Development Update with Cyclops Combat - 11AM PT Wednesday, May 31, 2023
Ойындар
This month, we shared a preview of one of our open-world Cyclops boss fights, art updates, and more! 👇 For Timestamps click "Show More"
Chapters
0:00 Intro
1:54 Reminders
16:03 Cyclops Combat Preview
50:38 Art Update
1:00:10 Studio Update
1:05:40 Outro and Q&A - Didn't hear your question in our Q&A? Check to see if it was answered over on our forums: forums.ashesofcreation.com/di....
🔔Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!
💬 If you have any feedback on what was shown, please share it with us over on our Forums!
- For Cyclops Combat Preview Feedback forums.ashesofcreation.com/di...
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Пікірлер: 305
We had so much fun partying up to defeat Tumok, one of our first open-world raids that players will experience in the Riverlands which is intended as a low-level introduction to raiding! We hope that our Glorious Ashes of Creation community enjoyed the update, and we are very excited to read your feedback on what you enjoyed about the cyclops fight, and what mechanics you would like to see included in future Verran boss fights! Thanks for supporting our development! 🤗💕
@DoingFavors
Жыл бұрын
I would love to see more mechanics like the tree trunk for world bosses, maybe something like an egg for the sea boss that spawns insane amounts of piranha if you don't destroy them within a certain time limit. Things that force you to split your teams actions and communicate while also watching out for poaching guilds. Specifically bosses designed for PvX would be incredible where you can use the boss mechanics to attack an opposing guild.
@popasmurf6834
Жыл бұрын
hopium, haha narc fans 😁😁😁
@JI-ev9pp
Жыл бұрын
Would love for there to be evidence of the fight after the fact. Perhaps later on other folks find small craters and boulders/rubble from the cyclops smashing the ground. Maybe when the tree is shattered it scatters seeds that give unique harvesting opportunities later on that week. Things like that would be interesting. Let’s see some consequences from the fight! ;-)
@JI-ev9pp
Жыл бұрын
Also, it would have been pretty awesome to see the cyclops get hungry and run over and snatch up one of those spiders and start devouring it while it tried to fight him off in vain…. I could see it wandering through freeholds wreaking havoc on people’s farms and livestock causing them to hire other people to take it on. Just a thought.
@popasmurf6834
Жыл бұрын
@@JI-ev9pp yes the enviornment interacting with itself giving us a show to watch was one of the things that turned Red Dead Redemtion 2 from a good game to a great game 👍
That threat posture from the tarantula is an amazing touch
The world needs this game now more than ever. Thanks for the updates!
@AshesofCreation
Жыл бұрын
Thanks for following our journey!
@DoingFavors
Жыл бұрын
So true, so many people swore T&L would be the future of MMO's without knowing anything about the game, now look.
@YeIsCorrect
Жыл бұрын
no, i need it now, D: i cri and die. rip
@plankton383
Жыл бұрын
Please let them cook. We don’t want a half baked game.
@Tiny_Life_Tales
Жыл бұрын
@@plankton383 till 2030 ofc
You guys are taking this game into a FANTASTIC direction. KEEP IT UP!!
@kiddkudos5851
Жыл бұрын
typical fan boy
@MAX-nv6yj
Жыл бұрын
@@kiddkudos5851k kid 😁
It's great. The effects are spot-on for me. It's clean. What could make this even better is a boss sound impact. Not all the time, but some signature sounds, like a super big roar when his totem is destroyed.
@AshesofCreation
Жыл бұрын
He does roar and get angry! We will continue to improve sound effects as we progress further in development. 😄
@MAX-nv6yj
Жыл бұрын
@@AshesofCreation I really like when he puts the tree away on the ground to restore some health and maybe do more damage on one player which is the tanky guy but I think when he have the tree u can add some of examples like attack with it by rotating in a circle which gives a range damage and he can slame it in the ground and when he lifts it up before hitting the player range he do a slow effects on the players in the range by the leafes of the tree and when he hit it he stunned the players in bigger range with the roots comming from the ground like in the video so it will be more fun to watch and really uniqe combat to experince it is close to the ultimate and the second skill of # Balmond 3skill 2skill ablilties in Mobile Legend bang bang AND the ult of # lolita too bu stunn and slow them by the her ult I really hope they read my comment maybe it will be good and as steven said there is a room of improvment still alpah 2 but even tho the game is just superb thanks for u all dev team directores artists and every one work on Ashes of Creation the best game game ever
This game is looking great. When it releases grass will be nothing but a memory to me.
