time you get it, unless you find a ruined one, your technology will let you see the majority of the galaxy anyway. With envoys and communications and an eddict you can see more than half the galaxy the rest will be to far to matter most of the time anyway.
@damonedrington3453
Жыл бұрын
The main problem with it is that even by mid game you usually have all of the sensor tech unlocked. Once you can see any other ships that are within four jumps of your fleets being able to see them across the whole galaxy is just kind of redundant. Sure you’ll make sure you never get sneak attacked but even then your star base defenses should always be able to handle small sneaking fleets
Love your videos. Keep up the amazing work. Would love to see some more updated Tier lists
@MontuPlays
Жыл бұрын
I'm working on it! I promise
The Catapult is something I have fun with if I take the origin, and thus plan an entire build with it in mind, but I have never actually built one from scratch.
@MontuPlays
Жыл бұрын
As an origin it can be fun, but it just comes too late fi you build it from scratch
@Barghaest
Жыл бұрын
That and the influence cost… for 300 influence I would rather build a ring world or two habitats.
@novaseer
Жыл бұрын
@@Barghaest see the solution here is to just be the Custodian and thus get +5 monthly influence for free
@Barghaest
Жыл бұрын
@@novaseer I’m currently getting 12 influence a month in my current play through… for what the catapult costs, it’s still not worth it to me. Would rather spend my influence on habitats, a ring world, gateways, and espionage. The catapult doesn’t provide enough incentive for the cost. I already have jump drives and allies with gateways that allow me to traverse the galaxy.
The catapult can be fun in a single player game when you're up against a giant empire that has as much or more fleet power than you but divided into many smaller fleets, it's a good idea to split your 10 large fleets into 20 medium ones and throw them at the center of the enemy empire and then have them to fly to one system and thus clean up a lot of small fleets that normally recapture captured systems as soon as you stop guarding them
I personally like the sentry array as just quality of life, but I also play on Xbox Series X so my specs are good and I haven’t experienced any possible changes in the most recent version of Stellaris but it’s overall value isn’t high in my opinion, it’s just nice to see everything
One thing I adore about ringworlds is the rp perspective for it. Building a ringworld means your empire is powerful af, so to demonstrate my power, I usually like to build ringworlds in system bordering my vassals and gifting them the rings
mega shipyard is my absolute favorite since it was added.
@MontuPlays
Жыл бұрын
10/10 agree
@damonedrington3453
Жыл бұрын
It’s especially super useful if you keep it in the core of your empire because you can rapidly pump out torpedo Corvette swarms to deal with any threat that manages to slip past your borders.
@therealspeedwagon1451
Жыл бұрын
The closest you can get to a star forge outside of mods
Going to watch this as I iron my shirts. Always great timing and good content Montu!
@Zweistein001
Жыл бұрын
haha I just did the exact same thing!
0:00 Intro 0:44 F Tier • 1:05 Quantum Catapult • 3:00 Sentry Array 4:38 C Tier • 4:57 Interstellar Assembly • 6:28 Ringworld 8:14 B Tier • 8:33 Mega Art Installation • 10:00 Strategic Coordination Center 12:15 A Tier • 12:22 Science Nexus • 13:22 Dyson Sphere • 15:04 Matter Decompressor 16:28 S Tier • 16:36 Megashipyard 18:21 Outro
love this tier list, pretty much perfect to how i feel about the mega structures (though i dont have access to that catapult thingy) however for me personally there is one change i would make and that is switching round the ring world with the mega art installation one. reason behind this as a tall empire player, almost all my playthroughs i never get enough artifacts to finsh the sodding thing off and i personally alway push for the ring world so i can my one section forge, one section science, one section trade and final section farming. yes the building and getting these idiots to breed so i can fill the sodding thing up is a headache but personally for me the ringworld seems more practical.
Thanks for the rankings Montu!
This honestly makes me curious as to how much the list will change if it was for ruined megastructures instead, as it becomes possible for something like 2 strategic coordination centers or 2 mega shipyards, which is extremely good.
