Animator, Layout Supervisor, Senior Camera artist at PlayStation and Short Film Winner. Welcome to my channel! I teach people to animate and visually tell a story. Lets learn together!
This is gonna help me in ways I can't even imagine. Thank you so much for this! Will be grateful to you forever.
@roufalaminrahat33712 күн бұрын
Should I start with the "Animation workflow" playlist after this??
@danimal5192 күн бұрын
thanks bro!!
@mrGfrost12 күн бұрын
Great tutorial! :) I would like to know why you do blocking in spline mode? Many other animators do very detailed blocking in step mode, adding keyframes and breakdowns. I'm curious to know why you do it this way and what is the difference between these approaches?
@sharp_swf4 күн бұрын
I love these video. I don't rlly see many blender animation specific tutorials. Great stuff!
@alexonstory3 күн бұрын
Thank you!! I appreciate your note! I'll be making more videos in a bit. I checked out your reel. Looking great!
@sarahvogel88524 күн бұрын
wow thank u so much. it was really helpful
@alexonstory3 күн бұрын
Happy to hear that! Thanks for your note!
@OlieOles4204 күн бұрын
😊😮o😊
@ViniciusWells4 күн бұрын
You are a great teacher. Please, keep going
@alexonstory3 күн бұрын
Thanks!! Yes I'll be back to posting in a little bit!
@NoobHit6 күн бұрын
I having trouble with car jump animations. I have been using Rig a Car addon with no luck. Please do a tutorial on it
@alexonstory3 күн бұрын
That sucks! Yeah car action and jumps can be hard for sure. I looked at Rig a Car addon a year ago and didn't really like it. I just make my own car rigs with curve controls. The big thing when doing vehicle animation is to decide if your going to use a path and constrain your car to it or not. Most times I do not use a path. Using a path may make things easier at the start, but I think it'll make it harder to add detail deviating away from the path. In the case of a jump I would say it depends on the action of the jump. If you can break your animation into a few shots that always helps. Hope that helps!
@NoobHit3 күн бұрын
@@alexonstory Thanks for in depth insights. Using paths is creating a lot of trouble for me as I don't have control over how the car will behave to terrain surface. Your car rigging method using empty objects is great. How can I add a ground sensor that can be key able for the jump to that Rig??? Please add a follow up guide thanks.
@-TOLINSKI6 күн бұрын
Percise and humorsitic! Thank you so much!!!!
@alexonstory3 күн бұрын
Glad you enjoyed it! Thanks for your note!
@salmmahmood44146 күн бұрын
its not scientific tutorial please be precise how attach empty box to the car
@alexonstory3 күн бұрын
Hey! I do go over creating tow empty controls and parenting the camera to the controls. I like to select the child then the parent (the control driving the action) right click and parent - object. kzread.info/dash/bejne/dnWNttmCdNrMmZs.htmlsi=tbC1FZ3yRq4-yFWP&t=214 Hope that helps!
@ekimgraphicz8 күн бұрын
hey Alex, could u do a video on how to rig a ball. The one in the animation tutorials
@alexonstory7 күн бұрын
Hey! Yes adding that video to my list. Thanks for your note!
@agentcaninemutt8 күн бұрын
Tanks it helped me greatly when I was animating a jump from one building to another best tutorial compared to others
@alexonstory7 күн бұрын
Happy to hear that! Thanks for your note!
@user-ug6hh4qg3n8 күн бұрын
NICE! great tutorial
@alexonstory7 күн бұрын
Glad to hear that, thanks for your note!
@bluebible11998 күн бұрын
yo alex do you have any tips on animating attacks for video games? (fire reel btw 🔥)
@alexonstory7 күн бұрын
Thank you! I would come up with a cool combination. Think about the style your going for (realism, fantasy, cartoony) and really lean into it. If it's realistic, look at some reference. If it's more animated really exaggerate your action and make it entertaining. Whatever you do go with make the viewer excited to watch it. If you do that, then your action was a success. Hope that helped!
@bluebible11997 күн бұрын
@@alexonstory ight thank you
@arashtehrani77268 күн бұрын
honestly , you are one of the best channels i've ever seen. amaZing thanks for making this tut for us.. GOOD LUCK mate.
