Ashes of Creation Alpha Two Gathering Updates
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We are extremely excited to give you an update on the Ashes of Creation gathering system! This 4K video is just a taste of what's to come!
💬 If you have any feedback on what was shown, please share it with us over on our Forums: forums.ashesofcreation.com/di...
Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!
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My glorious friends, thank you for stopping by and watching the progress we’ve made with our gathering systems towards Alpha Two. Please leave your thoughts on what you enjoyed and how you feel about the proposed changes! Much love ❤️
@JustinsKeyblade
Жыл бұрын
WOOOO! excited 😊
@sierranoble3451
Жыл бұрын
Wasn't sure the tree chopping would look better than Valheim but you did it!
@megaTitan200
Жыл бұрын
Loving the game so far, just wondering if there was any chance you'd do multi-streaming for Twitch and KZread, because myself and I imagine other people can't enjoy reading chat because of Twitch's terrible bitrate.
@goranstojanov1160
Жыл бұрын
This comment i aprove. Comment by:Makshm I would advise you to make the log house more at an angle and not accurate (have imperfections), it looks like it was sawn with a circular saw, and also so that after the disappearance of the tree the stump remains and the root begins to grow in its center, gradually destroying it and turning into a new tree
@NihilHazard
Жыл бұрын
Chopping down trees would be insane if the trees did damage when they land on mobs 🤣
Being able to gather from pretty much all visual resources is exactly what I wanted to see. I don't like the idea of only certain trees and rocks being gatherable. I love the new direction.
@lifeyoushouldtryit
Жыл бұрын
@@TheAbstracteD i doubt the average rock or tree is going to produce a material thats ever in massive demand
@DarthMajora
Жыл бұрын
Yes, 1000000% yes
@EB-bl6cc
Жыл бұрын
Agreed, it only makes sense. It's like those games where only ~~~certain~~~ ledges can be grabbed/climbed.. it just doesn't make sense and is a bit immersion-breaking. However, for balance's sake not everything needs to be valuable. I'm sure many stones that you mine will just be cheap rock that isn't worth much of anything
@lordgohan5907
Жыл бұрын
@@EB-bl6cc im pretty sure the basic stone and wood you get will be used to build the things in town like the forge, smithy, inn, etc. Then when it comes to making weapons and armor, you'll need the rarer materials like iron and then for the best equipment you'll probably have to search dungeons for mythril etc. So having basic resources more abundant shouldn't create any problems. And like the devs said, if you gather too much, the spawn rate will drastically decrease so resources aren't "infinite" like some people believe.
@xlausen221276
Жыл бұрын
The important thing is how its gonna impact the economy. Because if every time you need something, and you Can just get it yourself in 5 minutes, ressources Will lose all value.
Introducing “co-op” into gathering systems that are traditionally solo activities is one of the coolest things I’ve heard in a development update yet. I don’t think I’ve ever texted a friend “let’s go gathering together.” I hope this will be the first 😂
@aleccozi6458
Жыл бұрын
LMAO YESSIR LETS GET THOSE BRANCHES 😎
@mysticalbeing8943
Жыл бұрын
u can chop down trees together in lost ark
@BigSteelThrill
Жыл бұрын
THIS! ... kzread.info/dash/bejne/mYR3zKuhc9eYntY.html
@ExtraPorkin
Жыл бұрын
You're gunna want a friend to go with you if PvP Isn't toggled cause i Guarantee if you're impacting someone elses farm rate they'll shank you. I had many moments in New World where i was completely ready to but other player wouldn't toggle.
@mysticalbeing8943
Жыл бұрын
@@ExtraPorkin i hate pvp sandbox games they just dont work for the wide casual fanbase , most peeople who say they gonna play this game probably never played a open pvp sandbox game and will quit in a week
If node siege gets announced I can see the whole forest cut down for ramping up war.🤩
@Kemicaloid
Жыл бұрын
Or been kept for protection and strategic purposes 😁
@thephuntastics2920
Жыл бұрын
Or the enemy's forest being chopped down in advance
@jmard3101
Жыл бұрын
@@Kemicaloid hoarding trees and selling it high after drought goes BRRRT
@wizardtim8573
Жыл бұрын
@@Kemicaloid There's little value in trees being left up for defenders. Better to clear cut them around the city to create an open field of fire and deny cover to the enemy. The attacking forces would also use the trees for siege equipment being built on site. Which I really hope is more authentic and not the wobbly "trebuchets" that they showed a long time ago.
@BigSteelThrill
Жыл бұрын
Númenórean loggers unite!
