Ashes of Creation Alpha Two Ranger Update
Ойындар
We are extremely excited to give you an early preview of the Ranger Archetype in Ashes of Creation! This 4K video is just a taste of what's to come!
Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!
💬 If you have any feedback on what was shown, please share it with us over on our Forums!
- For Ranger Update Feedback forums.ashesofcreation.com/di...
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My glorious friends, my oh my…what a year it has been…and what a year 2024 is about to be!! Thank you for your patience, your support, and most importantly your feedback. Because of your participation in our development journey, we have turned a significant corner in the development of our combat…and it is feeling good. As always please give us your thoughts on our ranger showcase today, what you enjoyed and what could be done better. Next year things are about to heat up. 💪❤️🙏
@FearHype
6 ай бұрын
Thank you and the team at Intrepid for such a wonderful year of updates, Steven! Loving what we've seen so far, it's absolutely amazing, and I know everyone is ecstatic for Alpha 2 next year! Would love if we could get a few interviews on the road to Alpha 2, similar to what we got with Alpha 1. We NEED that Narc interview, haha! Voices of Verra also have a great podcast, would love to see you join them.
@savageapexone
6 ай бұрын
Everything honestly looks amazing and lol this is probably already far more of a finished product than many of the games that we have to deal with on the market right now, so keep up the great work. The only thing I’ll say is could we at least get one more cosmetic/keys pack change that’s maybe even winter themed? I ask this because this unseen order stuff really ain’t it tbh and it’s alittle dark for the festive season we are now in. I know y’all are ending the Alpha 2 Keys but I believe in y’all to give us something more festive that fits the season alittle more then what we got. It could even be an old cosmetic pack that’s winter themed and I’m sure you’ll make a ton of people happy for it. Besides that, like I said keep up the great work, can’t wait to get into this game one day and Happy Holidays and Merry Christmas to you all! ❤️💪🥳
@KeyholeDweller
6 ай бұрын
I would love to see loads of English longbow styles and not just have everything be a recurved bow (New World) or composite bow like the little Q icon from your UI.
@Ookami20
6 ай бұрын
I love you 🥲
@Drefar
6 ай бұрын
In the realm of archery, ponder the impact of arrows lodged in living beings-a subtle dance of weapon and flesh. Imagine the arrow's journey within a creature or human, where its depth in the wound shapes the unfolding narrative. If the arrow doesn't embed deeply, envision a scenario where it not only poisons but inflicts a persistent, cutting damage until it either dislodges or breaks. This realistic portrayal adds depth to the Ranger's arsenal. The arrow, symbolizing both venomous affliction and physical harm, embodies the Ranger's strategic prowess. The narrative unfolds as a delicate balance between the lethality of poison and the constraints imposed by the arrow's integrity. Picture the practical limit to the sway and cutting potential of the lodged arrow-a manifestation of the Ranger's skill and the material's resilience. In embracing these subtleties, the Ranger's tale becomes an authentic exploration of combat's nuanced artistry. The arrow's trajectory is more than a fleeting event; it's a carefully choreographed interplay of danger and consequence.
⭐Hey AoC! ⭐ I think the Bow really needs 2 things: 1) A draw arrow animation as part of casting the spell 2) A Quiver on the back or the hip. Firing an arrow out of no where with no animation of loading the arrow feels very odd and "missing". Old MMOs such as WoW, ESO, and LOTRO all have arrow drawing animations and quivers. So it should not be too difficult to Add. I hope you see this, thank you. 😁 Edit: The way to approach this is by having the character reaching to their back, or side, to draw another arrow during the 1 second global cool down. That's how most games tackle it.
@warlockCommitteeMeeting
6 ай бұрын
Vote this man up!!!!!
@TheRapboy1000
6 ай бұрын
and the quivver change with the bows
@ulthorn
6 ай бұрын
Totally agree, issue I have aswell, which would also be a problem for draw animation, is the fire rate is too fast. Rather have it slow but impactful, a bit more realism.
