Ashes of Creation Alpha Two Cyclops Combat Preview

Ойындар

We are extremely excited to give you an early preview of the open-world Cyclops encounter! This 4K video is just a taste of what's to come!
Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!
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Пікірлер: 554

  • @stevenjsharif
    @stevenjsharif Жыл бұрын

    My glorious friends, what a fun video this was for us. This cyclops is one of the first raids players will experience in the Riverlands and is intended as a lower level introduction to raiding in Ashes. Looking for feedback on what you enjoyed about the cyclops raid boss, and what mechanics you would like to see included for raids in Ashes! As always, Ashes is still in development and a work in progress. Thank you for taking part in the development of Ashes! ❤

  • @Jyanime

    @Jyanime

    Жыл бұрын

    Amazing video! Love to see him grabbed people to break your party's formation for good seconds. ;")

  • @phonyoni385

    @phonyoni385

    Жыл бұрын

    Can’t wait to sea water content

  • @LastCrystal

    @LastCrystal

    Жыл бұрын

    Cyclop looked really good, would be cool if you could also make him leave footprints in the snow like the player character does

  • @escarretada

    @escarretada

    Жыл бұрын

    @@LastCrystal He said that will leave footprints but is work in progress

  • @escarretada

    @escarretada

    Жыл бұрын

    Looks great i think would put bigger , and extra attack like throwing rocks and trees or even throw his tree rolling to range lines . Note: Ice shower looks much better, and looks like the slow lightning ball is in work since i don´t see anyone cast(that´s great) Other thing great job with the spiders taunt great idea, actually i would had some eggs and bigger female spider near them, much more aggressive then the males .

  • @qdcents
    @qdcents Жыл бұрын

    “He’s the last of his kind. He’s all alone” *me loading my quiver maliciously* “Shame”

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    🤣

  • @Gytis_Of_KFP_The_4th_PenKing

    @Gytis_Of_KFP_The_4th_PenKing

    Жыл бұрын

    LMAO good one

  • @phourniner
    @phourniner Жыл бұрын

    Thank you thank you for not making combat spells and aoe effects blinding!! This is the perfect amount, I can actually see the boss and what he's doing as opposed to magical effects and spells going off and the clutter of that on the screen. The spells look really nice and you can tell who is casting what and where. Very well done!

  • @technopriest5038

    @technopriest5038

    Жыл бұрын

    Completely agree and it is exactly the same way i felt - amount of effects are perfect, image is so clear and every text and effect is very distinguishable

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    That's what we like to hear, thanks for the feedback! 😎

  • @TheMaddinho

    @TheMaddinho

    Жыл бұрын

    Ye i remember in Guildwars 2, the world bosses were just visual overload at times.

  • @Steihner

    @Steihner

    Жыл бұрын

    x100000000000 !!!!

  • @failydreamer2086
    @failydreamer2086 Жыл бұрын

    i like how there are no huge red areas that signal player about incoming attack, boss design looks good, you can kinda guess what he will do, and the immersion doesnt break, great job!

  • @BlobBlobkins

    @BlobBlobkins

    Жыл бұрын

    No red circles is really immersive. Hope it will stay this way, we already have Lost Arc for circle lovers.

  • @XDarkEcho

    @XDarkEcho

    Жыл бұрын

    @@BlobBlobkins As well as FF14

  • @bladerunner2006
    @bladerunner2006 Жыл бұрын

    Like many others have stated, great job at toning down the prviously over-the-top particle effects. Combat is much clearer now. It‘s incredible how in touch you guys are with your community. It‘s one of the reason why I believe so strongly in you.

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    Community feedback is very important to us so thank YOU all for following along and providing your feedback and insights. 🤗

  • @CrzBonKerz21

    @CrzBonKerz21

    Жыл бұрын

    @@AshesofCreation yes thank you!! The toned down effects is so much better. When I had seen the over the top effects before it was actually a major reason for my disinterest in the game. But now I’m interested again!

  • @Mr.Stephane_L

    @Mr.Stephane_L

    Жыл бұрын

    I cannot aggre more on that one !!

