Ashes of Creation Alpha Two Story Arc Systems Preview and the Lore of Carphin
Ойындар
We are extremely excited to give you an early preview of the Tower of Carphin! This 4K video is just a taste of what's to come!
🔔 Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!
💬 If you have any feedback on what was shown, please share it with us over on our Forums!
- For Tower of Carphin Feedback forums.ashesofcreation.com/di...
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Glorious Ashes Community, I hope you all enjoyed this month’s sneak peek at Carphin and some of its lore. The team has done an awesome job in standing up this critical and overarching story arc system to accompany the nodes and their world building aspect of Verra. As always, remember this is a work in progress. Art and gameplay will continue to improve and go through polish phases as we move forward in development. What did you think of Carphin? The environment and the implications of our story arc system? Much love ❤️💪
@Blutangel
Жыл бұрын
Good Night. I look forward to the release of the game. I have such a question. Will there be an opportunity for players from Russia to play? Or, like many projects have done, players from Russia are blocked or restricted access (
@alialkhalifa
Жыл бұрын
Just a heads up - players wont spend so much time looking at the structure - they will try and speed through it, ensuring a long term adventure is key
@ridmiIy
Жыл бұрын
@@Blutangel Steven is creating the greatest MMO in history. One we will be playing for decades to come. It will never be great without our Russian brothers. Our Indian Brothers, Chines brothers, and African Brothers. God willing, our beautiful multipolar world will see the growth of This Genre and this great game across the entire World. Those who call for restrictions will have it, for themselves.
@popasmurf6834
Жыл бұрын
@@Blutangel you can always use VPN, or is that not possible in rusia?
@breckharrison
Жыл бұрын
PLEASE tell me that holding the mouse is not the ONLY way to move.....PLEASE DONT DO THIS! Also that lag....a dev preview....displaying lag....NOT good 30fps
For me, this game is 100% headed in the right direction. It feels like the world is the main character.
@dannyp9210
Жыл бұрын
As it should :D
@nanchoparty
Жыл бұрын
This guy gets it.
@WhitefoxSpace
Жыл бұрын
This is what mmo's used to be. Ultima, Everquest, DAOC. WoW inadvertently destroyed the MMO genre.
@Dmitriy1917
Жыл бұрын
perfectly put
@allthatishere
Жыл бұрын
@@WhitefoxSpace What a hot-take.
probably been said before but i think the bright neon colors combined with the high contrast looks a bit off during combat. it feels like a lightshow and makes it difficult to see what is going on (i know there is a setting that makes it so you can reduce the opacity but that will lead to players just turning down all effects to gain a slight advantage)
@Simon-qw7wz
Жыл бұрын
I agree, too flashy for me and would definitely turn them down/off
@DoingFavors
Жыл бұрын
@@Simon-qw7wz I really hope they leave that up to the player, I really enjoy flashy fights.
@ducasse8473
Жыл бұрын
@Pandallamakoala, there's a difference between a flashy fight and a fight with just a bunch of sparkle effects.
@SlamDancinMoogle
Жыл бұрын
Looks great to me. Turn it down if you don't like it.
@SlamDancinMoogle
Жыл бұрын
@@ducasse8473 Fortunately for Panda and myself, you don't get to be the arbiter of what is best for everyone.
Dynamic story arcs that react to the world , a world which reacts to players.....OMG❤❤❤❤
@AshesofCreation
Жыл бұрын
The choices players make an impact on so much of the game world. We're excited to see how the story unfolds differently, on each server.
Yeeees a mimic! A devour mechanic would be great to have on it, eating/immobilizing a player for a short amount of time and healing for a %. Mimics are love, mimics are life!
@DoingFavors
Жыл бұрын
God I hope there's a mimic boss
@EscapeKit
Жыл бұрын
Though about the same ability to be very fit on this mob.