@tehgdk224
6 ай бұрын
I get what you're going for but im not sure some of the abilities would be able to have a good looking animation adding in loading an arrow with how fast they are being shot.
@tomdean104
6 ай бұрын
We need a quiver none the less
Having client-side ability templates seems like an excellent idea to keep the visual clutter down during larger battles.
@gimpg5329
6 ай бұрын
Although the clutter would be way too much in large scale pvp if all templates showed. There has to be some indications on what ability the player is using so you can play around those abilities. I at least hope that some of the templates are visible so you can see the hitboxes for aoe abilities etc.
@LautaroQ2812
6 ай бұрын
Is this not the same as "client side stuff" that happened with New World?
@zjaranyjoe7456
6 ай бұрын
@@LautaroQ2812 sure than u can abuse those client side things
Scatter shot charging is an awesome idea. These kid of abilities always tend to be forgotten about since the overall dos tends to be low, but with this tech it has a huge variety and skill potential!
Been waiting patiently. This game is becoming breath taking at this point! Good luck with the development, looking forward to more :)
That armor looks so dang cool!!! Everything about this showcase was perfect. The abilities look so interesting and unique, the visuals are amazing, the class overall just looks sick. I cannot wait to play this, you guys are doing such an amazing job.
@42:32 typical hunter pulling before tank is finished. i love it.
Thanks for all your transparency and updates. Keep it up and take all the time you need and deliver us the game we all want and deserve. We will be there to support you all the way.
You guys have come so far!!! The game is looking amazing. Can't wait for A2.
This ranger main is over the moon! This WAS AWESOME!
Amazing! And it only get's better from here on!
This combat looks so much better. The animations in general just look more "crisp" when compared with the previous showcases. The spell/ability effects also look great. My one point of feedback is I think the damage numbers should display sooner after impact. Currently there's a small delay between when the ability hits, and when the number is displayed, and it somewhat reduces the "punchiness" of the combat.
@SabaZee
6 ай бұрын
This. The timing of combat numbers and their appearance/animation is super critical. If people have to download an addon to get better info/animation then you are doing something wrong (in most cases)
@santiagozuluagagaviria1571
6 ай бұрын
I agree, numbers should be closer to projectile visual hit.
@stephenmessana5712
6 ай бұрын
Such a good point of feedback!
@yorth8154
6 ай бұрын
I think that's a very easy fix
@yildizyusuf
6 ай бұрын
Yeah the delay really kills the vibe
Great progress - wishing the whole team at Intrepid/Ashes a great holiday - Keep up the good work. Cant wait to sink my teeth in it.
Damn, the effects are insane. And once again, I love the verticality of airstrike. It's even cooler now.
Thet tree on the back ground omg 😍
Loving the Ranger so far! One thing I noticed, that is nice, was when the creatures tethered and started running back, you can still do damage to them. Every game I've played once that happens the creature usually can't be killed. I also like that even with it being in winter the white snow doesn't overpower everything visually.
LOVING this update, please continue the excellent work Intrepid! Incredibly fleshed out and already implementing feedback from the community, and it's only Alpha still! Can't wait to see where this game goes, the journey may be long... BUT ITS SO WORTH IT!
I've been following for years. I can't find the two part videos where you explained the vision of the game over a map anymore, though those two videos is when I knew something special was trying to come to life. Patience is a virtue, not one we are meant to master. Though practice every single day. Here's to progressing forward!
Thank you Steven and everyone at Intrepid! You guys are making a lot of our dreams come true and every stream makes me proud to be a big backer for this project. I can’t wait to dive back in!
The progress has been amazing...the ranger armor is fantastic! I'm not sure if this comes later but being able to see tracks in the snow at least temporarily would go a long way in immersion. The team has done absolutely brilliant work this year and it shows! I'm very excited to see what's in store this time next year.