The amount of details in the flora and fauna is incredible. I can just stare at the ground all day. Truly amazing
@dave8413
Жыл бұрын
rip framerate tho
@snolled
Жыл бұрын
@@dave8413 HAHA
I like that you have brought in the sustainability facet of harvesting - so if an area becomes extremely depleted of a certain resource it could take some real time for it to recover. This helps break the infinite harvest repeat cycle where a player learns the "spawn rate" of the harvestable items and runs a round-robin of continuously harvesting the same area over and over again. With the sustainability aspect they either learn to harvest sustainably or they have to go further afield as the area becomes depleted.
I am impressed by the direction Intrepid decided to go with the collision physics. Collisions are notoriously calculation-heavy especially when combined with elasticity and multiple object segments. Brave to choose that as the backend for visuals of tree chopping. At the same time I have to point out that the parameters for elasticity, friction, oscillation dampening have to be tuned better than what we can see now. The tree branches behave like soft rubber and at times were quite jittery. The same goes for the little green ambience objects falling onto the snow which I assume were leaves. They were bouncing off the ground and sliding far on top of it. I believe that's not a major change to be made just tweaking the values for mass, friction, springing etc. I adore the sound design of tools hitting the gatherables and of the tree trunks creaking as they fall. But the sound of branches hitting the ground is slightly too short and not swish-noisy enough. It sounds more like a sheet of heavy fabric hitting the ground than tree branches. It could sound just that little bit better. Otherwise it is stellar!
@aleccozi6458
Жыл бұрын
They gotta see this! Wonderful feedback
@wizardtim8573
Жыл бұрын
I thought the same thing, but didn't really wanna mention it because it's relatively nit-picky given that we just don't see what we're seeing here anywhere else to begin with. I agree the branches behave like rubber and it would be cool if they snapped under their own weight as the main trunk hits the ground, but that's just ultra nit-picky. If the physics can be tweaked to give those branches more mass, all the better. However I'm pretty satisfied with the way it looks and feels as is considering I'm ignorant of the coding process :D
@joost1183
Жыл бұрын
@@wizardtim8573 it is nitpicking but also quality control which is necessary along the way. If we dont mention it, nobody will see it. Same thing is that some people and I mentioned render distance settings in the past to deter pop in.
@wizardtim8573
Жыл бұрын
@@joost1183 Yeah I get it, and don't mean to be an angry chipmunk over it. I do disagree that no one would notice it. Pretty sure if they put that much effort into it that they'd notice the rubbery branch. It's a pretty obvious mental glitch (just doesn't look right).
@PherPhur
Жыл бұрын
I hope someone from Intrepid will see this comment. You could hear the developers voice when he told Steven "that's what I meant about taming physics", he said it like "this isnt possible right now, i've tried to tell you", which is true. Physics calculations for fluid has just recently got pretty lifelike, but that's taken an unbelievable amount of work, and to have it rendered live means it has to be toned down because it still takes a long time for very powerful PCs to render even a little bit of the top end water physics. Falling tree physics on the other hand, rendered live, looking decent, done in the course of 5 or so years till launch?? Are you mad? Not possible, not without a hundred million dollars and a team of professionals solely in that field. Intrepid is much better off just going with various different pre-rendered animations/collisions with the other static mesh objects in the games. All the different rocks, towers, ect in the game and making them clip through dynamic objects like players, npcs, animals, other trees, ect. They'd save more time and money animating the collision for every single possible tree spawn on every single rock, tower and hill they have in the game than trying to do what they're trying now. And that says A LOT. This isn't even scope creep, this is a falcon heavy rocket with tsar bomba boosters aimed at the nearest galaxy.
I ABSOLUTELY LOVE the idea of co-op gathering. I think honestly it should be a core part of gameplay if you can make it make sense.
@Nomadd86
Жыл бұрын
I remember back when Saga of Vanguard (2007) was new and you found a prime gathering source a few teamed up to get as much as possible for that one node :) That was good times.
@nikkosmit6985
Жыл бұрын
Lost ark has coop Chopping specifically. Speeds it up and you both get mats
@menghao737
Жыл бұрын
That's literally how it works in rl, the bigger the tree, the better it is to have a full team on it. One person trying to solo a sequoia is gonna have a bad time.
@banishedbr
Жыл бұрын
@@menghao737 bad looooooooooooooooooooooooooooooooooooooong time
@Vioblight
Жыл бұрын
Yah I had fun chopping trees faster in Lost Ark with a random person, made some friends that was haha
I'm not a fanboy of New World by any means but their gathering system is pretty incredible. And their landscaping designs are superb, especially the new Brimstone. But this looks awesome too and I'm sure there's going to be a lot of tweaking so it'll only get better.
@menghao737
Жыл бұрын
Have to agree, I also really loved the realistic sounds, like the alternating echos when chopping wood or mining ore.