  • @Cimarb
    @Cimarb Жыл бұрын

    The Cyclops was really cool, but I was actually more impressed with the spiders that reared up to threaten instead of aggro’ing! That is brilliant game design 😎🥰

  • @laserloui2008

    @laserloui2008

    Жыл бұрын

    Gothic 1 had this in 2001 and it was already awesome then!

  • @georgebaggy

    @georgebaggy

    Жыл бұрын

    That's nothing original. Every MMO has some mobs that warn you instead of attacking you right away.

  • @sadi5713

    @sadi5713

    Жыл бұрын

    @@laserloui2008 I was about to write that, but you beat me to it. But its a nice system to implement always happy devs taking from good gamedesign to make their game better.

  • @wythore

    @wythore

    Жыл бұрын

    Bruh old game slike Everquest had this. Fuck, even WoW back in 2004 had the spiders rear their legs up before agroing

  • @Qwa7

    @Qwa7

    Жыл бұрын

    I think they should live in caves during the day and hunt at night. And make creepy noises.

  • @dillonmariglia6918
    @dillonmariglia6918 Жыл бұрын

    What an amazing idea with the giant spiders, please add more of this! I am sure I speak for many players saying that this style of world interaction; something as simple as these ambient animations and interactions, allow for us all to feel so immersed and surprised while traversing the world of ashes. MORE!!!

  • @TheGmeister487
    @TheGmeister487 Жыл бұрын

    Looks realy good guys, no overwhelming aoe effects at all. Good mechanics and great feeling in general

  • @assizetech9059

    @assizetech9059

    Жыл бұрын

    They stick to what makes mmorpg great, it helps with Steven’s experience with MMORPGs.

  • @sgt.handsome2362
    @sgt.handsome2362 Жыл бұрын

    AWESOME Stream i love you ♥ The Combat turned out so well with a Raid!

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    😘 ⚔

  • @Sanderke123
    @Sanderke123 Жыл бұрын

    Great livestream! Combat keeps looking better and better :)

  • @amurika6336

    @amurika6336

    Жыл бұрын

    Better and better

  • @RahulPatel-ct2hq

    @RahulPatel-ct2hq

    Жыл бұрын

    Combat, Lighting, Environments.. it's all just looking better and better. And it's not some premade cutscene bullshit we're seeing with other new MMO projects. It's all truly organic and raw. I am so excited and confident in the product that Ashes will be because I believe that Intrepid is putting the most appropriate time and care into the process to make the best game possible. I literally cannot wait for Alpha 2

  • @FrissYT
    @FrissYT Жыл бұрын

    with Throne and liberty turning out the way it did combat wise. I'm SO HAPPY this STILL is looking like most promising MMO

  • @AdalgeirFyrsson
    @AdalgeirFyrsson Жыл бұрын

    The snow makes it look LQ graphics. I hope they can make the snow look better. The boss looks awesome

  • @FearHype
    @FearHype Жыл бұрын

    Love, love, love the showcase of the Cyclops!!! Quick feedback, would really add to the immersion if the trees he knocks over aren't all broken the same way. Maybe have some with the canopy of the tree knocked off, others split in half, and the ones that fully fall over should look like they were uprooted, not cut at the base. Other than that, thank you so much for the updated UI on the nameplates as well as the MUCH cleaner visual FX! Can't wait to explore Verra, excellent work as always Intrepid!

  • @another_turtle

    @another_turtle

    Жыл бұрын

    that would be possible if they had no gathering system but with the resource respawn thing that having different phases of destruction would be super iffy

  • @FearHype

    @FearHype

    Жыл бұрын

    @@another_turtle true but I’d like to see some half-dead old logs and trees in the forest if possible. Really adds to the immersion that every tree is at a different point in its life cycle

  • @r92871
    @r92871 Жыл бұрын

    Cant frigging wait for this game. We need a serious mmo so bad.