@HardCore21Desann
Жыл бұрын
Have you ever considered sheltering enough ai empires, so they build mega of their own? I did this last time and ended up with 14 megashipyards and more to conquer. ruined structures are good in midgame, but have nothing on yoinking sites or fully upgraded versions from your enemy.
@cosmictreason2242
Жыл бұрын
2sccs are excellent
@samiamrg7
Жыл бұрын
I can’t imagine all the bonuses on an SCC stack, right?
neat updates on your tier list :) even tho im not activly playing stellaris at the moment i do enjoy these videos of your work
@MontuPlays
Жыл бұрын
Hey! Thanks for your support!
One thing I will say in defense is that with the interdimensional warlock you can catapult fleets half-way across the galaxy with pinpoint accuracy. And that's its only redeeming quality. I mean I guess it's cool and stuff
Thank you for your wisdom once again. Your videos are awesome
@MontuPlays
Жыл бұрын
Thanks for your support! I hope you enjoyed the video!
The thing with ringworlds is that they're very useful for research when you conquer other empires and don't want to manage their planets, so you just mass deport their pops there. Combined with releasing conquered sectors as vassals, they are a great way to concentrate your pops and still avoid growth penalties. I once had a game where I reached 30k research with them with a psi unity build
@Slowpoke3x
Жыл бұрын
By the time you build a ring world all they can do just to help with repeatable techs which aren't very good in the first place. They are so much better before you research mega engineering.
I've not played Stellaris in a very long while and I've not heard of some of these structures, but the quantum catapult sounds perfect if you know where enemy fleet positions are As long as you have time to consolidate your own fleets you can set them up near someone's systems for an offensive, or alternatively set up a defensive position and wait for the enemy to come to you
Loved it, thanks :) I wondered if you were going to put the Aetheophasic Engine in the S tier lol
I feel like Montu is stealing ASPEC"s viewers 😂 you're always on it. Stay safe Monty ❤❤❤
A wonderful video , much lovr
I'm not sure if they count, but would Hyper Relays and Gateways also be considered S tier megastructures? Couldn't imagine playing an empire that doesn't use them.
Much love Montu
Don't think I can argue it should be placed higher, but one thing a ring world is great for is depopulating swathes of the galaxy. I tend to play wide in the early-mid game, then shrink down to a very dense, easily defensible core sector toward lategame. The excess territory becomes vassals, but most of the pops that were out there are going to get relocated and need somewhere to go. A newly built ring solves the problem nicely, for far less influence than habitat spam.
With the changes to planet occupation and if they were to add effects to make supply lanes a factor, I could see the catapult having value. You could send a fleet to disrupt their economy or break trade routes.
Rings are great for trade Empires and not bad overall as a substitute and consolidation of perk points where you don't need to build ecumenopolises to have better factories. While perhaps not quite as good being able to get the trade value especially if you find your first ring world (cybrex for example) to insanely high numbers like 1500 from 50 pops (all merchant districts plus I like to run some synthetic gas/chem/crystal) is pretty strong. Then excess pop from growth that becomes clerks gets moved to other segments. The bonus from research segment is also very nice. I think if you take the ascendant corporate civic it's probably worth ascending ringworld segments. You can get really big trade and research values there. With the trade federation policy you also tend to have stupid unity to do it with anyway. I've been running a spiritual/military/egalitarian clone army build with psionic ascension for the OP admirals, conquering primitives to populate. This with the massive trade so I can get 3 primary resources just from my ridiculously OP merchants that I can spam most effectively on Ring Worlds.