@GratDuForloradeArgumentet
Жыл бұрын
Their crafting system was so bad. But felling trees was so satifying in New World
@pompommania
Жыл бұрын
Uhm yes.. new world could have been so much better.. i suppose to each his own though
@contingentz2837
Жыл бұрын
I love new world too for sure. They will both be great games for years to come.
@RottenRotny
Жыл бұрын
Say what you want about New World, but it's clearly set the standard for wood/ore gathering. It looks pretty good in AoC, but not quite as good as NW.
I think it would look cooler if the treestump lingers on a bit longer. So walking into a forest and seeing bunch of tree stumps gives the feeling that more people are around or some have been here
@ludacrisp1020
Жыл бұрын
Yeah I agree with that, however we need to remember that this is sped up quite a bit.
@GrimFate08
Жыл бұрын
It's sped up
These small things are what's going to make this game special
Amazing! Really impressed with the improvements since I was last in Verra testing in Alpha 1. Steven and team, you are doing a wonderful job! I'm really looking forward to testing in Alpha 2.
Please keep the high density of gatherable resources. Hunting and tracking down resources is fun... for the first 20 times. After that it ruins the dopamine loop and makes gathering a chore. I love exploring the world and seeing gatherable resources everywhere and occasionally encountering ones I really need. Love the fidelity so far, thank you for the update!
@sisterimmaculata1680
Жыл бұрын
I think there's a happy medium of having desired gatherables show up in sporadic clusters thus still encouraging tracking. Albion comes to mind.
@903bloodjinn
Жыл бұрын
@@sisterimmaculata1680 well said my friend
@MrLuchenkov
Жыл бұрын
For basic resources, sure. Otherwise, it's an invitation to botting and high-level stuff shouldn't be as easily obtainable.
@sisterimmaculata1680
Жыл бұрын
@@MrLuchenkov I agree, there should be more to high level gathering than having access to skillgated gatherables. And botting is of course always a big concern, I'm sure they're taking it into account as bots would be devastating to the whole spirit of the game as it's shaping up.
@xXSinForLifeXx
Жыл бұрын
Then resources would be worth nothing and not be expensive.
Detail is what ultimatly will bring the World alive. Thank you for youre passionet Work.
Thank you for putting this up so quickly! I am stuck at work for most of the livestreams, and can listen, but not watch. Really excited to see how surveying works first hand, and get to work mining for precious ore! It's like you are taking the best parts of gathering from other games and meshing them together in the best way. Great work so far!
Everything you've done to make this world feel real is commendable. Fixing the apple dilemma to be on bushes was a practical artistic choice. I say this as a future dwarf player of your world and on behalf of my dwarven brethren I thank you 👏👏
The scythe sounds are awesome! I would make the tree chopping sound a little heavier/deeper maybe with a little bit of an echo to give it more weight. Someone said also to make the cut a little more jagged instead of perfectly straight. The falling effects are awesome.
@JoaoMLC94
Жыл бұрын
True, i like the harvest sound but tree chop and mining i prefer the new world sounds.
@helder1340
Жыл бұрын
Totally agree with you on this. Sound is super important to the overall experience
@SpaceBrain-1
Жыл бұрын
@@JoaoMLC94 yea New World sound design on these is superior
Glad to see you guys listening and learning from us, and other games. The New World style to gathering is a winning formula, so well done. Just make sure you make it as audibly pleasing as it is visually. Looks great!
I love these updates and really appreciate you guys being so consistent with your showcasing of the features. The game is really starting to take shape and looks very promising! It really shows when creators approach a project with passion, and I think that making a game that you yourselves want to play is the best mentality to have. Good job team!
I would like to see the tree stumps hang around for a little bit before they desolve. Since this is sped up the regrowing of the trees I would say that the stumps hanging around until the first sprout would be good. Also the ends of the stumps and tree trunks should be angled instead of looking like a chainsaw cut it down.
@Aldraz
Жыл бұрын
I agree with the desolving thing, although it could also cause some problems due to collision. When you have 100s of players in area and every tree that has fallen still has a collision, you can't walk through it as it can block pathways, could be problem with caravans. And when it comes to the angle I also agree, but I am sure they have a good reason for it, because the mesh has to convert seamlessly from static to skeletal (with bones for physics) as they said. This adds a lot of complexity now because they need to do every tree very complex as if they were a game characters. Now the problem with the angle is that they would need either tons of variations which would add the complexity into infinity, or some very smart material node that would apply invisible part (section) with the angle to the tree in the moment of the cut in the transition. Actually this is probably the only possible or smartest solution that could work and without any performance issues, they can steal it from me haha. I am also long time UE5 game dev, so I know some stuff. :D
Loved the update! Was curious if Surveying would be able to be used with the Scribe talent to make in-game resource maps? That'd be awesome instead of using third partys
@luisandrade2120
Жыл бұрын
Up this comment guys, its such an great idea!! Haha, great man
Hmmm new world has better chopping sound if they can capture the same experience, gathering would be fun experience on this game.
