Welcome to the official KZread channel for Ashes of Creation!
Set on a fallen world untouched by civilization for thousands of years, our players will: Rebuild. Repopulate. Rediscover. Cities will rise and fall, their fates determined through force of will and power. This is something you’ve never experienced before - a completely unique world that never stops changing.
Ashes of Creation takes place within a medieval fantasy setting, blending imagination with cutting edge graphics. We intend to put the word Massive back into Massively Multiplayer, with unique and novel mechanics that will bring meaning to player action. Ashes of Creation will incorporate the best parts of traditional MMORPGs with innovative sandbox concepts.
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This is massive! Great job guys, hoping for a timely release now with minimal bugs!
I didn’t understand everything but it was really interesting to listen to. Hopefully there will be KZreadrs that will break down on what exactly was achieved that wasn’t before and how this translates to players.
This sounds cool. Also sounds like an easy way to shoot your self in the foot though. The trade off for compartmentalization or decentralization is always complexity, and complexity is also difficult to work with. I am praying for this to work cause it sounds great.
No layering is so important. I want to know that what I see is all that's there. Take Classic WoW...I'll be standing in Orgrimmar talking to someone who's standing at the exact same location, and I can't even see him. That's so stupid and dumb. Lazy design for an mmo.
Great update. Very interesting to dive into the tech behind the game
It was freaking amazing and inspiring! You should definitely bring this to GDC as a presentation, maybe it would attract some people to the team. Also great to hear Alpha 2 purchase coming back, I missed my chance last year but I'll be sure to get it now.
Blizz, ArenaNet, Square Enix. 👀👀
As if Blizzard cares about providing a quality experience for it's player🤣 They only think about the next layer of cash grab on top of their disgusting monetization schemes.
The complexity of the tech used in mmos is probably one of the reasons why there's so few good mmos. Good job explaining this stuff.
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SUPER FAR CAMERA PLEASE
I really liked this tech showcase its intressteding to see what U r doing behinde the curtains and getting Infos on stuff a Player dosn't See in His normal gameplay
I hate that I missed getting a copy of the game for testing. Really looking forward to playing one day.
Wow, that slide deck is art/science on its own! Love so much the team is sharing this work. Thank you all! 💖
this is the stuff that makes me believe this game will actually happen
Change skill tree and icons. It doesn't look nice.
What an awesome presentation, so interesting
Absolutely phenomenal video, I don't understand the complex parts, but I get how insanely complex it is to do. If it were easy, everyone else would be doing it. "But it's still not enough" hang onto that mantra
From a gamer and a software engineer this stream was nerdgasm! Have you guys tried p2p solutions between clients for distributed scaling?
missed internal name opportunity lol: Intrepings also amazing demo, wow <3
Do you guys have any other motif to put on plate armor besides fucking roses and swirls? Are you so devoid of ideas?
Server Meshing idea from star citizen? :D
The best development update I've seen ❤
The combat is still fucking terrible, it feels very very cheap and uninsteresting. I guess games like GW2 and BDO have spoiled me.
*Hello! To all the SC devs taking notes in chat!*
Why would they need to take notes even if they we're in chat? lol. The systems are very similar but have some large differences.
Thank you guys so much for your work. The work you guys are doing is what the gaming world NEEDS to move forward. I cant wait to help out in any way I can. Even if it is just on the forums. I also have a friend that will likely apply so I will send them a message today! also personally I LOVED the more in depth tech side of this. This is literally what I spend my freetime reading up on and tinkering with and its how I made my career what it is. This is literally the best video I have seen for this kind of tech and explaining how it all works!
Just to give you some idea of public interest in server meshing discussion, I’m not an AoC backer or player and I probably won’t ever be but I’m here because of your work in server meshing. AoC and Star Citizen are the only games with static meshing AND working on dynamic meshing and there is a segment of gamers like me who have played games for a long time under the limitations of traditional MMO server architecture who are excited about any games being developed that are attempting to push past the limitations. That should give you some idea of the appeal of tech heavy discussions like this even outside your community. We know what you’re doing will seep out into other games in the years to come so we’re all rooting for you!
very cool breakdown. I can't wait for this game to come out.