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    We are working hard to deliver an MMO that our community will love! 💪

  • @superbayern1389

    @superbayern1389

    Жыл бұрын

    @@AshesofCreation DONT LET US DOWN, I BEG OF THEE !!!!

  • @ALD7MI2011

    @ALD7MI2011

    Жыл бұрын

    @@superbayern1389 Never seen someone letting you down in your life?

  • @reapermano
    @reapermano Жыл бұрын

    I like that there are no red circles, green arrows or flashy warnings. Just as simple as paying attention to him. Spell effects are also a good amount for 16 people. Very well done i must say.

  • @Liq38

    @Liq38

    Жыл бұрын

    agreed, I enjoy having to think and not wait for some addon to tell me what to do. It ruins immersion.

  • @ThatOneGuyFromSchool
    @ThatOneGuyFromSchool Жыл бұрын

    It's weird to see the cyclops covered in green, along with the tree he carries 🤔 because everything else is covered in snow

  • @phourniner

    @phourniner

    Жыл бұрын

    Agreed, it would be incredible to see him change slightly depending on season!

  • @ThatOneGuyFromSchool

    @ThatOneGuyFromSchool

    Жыл бұрын

    @@phourniner for sure 😮 The winter and fall variant would be so pretty

  • @FedeGGG

    @FedeGGG

    Жыл бұрын

    cyclops warm, snow melt

  • @perryuppal

    @perryuppal

    Жыл бұрын

    I believe they said back when they showcased the art for this guy that he would change with the season. They probably just didn't have time to put in the specific mechanic for mobs changing based on season yet. That or spawning the mob like they usually do doesn't check for seasons the same way a natural spawn would

  • @beastly5697
    @beastly5697 Жыл бұрын

    LETS GOOOOOOOOO! I love everything about this game, keep up the amazing work! :)

  • @AverageYTer
    @AverageYTer Жыл бұрын

    The standoff feature for mobs is insane. I love it so much.

  • @necro5988
    @necro5988 Жыл бұрын

    The old battleship fight from ICC in wow Wrath was always fun. The back and forth and ship fighting was just up my alley. My favorite raid fight to this day was chess from Kara in wow. Each player taking a piece and utilizing its role accordingly. I like fights that involve things that players don't get to use too often.

  • @kaiserironcladchad582
    @kaiserironcladchad5826 ай бұрын

    5:00 incredible to hear that creatures will be made to act more believably, such as the giant spider acting defensively and trying to intimidate you to go away.

  • @exploceangaming2946
    @exploceangaming2946 Жыл бұрын

    This game is looking truly incredible. Congrats on the showcase in my opinion this is absolutely looking like a true "next gen" mmo.

  • @TranquillityOfficial
    @TranquillityOfficial Жыл бұрын

    Need to add snow to his footsteps. And adjust his appearance on seasons like the rest of your seasonal tech. Other than that looks great!

  • @escarretada

    @escarretada

    Жыл бұрын

    Steven confirm in the stream footsteps for special mobs, like this one , but is work in progress

  • @12P14D22C
    @12P14D22C Жыл бұрын

    hopefully u guys look at d4 world bosses. did play ashara or whatever it was in the beta and the music really elevated the encounter.

  • @escarretada

    @escarretada

    Жыл бұрын

    Despise i didn´t like that fight so much, the music was top tier, lost ark is another great example

  • @gtx5788
    @gtx5788 Жыл бұрын

    that's really awesome and I know there it's room for a bit even better

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    There is always room for improvement as we develop the game further! 😁

  • @Dthuggable
    @Dthuggable Жыл бұрын

    I was refreshing their channel so fast xD

  • @LubosProchazka
    @LubosProchazka Жыл бұрын

    This is what I would expect an open world raid boss fight to look like. Everyone moving around the battlefield trying to stay alive while doing their job and a threatening boss that makes you stay on your toes. This fight looked amazing for a pre alpha showcase and the work that went into it really shows. Hats down to the team.