I appreciate the fact that the deer (mount) stays there after unmounting
@SnidgetAsphodel
Жыл бұрын
YES!!!
Honestly, migrating to to UE5 is a game changer. Steven, the passion and love you have for this project is infectious. You got me man. I'm in! I cannot wait to play this game. 😃
@Ren3gade
Жыл бұрын
Agreed! One thing I'm always afraid of is the time it takes to create an entire MMORPG and how much more quickly technology tends to run. Bleeding edge with UE5! Exciting times ahead.
@thepatriot6966
Жыл бұрын
@@Ren3gade I try not to get too excited for any new game. But this one feels different. It feels right.... don't know how to explain it. It's safe to say I'm going to give this game a bloody good go when it goes live.
@mysticalbeing8943
Жыл бұрын
i cant wait to play it for a week then quit
@wayneg552
Жыл бұрын
@@mysticalbeing8943 My 7 year old son can't wait to main it like I did WoW when I was 15, he will probably be the same age I was when it's released
@mysticalbeing8943
Жыл бұрын
@@wayneg552 yeah ill need a new pc time it comes out
I really like the direction this is going and I truly like the discovery factor of not knowing what you will find in the rocks. That happens with trees also when the tree grows around something, fun little surprises on occasion would be nice. Even finding something in the belly of a fish. Whether useful or funny it would be cool.
I would advise you to make the log house more at an angle and not accurate, it looks like it was sawn with a circular saw, and also so that after the disappearance of the tree the stump remains and the root begins to grow in its center, gradually destroying it and turning into a new tree
@viniciuscarvalho3586
Жыл бұрын
dude chill, if they do this kind of detail in everything you wont be alive for the release date
@heragon58
Жыл бұрын
@@viniciuscarvalho3586 khm, star citizen... ':D
@Haladoonmods
Жыл бұрын
Steven did ask us for input, so there is nothing wrong with them giving opinions. It's what they want from us. They don't have to change it, but nothing wrong with them speaking up about what could be changed.
@wizardtim8573
Жыл бұрын
@@viniciuscarvalho3586 I mean, the stump idea is a reasonable request. I think the branches snapping would be too much physics for the game to handle with X number of players chopping down trees at any given time.
@heragon58
Жыл бұрын
@@Haladoonmods fair enough
Feedback: as far as not knowing whats inside the rocks until you break them...i hope there's a system that allows you to know/see what's inside as you level up your mining. The higher your skill, the better materials you can recognize.
@Volcomtony
Жыл бұрын
This pls!
@ephemeraIity
Жыл бұрын
They did mention a surveying skill that’s available
@Dustygoodz
Жыл бұрын
Maybe this is a tactic to help prevent bots from going to only good resources and leaving the mediocre ones for us real players.
@Buddymcclure
Жыл бұрын
That's the surveying system. Did you notice how it was primarily Iron in this area? It's common to most games to have a type of material in a given area.
Having cut down many trees in real life I can honestly say... pretty dang good for a game. I am impressed! Loving all these gathering mechanics.
Very strong bush stems if they can hold up entire apples!
Finally some End-Game Content!
I like what I’m seeing, not in awe with what I’m hearing..! It’s good sure, but since New world, I fell in love with the gathering audio in this game, hearing the echoes of the tools hitting the surfaces, heard quite a decent distance away, helps making the world feel alive and makes gathering oh so much satisfying. This is still an alpha though, so I’m more then happy with the current state of it all~ The high fidelity adds something really engaging and fun to the gathering.
I'm huge into artisanships and crafting in my MMOs. I can't wait for such a detailed and immersive system to delve into.
The environment is absolutely breathtaking, good work 👏
I Thought of a great idea to help with the tree animation, it looks strange when the branch bends back to its original state like rubber, so instead when the big branch bends alot, it snaps and breaks off just like real life, and the branches that would normally clip through the floor could break of on impact to stop the clipping from happening. Its really cool that u guys are thinking of ideas like this for gathering as it makes gathering visually pleasing so people will enjoy it even more. I liked woodchopping in the game "the forest" as when u would cut down the tree, the tree would break into parts which you could then pick up from the floor
@Aldraz
Жыл бұрын
Yeah well, you want too much here lol. Breaking any static mesh like stones is easy with Chaos destruction, but if you want to keep the bones on the tree as it transforms into the physical mesh (skeletal mesh) for the bending physics, it would not be possible, because this destruction can be only done with static mesh I believe. Unless they will do complicated onHit collision trick, where it converts back into the static mesh and then it breaks like a stone and then apply force to it, but that is just way too difficult as the previous shape after hit was already deformed.. idk if that is even possible, I've never tried it before. It could look cool though, if they managed to do it. But for all I know it is impossible now and you can only choose one or the other (bending physics or breaking physics).. But the rubber bend isn't actually a bad thing, because it is what sometimes happens in the nature to many trees, I have seen that happen. It doesn't break as often, only the smaller branches.