@alexonstory7 күн бұрын
Thanks for your great note! I'll be back in a bit making new videos :)
@gcomplex10999 күн бұрын
Hi will. U ever make a video about character animation
@alexonstory7 күн бұрын
Hey! Yes I do have some videos on character animation. kzread.info/dash/bejne/lZiekruypNaug6w.htmlsi=LHGGDvcrnuI_awr9 kzread.info/dash/bejne/omx2y5mkZpOvg5M.htmlsi=2H6jOM641tH-Zwuy I'll be making more video's in a bit. Hope that helps!
@MaxJprod9 күн бұрын
Wow your a really good animator to think you took part in Sonic Prime is so cool as an aspiring animator I'd love to see more tutorials from you specifically involving the cameras and multiple shots as i see most of the recent tuts you've made only focus on 1 shot rather than having multiple static shots or at least a moving shots much appreciated
@alexonstory7 күн бұрын
Thank you, I appreciate your note! Great point! Yes I'll make some videos more about cameras and cinematography. I do have a timelapse of this car action shot and I talk a bit about setting up action and working with exploring camera positions and movement. kzread.info/dash/bejne/lap50NFmj8fUcqg.htmlsi=XT4wQMfATse05gJ_
@hemanthhemu963010 күн бұрын
Don't stop bro... Very underrated
@alexonstory7 күн бұрын
Thank you, I appreciate your note! I'll be back to posting more soon.
@wesoly0611 күн бұрын
Great one! Thank a lot for this video, it saved tons of hours of searching! BTW. Where can I get the environment texture? Logging for something exactly like this 😅
@alexonstory10 күн бұрын
Happy to hear that! Thanks for the note! Overall the set and the background are just done with lighting. I'll make a video in a bit about the setup :)
@wesoly065 күн бұрын
@@alexonstory will be waiting! Thanks!
@ruanganimasi3d78911 күн бұрын
thx u for this video
@alexonstory10 күн бұрын
Happy to share!
@Pubberz11 күн бұрын
Hi Alex, May I ask where you are from? Because your last name is quite common in my country. :)
@alexonstory10 күн бұрын
Hey! I was born in Romania, but have lived in Canada for a long time. Are you from Hungary?
@Pubberz10 күн бұрын
@@alexonstory Yes, I'm following you from Hungary and I'm trying to learn the basics of the animation workflow from you. :) I want to make a series of short stories for adults on KZread, that's how I found you. I would be happy to hear your comments, because I am completely self-taught to learn Blender. It would be a huge miracle if you could even speak Hungarian! :)
@alexonstory7 күн бұрын
That's very cool! You got this, you can do it! I would say make your first very rough episode. Your going to learn a lot. On your second go you'll now have experience as to what worked and didn't work. Plus you'll be in a better position to make your visuals more clear and pleasing. I do speak Romanian, but no I can't speak Hungarian :D
@tulasin328011 күн бұрын
I wanted to take a moment to express my heartfelt thanks for your incredible tutorial on layered animation in Blender. As a beginner, I found your explanations clear and easy to follow, which made a huge difference in my learning journey, I can't wait to learn more from your future videos. Thank you once again for sharing your knowledge🤝
@alexonstory10 күн бұрын
Really nice to hear, thank you for your note! Take your time, baby steps. You'll see some nice improvements in your skill. Just keep at it!
@knowledgecorner177112 күн бұрын
Dear, I found a problem when I started animation , by applying Location & Rotation.. when I got back from object mode to pose mode , location and rotation mode not cancelled, I tried many time and I stuck here... Kindly suggest
@alexonstory3 күн бұрын
Hey! Thanks for the question! I have not tried to apply transforms before to a rig. I just did to see what would happen, and yes your right. When in pose mode some of the rig options no longer work the way they should. I would say don't apply transforms to the rig in either mode. Hope that helps!
@shubhamfartade710512 күн бұрын
cool
@alexonstory3 күн бұрын
Thanks :)
@Scam_Watch12 күн бұрын
I like the Video even before it starts!
@Scam_Watch13 күн бұрын
I Like that people like you exist... you are awesome!
@xa4dynamicgraphicsv14 күн бұрын
Great work :)
@alexonstory3 күн бұрын
Thank you!!
@leftyfourguns15 күн бұрын
Slightly off topic but how is he able to display the color materials of his model in Solid mode?