@TheWhisperingPenis
Жыл бұрын
Yeah I'm tired of touching grass.
I really like Art Direction so much. It is a proper mix of realism and fantasy style. Sets look just great!
The combat systems are starting to look really nice.
I have been watching every bit of development since the first trailer was released here on KZread. Every update shows that the game has been on the right track the whole time. I have had so much fun engaging with the social media team and they have done an awesome job of making posts that I WANT to reply to. I have enjoyed the ride this far, and look forward to the continued updates and eventual testing of Alpha 2 and launch! Keep up the awesome work!
Thank you so much for letting us know that Alpha2 access will be removed at some point well in advance... I absolutely plan to purchase a preorder package just been waiting for the one that speaks to me the most.
Awesome update (as always) thank you for sharing with us all we appreciate you!
Its been a pleasure following the development of this glorious game! Keep being great!
Looks amazing guys. Thank you for sharing. I can't wait to try and get hands on with the game
You all are doing so well. I can't play any mmorpg today without comparing it to the developmental detail and "fantasy compass" of AoC. Truly mixing fantasy and reality to blur the line, entrancing players into different world. Each month I get to feel excited about the future of this genre.
I loved this! I would love to see more objectives like the tree totem thrown into these world bosses, makes for a way more unique and dynamic gameplay
Your game so far seems the ultimate MMO. Keep it up! We are with you! Love from Greece!
Looks absolutely awesome guys. Great work and thanks for the gameplay.
@AshesofCreation
Жыл бұрын
Thanks!
keep up the great work! this showcase was the best ever! have all my support
@AshesofCreation
Жыл бұрын
Thanks!
Spiders were cool, as is the cyclops. Tasteful effects and a good style. You’ve earned another fan!
Very amazing showcase. Only a few comments. 1. His animation of walking back and forth looks a little wonky. 2. His attacks like foot slam should be a lot slower but aoe cone? 3. Additional fun mechanics like picking up a player and throwing them, kicking them super far away, and or stomping them into the ground and stunning them. Like DK in Smash brothers.
@AshesofCreation
Жыл бұрын
Thanks for the feedback.
Steven championing the idea of the game industry developers listning to their player base is very much in line with my recently acquired masters degree in Techno-anthropology, basically the idea of bridging the gap between developer and user of technology through qualitative and quantity methods. So pleased to hear this idea getting expanded into other fields and disciplines 😊
Combat is looking good, can't wait to test it in Alpha 2! Loved the sun peeking in and out with the clouds at the start of the Cyclops fight!
Updated spell effect on the blizzard spell looks amazing. The boss, encounter, and group combat all looked outstanding. Kudos to everyone.
Really looking forward to testing Alpha 2 and helping find bugs. Game is looking incredible so far!
loved the Cyclops fight and everything else, I hope we will be able to play this game soon
CYCLOPS!! Looking great guys!! Keep it up!
Can't wait to see people trying to figure out the tactics to solo something like this. I would spend 2-3 hours fighting something like that, just to see if it was doable (at or near the level range, not when you're way overleveled compared to it) Used to love doing stuff like that in EQ and WoW.
@RussKarlberg
Жыл бұрын
Most likely you would get ganked at the last second...
@Furblesnert
Жыл бұрын
@@RussKarlberg Pretty sure you have to flag for pvp except on the ocean.
@RussKarlberg
Жыл бұрын
@@Furblesnert I hope you are right! But I thought they said it is full PvP with some Karma system...
When Steven talks about the early development of games and how important it can be is so good. The ONE big thing that Intrepid is doing but noone else is creating a game that we want to PLAY and not only one that we want to BUY. Amazing video, I rewatch these weekly hahaha
I really love how creatures (spider) are given a personality instead of blind aggro everything. Also, the way the cyclops interacts with the environment is great. Can those felled trees be looted?