I watch almost all your new stuff even though I can't use most of it because I'm on console. Keep up the good work! (We still won't get overlord until I think mid 2023)
@luigimrlgaming9484
Жыл бұрын
Yeah barely any of this applies
I have to agree on the ringwold asessemnt: The only time I've found them useful is if I found the Cybreh homeworld and then researched the secret of the Cybrex. I think they need an excumenopolis level growth and assembly speed improvement.
i am almost counting Gigastructural engineering as a base game asset at this point, i cant play without it as it gives quite a endgame and it does seem balanced surprisingly enough! i would love to see a tier list for that if you use that :)
@svijj_
Жыл бұрын
Yeah I also use it very frequently. I love the whole worldbuilding that was done for Flusion, Kaiser and all other modded factions
@samsonthemanson
Жыл бұрын
Gigastructures rebalance the game on so fundamental a level that it cannot count for people who play the base game
@samuelcrow4701
Жыл бұрын
Balanced? Balancing on what? The corpses of every ai empire?/lh
@isuckatusernames4297
Жыл бұрын
shale the ai doesn't keep up past a certain point
Omg didn't you release a video yesterday? And another one the day before that? You're on fire, Montu! Truly we have a benevolent lizard overlord. Edit: would you consider playing Master of Orion 2, the spiritual ancestor of stellaris? I'd like to hear your thoughts coming in from stellaris.
@MontuPlays
Жыл бұрын
I did, this might be the fourth release this week... I've played MoO2, its fun!
Quantum catapult is pretty nice if you have the resources anyways The reduction alone is useful because whenever you have your fleets retreat or send them new reinforcements after taking casualties the catapult will speed up that time
The quantum catapult definitely needs a buff. It seemed stupid to me from the get go. maybe add a return function for the last fleet sent and increase to perfect accuracy at completion.
@FrenchLightningJohn
Жыл бұрын
could also add an effect that if a fleet using jump drive from a quantum catapult system they don't get the penalty from jumping because the catapult is giving the fleet a boost
17:45 home, check, 18:00 video, check and dinner, also check. Love the vids and ik this will probably be a good one too.
@Montu just a note, you mention you can't build a Dyson Sphere or Matter Decompressor unless you've built another megastructure first. However, I believe you also get this option if you restore a ruined megastructure? If so, the new 3.6 Shattered Ring origin checks that box as soon as you restore a ring segment, does it not? Makes this much more attractive.
@MontuPlays
Жыл бұрын
Oh, yes. Built & restored are equivalent
I know it could be way too long, but would you consider doing something similar with the Gigastructure-Engineering mod? Maybe just the big ones but i at least would appreciate the insight
I would say the catapult is c tier if you have as a origin, but it's right next turn home system and once you complete the archeological site, you get the tech to repair and it only cost 2500 alloys and then 10,000 to upgrade to its max, I like it as it's come in pretty handy for me, and I've used a method I called shotgun deployment where I put a bunch fleets on it and jump them to an enemy system and start wrecking havoc fast then join them together to face their fleets, but if you don't have it as an origin than yeah its not quite as worth it to build it.
On the lowest difficulty, I prioritized a science nexus as my first mega (and might even have found or conquered a second one), so at top play speed I was getting “research completed” notifications every 15 seconds on average for decades of in game time for a bit. Thankfully I had gotten positronic relays so I didn’t have to manually select new research
I wish the catapult was better. Its such an awesome concept. I think if they had an upgrade path that increases the accuracy(less fleets=more accurate yeeting)with a higher upkeep and maybe a cooldown after its use. I built one not knowing what it did. I did find some very very minimal use for it. i used it to yeet my fleet to the further edge of my empire(didnt have gateways built there yet) when i was being attacked.
@ZPheenix
3 ай бұрын
The catapult is op, if you make your fleets smaller itll reduce the radius while you keep the firerate
I've never had issues with maxed Sentry, so I would personally consider it at B. I usually start it first in single player when I'm not aiming for a Federation, and to look for any unclaimed archaeology sites, relic worlds and living Leviathans. More a personal preference, as I like to clean out the good things the ai didn't grab.
You did the sentry array dirty...just the galaxy view alone makes it awesome...
I would like so see a Tier list for the top 10 Mods. Great vid, keep up the good work.
@MontuPlays
Жыл бұрын
Noted!