@alexonstory15 күн бұрын
Great question! There are 2 ways to get color to show up in Solid mode. First is vertex color. Second is changing the viewport display of the object, which is what the Blender Studio Rigs have done. Both ways are separate from the textures you see in Shaded or Render mode. I didn't know about changing the viewport display color till you asked the question and I looked into it. I do like the second option. You need to assign a material to your object. In the Material Properties under Viewport Display you can change the color. Hope that helps!
@supriyam300216 күн бұрын
Thanks for the tutorial. Its great! But when doing this, I face an issue while assigning child of to the respective larger controller. when assigning a sub to the larger rig, the sub rig goes too small and goes inside to the pivot point. But when I am making the influence 0 it stays in place but not moving along with other
@karpai542716 күн бұрын
The fact that this Rig has intuitive Toe Heel rig is insanely cool. It takes me time to appreciate it before moving on with the tutorial.
@alexonstory15 күн бұрын
Yes, it's so nice to see these rigs with quality controls. Makes animating easier and more enjoyable :)
@slicktoonstudios139917 күн бұрын
Is there onion skin in 3D? Where you can see previous and next pose when posing
@alexonstory15 күн бұрын
There is yes, github.com/tingjoybits/Mesh_Onion_Skins Hope that helps!
@markojanev48118 күн бұрын
This is gold, Alex! Thank you for doing this! Would love to see a rigging from scratch tutorial from you. Cheers!
@alexonstory15 күн бұрын
Thank you Marko! Happy to hear that! Yes, will take a look at putting a rigging tutorial together. Since I am not a pro rigger it'll take me a bit longer to put that together.
@dzysmile19 күн бұрын
Can you turn on the video subtitles? I can't speak English.
@alexonstory15 күн бұрын
Thanks for asking and letting me know. It's on now!
@jinn_animation19 күн бұрын
keep up the good work.
@alexonstory19 күн бұрын
Thanks :)
@zackk-mu7tv20 күн бұрын
really informative, trying to use this workflow on characters,✌
@alexonstory19 күн бұрын
Happy to hear that! For sure you can. Simple ideas layered together can produce some really cool things. You got this!
@ThePetHouse21 күн бұрын
best teatcher
@alexonstory19 күн бұрын
Thank you!
@gwendavis216121 күн бұрын
OMG, this is so hard. I taught myself Inkscape so I will teach myself this but man it's hurting my brain. You are very good and very patient. I need to create one short animation. I'll let you know how it comes out. Might take a month. I can't seem to control anything. Thank you, I'll be back.
@alexonstory21 күн бұрын
Happy the video is helpful! hehe yes animation is a challenge, but start slow and you'll get it. I did make an intro to Blender Animation that might help you out. kzread.info/dash/bejne/pYFowdSborSzoNI.html
@Ebube_sama21 күн бұрын
Thank you so much .
@alexonstory21 күн бұрын
It's my pleasure, thanks for your note!
@sebabatsolethabo686421 күн бұрын
thank you Alex for this well of knowledge.
@alexonstory21 күн бұрын
It's my pleasure, thanks for your note!
@KitchenGuy22 күн бұрын
Oh, this reminds me of the old Maya tutorial by Jason Busby (may he rest in peace) with the talented ball. But way more advanced. With blender finally having a good UI, I might actually give this a try. You are well-spoken without all that usual over the top KZreadr shenanigans, really refreshing.
@alexonstory21 күн бұрын
Thank you! I appreciate that!! Give it a try I do prefer it to Maya, and I use Maya daily.
@MegaIshara23 күн бұрын
thank you brother
@alexonstory22 күн бұрын
It's my pleasure, thanks for your note!
@MegaIshara22 күн бұрын
@@alexonstory please do more tutorials .. please
@alexonstory21 күн бұрын
@@MegaIshara Yes working on a few things now then will start posting again in a bit!
@Draw1sts23 күн бұрын
I learned so much in just the first 15 minutes! Subscribed
@alexonstory22 күн бұрын
Awesome! Really happy to hear that! Thanks for your comment :)
@Ligma34823 күн бұрын
Another great video
@alexonstory22 күн бұрын
Really happy to hear that, thank you! I'm working on some more in-depth tutorials now. Will be back to posting in a bit:)
@Simrandeepsingh05025 күн бұрын
i don't have that cloud rig option in my blender. how did I get it?