@AshesofCreation
Жыл бұрын
In the world of Verra, this is called a Hoarder. Sometimes the treasure chests found during adventuring are too good to be true 😈
"When new quests unlock they change the enviroment and monsters in that region" - This is so simple and yet will make it so that zones will be fun to return to because they might be entirely different depending on the state of the world. Awesome update!
@AshesofCreation
Жыл бұрын
💯%! In addition, it's not just about completing quests, but HOW you complete them can matter to how things unfold on your server.
Love the level design
@AshesofCreation
Жыл бұрын
What we share during livestreams is a work in progress, and we've still improving things like character armor appearance, animations, etc. As for game suggestions (like how characters take damage) the best place to share this is our forums. You can start a discussion, or join a conversation players are having, over at forums.ashesofcreation.com/
Most aspects of this game y'all have shown off are looking great, but your environmental team is setting an incredibly high bar for everything else. Just stunning visuals. I've read and listened to MMO designers waxing poetic about very similar questing systems that you're attempting here, and I am really starting to get my hopes up. That magic is captured so rarely and spontaneously by most other MMOs, and it's pouring out of every corner here.
@AshesofCreation
Жыл бұрын
Thank you for the kind words! We're excited for the direction our quest system is taking too. It's not just about completing quests, but HOW you complete them matters, to how the story your server unfolds.
@TheLyricalWrdsmth
Жыл бұрын
@@AshesofCreation And I am so here for it! It's what I've yearned for in an MMO. It will be exciting to discover how many different player activities can influence this or that branch in the greater narrative. Much love intrepid, thanks so much for being so open with your development!
Great to see the full version of this after coming from Narcs channel.
@AshesofCreation
Жыл бұрын
We have a lot to share. Thanks for making the time to watch the full version 💛
I love that there is lore that explains these events including the details of the statues and even the opportunity of the sandal tying in with constellations! Excited for Alpha 2! Fantastic job so far kudos!
@AshesofCreation
Жыл бұрын
What are all of these sandals trying to tell us? 🤔
Awesome! Thanks for showcasing this every month for everyone, the community greatly appreciates it
@AshesofCreation
Жыл бұрын
You're very welcome! We love sharing our development journey with you every month. Thank you for checking in on our progress 💛
A perfect example of AoC pushing the genre forward! Excellent work team!!
@AshesofCreation
Жыл бұрын
We're excited to make our impact on the MMORPG genre⚔
I am soooo happy with these streams! AoC is one of the few game i closely follow the development process and every stream is a feast on the eyes! Keep up the good work!
@AshesofCreation
Жыл бұрын
Thanks, buddy! We love sharing the progress we're making too. 😎
I love the broken paths and rubble everywhere, the eerie background music reminds me of Elden Ring.
@AshesofCreation
Жыл бұрын
We love elements from fantasy like this too 💛
My o my, that looks AMAZING! I am also realy happy with your story ark decisions! keep it up. You guys are the shining light on the MMO horizon.
@AshesofCreation
Жыл бұрын
We're excited for our Story Arc System too! Doing new things in the MMORPG space is something our team cares deeply about.
It's all coming together great! Many people mentioned vfx during combat and I agree, I feel like getting mini-flashbanged every few seconds, this aspect has been brought up countless times though, I'm sure Intrepid is very much aware of that and it's something that's going to be worked out in the future.
@AshesofCreation
Жыл бұрын
Ashes of Creation will have highly scalable options for users to adjust rendering and particle effects. We believe that having the options to turn things like this up, down, or off will be something that helps more players enjoy the game in the way that they want to.
@zofa1463
Жыл бұрын
@@AshesofCreation Awesome!
@TheWhisperingPenis
Жыл бұрын
@Ashes of Creation Wouldn't it also be cool if you became more powerful looking as you got more powerful tho. Old school MMO style. Why is anyone flashing this much early on. It's very reminiscent of modern MMOs "everyone looks cool!" mentality I thought you guys were going against.
The passion each member has for AOC is apparent just listening to them...love this!! Can not wait for Alpha 2!!!