  • @boss_gamers
    @boss_gamers Жыл бұрын

    Awesome stuff! I love the staff at the intro also! I really enjoy how you guys include tidbits of lore in these videos as well to help immerse us as we VERY patiently await experiencing gameplay for ourselves. Also around 5:15, I wonder if the spiders will have a different aggro attitude during the night (opportunists?). I really like how it has a 'posturing radius' and an 'aggro radius', very thoughtful in your design. One little bit of feedback is that his right leg has a slight twitch to it as it lifts on the animation. It's VERY minor but noticeable. Having the cyclops walking around holding a tree over his should, along with the thundering footsteps is very intimidating. Fantastic job by the team once again!

  • @OMDAT
    @OMDAT Жыл бұрын

    Look at those numbers floating - hnggg

  • @MegaDudeck
    @MegaDudeck Жыл бұрын

    Looking awesome, excited to keep seeing more and more progress made

  • @warzshadow9701
    @warzshadow9701 Жыл бұрын

    OK, that's neat! You will have "TRUE" Tanks and healers! So many games have where a mage can tank/heal, any class can do everything. Nice to see the classes come back to the foundation of what their roles are.

  • @NikodemCh.
    @NikodemCh. Жыл бұрын

    Would really love to know the story of this cyclop, like why he only use that tree, is it a part of world tree, something like that, that why it give him healing when put it down

  • @SoulScreamGaming
    @SoulScreamGaming Жыл бұрын

    Holy... The spiders "back off mate" animation and reasoning behind it is so.. so.. So good! Whoever comes up on these fresh ideas at Intrepid needs a raise.

  • @torvaldrunarson4219
    @torvaldrunarson4219 Жыл бұрын

    Great job. Few things though : - No mage in plate armor please - We need to be able to display target's target - Option to display allies healthbars on top of their heads

  • @lordgohan5907
    @lordgohan5907 Жыл бұрын

    YEEESSS. World bosses walking through the terrain and destroying it as they go is EXACTLY what I commented would be really cool in a past live stream and here is a cyclops knocking down trees. I LOVE IT! Someone sees it and goes back to town to form a group to take it down before it destroys the landscape too much. I hope there's much much much bigger world bosses in the future that really do a number on the terrain. I hope world bosses do NOT show up on mini or world maps. It would be cool for them to be something people stumble upon and create groups to take down.

  • @shuttze
    @shuttze Жыл бұрын

    Now that we don't have to worry about that disaster called throne and liberty , I am even more excited about this game

  • @TheXarfay
    @TheXarfay Жыл бұрын

    Pretty cool video and well done! I can not wait to do this also with my buddy’s 😎✌️

  • @whyme0906
    @whyme0906 Жыл бұрын

    Just got home from work I’m beyond hyped!!!

  • @linjadasilva9079
    @linjadasilva9079 Жыл бұрын

    I love that a healer actually has to heal in this encounter! Unlike many MMORPGs these days where a healer has to do a damage rotation and heals occasionally. I really enjoyed healing in RIFT and I hope it will feel just as good or even better in AoC

  • @DoingFavors

    @DoingFavors

    Жыл бұрын

    100%

  • @bapiix
    @bapiix Жыл бұрын

    Is there going to be a way to turn off enemy name plates untill you engage with them or click on them. When I come close to these mobs I dont want to see their names above their heads untill I engage . Like when the cyclops walks past you before you guys fight I feel like the name tag takes away from the immersion or when you the spiders were walking by you guys I dont want to see 4 spiders with 4 names tags when im not engaging with them. I also could be tripping so lmk.

  • @Morraak
    @Morraak Жыл бұрын

    Pretty cool! Definitely gave that feel of Cazel wandering around the Oasis of Marr in EQ1.

  • @Giliver
    @Giliver Жыл бұрын

    I hope they add footprints later because it's incredibly immersion breaking when games don't have that.

  • @SpiDey1500
    @SpiDey1500 Жыл бұрын

    Wow, you fixed combat and spell animation! I’m again blown away. Nice progress!

  • @CatSnievans
    @CatSnievans Жыл бұрын

    Combat looks so much cleaner, loving the updates more and more great work y’all!