@alexonstory25 күн бұрын
Hey! Not all Blender rigs have the Cloud Rig side option, some have Rigify. If your using some of the newer Blender Studio rigs then yes they should have it. Try dragging the character file into a fresh scene. That loads things properly. Hope that helps!
@Simrandeepsingh05023 күн бұрын
@@alexonstory thanks for reply this. i got it in object data property bone collections from there i can hide and unhide ik or fk bones. for ik fk switch i am using copy transformation in bone constraint properties
@alexonstory22 күн бұрын
That's good! Happy to hear that, hope you have all the control over the rig your looking for.
@sammy-zq5sz26 күн бұрын
When we animate in maya, we create a fully body selection set for kee poses. Sir tell me how can I do this in blender?
@alexonstory25 күн бұрын
Great point! Yes in Blender there are things we can do like that. 1. In my viewport when in pose mode I make broad updates to my rig. What parts of the rig are off and on. Then "A" to select all and "I" to key everything. This is the thing I do most often. If you want more control of your selection set you can also make your own using Bone Collections. 2. In pose mode under Data Properties, Bone Collections you can add your own selection. You can make multiple selections and add/remove any bone in your collection. Name it and even add that selection as a quick favorite or keyboard shortcut. Hope that helps!
@sammy-zq5sz25 күн бұрын
@@alexonstorythank you so much sir. You are just great. If you give me one hour personal class in blender it will be more helpful sir. Sir please don’t mind, I’ll give you the one class tuition fees. Please sir 👏🏻
@alexonstory22 күн бұрын
Thanks! I am working on some more in-depth tutorials now and a coaching program. Those will be coming out in a bit. You can find my email on the channels home page. Write me and we'll take it from there.
@sammy-zq5sz22 күн бұрын
@@alexonstorygreat sir 👌
@Element4ry26 күн бұрын
Very good tutorial, excellent for quickly making a simple vehicle manageable without messing with bones system.
@alexonstory25 күн бұрын
Happy to hear that, thanks for your note!
@Element4ry25 күн бұрын
@@alexonstory Cheers, have a good day and keep up the great work!
Пікірлер
This was incredibly useful tysm!
This is great ❤ I really appreciate it. Thank you
This is gonna help me in ways I can't even imagine. Thank you so much for this! Will be grateful to you forever.
Should I start with the "Animation workflow" playlist after this??
thanks bro!!
Great tutorial! :) I would like to know why you do blocking in spline mode? Many other animators do very detailed blocking in step mode, adding keyframes and breakdowns. I'm curious to know why you do it this way and what is the difference between these approaches?
I love these video. I don't rlly see many blender animation specific tutorials. Great stuff!
Thank you!! I appreciate your note! I'll be making more videos in a bit. I checked out your reel. Looking great!
wow thank u so much. it was really helpful
Happy to hear that! Thanks for your note!
😊😮o😊
You are a great teacher. Please, keep going
Thanks!! Yes I'll be back to posting in a little bit!
I having trouble with car jump animations. I have been using Rig a Car addon with no luck. Please do a tutorial on it
That sucks! Yeah car action and jumps can be hard for sure. I looked at Rig a Car addon a year ago and didn't really like it. I just make my own car rigs with curve controls. The big thing when doing vehicle animation is to decide if your going to use a path and constrain your car to it or not. Most times I do not use a path. Using a path may make things easier at the start, but I think it'll make it harder to add detail deviating away from the path. In the case of a jump I would say it depends on the action of the jump. If you can break your animation into a few shots that always helps. Hope that helps!
@@alexonstory Thanks for in depth insights. Using paths is creating a lot of trouble for me as I don't have control over how the car will behave to terrain surface. Your car rigging method using empty objects is great. How can I add a ground sensor that can be key able for the jump to that Rig??? Please add a follow up guide thanks.
Percise and humorsitic! Thank you so much!!!!
Glad you enjoyed it! Thanks for your note!
its not scientific tutorial please be precise how attach empty box to the car
Hey! I do go over creating tow empty controls and parenting the camera to the controls. I like to select the child then the parent (the control driving the action) right click and parent - object. kzread.info/dash/bejne/dnWNttmCdNrMmZs.htmlsi=tbC1FZ3yRq4-yFWP&t=214 Hope that helps!
hey Alex, could u do a video on how to rig a ball. The one in the animation tutorials
Hey! Yes adding that video to my list. Thanks for your note!