@rjswas
Жыл бұрын
*AoC
@andrewbako9494
Жыл бұрын
@@rjswas autocorrect got me again
@rjswas
Жыл бұрын
@@andrewbako9494 lol thought as much.
@AshesofCreation
Жыл бұрын
Our team is making the game that WE want to play. Passion is easy, when you're making what you love 💛
Wow, I think this is the most impressive video Ive seen in quite a while! Super glad I supported this game, and cant wait to play through the stories of the world of Verra.
Looks great! I love the new great sword idle animation. Its way better and cooler looking than the old one. Please, more idle animation options like that. It really brings a lot of personality to the characters.
@AshesofCreation
Жыл бұрын
Glad you like it! During the Twitch stream, "is that sword idle new" was such a common question, we took a time to talk more about it, after the pre-recorded part of the livestream.
@boss_gamers
Жыл бұрын
Agreed that idle animation is nice!
Super cool stuff Steven and Ashes of Creation staff. Keep up the great work.
Gotta say i love that music on the intro. Very GoT like
A game with all the helpings and proper Dwarf models! Loving what you all are doing with the game, and I can't wait to see this come to fruition! Great job and loving this, keep it up!
@AshesofCreation
Жыл бұрын
Dünir dwarves are ready to make their impact on the world of Verra ⚒
Been following since dec 2016 and im so happy to see you guys still going at it and the sheer progress being achieved.
Loving your work and the beautiful world you guys are creating! You can really see how devs actually care about what players are looking for in a game of this genre. Also it's so cool to see how devs seem so excited not only about creating this universe but also about LIVING in it, like us players will do one day! Thank you for what you're doing and keep it up! I'm hoping this game will be the great evolution that we all have been waiting for on the MMORPG scene!
It breathes life into the world when environments update like this according to node progress or other factors. Very cool to see storylines and lore played out this way! I hope that there will be UI options to move party frames and that targets can have their health, energy and buffs/debuffs shown floating above the model as well as the target bar at the top.
@AshesofCreation
Жыл бұрын
Our goal is to have a deeply customizable UI, so players can create the UI layout that works best for them and their playstyle. We've been collecting feedback on this topic, since it was the focus of our February 2023 Development Update. If you want to see what other players are discussing, and share your feedback, see the thread here: forums.ashesofcreation.com/discussion/55180/feedback-request-ui-progress-and-processes-shown-in-february-livestream/p1
Dude, the Chest boss right in the foyer was awesome. As simple as that is, I appreciate the creativity there
@AshesofCreation
Жыл бұрын
The Hoarder seen during this Development Update is just a small taste, of what we have coming up for encounter design ⚔
the UI looks really nice and simple i love it. i also like how the mini map blends in near the edges.
@AshesofCreation
Жыл бұрын
We believe a good UI gets you the info you need, without being in your way. Glad you like where we're currently at with it!
You are creating a thing of beauty. The world and the story of the world should be main character of any mmo. The tower is amazing, just the proportions are awe inspiring
@AshesofCreation
Жыл бұрын
The world of Verra has a story to tell! What part will you play in how it unfolds? 🤔
please make it so that you can change the position of the sword, for example (when you hold a large sword with two hands or put it on your shoulder)
vines seemingly possessing enough force and power to reposition structures was sick.. so simple but very immersive..
@AshesofCreation
Жыл бұрын
The power of corruption and blood magic can do more than just move ruins 😈
Beautiful!
action so far is AoC's Achilles heel. I think it's success has a high dependency on combat creativity, impact and polish
@HalIOfFamer
10 ай бұрын
Yeah so far single combat looks alright, but the moment groups form everything goes out the window and it looks like a button mashing contest. Maybe they should go more souls like direction with slower more deliberate swings but also dodge and parry mechanics? I am honestly at a loss, I have no idea what they should do or even if we really have a problem, it might look kinda meh but maybe it feels amazing.