  • @Shazoo1997
    @Shazoo1997 Жыл бұрын

    Those spider animations are really freaking me out over here.

  • @GuyverGamingTV
    @GuyverGamingTV Жыл бұрын

    That was cool, love the environmental interaction and great michanics. Love the healing tree a d the fact players get healed from destroying the mushrooms.

  • @HavocParadox
    @HavocParadox Жыл бұрын

    oooh exciting

  • @O_Ryodan
    @O_Ryodan Жыл бұрын

    That was simply amazing, thank you for all your work to make that masterpiece!!!

  • @waynegroll2341
    @waynegroll2341 Жыл бұрын

    I would give up a few toes for this to come out within the next year or so. Looks incredible.

  • @tingknow
    @tingknow Жыл бұрын

    Great job guys! can't wait to play this.

  • @cristianpaduraru_
    @cristianpaduraru_5 ай бұрын

    I love how this game looks and the philosophy behind it. Since immersion is such a big part of the game, I have some suggestions for improving it. It breaks the immersion for me when mobs are randomly scattered without purpose in an area. For example, spiders were roaming aimlessly just a few steps inside the designated area. Each mob should have a specific purpose for being in the place they are, such as creating a web, hunting, feeding on prey, traversing the area, drinking from a pond, engaging in mating season fights, playing, preparing an ambush and so on. Also, having a large number of mobs in a place without interacting with each other doesn't make sense. You did a fantastic job with the cyclops; it had a clear purpose in the game. Really good. On the topic of the cyclops, if the player character can leave marks on the ground, the cyclops should be able to do the same. Concerning the combat and boss mechanics, I didn't notice any wipe mechanic, supporting my argument in a previous video that combat feels like mindlessly spamming skills and heals, lacking player satisfaction. The fight was dull and didn't involve any player skill. Although the tree mechanic was a nice touch. I also loved the spider mechanic. I hope my feedback is constructive and that it will be taken into account. I appreciate your work on the game. Keep it going! ✨👌

  • @casfe82
    @casfe82 Жыл бұрын

    very pleased with the fight and look. The fact it interacts with the enviroment is a must and awsome job to include this. I personally thing a roaming world boss only needs a party of 16 as its an introduction to raids. Idea maybe is if the party is higher it scales up with hardness and loot etc.......

  • @aboiajiev
    @aboiajiev Жыл бұрын

    I don't know if I should be excited by what I am seeing. The game obviously works and its getting better but it is extremly rought. As a developer myself I know the effort required to make something work and what it takes to polish it as finished product. We are looking at at least 3 years more of development to get something decent considering their scope. By the time the game is polished it will be outdated due to how fast the technologies are progressing right now.

  • @brianc5581

    @brianc5581

    Жыл бұрын

    It's probably gonna take a lot longer, and doubt they'll even manage to do it.. They have a lot to learn if they want to finish it with this team.. Or they gonna have to find some experienced people to help them.

  • @Jeducation22
    @Jeducation22 Жыл бұрын

    have to say the thought put into the character design and the way it meshes into the mechanics is great. I loved the tree totem. keep it up!

  • @darkreed3379
    @darkreed3379 Жыл бұрын

    Those spiders trying to intimidate you instead of bum rushing you, now THATs the kind of immersion I play RPGs for. Great job, I hope we will see more mobs having some personality like this 1 nitpick that I have is, players have footprints in snow but a 20m giant isnt leaving any footprints :P

  • @trevorhook5677
    @trevorhook5677 Жыл бұрын

    I love the idea of creating immersive Giant enemies in games that truly have presence because they take up space in the world, but seeing you walk right through its corpse at the end just destroys that for me. It would be more of a meaningful experience if the dead body had collision on/became an object until it was looted. Picky, I know. But every other mmo with raid content has mobs that are obviously lacking presence and Ashes is clearly looking to change that for the better. Corpses with collisions would be the icing on the cake of combat immersion.

  • @shd_samurai9676
    @shd_samurai9676 Жыл бұрын

    >the rangers just flipping through the air, shooting their bows, flying across the screen Yes, this is THE game.