Here bc asmon doesnt understand your team's process. Appreciate the detailed discussion
I'm a CS student, on my free time I have this little hobby game project I'm working on and it's a MMORPG, of course, it's a very simple one but still, having to build the dedicated server and learning all about things like rollbacks, sending deltas, serializing, load distribution and how everything connects is super insteresting. So I LOVE having in depth reviews of the networking, there is very very little content since this is a very complex topic but for those inside of it it's amazing to look at.
I loved this stream! You guys are doing awesome work and I am in awe of the dedication and passion you guys are pouring into this game.
I wish the gamng community stopped killing each other over SC and Ashes. Both scopes are immensily different. 1 side has an awesome MMO that has the potential to be one of the best MMOs if not the best but the world is WAY smaller.It will be an awesome game for damn sure! On the other side you have a GIGANTIC universe without any loading screens..1 damn planet there is probably twice or even 3 times the size of the entire VERA.. Also the have another tech which is insanely heavy which everyone forgot already.. persistent entity streaming. Everything you do IN THE ENTIRE GAME will be visible to everyone.. And this is ALREADY in game right now. You leave a cup on a planet? Your ship explodes there? Someone drops loot somewhere? It will be there for ever for others to find. Both games are TRULY amazing... Stop trying to cannibalize each other and cherish that we have such great times.
Will we have an armour set that would display the Cross?
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Great work! Love peeking under the hood a bit.
Yawn....
Here's to more of these! Really cool to find out more about these sorts of technologies! Keep doing what you're doing, really seems like an awesome project! As a Guild Wars 2 enjoyed, I really hope this tech is going to allow for truly MASSIVE player battles with relatively minimal server lag. There is nothing quite like hundreds of coordinated players b battling it out!
Very nice to see such an in-depth peek under the hood!! Thx... Being a techie, I do have (many) questions: does a client connect to a new server when crossing over a border? Or is there some other gateway in between? (would give a bit of extra delay)
There are five parts but no time stamps, who is uploading? If you need someone more competent hit me up, I live in San Diego and retired.
this was amazing, thx!!
Can´t wait to play this <3
It was a great stream, really missed these more technical updates and I'd love to see many more like it. Can't wait to start testing and see you all ingame! edit: Also, as a braver of worlds backer I'm perfectly fine with you selling more alpha keys. If it can help you stress test the server go for it, the more the merrier and more cash for you to work without pressure.
Is there a technical limitation that prevents 2 servers from handling the same area, but the actors are split evenly between the servers?
As a game dev doing both front end and back end stuff, I find videos like these very interesting. Good job
Ah yes, the "Red and Grey Teal" Duck Armor.... LOL Still, looks nice.
Okay now stand on the corner of 4 zones and have a ball lighting chase you between 4 severs or something xD
Amazing tech talk! It's pretty impressive tech, and most likely something that's going to become fundamental for modern MMO's going forward. If it's not something that we can't do because the hardware isn't there yet, then it's something we got to have. This made me way more excited about AoC than most of your other videos.
1:54:25 More of these molded,rotted out cloth textures pls. Looks like glove made out mycelium. Love it. 1:55:23 Sick. Too bad you don't have some sort of druid archetype that can rock that style 1:55:36 Good texture. Interesting decorations. 1:55:55 Absolutely fucking amazing. MORE of this torn used up cloth textures on everything. 1:56:11 You never disappoint with your mounts. 1:56:30 Same old swirl decorations on metal parts. Its fucking boring. If you really want to go with that type of style, use art nouveau references. Worked perfectly for elves in LoTR Childish looking blade shape on that sword. At least the part near the hilt. Hilt, grip and pommel are perfect. Gorget is amazing. Ttassels too. Thigh guards are connected via belts to armor. Just a heads up. I dont know wtf are those rings under his armpits.... Helm is interesting and spaulders are not that boring for a change. Gambeson had a bit more folds than usual, but thats ok. You could cover it slightly with chainmail and rerebrace. Love the color scheme. Stick to these less saturated colors. Also, good balance between the busy detail and places where your eyes can rest.
i thought this game is fraud and ponzy till this video.
I have been a believer since 2020 when I dropped $250 on a Founder's Pack. I am willing to wait as long as it takes for AOC to drop, I know it will be phenomenal. The seasons system and character customization alone show the level of talent and passion this team has to deliver and I'm beyond excited to play it when it's ready! I trust you all to make that call!
As a nerd I approve this video thanks for the transparency ashes team you guys are changing the way videogames are developed.
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