@Cc-bh3ye
Жыл бұрын
@@Aldraz ah ok, was just a cool idea but it sucks that there is limitations like that for game designing, hopefully in the future stuff like that would be easier to do.
@Cc-bh3ye
Жыл бұрын
@@Aldraz What if, when the wood bends it slowly bends back to its original state, so it doesn't look rubbery. This seems more like something they could do or is this hard to do aswell? 😅
@Aldraz
Жыл бұрын
@@Cc-bh3ye That is possible to do, just a little change to add more stiffness to it, but then what probably happens is that the tree is a bit more "levitating" from the ground causing it look fake. But I think there is still a room for improvement. It is not the final state for sure, they said it themselves.
@Cc-bh3ye
Жыл бұрын
@@Aldraz oh shi I didn't think about the branches that would be touching the floor😂. Yeah, true it's not the final state yet, I just like giving some feedback and ideas on these videos because I can see these guys really care about the game they are creating, and the feedback that they get from the community and youtubers, which motivates me to help as much as i can :)
thumbs up for all: tree dynamics, surveying, and new UI
Maybe surveing can be a standalone proffession. The survayer have to acompany to example a miner to survay metals. After survaying an area the result can be seen guild members or citizens. Maybe major or guild leader can issue an order to harvest or not the survayed area. Keep up the good work and happy codeing/designing.
Please make sure the common gathered resources are useable at all levels of crafting. Even common resources should feel like they have value throughout the entire game.
New World has the chopping of trees, but the tree growing is unique. Love it.
@backstabber3537
Жыл бұрын
New world lacks content but chopping trees , skinning animals are top tier in that game and graphics too
Fully behind the 'random' concept for mining rocks! Excellent idea! 👍
OOOOOOOOOOOOH MAN. The collision on the second tree fell really blew my mind. Great job!!
Great ideas for the gathering! Also I'm loving the new UI, especially that minimap. I wanna play the game! 😄
This a progression that i been waiting for mmos to get and its nice to see someone pushing the field of art forward gathering animations look awesome , not sure what kind of in-game physic glitches might happen with the falling trees but its extremly immersive. having unkown resource types like inside a rock should make harvesting and exploring more interesting, like going into some dangerous zone and getting hands on those rare materials. I cant wait to play when the game goes Beta.
This is looking very good, enjoy the new direction. It's cool that you have to survey to find the best and hidden materials, also like how you have to crack open some rocks to see what's inside. I think there should still be some rare instances of actual gold glittering, if you're lucky to stumble across it. Can also be fools gold so you never know until you actual dig it up, keep up the glorious work.
I look forward to these every month. So happy it's that time.
My goodness, the amount of attention to detail this game is bringing is going to make this feel like a second life.
i can't wait to play this game, well done.
I have not pre ordered yet but looking forward to trying it out on release. I have been casually following along with the updates, everything looks good so far and take your time to get it how you want it!
Yes I agree with the direction you and the team have decided to take with gathering. I can't agree more with your team. Let us in!
Cannot wait for alpha two so I can play this is gonna be amazing
My wife and I are excited to play; I'm Cinders and their name is Embers online so it's hilarious that our motif fits with "ashes" as well. Can't wait to burn bright in Verra 💜
@anonimase4315
Жыл бұрын
Yikes, might be difficult to catch those names before others claim them
@anatolydyatlov963
Жыл бұрын
@@anonimase4315 They'll be Cinders48817 and Embers71884
I really appreciate that you hired people who love MMO's Steve. That love is really showing through with each idea or iteration of an idea you put out! Can't wait to see the ecosystem in action! Also the coop gathering idea is really good ! Makes gathering faster and more fun- while giving an incentive for teamwork!
I'm so happy, this blows pretty much every other gathering system out of the water, absolutely love everything so far. Thank goodness for surveying.
What distance will you be able to hear someone chop wood? (Looking at new world)
Those bushes need to move less than the grass, that would make them seem more real, as they have a higher wind resistance.
Looks absolutely amazing. I love the idea of being able to harvest what you see and how things will grow back. Team growing rocks!!!! Glad I finally found the time to watch this and makes me even more excited for Alpha 2. Great job guys! P.S. Love that outfit!
Great job guys, love the surveying ideas and to have friends help with gathering.