You guys are knocking it out of the park, the improvement from A1 to A2 has just been insane.
THIS, is amazing. Well done!!!!
Such a huge improvement on the ranger and combat in general! Well done to all the devs, its clear for all of your passion y’all put into it.
Combat and the ranger itself have really started to come together! Proud of you guys / the team 🎉👏🏻 Very excited for A2, and the near future pvp showcase
The combat fluidity and build-crafting are noteworthy as of this update. I really appreciate the display. This update took me from the category of “watching but not excited” to “watching, optimistic, and excited”. Great work! Edit: Can’t stop thinking about how good the quality of life around Omnidirectional Disengage. As a deadeye pvp player in GW2, trust me it’s appreciated to not have to rotate camera.
This looks amazing. I really am looking forward to playing this. How ever please take your time. I want it to be as perfect as it can be.
Off cooldown casting is amazing idea for the mark!
I can not wait to start making content for this game. I have been following since the very beginning and I love the passion and drive the whole team has and how far you all have come. Much Love
Simultaneous casting looks fun!
I am impressed! Your progression is visible every update. Very nice work. I am happy for you nad community! :)
Awesome piece of work, deep admiration. Congratulations!!
Looks amazing, thank you for keeping us in the loop on everything, stevens enthusiasm is infectious 😂
Combat is starting to look good!! Seems like the game's moving in the right direction and i love to see it. Can't wait to see the final product and play it! Keep going guys. Revive the MMORPG genre!!!
very happy with how the game is coming along
As a Ranger only player, I am extremely pleased. Loved it, loved the mobility, loved the bursty. Also looking forward to seeing a bit more Longbow gameplay in the future!
I love how fluid the movement for ranger looks. It seems like it would be a blast to zip around a battlefield, great job!
Love how open you guys are. Keep up the good work 👍👍👍👍👍👊
Oh god those effects/animations are looking INCREDIBLE
44:50 I have full faith that the team will resolve that issue to not have moments like this that break character and immersion. Maybe re-aggroing, or mobs not instantly healing to full when they reset, but slowly (or quickly) regenerating their health when out of combat. Moments like this reminds you that the mobs in the game are programmed NPCs that have no intelligent let alone creative thought rather than fostering suspension of disbelief to see the creatures as living entities with complex nature and behavior.
It would be cool to see 2x2,3x3 arenas for ranking or something like that. That looks awesome 🤙
@acybercena89
6 ай бұрын
Need 10v10
@AshesofCreation
6 ай бұрын
We may have something like that in the future. 😉
@x0ff0x21
6 ай бұрын
Best would be gear equalized arenas, 2x2, 3x3 and 6x6 or bigger. With a ladder and cosmectics to win at the end of the pvp season !
@focusedcoach
6 ай бұрын
As a WoW Arena Player i Like this too, but pls No Tuning around 3s Arena😂 Cant wait for leaving wow and spend my Time in real PvP game
@Marceldropdead
6 ай бұрын
Arenas were one of WoWs biggest mistakes dont do it. Pvp should only be in the open world. This is an mmo not league
So stoked!! Nice job Ashes team! Excited to play Alpha 2.
You're doing some god work for this game and the MMORPG genre in general, been following you since 2020 and will not stop.
The ranger looks very mobile & fluid. Can't wait to test it out!
Awesome and thanks. I´m looking forward. Merry Christmas and Happy New Year to all.
I'm SOOO happy about "doing right by Ranger mains" THANK YOU.
Simply AMAZING. Can’t wait
Its crazy how good you managed to make this class look aswell! Cleric, Mage, and Ranger all looked amazing! Iv been dreaming of playing an aoe based mage in AoC for awhile now but by launch ill prob want to play every single class. Gonna be rough to decide what to do, I hope ill actually have some free time when this finally comes out cuz man am I gonna need it.