Best part of these games is taking your time and enjoying the lore and the gameplay. But this game looks absolutely amazing. I have more anticipation for this then I do for star citizen!
Name plates should be centered above the players heads from when they are in their standing pose.. it looks so off-center and off
@AshesofCreation
Жыл бұрын
Thanks for pointing this out! This is a known issue that we are working to correct. 😁
@TheLonesomeSadLoser7850
Жыл бұрын
@AshesofCreation Y'all take criticism in stride and seem to care for your fans. I look forward to finally getting to try this game out. Keep up the great work.
looking great, loving the blood magic corruption looks awesome
@AshesofCreation
Жыл бұрын
Do not trust anyone that says that blood magic is the solution to any problem you have 🩸😈
The environment looks really cool.
@AshesofCreation
Жыл бұрын
Thanks, buddy! We're proud of how the environments of Verra are coming together.
Oh god! WHEN ARE WE GONNA PLAY THIS!? I can't wait!
Amazing as always
Gorgeous area. The amount of work that went into that looks like its comparable to the effort other MMO's put into a raid instance. Really impressed with it. On that same note - I really wish I could see places like in a short video or something BEFORE they went all to poop. Like imagine a small Lore book that gives you glances around as you cross the bridge, thats still intact. Then, as you come up to the door - the huge chains pull them out for a huge entrance into the building. Etc. Regardless, gives the player a lot of interesting theories about the lore and mystery.
Steven! Thank you for talking so much about the lore and asking your intrepid team to discuss it even further! I loved this stream because we got some nice lore, you did an excellent job showing the zone, and showing even the finest details concerning the statues, wall art, etc. One of the best streams you have put together. - (Raz Themun)
@AshesofCreation
Жыл бұрын
Thanks Raz! We love sharing our lore, but we want to be very intentional about what we share so we don't spoil too much of the story for players before they get in game.
@outdoorsnevada4138
Жыл бұрын
@@AshesofCreation also respectable. There still needs to be discovery and learning. Give people a taste but don't offer the whole cake
Loved the video and demonstration intrepid team! It looks absolutely amazing and i cannot wait to see more and to actually play the game and experience this for myself in alpha 2! I really liked the new idle stance we saw with the great sword, i noticed it right away and was something i was hoping for eventually and wasn't expecting it so soon! The systems for these quest are super unique and not something i've personally seen or played before in the mmos I've played and think they're well cool and something that should become the new standard for mmorpgs!
@AshesofCreation
Жыл бұрын
We're proud of the direction our quest / Story Arc System is taking! The world feels more alive and immersive when the actions players take actually make an impact on the game world.
incredibly atmospheric location 10\10
THAT WHITE ARMOR IS FUCKING AWESOME! I CANNOT WAIT TO WEAR IT OR DO SOMETHING SIMILAR LIKE "TRANSMOG" IN WoW WITH IT! IT WILL BE PERFECT WITH MY HIGHSWORD CLASS!
Can the corruption affect yr character or avatar , like changing it's magic , when u grind there for a particular time
Will there be a slider or something to turn down the excessive flashing from attacks ?
will the game have some sort of combo field effects similar to gw2? for example shooting an arrow through a player generated "fire field"-skill turns the arrow into a flaming one that does physical damage and then dot fire (elemental/magic) damage? anything like this maybe?
I won't know if this game is for me until I play it. But what it is, is something different and for me at least, that makes it very exciting 🥳
@AshesofCreation
Жыл бұрын
Totally fair! When you have a chance to play, either during one of our testing phases or launch, hope you find what you're looking for in _Ashes of Creation_ 💛
most beautiful area you showacased so far
We need memorable characters in this game, this is something that gives much soul to the MMO genre in general
@AshesofCreation
Жыл бұрын
We agree that memorable characters matter to storytelling in MMORPGs. We also want to make sure that players can make a meaningful impact on their world.
Looks really good.