Tanks it helped me greatly when I was animating a jump from one building to another best tutorial compared to others
Happy to hear that! Thanks for your note!
NICE! great tutorial
Glad to hear that, thanks for your note!
yo alex do you have any tips on animating attacks for video games? (fire reel btw 🔥)
Thank you! I would come up with a cool combination. Think about the style your going for (realism, fantasy, cartoony) and really lean into it. If it's realistic, look at some reference. If it's more animated really exaggerate your action and make it entertaining. Whatever you do go with make the viewer excited to watch it. If you do that, then your action was a success. Hope that helped!
@@alexonstory ight thank you
honestly , you are one of the best channels i've ever seen. amaZing thanks for making this tut for us.. GOOD LUCK mate.
Thanks for your great note! I'll be back in a bit making new videos :)
Hi will. U ever make a video about character animation
Hey! Yes I do have some videos on character animation. kzread.info/dash/bejne/lZiekruypNaug6w.htmlsi=LHGGDvcrnuI_awr9 kzread.info/dash/bejne/omx2y5mkZpOvg5M.htmlsi=2H6jOM641tH-Zwuy I'll be making more video's in a bit. Hope that helps!
Wow your a really good animator to think you took part in Sonic Prime is so cool as an aspiring animator I'd love to see more tutorials from you specifically involving the cameras and multiple shots as i see most of the recent tuts you've made only focus on 1 shot rather than having multiple static shots or at least a moving shots much appreciated
Thank you, I appreciate your note! Great point! Yes I'll make some videos more about cameras and cinematography. I do have a timelapse of this car action shot and I talk a bit about setting up action and working with exploring camera positions and movement. kzread.info/dash/bejne/lap50NFmj8fUcqg.htmlsi=XT4wQMfATse05gJ_
Don't stop bro... Very underrated
Thank you, I appreciate your note! I'll be back to posting more soon.
Great one! Thank a lot for this video, it saved tons of hours of searching! BTW. Where can I get the environment texture? Logging for something exactly like this 😅
Happy to hear that! Thanks for the note! Overall the set and the background are just done with lighting. I'll make a video in a bit about the setup :)
@@alexonstory will be waiting! Thanks!
thx u for this video
Happy to share!
Hi Alex, May I ask where you are from? Because your last name is quite common in my country. :)
Hey! I was born in Romania, but have lived in Canada for a long time. Are you from Hungary?
@@alexonstory Yes, I'm following you from Hungary and I'm trying to learn the basics of the animation workflow from you. :) I want to make a series of short stories for adults on KZread, that's how I found you. I would be happy to hear your comments, because I am completely self-taught to learn Blender. It would be a huge miracle if you could even speak Hungarian! :)
That's very cool! You got this, you can do it! I would say make your first very rough episode. Your going to learn a lot. On your second go you'll now have experience as to what worked and didn't work. Plus you'll be in a better position to make your visuals more clear and pleasing. I do speak Romanian, but no I can't speak Hungarian :D
I wanted to take a moment to express my heartfelt thanks for your incredible tutorial on layered animation in Blender. As a beginner, I found your explanations clear and easy to follow, which made a huge difference in my learning journey, I can't wait to learn more from your future videos. Thank you once again for sharing your knowledge🤝
Really nice to hear, thank you for your note! Take your time, baby steps. You'll see some nice improvements in your skill. Just keep at it!
Dear, I found a problem when I started animation , by applying Location & Rotation.. when I got back from object mode to pose mode , location and rotation mode not cancelled, I tried many time and I stuck here... Kindly suggest
Hey! Thanks for the question! I have not tried to apply transforms before to a rig. I just did to see what would happen, and yes your right. When in pose mode some of the rig options no longer work the way they should. I would say don't apply transforms to the rig in either mode. Hope that helps!
cool
Thanks :)
I like the Video even before it starts!
I Like that people like you exist... you are awesome!
Great work :)
Thank you!!
Slightly off topic but how is he able to display the color materials of his model in Solid mode?
Great question! There are 2 ways to get color to show up in Solid mode. First is vertex color. Second is changing the viewport display of the object, which is what the Blender Studio Rigs have done. Both ways are separate from the textures you see in Shaded or Render mode. I didn't know about changing the viewport display color till you asked the question and I looked into it. I do like the second option. You need to assign a material to your object. In the Material Properties under Viewport Display you can change the color. Hope that helps!