The only time I ever used to build a Sentry Array was when I had already found a ruined one. Having two gave you enough base intel to view the exact build of any ship in the game, even crisis ships and space fauna. These days I don't usually bother since cloaked science ships can scout nebulae ahead of my fleets, usually without being a sacrificial lamb.
Ship exp also grants a few percent additional Hull now, so that's nice too
The catapult also reduces MIA time so that might be the difference between winning a war and losing a war.
There are 5 main megastructures I build Matter compressor Dyson sphere Science Nexus Galactic Assembly Mega Shipyard The rest are kinda situational. You don't really need the Sentry array for instance, and ringworlds are basically kinda just there unless you pick a ringworld as your origin, or if you are unlucky with planets to colonize.
Thanks for the video, it's a good analysis with lots of comprehensible arguments. I personally disagree with your view that a mega shipyard outperforms the other mega structures (at least from a tier list view). My personal experience especially with "normal" biological empires is that I never have the alloy production to really make full use of this shipyard, at least not at the start of the endgame. And even if I had it, the energy production simply would not be enough to pay for the upkeep of additional fleets. 3-4 maxed out star bases (6 shipyards, a fleet academy, and a titan shipyard) perfectly fit my needs at least until the very late endgame where a mega shipyard may start to become useful. And you can build up the regular star bases along the way without having to wait for the mega structures research, and at a much cheaper price. My personal favourite is the strategic coordination center for the additional naval capacity and defensive platforms capacity or the science nexus as the first structure that unlocks dyson sphere and matter decompressor. Once I have built these 3, I might consider building a mega shipyard.
I am sad to say I agree with you about ring worlds. Most play throughs I still end up with them but that is via finding a ruined one or the slaughter of a fallen/awakened empire.
@MontuPlays
Жыл бұрын
Getting a ruined ringworld or stealign one from a fallen empire is great!
Like the video, though you do mistakenly say that the Matter Decompressor gives you ALLOYS instead of Minerals. Might want to add something in captions or something like it to clarify. Picture says Minerals still, but some people like me really only listen to the video on a second screen and they might get confused.
I gotta say I agree with most of your assessments. I do think the Assembly is more useful than C tier, especially once you consider that many empires that focus on diplomacy will be neglecting their fleets to start off with (Though I guess that falls more into roleplay than actual strategy with the fleet diplo power modifier) What megastructure do you think the game would benefit from getting added in future DLC?
@MontuPlays
Жыл бұрын
I think it would be great to get a defensive megastructure. Perhaps one that combines with smaller relay stations to prevent Jump drive jumping into the system. would be cool late game
@deatheater9007
Жыл бұрын
@@MontuPlays Gigastructural engineering kinda does that with the Maginot World
What are your thoughts on the tier of ringworld if you're using the updated Shattered Ringworld start? I figure that already having your pops there should negate at least some aspects holding it back otherwise.
I would say ringworlds compliment ecumenopolis, especially if going tall. It allows you to largely forgo food, energy and research production on your planets in favour of alloys and minerals, whilst the ringworlds handle the other economic stuff. It is pretty niche and probably still not optimal (probably better to use habs), but it feels nice.
There could be a option for ringworld if you build it in a system with inhabited planets or stations. prebuild the ring segments to inhabit as you automatically transfer the old pops to the new ring segments. that way you use some unity and energy to fully complete a ring in such a system to not be slowed down by it trying to get up to speed. would probably use similar programming to ecumonopolis once you complete that making similar amounts of what was there. this way you can also build the ring as your capital in the heart of your empire.
@damonedrington3453
Жыл бұрын
The ringworld should start with like 10 pops per segment and one of each district. This can be explained as the crew building thr ringworld lives on it (which makes sense co considering this takes decades.) Then it could actually be what’s it intended to be, which is being the research alternative to the industry worlds of ecumenopoli. Currently it’s just way more efficient to make an ecu research word (note that I said EFFICIENT and not STRONGER) than to build a ring world and populate it.