Sooo excited to play this game! Just keep taking as long as it takes. Can see so many elements that oozes passion from clear fantasy fans..I mostly just switch off my screen and listen to these videos now, as I love having updates but trying to avoid seeing spoilers of the world 😂 dunno why I do this to myself 😂. Awesome work!
@AshesofCreation
Жыл бұрын
Even if you watch every stream, there will be PLENTY to explore in Ashes of Creation, once the time comes.
Awesome ❤
İt looks amazing.Great work everyone
@canalpan9
Жыл бұрын
little too much new world corruption concept tho
Loved the preview. Can't wait to get into Vera!
@AshesofCreation
Жыл бұрын
We can't wait until Verra is ready for you to explore. 💛
Awesome!!!
Environment looks great. The lore is nice to hear and pleasurable. Visuals and sound effects look amazing. My only criticism continues to be that combat looks to be no real challenge.
I love that these phases can be redone. Because like they said if you are on vacation and stuff. You want to come back and still do it. It's a great way for slower players or guilds to accomplish things and people who join the game late. They can experience the lore for themselves at certain intervals. Also gives way to redo loot. Or your main city you focus on is clear across the map and you never get to experience this tower because you are doing your lore on the other side of the map. It would be good for lore junkies to come travel the world and do all sorts of lore at their own pace. It's like reading a choose your own adventure and you get to all the lore in any order you choose. Beautiful design mechanic. Keep it up.
i'm just a simple country gamer lookin' for a good mmo, brethren
Where is the best place to ask this question. Steven will you add momentum to the movement of the Player Character. Shifting from left to right, stopping from running shouldn't be instant like it is. Dunno its just worrying that its not integrated yet.
thanks for creating this game, can't wait
@AshesofCreation
Жыл бұрын
Thank YOU for making the time to follow along with us on our development journey. We can't wait either!
*Just outstanding!* *The entire MMO genre has been put on notice. Evolve or Die!*
@wazzuppoo
Жыл бұрын
drama queen
@XDarkEcho
Жыл бұрын
I wouldn't go that far...plenty of MMOs last not be evolution, but by playing it safe, unfortunately, taking risks don't pay off like you'd think it would. However, I feel like AoC will succeed, but it really depends on the launch and the playerbase(which is already pretty big).
Hit feel is one of the most important things in combat. If you even can make it like half of elden ring that aspect this game can be greatest of all time.
Thing I thought about during the bridge part - will it be possible to "jump" over the pits/holes/platforms with skills like teleport/ranger jump(don't remember how it calls)?
@AshesofCreation
Жыл бұрын
Some archetypes will have things in their kit that help them be more mobile. This can help with things like pits, holes, platforms, and other obstacles you may not expect.
Unrelated but, I know you guys have been on the fence about whether to add stamina or not and I believe I have thought of a unique way to have stamina in the game. Instead of stamina as in almost all games nowadays being a short-term limiting factor what about it being a Long-term limiting factor? for example, instead of your stamina bar going down multiple times per fight what about it being slowly taken down over hours in the field. You can make it so that stamina recovers using a rest animation for long periods of time as a stop-gap method in the field but it will be barely effective unless one sits for a hour or two resting. The main method of recovering stamina can be going to nodes and renting inn rooms where stamina regen is really fast as instead of resting for 2 hours somewhere to recover your stamina bar you can rest for 15 minutes in a inn room. You can also use the environment to limit player adventurer time. Under most circumstances it would say take the player stamina bar 12 hours to go down to near-empty. but in a story/event area the stamina drain is much more taking only 8 or so hours for the entire bar to go down. This can be a excellent limiting factor on player grinding as instead of a guild or group monopolizing an entire area an entire day they at some point must go home to a node to recover, where another group can enter the area. There can also be items that increase the recovery rate of stamina but I feel as though items that directly replenish stamina should not exist or if they do are high-end potions crafted by masters or something..
hell yes!