Fantastic Job! It would be nice to have the sound of the trees going down echoes in the distance like when other players cutting down trees on the distance just like they did on New World. it gives depth and life in the world. I know this is still WIP just putting it out there :)
You keep pushing the coolest tech in the industry, that alone is worth something.
This greating scenery made me shed a tear on the first minute! So majestic!
That riding animation is so good! The animation team for mounts is AMAZING
May I suggest trying speed up the gathering to 1.5x ? I watched some parts in 1.5x video speed and sound / animation felt bette.. Idk, can be just me. But Looks great! Can´t wait to play.
@Paradauskasify
Жыл бұрын
I think gathering speed will increase depending on the tools from blacksmithing and higher artisan level
@flaviocampos3581
Жыл бұрын
@@Paradauskasify They can still control the speed to destroy (more hits or less hits) but speed up animations and sound a little bit.
Looks amazing! A couple ideas I have, gathering large amounts of resources could trigger world events such as an attack from the creatures and beasts of the area that is being over gathered from. For coop gathering, perhaps there could be a wagon or cart in which groups of players in the same party could store materials so that they can continue gathering from the area with a mobile drop-off point. Again this all looks amazing. The launch of the game is gonna be absolutely crazy cause the first players out in the world have the opportunity to establish the economy first. I still daydream about sprinting out with my small 15 person guild and trying to establish our own node, far from the reach of the insurgence of others onto Verra. Can the costs of freeholds be split amongst a guild, and can they be jointly owned?
Every Video is absolute FIRE. I'm so pumped!
Omfg I've been waiting on this sort of news for soooo long. My excitement is still here!
I like the survey idea a lot. For the pylon part, I think being able to link pylons with guild mates would be a great addition. For example, in gathering runs, your group could spread out, each place a pylon, and survey that area. Then go and grab the materials you want within. Will surveying create icons on the map for each materials location? I think that would be the best way to go about it.
@helder1340
Жыл бұрын
Great idea! I would like to see it as well. It gives more co-op feature
Devs did a fantastic job with the physics system. I was particularly impressed when the tree fell on the big rock and got forced to bend apart( 7:40 ). I can imagine a lot of cool visual scenarios during gathering. And since we will have to gather a lot, I think it's vital to make that "chore" game mechanic as fun and enjoyable as possible. I really love where this is going also in combination with the sound engineering, which is equally important than visual fidelity for me. I also like the fact that every tree and rock can be farmed. Regarding not seeing what's inside the rock, I am not 100% sure. It seems like a good idea in the moment, but will have to be play tested I suppose. I am concerned it could become too tedious when you are on the hunt for specific resources. I want to point out the animations of the mount starting at the 28:00 minute mark. The way it moves its head and ears, blinks its eyes and opens its mouth for breathing and looks around is absolutely fantastic! It really makes the mount appear to be alive and have personality. I love that! Good job animation team!!! We see the details you put in. They won't go unnoticed and are highly appreciated!!
You guys are doing great work can't wait to adventure with my friends👍👌
Higher number of gatherable nodes across the world is an amazing change. Love being able to have the option to chop down every tree. Really enjoyed that in New World. Loving the physics of the tree drops and such, needs some polish of course, but definitely a great direction being taken in my opinion. The survey system giving you a home field advantage for an area you have explored is an awesome concept. Love it. And therefore having nodes not be obvious is a required element.
I really think that if you in the middle of the "Extra life stream", in the 12k$ milestone saying: "IF WE GET TO 250,000$ we reveal ALPHA 2 RELEASE date"🔥🔥 In 2 hours you get x10 the viewers you have in that time and crash that 250,000$ in no time with everyone talking about you
@cpttwitcher2963
Жыл бұрын
can get to 300k$+ as well if they release the alpha2 date
@MidDSuccess
Жыл бұрын
Can be so big to them (and for the kids)
co-op gathering is great idea, hopefully it will be implemented in a way that bots can't utilize it
@903bloodjinn
Жыл бұрын
mini game perhaps
This is huge! I'm still in the tree-chopping part, but I have to say it, this is amazing! I got chills watching the tree fall and a new one sprout.
I loooove direction of the gathering mechanics. The idea of having to crack a rock open to find out whats inside is amazing. As someone who loves making money by selling raw materials for craftsman to work their magic, i am really happy to see this. I also look forward to hearing more on the surveying. Keep it up team!!
Going to love this game.
@mysticalbeing8943
Жыл бұрын
u a lot of pvp sandbox games?
the regrowth of the trees is really cool and them falling down also looks insanely good, however they look sometimes like they are made of gummy so I would prefer if they bounce a bit less
It would be nice to see the snow settle on the mounts/pets etc. Looks stunning either way to be fair. Keep up the good work
Wow the level of love placed in this game just shines like crazy!! I'm so proud to be apart of this experience! I cant wait!