In my last game, I managed to get my hands on 4 different megashipyards. I built one, one of the other empire (which I integrated) had a ruined one, a third empire built one and in the late game I started to spam 1 system single habitat vassals and one of them built a forth shipyard. That's 120 shipyards all running at 5 times speed. Even the 12k alloys I was producing from all my ecunemopolies weren't keeping up. That 25x scourge in 2410 never stood a chance.
Ringworlds are basically for the RP, the science districts if you hate making stations (which I do lol), or if you have useless planets you can dump pops into
I feel like Dyson Spheres and Matter Decompressors don't get as much love as they should. Not that you aren't showing them love here. I find one of the biggest advantages of those two is the fact that they start producing useful amounts almost right away. A first stage Matter Decompressor is still giving 500 minerals a month. A second stage Dysons Sphere is giving 1000 energy credits a month. both of those are really good for fixing a slightly upset economy, or just giving a nice edge to doing creative things. And the best thing about doing either of those, is that after the 10 or 20 years, you go on to a different mega structure while still receiving the useful bonuses. You could say the same thing about the other multi tier megastructures, but the bonuses for most of them are not great until you hit the final tier. Basically, I think what I'm trying to say is that a Tier 1 Matter Decompressor and a Tier 2 Dysons Sphere are S tier, but the fully completed ones belong in the A Tier where you put them. Also, would you be willing to create a planetary buildings tier list? I find myself wondering if I am undervaluing certain buildings. Also, I really do not understand the hate the Gene Clinic receives.
@zoopa9988
Жыл бұрын
If I remember correctly, the problem with the Gene Clinic is the fact that the population growth bonus is painfully low, It costs you 2 pops working in it, and takes like 30 years to give you 3 pops back, which gives you 1 pop profit, but you needed to sacrifice 2 pops working for 30 years to get that 1 extra pop, those 2 pops could have done a lot producing other stuff, so by the time the gene clinic becomes "worth it" you're talking about 50 years.
@chris-zn7pq
Жыл бұрын
@@zoopa9988 I get that, but that isn't the only thing they do. They also provide amenities and habitability. None of those three things individually are worth it, but combined together seem pretty good. Yes its half the amenities of an entertainer, but the way I see it is that you are going to have to employ that entertainer anyways, you cant get around that, but then amenities are all its going to do. Two medical workers provides the same amenities as the one entertainer. but also provide the pop speed growth and the habitability, To put it another way, its really 1 medical worker providing 10 amenities just like an entertainer, and then 1 medical worker providing 5 habitability and 10% pop growth.
@zoopa9988
Жыл бұрын
@@chris-zn7pq Haven't played Stellaris in a while so the gene clinic may have been altered slightly, but the pop growth is probs still the most important statistic, since they give as many amenities as 1 entertainer we could cut the problem I described in my earlier message by 50%, I think the problem remains the same, it now takes 25/30 years before you get profit instead of 50/60 years, it simply takes to long before you get any value out of it.
@vkobevk
Жыл бұрын
because megashipyard is more useful, you risk to be ganked by hostile empire, so being able to pop 50 warship in few months is very useful to win attrition war against hostile empire and you can use your station to increase your fleet capacity or build fortress, so around 2300 megashipyard is more useful when other empire want to try to invade you
I would put interstellar assembly in A tier in single player its so good, you can easily become top empire with it and pass ideal galactic motions and those envoys can essentially keep most of the galaxy off your back while you build to invade them. I would also put Dyson sphere and matter decompressor in S tier i build them everytime they are fantastic almost never worry about energy or minerals again until the very end game. Swap over those pops to other jobs. I agree with low placement of ringworlds. Most of the time it takes to long to set one up unless you're lucky enough to get sanctuary. I find its best just to get upgraded relic worlds.
the ringworld depends a little bit, if you are a slaverempire with a working slavemarket you can fill the rings pretty quickly. If not I agree with your ranking
The Interstellar Assembly and Quantum Catapult are really the only megastructures I pretty much never build. I usually have enough weight and envoys without the IA to push through whatever resolutions I want, and the QC is just not worth the cost. My two favorites are the Dyson Sphere and Ring World; I *always* build those.