Thanks for the tutorial. Its great! But when doing this, I face an issue while assigning child of to the respective larger controller. when assigning a sub to the larger rig, the sub rig goes too small and goes inside to the pivot point. But when I am making the influence 0 it stays in place but not moving along with other
The fact that this Rig has intuitive Toe Heel rig is insanely cool. It takes me time to appreciate it before moving on with the tutorial.
Yes, it's so nice to see these rigs with quality controls. Makes animating easier and more enjoyable :)
Is there onion skin in 3D? Where you can see previous and next pose when posing
There is yes, github.com/tingjoybits/Mesh_Onion_Skins Hope that helps!
This is gold, Alex! Thank you for doing this! Would love to see a rigging from scratch tutorial from you. Cheers!
Thank you Marko! Happy to hear that! Yes, will take a look at putting a rigging tutorial together. Since I am not a pro rigger it'll take me a bit longer to put that together.
Can you turn on the video subtitles? I can't speak English.
Thanks for asking and letting me know. It's on now!
keep up the good work.
Thanks :)
really informative, trying to use this workflow on characters,✌
Happy to hear that! For sure you can. Simple ideas layered together can produce some really cool things. You got this!
best teatcher
Thank you!
OMG, this is so hard. I taught myself Inkscape so I will teach myself this but man it's hurting my brain. You are very good and very patient. I need to create one short animation. I'll let you know how it comes out. Might take a month. I can't seem to control anything. Thank you, I'll be back.
Happy the video is helpful! hehe yes animation is a challenge, but start slow and you'll get it. I did make an intro to Blender Animation that might help you out. kzread.info/dash/bejne/pYFowdSborSzoNI.html
Thank you so much .
It's my pleasure, thanks for your note!
thank you Alex for this well of knowledge.
It's my pleasure, thanks for your note!
Oh, this reminds me of the old Maya tutorial by Jason Busby (may he rest in peace) with the talented ball. But way more advanced. With blender finally having a good UI, I might actually give this a try. You are well-spoken without all that usual over the top KZreadr shenanigans, really refreshing.
Thank you! I appreciate that!! Give it a try I do prefer it to Maya, and I use Maya daily.
thank you brother
It's my pleasure, thanks for your note!
@@alexonstory please do more tutorials .. please
@@MegaIshara Yes working on a few things now then will start posting again in a bit!
I learned so much in just the first 15 minutes! Subscribed
Awesome! Really happy to hear that! Thanks for your comment :)
Another great video
Really happy to hear that, thank you! I'm working on some more in-depth tutorials now. Will be back to posting in a bit:)
i don't have that cloud rig option in my blender. how did I get it?
Hey! Not all Blender rigs have the Cloud Rig side option, some have Rigify. If your using some of the newer Blender Studio rigs then yes they should have it. Try dragging the character file into a fresh scene. That loads things properly. Hope that helps!
@@alexonstory thanks for reply this. i got it in object data property bone collections from there i can hide and unhide ik or fk bones. for ik fk switch i am using copy transformation in bone constraint properties
That's good! Happy to hear that, hope you have all the control over the rig your looking for.
When we animate in maya, we create a fully body selection set for kee poses. Sir tell me how can I do this in blender?
Great point! Yes in Blender there are things we can do like that. 1. In my viewport when in pose mode I make broad updates to my rig. What parts of the rig are off and on. Then "A" to select all and "I" to key everything. This is the thing I do most often. If you want more control of your selection set you can also make your own using Bone Collections. 2. In pose mode under Data Properties, Bone Collections you can add your own selection. You can make multiple selections and add/remove any bone in your collection. Name it and even add that selection as a quick favorite or keyboard shortcut. Hope that helps!
@@alexonstorythank you so much sir. You are just great. If you give me one hour personal class in blender it will be more helpful sir. Sir please don’t mind, I’ll give you the one class tuition fees. Please sir 👏🏻
Thanks! I am working on some more in-depth tutorials now and a coaching program. Those will be coming out in a bit. You can find my email on the channels home page. Write me and we'll take it from there.
@@alexonstorygreat sir 👌
Very good tutorial, excellent for quickly making a simple vehicle manageable without messing with bones system.
Happy to hear that, thanks for your note!
@@alexonstory Cheers, have a good day and keep up the great work!
Blender 🔥🔥🔥
:D yay Blender!!