  • @arugan8535
    @arugan8535 Жыл бұрын

    Amazing Job. Well done!

  • @LukasMalguth-fj9tx
    @LukasMalguth-fj9tx Жыл бұрын

    Do we see skillindicators of the encounter to know when we have to react, to dodge, preheal or shield? I think its difficult to read the encounter at some point in this state.

  • @mrturtlelover
    @mrturtlelover Жыл бұрын

    At 17:40. Is this a knockback animation or a dodge animation? so far we've only seen the dodge be a roll on the ground. Perhaps this is an augmented dodge if it is indeed a dodge, and not a knockback. Perhaps a hint at the rogue's dodge backwards?

  • @justinwhite2725

    @justinwhite2725

    10 ай бұрын

    They are level 15 so no augments yet.

  • @baneblackguard584
    @baneblackguard584 Жыл бұрын

    i want to see what happens when two player groups are in the middle of a battle and this decides to jump in and have some fun. maybe even have him be attracted from afar during his wandering by the sound of battle.

  • @WoosenBS
    @WoosenBS Жыл бұрын

    Love how the holy trinity works in ashes. how tanking healing and dps synergizes is the key fun part for me in an mmo

  • @shadowforgedgamerz520
    @shadowforgedgamerz520 Жыл бұрын

    This Raid Boss is SICK! Steve, my friend... BRAVO! 👏👏 👏 Again, cannot wait to play this!

  • @reqorium8664
    @reqorium8664 Жыл бұрын

    Wonderful video, has only increased my excitement, cheers.

  • @thebiggestgamer
    @thebiggestgamer Жыл бұрын

    dope af

  • @calventine
    @calventine Жыл бұрын

    A giant like that would leave some hefty footprints in the snow.

  • @Symmathus
    @Symmathus Жыл бұрын

    I thought that Bosses (and other creatures) would drop more of a materials components and not finished equipement. Is the loot shown here just a placeholder or can we expect this level of loot (meaning finished items e.g. weapons and armor) from bosses?

  • @Xantos
    @Xantos Жыл бұрын

    I love it so far. Everything looks amazing and you guys are doing a great job. I think that badass music playing while dealing with the boss would make the experience better. I have a question about the achievements. Are there going to be lots of them? I'm sorry if I missed any update about it but I think there should be hundreds of achievements in the game. You kill a boss, nice shiny box appear with a golden outline for example informing you that you've earned the achievement etc.

  • @maxweb0430
    @maxweb0430 Жыл бұрын

    The UI is a HUGE improvement!

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    It will continue to improve as we progress further in development as well! 😊

  • @Uzdrowiciel85.
    @Uzdrowiciel85. Жыл бұрын

    idk if this one was asked, but from tank perspective, i saw the boss running arround most of the time. I was wondering how will agro work on bosses like that? Is the boss suppose to do whatewer he wants or just have few moves that are "randomly targeted" or is it goin to be possible to keep boss on tank?

  • @gilsonsilva5811
    @gilsonsilva5811 Жыл бұрын

    As always, very amazing. However, there is one thing I keep thinking about. I don't know if there would be a possibility to change something along those lines or if there is something thought for it (or if I just didn't pay attention at other times), but I always feel that the camera seems to be very restricted behind the characters' backs, like , always centered. I understand that this probably won't change (mainly because it's not "full action game", as Elden Ring, for example), but I confess that I keep wanting to see the character starting to walk and the camera only following him after a second, as if it were a rubber band, for example. Do you guys plan something in that direction?

  • @trottersindependentgaming3028
    @trottersindependentgaming3028 Жыл бұрын

    im not really sure what words im using so bare with me i come from eso mmo and i love the movement system there is there another way to move your char than just point and click ?

  • @jonathanhughes8679
    @jonathanhughes8679 Жыл бұрын

    Love the look and environmental reaction to the cyclops walking through trees. Lol, kept trying to see if he left footprints in the snow but never got a good enough look. Spells look so much better now. I want if you get visual effects that you can see like a root. Love to see that root while in effect you can see it. Instead of an icon in a corner of something.