As a beginner game developer, I've imagined one day taking part in an MMO where the server community progresses the story & environment -- it's cool to see it happening.
looking forward to the game
Are there plans to update how the enemies you attack react when you hit them? Right now everything looks like a statue and don't seem to even realize you are attacking them
@james16p
Жыл бұрын
If you look closely, it looks like the trip animation wasn't working when the got the trip debuff. That's why the enemies look like they weren't reacting to being hit.
@sangheilizealot5787
Жыл бұрын
Yea they will be adding this later on
@jairusstrunk94
Жыл бұрын
Its all just animation ticks so pretty easy for them to fix / add them in later.
@yarp123123123123123
Жыл бұрын
Read the description is says "Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!" alot is going to change.
@JSRJS
Жыл бұрын
@@jairusstrunk94 Obviously....just wondering if they'll do it
Will we be able to use blood magic?
Hi Ashem team, you added grass reactions to swings for immersion? But what about enemies reacting to your hits? Please I beg, please add this
my god i can't wait !!!
Looks good
I would love to know how far off we are from seeing Bard in action, I know it's a long shot but can we get a little hint?
@AshesofCreation
Жыл бұрын
We haven't shared any ETA for when we'll feature the Bard archetype on a future Development Update Livestream. Mage is the next archetype we have planned to share. 🧙♂
@DoingFavors
Жыл бұрын
@@AshesofCreation appreciate it, hopefully we'll find out after rogue.
If anyone has read the books from the ripple system series, this is literally giving me those vibes
Wow this is going to be epic
Great stream, I just hope there would be monstrous mobs, huge mobs outside the tower or on the trails. It would make it even more epic and scarier to traverse the dungeon.
@AshesofCreation
Жыл бұрын
There are huge, monstrous creatures in the world of Verra. Just you wait for the Cyclops raid encounter Development Update 👁
@eskrima_ian9837
Жыл бұрын
@@AshesofCreation Okay, you got me there. Will wait for it 🤯
They did it again :0
So, if you walk through the blood do you get drenched? Does it cause a debuff sending on your class/spec or if you are a forbidden blood mage, perhaps a buff? It would be interesting to have a player base that want the curse on the tower to continue to increase their power.
@AshesofCreation
Жыл бұрын
... but blood magic is the illegal kind of magic! 💫🩸😲
в игре просто обязан появится эпический предмет "тапочек власти" XD Спасибо за видео, как всегда отличная работа, жду выхода игры с нетерпением)
@AshesofCreation
Жыл бұрын
Glad you're looking forward to it! We appreciate you making the time to follow along with us on our development journey 💛
This is definitely what I was hoping to see, the environment designs are GLORIOUS. GG dev team, I hope the game is released only when you feel everything is exactly as envisioned.
@AshesofCreation
Жыл бұрын
We're proud of the progress on our environment designs too. Thank you for your GLORIOUS positive vibes 😎
why is the mid nigth the cloud is so much bright?
That Hoarder as a caustic treasure chest is very funny😂
Are frames and skill icons movable, customizable?
Wow. Wow. Wow. I usually hate eerie areas in games. But this area is eerily breathtaking. So well done. Excited for the story system!!!
Will player level or some mixture of factors add a weight to how much an individual can influence story arcs in the world? I'm considering how people and guilds/organizations will try to manipulate arcs to their interest, such as by repeatedly making low level characters and running specific actions to bend an arc to a desired outcome. This could have negative effects, if it's easily manipulated, but it could have dramatic positive effects if it's intertwined deeply with world politics, organizations and to some extent individual player power and title in the game universe.
I love the mimic scorpion spider chest of doom.
It's honestly wild how I've been watching these livestreams since the very first one all those years ago, and I STILL get blown away by the work Intrepid is doing. You guys are doing it!!! P.s. Please tell me that song that plays in the intro and the background of the video is available to listen to somewhere. It's beautiful
@AshesofCreation
Жыл бұрын
Thank you for the kind words! We appreciate you taking the time to follow along with our development journey, and the best is yet to come! 😍
that bloodfall reminded me of the opening of shinning
@AshesofCreation
Жыл бұрын
Who turned on the blood fountains?! 🩸
We learned blood magic comes with a cost and caused what we see at the tower of Carphin. I’m curious if players will have access to powerful blood magic at a cost or corruption to the character. Great showcase!