I think you guys nailed it. You're at the point now where the overall quality of the combat experience for ranger is being held back by character models/animations rather than design principles or spell effects. The character models/animations really do feel like a vestige of the ue4 days and I can't wait to see what the next iteration is like. Really digging the dynamic abilities.
This is exactly what I imagined a ranger class to be. Amazing work from Brian, Trav, and others designing this class. I can't wait to play it.
Its pretty good to see that you have a clear idea of the overall kit and its interactions. This is good progress giving me high hopes that the combat will be good. And i hope it will be because for a mmo combat is one of the key components that either makes or breakes the game. The skill that penetrates armor is one of my favs because it gives the players not only a lot of situational options but also makes information gathering on targets much more important. Cc breaks for every class is also great, not only for skill expression but also for reducing frustrating situations and overall balancing
The way the numbers are shown and the values are great.
Keep up the good work! Can't wait to give Alpha 2 a test!
Wow! Amazing work, the abilities are beautiful and seem to fit the ranger playstyle. I am so excited to see more and then in due time get to play it myself!
Oh hell yes. An early gift.
I hope this game can develop the iconic hear it from a mile away key music tracks WoW has. Looks good!
Been following since the start! Keep up the good work!
This snowscape is so fucking cool! I usually hate these types of areas in MMOs, but there’s so much depth and personality to what you’ve created. Also, that Air Strike animation is possibly the sickest thing I’ve seen from a ranged class!
Mages and Rangers are always my two favorite classes to play, and the fact that I can combine those in this game makes me so excited to play.
@Hedgeknight420
5 ай бұрын
Mortal Online 2
As ranger main who transitioned to healer because the class was never done justice... thank you! Im so excited to come back to this class and I cant wait for Alpha 2 so I can play it!
Animations and spell effects look so much better. Especially the air attack and the charge cone aoe. This combat and the intricacies look fun to play and just watching them makes me want to try. I hope all the classes get their own really cool to watch and fun to use attacks.
The animations are incredible.
OH BOY IM SO EXCITED TO PLAY THIS GAME , IVE BEEN WAITING FOR FAR TOO LONG, YOU GUYS ARE KILLING IT !!
really excited with this new show case of the ranger... cant wait for the alpha 2 playtest and to see some nice game play with them...
Oh my gosh this is amazing! I was debating if I wanted to play alpha 2 but this has definitely sold me
I'm so ready for this!
Animations are looking good! The running is looking superb!
This ranger looks like what I’ve been missing for years - YEARS! my favorite class was the ranger class from Aion; this feels fast paced, organic and abilities that matter. Not surprised you guys knocked it out of the park. The mobility abilities also look great. Devs well done! 👏 👏👏
As a ranged main. Im digging this. Cant wait to see the other classes.
After the last showcase on crafting and the things I see from paladin/tanking wise. I finally brought home a pre-purche! Looking forward to explore this game, both in beta and release =)
awesome job. Want to play this.
I'm a web developer and you are making me want to switch from building cool webpage templates to build cool skills. Ahhhh so, so good. I really admire the work of the devs, designers, qa and all of the team I know this is a lot of work to make, really proud of you guys.
Looking truly clean and snappy, a lot better. Can't wait to see the mage next...
Can't wait for alpha2 man, looks so sick
*Looks great, and most importantly it looks FUN!* *Can't wait to see the next pass on Mage!*
This looks amazing guys! Really stellar work. This feels like it will have the right level of mobility. The impact of the attacks seems spot on. Having something like barrage that you can pair with ammo enchantments and the marks. It really just feels like a comprehensive kit, more so than even the mage. And everything visually is stunning. I would like to see more footage from a party member in the future when you discuss how things look client-side vs what others see though. Great showcase!