  • @ArmoredCell
    @ArmoredCell Жыл бұрын

    You guys have done are great job!! I cant wait to discuss it with the others later 😀

  • @BigWin24410
    @BigWin24410 Жыл бұрын

    Such awesome progress. You guys are Super!

  • @whyme0906
    @whyme0906 Жыл бұрын

    This will be incredible! I’m so excited I was happy with alpha 1 I’m hyped for alpha 2 and beyond hyped for betas. I love this! I don’t know about world pvp in all of this as I’ve fought a guilds off from world bosses on wow and it gets bad fast but everything else about this looks incredible. Well done art team well done engineers!

  • @Haylash8
    @Haylash8 Жыл бұрын

    Bro I love the attacks on the last phase of Cyclop fight. U can feel his power and authority out there. Great job!

  • @21DMN
    @21DMN Жыл бұрын

    The combat needs to improve a little bit more. It still looks pretty static when you move around hitting. Need a little more agility. The boss is perfect: he is huge and has a lot of life. This is how they should be done

  • @zeridiusmagus1676
    @zeridiusmagus1676 Жыл бұрын

    That looked like a lot of fun. I can see myself hunting it over and over again!

  • @mintsharpii258
    @mintsharpii258 Жыл бұрын

    we need to be able to see who the mob is targeting

  • @Heliux123
    @Heliux123 Жыл бұрын

    OMG!!! That was incredible. Thank you for that video was perfect.

  • @grigorisgrigoriou
    @grigorisgrigoriou Жыл бұрын

    The scope is getting bigger and bigger but we NEED A RELEASE DATE!

  • @BeZeRRo1234
    @BeZeRRo1234 Жыл бұрын

    Team HP bars need more colors like yellow for less 50% HP and red for less 25% for easy healings.

  • @weslindsey5909
    @weslindsey5909 Жыл бұрын

    Man this looks so good.

  • @ToneWV
    @ToneWV Жыл бұрын

    This was very awesome to watch! Good job Ashes team and good video!

  • @jumano13
    @jumano13 Жыл бұрын

    steven why did u fuse a rhodonit to ur spear for this specific fight

  • @RH-mk3rp
    @RH-mk3rp Жыл бұрын

    The warrior type player BrianF is just running on a threadmill during the fight. He's stuck in time!

  • @coldsteel865
    @coldsteel865 Жыл бұрын

    My take on this is that combat is really starting to come together and look good. One thing I noticed is that when spread out like you were in an outdoor raid or fight situation, the casting combat animations were not overwhelming and a bit underwhelming. I think a lot of us were complaining about the animation being over the top as a group is pushed into a tighter combat area as seen in past update presentations. I would like to see impactful animation eye candy effects but be able to tone them down via changing the graphics setting during Dungeon Crawls or close combat group fighting. Lost Ark allows you to do this in the settings so you can set the animation intensity, so they do not oversaturate combat and cover up mobs’ AOE hits or their telegraph mechanics so you can effectively kite, block or dodge them. At some point in development when you get there, I would like to see a demonstration of the full spell effects enables for combat with all its glory vs toning them down to medium, low or to just your charactor. The combat animation in this fight looks to be watered down because of the nature of being spread out. The Nameplates look a lot better. The movement flow of the players looks much smoother and more realistic. One thing that would blow people’s minds would be the ability of huge epic mobs like this one to be able to pick people up and throw players. Lost Ark has their raid mobs be able to grapple the tank or a player and smash them on the ground or grab them up into their mouths and crush them and the players need to break their teammate’s loss before he triggers the last part of their grapple with a big toss, slam, or spike damage. As for the fight, the 3 stages of the fight were great. It would be fun if instead of the spirit wolves in phase 3 of the fight that when the tree explodes in phase 2 it releases a swarm of bees or wasp mobs that attack the riad players instead of the spirit wolves. Toss in the queen bee or wasp to be a mini-boss. It is great that you are throwing in a veriety of very fun World boss for low-level players to experience as they level to end the game. I hope you bring in Titans and a variety of Giants like Ice, fire, forest, etc. that can build upon the mechanics of the Cyclops. To see a group of these attacking your node town would be quite exciting. Smashing down the walls and then destroying the town as defenders scramble to take them down before their node town is destroyed. Good job guys, it is looking great so far. The team has come a long way and once you nail down combat, effects, and mob interactions this will be quite fun to play. The icing on the cake will be when we see the product with enhanced combat effects and all the high-end polish passes on Mobs the environment, combat effects, and player characters. The UI looks great too. Keep up the great work.