While not bad, and I know its early and work in progress, needs work, obviously. They pretty much sliced the tree in half. Would be nice to see as you chop it to actually have that wedge shape as you chop each chop. And then seeing it fall on the side that has the wedge in it. New World's tree's fall. They don't have smaller branches slightly giving in to the fall and gravity of falling, and slightly warping and then going back to its normal shape. But generally New World is still on par. You can do better. Just a few more tweaks. I just hope ashes of creation properly uses color pallets. Characters should have different color sets than landscape. Harvestable items need different color pallets from typical landscapes. Granted, you said, any tree, any rock. Which does sort of change the game. HOWEVER, larger rock formations have NEVER been minable in games that have "harvest anything" mindset. The smaller rocks sure, but when you come to a mountain, you can't hallow it out. So in that regards, and most likely will continue, the larger non minable rocks that are part of the landscape should have a different look than the ones you can harvest. OLDER pixel art games have color pallets. The characters might be dull while the landscape was more saturated and vibrant. This allowed you visually to keep track of the player and enemies in the world. That pixels didn't blend together. Its literally a lost art. Modern pixel art games LITERALLY have color pallet issues and you get lost between characters, landscape, and even enemies and attacks. They don't know how to use color pallets. So I hope ashes of creation adopts the color pallet OG method of contrasting things to make them stand out better. This color pallet way of making a game also means you don't need to highlight harvestables. With poor color pallets, players wont know which they can harvest and which they can, meaning you would need some kind of "sparkly" or highlight system. If you have proper contrasting color pallets, you wont need said "sparkly" highlights. On the note of crafting, I hope that the crafting system is akin to star wars galaxies. I would love to make wands from wood, while someone else might make all their wands from metal! giving different stats and features to said items. Maybe even mixing metal and wood. Maybe you want a wood handle for X stat and then metal tip/rod for the actual wand portion which the combo of the two gives a total of stats. And then someone else might make metal handle and wood rod to the wand. Different "recipes" would have different shapes. Stats should always come down to materials used in my opinion. While the recipe would be for its shape. Like an extremely rare bow would have a special look to it, but you can use any material to craft it. MAYBE you also have some items that require specific materials that never change and the stats on that item is ALWAYS the same, but that is kind of boring to me, and crafting items with different stats based on materials used would be more fun. NOT TO MENTION it would be down to the crafter to test and try out new materials and combinations of materials to see which stats each gives in that slot. SURE, people are going to make "wiki" pages to house this information. but people like me would love the discovery phase of crafting and figuring out which item for which stats to develop the best weapon possible. EXTRA MAYBE, different servers would have different stats per item, so that server to server they are different. Which would really throw off the loser wiki crowd (but that's up to steven to troll them like that). My brother plans to craft boats (both of us wood based crafters) so it would be cool if he could make a ice-breaker ship that has metal on the front that can break through ice or even be used to RAM into other ships and survive said ramming thanks to the metal and hitting an all wooden ship! There is so much you can do and I am so freaking excited.... As far as weather systems and the players ability to traverse that. If its winter and you aren't wearing winter cloths, FIRST your stamina should drop. When your stamina reaches 0, then your health should start dropping. Because lets be honest, just being naked in a snow storm doesn't kill you, its the TIME after your body can no longer heat itself (stamina) that you would start to take health damage (from frozen limbs). Same for the desert, if you are dressed for winter in summer and in a desert, you will slowly lose stamina until you reach 0, and then you start to lose health. THAT to me is a cool mechanic. But that also means there would be a stamina stat. I am a big believer in having stat points similar to D&D but different. When you level up, you can raise your health, or your mana, or your stamina. Or other stats like muscle mass (more damage, faster chopping speed, etc) and other other stats. A player might choose to have a high stamina, and be the sort of player who always dodges attacks instead of straight blocking them. So they could dodge more often than someone with less stamina. Which would really bring in the dynamic's of the game. SURE, it would be annoying to meet a rogue (assassin) who just keeps dodging you, but EVENTUALLY they would run out of stamina. Not to mention you could have root type skills to prevent them from dodging.... so it would balance itself. The biggest issue with people saying "you can't balance a game" you can, you let the players balance themselves. While one build might be OP, there will always be someone to build the OP counter to that build.... example? I go full tank, and take basically no damage from blocking. And I can just keep blocking all day long. Someone else will end up going full damage, glass cannon. And when the tank and glass cannon fight, its a fair fight. It may not be fair for others, but that's what happens in a living world with risk vs reward. You can't be the god of everything. And honestly being good at everything is boring. Think pokemon, if you are a nature mage, you should absolute be natively weak against fire damage. You can wear fire mitigation gear to reduce your weakness, but generally you would be weak against fire damage. A treant monster or fungus monster, would be weak to fire too. Aquatic creatures would be weak to lightening damage. Skeletons are immune to piercing, take less damage from slashing, but take bonus damage from blunt and holy magic.... that idea of strengths and weakness should be brought back to MMORPGS. its a missing aspect.