Honestly a perfect class IMO (Except for the obvious balance stuff that will come later) Animations: Perfect Mobility: Top Notch Offensive Abilities & Combos: Ooooohh boi And finally Steven slaying his team while saying "Oops" & pulling a named mob like a true DPS player: 10/10 Can't wait for Q3! Hopefully it will drop on my Birthday late July, nice present for me hahaha! Keep up the amazing work! ♥
Looks great!! Can't wait for the Summoner!!!
The focus on building with an emphasis on the verticality of the map makes combat look way more amazing than it used to. Glad to see Ranger getting some love.
Nice work! Love it!!! So hyped for Ranger🔥
For Alpha 2 this is actually pretty impressive !
@Touchin-Grass
6 ай бұрын
Beta2 is practically finished state.. Ashes is not close to being near beta before launch. There is at least 1.5-2 years before release I would say.@@BaxxyNut
@SuperBlackatude
6 ай бұрын
There is still a beta 1/2 after alpha 2, game looks better than most games and there is still much more polishing left to do @@BaxxyNut
@pizzarand
6 ай бұрын
@@BaxxyNut not really
@onyx4469
6 ай бұрын
@@BaxxyNut what you said couldn't be further from the truth map is going to be 50% finished during alpha 2, combat still isn't finished with them still improving fx, animations and balance for multiple different archetypes some of which which haven't even been ready to showcase yet, augment system/dual class system hasn't even been shown yet, crafting still isn't finished many different artisan skills aren't even finished you're talking out of your butt
Loving the attention to detail and the care and passion this game has from the developers and management team. It's going to be such a good game.
Cant wait for the second alpha!
Fantastic landscape.
Amazing job. Great progress !
Gonna be pre ordering this game next month hoping to test the waters on Alpha 2. Looks sooooo good
Something really cool for airstike and similar abilities on other classes~ Its nice you have control in the air but instead of having that initial locked movement one way, it would feel super good, and i mean SUPER good if you can control the direction of that ability, for example, holding W + airstrike you can leap forwards, holding S + Airstrike you can leap backwards, same for A and D. Having the freedom and flexibility on such skills during combat across any class would be huge in my opinion.
@Ragalya
6 ай бұрын
Great suggestion, this would be a nice addition and looks like it wouldn't be too hard to implement since the concept exists on the evade and in the current iteration of the skill with aerial movement.
You're doing an amazing job guys, keep up the good work! This game gives me so much hope for MMOs and I hope it's a massive success
Looks pretty awesome! It's got the juice forsure.
I can't wait to see the other classes and big thanks for the devs who are making all this cool abilities
Woww...you did it again guys. Is an excellent update for ranger. Can't wait for a update in the Mage's FX and some skills. Keep it up!! 🙌👍👍
I've been waiting for this one!!
Beautiful! That archer is nasty! i love it.
I absolutely love the Air Strike ability. I think it might need some polish with regards to how easy it is to aim the actual projectiles, since it seems pretty hard to predict where they will land. Otherwise, it really does seem like a 10/10 ability in terms of coolness and satisfaction while using it.
Hands down best ranger combat I’ve seen in any MMO ever! Only 2 points of feedback: 1) Pets? Maybe because it’s only the base class showcase but would love to see pet gameplay 2) damage numbers are hard to see, perhaps making them an easier color to see or bigger/bolder like WoW and more immediate when abilities hit would make the combat feel punchier and satisfying. Such small points of feedback because this was such a perfect update!! 🙌🏻
@shaymic20
6 ай бұрын
what if you had a spirit that you could turn into a raven tiger or bear and have it level with your hunt and mark abilities its close to being set up like that.
Those dmg numbers pop up are amazing
looking good team. merry Christmas
Can't wait to see the summoner. Hopefully soon
This is awesome!! Ranger is looking amazing
This looks incredible
It looks sooo much better than previous iterations. Really like the direction you are taking. I agree there is something off about the animations though regarding no quivers and never drawing an arrow. Makes the bow feel "gun'y" if thats a word. The sound of the string getting drawn is usually super satisfying, really think you should include that