Welcome to my channel, glad you stopped by! If you've watched my painting videos before, thank you! If you haven't yet, well, there's a bunch of content waiting for you right now.
I'm a professional artist, with more than 15 years' experience in the film, TV, game, and print industries - primarily as a concept artist and illustrator. I also happen to believe that it's the duty of experienced artists to pass on what they've learned, with no BS and for as low-cost as possible. It's for that reason that I'm a passionate teacher. I have taught at CGMA, Academy of Art University, Centennial College, and more.
My videos on KZread range from painting fundamentals, to applied painting demos, to insights into how to grow (and work) as a creative person.
More art lessons available at MarcoBucciArtStore.com
Please also consider supporting via Patreon - www.patreon.com/marcobucci
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Thank you for showing this, nice hack!
Very clear and beautiful explanation! Thank you!
Forget flesh tones, this helped me with all my coloring so much??? You explain things in a way that just makes so much sense and I appreciate that so much. Lighting in art feels like common sense when you hear it but I've always struggled with it. Thank you so much for this video, it really helped a lot!
Just when you thought there was no better way to explain colors than his old videos of Ambient Light and Occlusion... He's a master and I'm so happy to have access to his knowledge ✨
If you find yourself having trouble with values in the "shadow" side, remember that if a surface has any value above black, it's because there's a light source on it. Figure out the properties of that light source and you're back in business. A shadow is the absence of light. No light, no information. I prefer to think in terms of lit (when the form is facing the light) and unlit (when the form turns away from a light source) rather than light and shadow.
Excellent explanation.
what's really gunna bake your noodle is when using HSL mode. Adding saturation to a yellow makes it lighter... adding saturation to a blue make it darker.
Today i realised i cant bend my fingers backwards without pushing or pulling on them
This goes completely in line with the lighting mentor video where he talked about the shadows not actually being “colored” but the shadows being a secondary light source aka (the ambient light.) so it makes sense changing the environment doesn’t change the light side in blender but the shadows because that’s what it’s illuminating! :DD
Cool but I don't get it.
Try doing it then. That is how most people learn.
YOU SHOULD LEARN TO DRAW HANDS, NOW!
Hey! How is your blender color wheel square (instead of circle) ?
Excellent video! Thank you for the insight. Flesh absorbs a lot of ambient color and it's something people forget sometimes. The real question is how do we apply this to red, green, blue, purple skinned characters?
The same. You should ask yourself: is this color cooler or warmer? So if your base color is red, your ambient color is blue and your light is something in between (neither too cool or too warm or just white), then values in the light should be pretty similar to the base color, after all they all are part of the same 'family'. The shadows are effectively the opposite, as the video states; is not necessarily a specific blue rather a cool color, for instance purple compared to red is cooler, and purple is warmer than blue and so on. In a nutshell first think of the main composition: what is the subject, where is it placed and under which circumstances, then picking colors to fit your vision is relatively simple.
@@MrEllinan excellent tips. Thank you
This is incredible, changed the way I think! Presumably this applies to all materials?!
Yes, although the details will vary according to how each material scatters and reflects light.
I think i understand it but i have a hard time choosing my colors since my drawing program doesnt have a color wheel but a triangle or a square. I feel like im shifting the colors in a wrong direction.
The principles will apply to whatever color choosing model you use. The base colors, influenced by the lighting, will tend toward the light based on its intensity. For example, if you have a yellow streetlight shining on a character with blue skin, the lit part will look a little more "yellow." Just adjust the hue across the shorter distance according to color order (e.g., instead of going from blue to purple, to red, to orange, to yellow, instead go from blue to green to teal to yellow). Does that help?
This was incredible! Thank you!
I hadn't actually considered how the average background color contributed to the shadow. That's very clever.
You and Lighting Mentor are the reason I understand color now
Cheating with Blender? Waaaaaay ahead of you.
Pretty easy understanding the cool shadow color, than warm shadow. When working with warm, the whole piece tends to go monochromatic to an extent. I really need to get an iPad honestly, this will help me work anytime. Thank you Marco
Thank you so much Marco! When you make an illustration with multiple objects and forms, how do you apply this? And what about schemes of color like triads or split complementary?
Beat for beat this is how I figured out shadows which is paramount in the process. This is the most important video any artist can watch that works with color. It's everything.
question, would it be possible to have a relatively cool shadow with warm environment color? or would it not work?
Impressive! Thanks, Marco Bucci!
Master Bucci back with another banger video lol, great one as usual.
THANK YOU MARCO BUCCI!❤️
Hi Marco , i have your courses on skillshare and i have the cgma painting course as well do you think i need to watch the color survival guide or the brushwork techniques after the cgma course ?
Thanks Marco. You're one of the best art KZreadrs and I'm always happy to see a new one from you.
❤❤❤❤
Foreshortening in perspective please sir....,❤❤❤❤
Thank you Marco!
It never occured to me to practice on simply painting a ball instead of fudging around with the landscape of the face. Thank you Mister Bucci!
Maximize your upgraded iPad’s potential with Paperlike’s Screen Protector! paperlike.com/marcobucci2405 Also, a perfect companion video to watch after this one ---> kzread.info/dash/bejne/lYSZ09uAmcqWprQ.htmlsi=ZHtzauJQqQNkHZ6g
First!
Yes!!! Thank you
I dont think grease oencil is intuitive for 2D
... I'ma draw bomberman hands instead.
HUE not affects value It affects luminosity thats The brain perception of value not The "real" value So use The HUE saturation box to check "real" values And to The brain perception of value/ Luminosity use The luminosity bar When you put Grey escale The image you get The luminosity of The colours not The value
I’m an Art Student and this video has helped me understand light n shadows really well put! Ambient occlusion is something that is going to help me in my art journey, career. Thank you.keep up the great work!
0:34 "Mom said it's MY turn on the XBox"
Bucci makes you realize a lot of artists are hoarding and gatekeeping knowledge behind paid courses etc, hes one of the only people on here who teaches this crucial stuff.
Idk to write here.
Great Video👍
But how do i practice "shapes" and how can i tell if the shape i drew is a good shape
got rid of that pesky ufc logo masterfuly
This how hell look like for artists
Most excellent teaching skills.
What a wonderful lesson. Thank you so much, Marco!
Why can't you guys say VIBGYOR in one go instead of stopping a couple of times saying ROY G BIV?
The best art teacher I've come across on this site!!!