Waiting for The Bald reaction
@sandroxino
Жыл бұрын
Which one?
@valipolarbear5773
Жыл бұрын
@@sandroxino BOTH
This is amazing.... Love the idea to know what we are mining just a the end of the action. Co-op system looks incredible, I will never gather alone anymore!! Well done 👍
I missed the live Stream but good job guys on everything you do!!
Chopping rocks I think could start giving an indication on if there's anything other than stone after a few chisels into it, and more info on what after a few more.
@aidandesilva
Жыл бұрын
I can foresee a time where people will start mining and if its not a node they want just leave it there half done, feel it goes against their design of the surprise of cracking it open! Personally i am not for this one
@jodyparker8482
Жыл бұрын
@@aidandesilva Easy fix by having the last cracking open able to give a surprise of some kind, so the very last check on something isn't until it's fully cracked open.
the tree stump needs to be more splintered not cut like with an electric saw ..
@cloudviberz
Жыл бұрын
Agreed
This is soo good still amazed by your content
Hi Steven and developers, Feedback; - When conducting an action on a tree/deposit/bush it would be awesome to see the effects ie. Axe hitting the tree causes wood chips and an indent into the tree. Pickaxe hitting the deposit causes rocks to fly and indent the deposit. - When the tree starts to fall, the base of the tree and stump remaining could be edged/straight like its been cut by a machine. Excellent work so far, thanks for the update!
You know the 1st couple of weeks the starter areas will be baby forests lol
Starts at 3:20
Love the ability to gather resources like this. Looking forward to more videos (and gameplay) in 2023!
Love the work so far! One bit of feedback based off what we see in this video. I would love it if you could see marks on the tree as you take i down. you know like chunks coming out with each swing. No idea how that would be done but it would add to the immersion and that is one thing that i love.
@mysticalbeing8943
Жыл бұрын
it cuts to straight aswell
All looks great so far! Love the simplistic UI. Would also like to see more interactivity with players and UI with professions. Lost Ark had a thing where during mining you had a small window of time at the end of the mining animation where you had to be quick and press G to get more resources. Would love things along those lines, things that keep you there. There should be an option to avoid seeing all these tree stumps falling left and right, hiding other players gathering so to speak. Also I am not sure how I feel about the randomness of nodes of mining. The approach is super logical, dont get me wrong. The idea that you don't know what you're getting before splitting open the rock is a reality and I kinda like it. But in a real world setting where a player would want a specific type of ore they either have to pray to RNG to hit that ore, know a place of the map where that ore typically spawns or set up surveying poles in order to not waste their time mining other irrelevant ores. It seems to have extra un-necessary steps. Nonetheless I love the fact that you're taking the time to try to re-invent even such trivial things. Keep up the good work.
I want to find a pretty Forrest and be a weird druid that is all about preserving the balance of the land.
Bruh just let me in. Even just seeing steven walk through this small part of the world i got vibes.
It is a great job that you do, thank you very much, I hope to be able to follow in your footsteps one day. On the subject of video, I think you should seriously look at the satisfaction that gathering produces in New World. The sound of the axe impacting against the stone or tree, the echo that this produces around the area ... That kind of thing. Since we are going to spend a lot of time in the forests and mountains collecting, it is better that it is satisfying to do so and I think New World did very well this aspect. Maybe is something more than the sound.
Tree falling looks AMAZING. On another note, please make it look like it have been chopped with an axe and not with with a saw. Maybe also progress the chopping damage. That would really be the cherry on the top, at least for me 👍
That is really awesome keep up the great work!!
Looks amazing in 4K! Great job!
OMG i am so happy with this gathering change. We can gather from everything !!! well done !
This is just simply amazing the surveyor tools remind me of swg. I really love how you made this system of every rock/tree is gatherable
About knowing what's inside a rock before breaking then I would say that put with your level on surveying/mining, so the higher your level on those skills more types of resources you can identify without needing to break it. It would add a good reason to people want to level up those skills and a good reward for doing it
A riverside home with the ability to put a panning setup near the water would be super cool
YESSSSSSSSSSSSSSSSSSSSSSSSS you guys listened or already had it planned!!! THIS IS THE ABSOLUTE BEST WAY TO DO IT! ! ! ! ! ! ! ! ! ! ! YEEEEEEEEEEEEEEEEET