  • @rnelody
    @rnelody Жыл бұрын

    probably an unpopular comment; but i like how just like skyforge version 1(before their 2015 update) where boss fights are not just a DPS race, players that play the DPS race will trigger full boss mechanics; if player carefully coordinate, plan dps hold phases + buff and DPS phases, they can skip certain boss mechanics (thus reward players that love theory crafting) similar here you can hold destroying of the tree to avoid certain mechanics

  • @MortSalazar
    @MortSalazar Жыл бұрын

    Watching the magical barrage batter the cyclops is very satisfying

  • @Double0hTater
    @Double0hTater Жыл бұрын

    I may have missed this in the video but if im wrong someone will let me know i hope, is the cyclops an open-world based encounter? If so thats dope, however i wonder how/what parameters are required to trigger it, also would be an awesome indicator if the nearest node/settlement had posters/quests that indicate he is out there for players to gather and try and take down

  • @dachrai
    @dachrai Жыл бұрын

    I was a little skeptical of the combat at first after the first mage preview. But seeing the mages in action and use all of their abilities makes me very excited for this. However, with the raid boss design, it seems he can only do melee, and therefore the ranged is just OP as they are out of harm's way. Making large attacks that cover a very large AOE will be helpful to encourage people to fully engage in the boss/mechanics of the fight. I am assuming that this is pretty early like the rest of the game but just want to put my 2cents in!

  • @bmicken1
    @bmicken1 Жыл бұрын

    I love how we see them running from behind the dirt mound and around it. In my opinion seeing them riding on mounts would have been cooler.

  • @hickdead6188
    @hickdead6188 Жыл бұрын

    Keep on doing what your doing. It looks great. Can't wait to find out about summoner and if the necromancer can play a support build, I'll squeal off over the horizon like a cheap rocket on bonfire night 🚀

  • @jakoup628
    @jakoup628 Жыл бұрын

    Looking great so far! The first piece of feedback that popped into my mind is that I think highlighting the boss' attacks more clearly would be good. By that I mean, for example, making his root attack more clearly telegraphed, by maybe adding some fancy effect as a precursor, and also giving the attack itself a bit more oomph. Currently, the boss does his attack and the raiders get rooted, but adding additional vfx, like the roots traveling through the ground or something, would be cool. Not sure if this is technologically viable - heck, you guys might already be working on it - but I personally think that would be cool. Otherwise, this was phenomenal. Loved the way you diverted some of the raiders' attention by having the boss place down his weapon. Keep up the great work! Edit: I just saw the air distortions created by his attacks, and it gave me the heebie-jeebies

  • @fftcg.online5189
    @fftcg.online5189 Жыл бұрын

    Lets go!!!!!!!!!!

  • @protobeing3999
    @protobeing3999 Жыл бұрын

    Don't forget everyone - the most important reveal was "Doug the virgin"

  • @Lorcrono
    @Lorcrono Жыл бұрын

    Really enjoyed this raid boss and his mechanics! Cant wait to tackle him on with future guildies.

  • @rad0r764
    @rad0r764 Жыл бұрын

    This game will be the best ever! It's amazing ❤

  • @RPG_ash
    @RPG_ash Жыл бұрын

    Enjoyed all of it 👌🏻

  • @SageRites
    @SageRites Жыл бұрын

    I would like to see you whenever he drags his tree towards the ground and flattened you that instead, it pushed you with him to split up the raid party

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