I lucked up in my current run big time, i started out with the. Slingshot to the stars origin, found the ruined ship yard about 5 junps away and then got the first league precursor that had a ruined science Nexus. Its my current run throufh and isaved the file to the cloud so i can go back and play it again and again to relive my luck
You should make a video to tailor-making species for jobs via the genetics tradition. (i.e. your "miner species" has industrious, very strong, etc.). Microing that sort of thing isn't for most, but I always had fun with it.
Just so glad to see the shipyard still at S haha, always aim for my Kuat shipyards as fast as possible
Catapult sounds great and very useful. 🤔 I like filling ring worlds with abducted pops. 😁
I just want to point out that the Science Nexus should be caveated with that it is a vanity project if you're a Fanatic Materialist, because Fanatic Materialist is ridiculously OP and you will have researched almost all, if not all the tech tree by the time you can fully build a Nexus.
Interstellar assembly jumps a few tiers depending on your empire. I agree the ringworlds are kind of meh but one of my strongest games was when I found sanctuary which is a prepopulated primitive ringworld. All it took was a little conquest and pop assimilation and I had a solid 30k tech a month from one system.
I feel like the sentry array should give some special espionage operations and maybe a bonus to espionage skill
Since you're a lizard: When you lose your tail, do you go to a retail shop? Thanks for another cool show.
I was gonna say really the mega shipyard in S Tier but your reasoning actually made sense so I now agree
hello montu! I think my list looks completely different. i always build the guard matrix first to find all the leviathans and/or the strategic defense command for the bonuses. the mega shipyard is definitely one of the best I build but not my favorite. I find the Dyson Sphere the coolest, which I also mostly build. To be honest, I never build the research nexus because at that point the most important technologies are researched and I just don't find the nexus useful for the repeatables. At the point when I can build the matter decompressor, I have such a high income that it is no longer necessary, which is why I don't build it either. mega art installation and interstellar assembly would come after that, they are always good. To be honest, I would wish that there was a mega structure that produces alloys because you need them the most in the endgame.
Although I think most of this is fair, I would make 2 changes (do be aware that I tend to play on Ensign difficulty because I dislike cheats/heavy debuffs and singleplayer only). Science Nexus should be an F tier. I can get the bonuses easily via Curator Order for research and via other means too, and the potential 450 science of each category means very little to me by the time I get around to finishing a megastructure, as I can easily produce more by way of research habitat or expanding existing facilities on one of my worlds. Move Sentry array up to B. Having the knowledge of the enemy fleet positions & actual economy is generally more useful to me - I tend to try and outlast and then push back an enemy, unless I straight up just overwhelm. This is especially useful when dealing with L-Gates with the L-cluster having been opened up and gateways too, especially since I tend to build a ton of gateways.
One way to fix the assembly would be having it so it just makes the envoys more effective instead of just giving you two more, since as you said, envoys are easy to get now
The assembly used to be a mandatory build for me, i just don't need to worry about it now. If it gets a decent buff or extra bonuses related to federations or subjects it would go back to being more useful.
Where would you place the sentry array if it were not game ending for some lower spec machines? Also I seem to remember a multiplayer game you were in where the catapult was used to raid your teams systems with single ships launched randomly at systems in multiplayer would this rate slightly differently?
Totally agree with the Ringworld analysis. By the time you have it built it is pointless to move pops to it and never gets used to full potential. Edit - In current playthrough I just had ruined Interstellar assembly ...meh. Shattered ring ...ok. Then something I have never seen before ....ruined Dyson Sphere and I could rebuild it as soon as I had Mega Engineering. Fully functional for 4k Energy production as soon as I did the repair. Saves me an Ascension perk as well because I can do without the Matter Decompressor...or if I take that perk can I get 2 Dyson Spheres ?