@alundril
Жыл бұрын
In the video, it was stated that every time blood magic is used, you get a percentage of corruption. as the value, that might need tweaking to the risk/reward balance
This looks awesome. Keep it up Intrepid.
@AshesofCreation
Жыл бұрын
Thanks, buddy! While we're proud of what we've shown so far, the best is yet to come 😎
I can’t wait to play 🥺🥺🥺
I do love the fact your taking your time for release but let's get it out to the players please .
So hyped to play this! When do I get my access from my donations years ago? I can’t wait anymore! :)
@tzunnynib
Жыл бұрын
2050
@clarkkent7973
Жыл бұрын
Sounds like no alpha two this year.
Hello Stevi I have a comment gameplay comment regarding 15:47 - 16:03. Like from pure physics/pve experience/intuition - should not this mob red mage should re-target to to you a bit faster? (it retargeted at 16:03, impression is it should have done it earlier while u heavey attackin it) It doesnt feel like natural behaviour even while chasing their main target. but i may be wrong
insade dude, i'll be waiting !!
Is it possible to play a character wielding a sword, casting spells with his off-hand and using a bow as a secondary weapon set* or is it impossible to specialize in magic, bows and melee all together?
@Synkronist
Жыл бұрын
Simple answer, yes you can do that. Any weapons work with any class, and you have a secondary weapon as well.
@Sunstroke112
Жыл бұрын
@@Synkronist thank you !
Will mobs always be at the player's mercy for encounter mechanics? (players go find mobs in specific areas and kill them) Or will there be a dynamic aspect to PVE where mobs can roam the world/catch players off guard and players will be at the mercy of Vera's wrath when things "go wrong"?
@AshesofCreation
Жыл бұрын
Verra is a dynamic world. Based on the actions players take in the Story Arc and Node systems, that can change PvE mob behavior. Also, the Event System can create some more dynamic PvE situations where players may be caught off guard by what happens in Verra when things "go wrong." 😈
@trevorhook5677
Жыл бұрын
@@AshesofCreation Love to hear it 😁
I love how the changes in the enviroment are visualized in this preview it is definitly the right direction. It would be even better if we could see from where the change is happening so for example if we see the red mist at the carphin tower appearing it should change the tower first and spread into the area around it later kinda like water that flows out of a fountain. New idle animations are good as well please more of them :D It looks like the tank struggles with the treat because he couldn't get the attention of the enemies especially from the hoarder. Maybe you could give the tank a treat combo for single target and aoe so if he performs two specific skill in the correct order it generates a even higher amount of treat. The dps could have a treatmitigation combo that (if the class works with a build and spent mechanic it could be in the skills that build some class ressource) helps with the treat management of the group. I hope this feedback helps you :D
@AshesofCreation
Жыл бұрын
Regarding aggro/threat management, note that we haven't done a balance pass on many of these things yet. What threat you see players generating in this video aren't the final values.
So glad MMOs are making a comeback. This is probably the game I'm most hyped for with the Riot MMO right behind it.
@AshesofCreation
Жыл бұрын
We're a team of MMORPG gamers. We're stoked for the future too, and glad to have you at our side for our development journey 💛
@Carlingian
Жыл бұрын
@@AshesofCreation and it shows! Not many developers come across as having the players interest in mind these days as they have to please the shareholders, where as you guys are self-funded. Keep up the great work
I have worries about how that quest system works. We know day one you'll have ppl rushing to max level. They don't care about the questing and how it might affect the server. What's to stop those large guilds that already plan to max from day one from just messing up future server events cause they just rushing to max and not really paying attention to the quests