@TheRunicbladeFantasy
Жыл бұрын
Yes, you can. Repairing a ruined megastructure does not count against your 1 of each build limit
Imo rapid deployment in most of the galaxy easily trumps the inaccuracy of quantum catapults. Espescially if there are no gateways nearby, and if you're trying to cover enemy ground quickly I think the inaccuracy actually becomes a small benefit - granted it can be niche since you need moderate fleet sizes to not get ate by enemy fleets.
Ring worlds are amazing for science. I fill them up with obsolete technicians and miners after I build the DS and MD. they do however take too long to build. I would reduce build time by 50% and then I think they would be used more by players.
Man, I get it, but the Dyson sphere is S-tier for me. I 100% always build it, and the perk is a must-take for me as soon as I can.
@danimals2000
Жыл бұрын
Seconded, I take that perk every single game, even if it doesn't make a ton of sense to...
Montu, can you please make a generalist guide to making fleets? I don't like customizing ships, and pretty much have always just used "auto best", but since the combat rework this has been effectively worthless! Is there any good way to make an "all purpose" fleet that I can build every game, and win through sheer numbers?
@9:25 Dont forget the production can also increase with unity repeatables!
@MontuPlays
Жыл бұрын
Thats a good point
I generally rank SCC higher at A tier, but especially if Hyper Relays aren't available, as the massive manoeuvrability boost of the sub-light speed is just so good. I'd bump the Science Nexus down to B, as I find it is cheaper and faster to just build more research habitats I also... don't really like the Mega Shipyard. The stats and everything else are absolutely fantastic, but I find it completely screws with my fleets when it comes to upgrades/refit as they all travel to it resulting in a massive queue, ignoring the dozen maxed out shipyards sitting around empty that could do the work concurrently
I've been playing with mods for so long, that I legit was about to angry-type when you didn't mention the Neutronium Gigaforge. Completely slipped my mind that that's not part of the base game XD
The dyson sphere is even more practical, ships and starbases cost credit upkeep and as such the dyson sphere can be critical for increasing how much military you can afford to field for more than brief periods prior to heavy fighting.
You can also get setups where the ringworld isn't even worth building, given that it clears all non-star deposits from the system. I could see someone end up in a situation where the systems eligible for ringworld construction either have rare resource deposits that one would be a fool to have nuked or so many high yield deposits, that it isn't worth turning the system into a ringworld one and then filling it with pops because some of those deposits can be made even better with habitats. If one has the surveyor and only the surveyor as their artifact, it's absolutely not worth it because that can attach resources to any object that isn't an artificial world and it can get pretty silly. Though worth noting I do believe habitats snapshot the world's current deposits when it's build, so if you do have the surveyor, make sure you're happy with the deposits there before you throw up a habitat (aka absolutely don't build habitats around objects without deposits, unless you have to or are ok with it being specialized in something not reliant on deposits). Granted ringworlds have two other things going for them, that aren't enough to move up the tier list. They let you get at least four worlds for a governor to run, so that is pretty solid efficient use of a leader; especially, if the only system worth turning into a ringworld system is located far away from existing sectors and it can be pretty good if your ringworld system can be included in a sector with lots of other highly developed worlds. For normal empires, it's also a system that can have four worlds that benefit from a blacksite and any other system wide economic starbase modules. Also want to say the megashipyard has another advantage. You only need so many shipyards concentrated in a spot without gateways and need even less when you have good gateway placement. So that megastructure absolutely frees up starbases to be used for something else be that getting more naval capacity, more fortified chokepoints or improving the economy. Curious to see your take on getting more than one of these megastructures because unless the devs have changed the coding. All the bonuses stack. So things can get pretty silly. Remember my crisis run where most of the AI empires built a megashipyard and I was able to get ship build times down to silly low time periods. Like building a corvette in a day or having a battleship out in a few months. Also kind of makes the sentry array worse because outside of the intel, you don't get more out of having another one, but it still has the same upkeep cost.
I do find ring worlds useful for filling a system I grabbed because I needed it to grow but is empty otherwise.