Good work ❤
Nice to hear about the hiring! Sounds like your making good progress and I look forward to the fruits of your labors
You guys have done such an amazing job of making this feel like a real world with a fantasy that just makes sense. The territorial neutral monsters that aren't aggressive but will defend themselves and take threatening stances really sells the world as a place with real ecosystems that are there to be more than just "another mob zone to slay in". These little touches of detail the team has been putting in like the lightning spell interacting *around* the environment from the mage showcase, the spiders from this and the fact that Tumok will obliterate the tiny trees in his way were all things you guys didn't *have* to do, but really set you guys on another level from other development studios. I've been watching you guys for quite a while now and I just want you guys to know that you're really knocking this game out of the park. I'm delighted to see how much passion you guys have for this world and everything in it and I'm so pumped for Alpha 2 and beyond when it comes!
I can't wait for this game. Love the passion the developers have for the game and mmorpgs.
Yes yes yes yes yes yes yes
@AshesofCreation
Жыл бұрын
YES YES YES YES YES YES!
Thanks for answering my question about travel distractions!
so excited for this
Starwars Galaxies was an amazing open world sandbox experience, even some of the wandering massive mobs felt like bosses. When they added instance dungeons to swg a large part of its soul was lost and people just stood in Tat looking for groups to get the set gear. Im really hoping that the 20% dungeon referenced in this video wont gimp the over world farming or crafters. Solid video, looking forward to trying out a tank in this game but I could not help to notice that the melee dps spent a large portion of time chasing the boss or what looked like using a dodge roll towards it. Hopefully there is actually some melee dps movement skills to help on bosses that want to use a lot of the terrain.
I was impressed with the sound effects! Really sold how big of a threat this Cyclops was.
This is looking awesome!
You guys are really doing great work with the development of this game. We are so fucking ready for it. A real fully fleshed out mmorpg. Havent seen that in over a decade
I noticed some of the GM's playing fighters and using 2h swords all rested them on their shoulder in an idle stance. It just looked odd since there is so much else to customize your character. I'd love to see some way to customize idle stances/poses and maybe even change where you sheathe your weapon (back or hip for example) or how you hold your weapon. I've seen some MMO's try this out with the stances where it costs in-game currency and I loved it.
@Acid_hail
Жыл бұрын
Great idea! ESO did it well with personality cosmetics. Adding weapon holding changes would be fantastic.
Looks great!
Amazing progress so far guys!! Would love to see a boss like Valakas from Lineage 2!
Looks good! Can't wait for Alpha 2!
"Oh yes, it's Tumok! Tumok! Tumok, Baby! Better run for shelter, Better run for shade!"
@AshesofCreation
Жыл бұрын
Lovely. haha.
Looks great.
this looks so fun! Now THAT is how you do a world boss!
Thx for update we need play this game. from Thailand
Love the minimal style aestethic's, not too much stuff everywhere. If the music and athmosphere are top tier, this will be legendary.
You guys are dope.
@AshesofCreation
Жыл бұрын
Aw! *blushes* Thanks!
Very cool raid fight! No suggestions, just excited!
Just seeing the spiders do the stand-off thing makes me so excited for this.
It's very validating that as these updates keep coming out, the sad nay-sayers who don't understand this game is still being made have been very quiet
@AuxxiliaryATC
Жыл бұрын
sometimes I feel like they get louder. "you see his stutter stepping and wonky animations?" ...yeah bro it's in pre alpha. I think people just need to hate on something.
@AshesofCreation
Жыл бұрын
🤗
Love the immersion touches to the game, how stuff acts is just as important as how they look. If you want a game that does mob interaction really really well, see V Rising
What I liked about the boss encounter: it wasn't just slam and charge, I like the idea of "calling upon spirits" - I don't know if its in the works (or if the Cyclops is intended to have a voice at all) but it would be insane if after the main weapon is destroyed, he yells out in his "native tongue" or some appropriate toned english in anger, calling for spirits to help him out. These kinds of details would be sweet and would massively improve the immersion of this kind of fight. Maybe he looses the main weapon and there are some sprinkled fallen trees along his pathing so that if you're able to destroy the tree and he is within reach of a fallen tree, he could go up to that and use that as a weapon (less powerful but some extra mechanics) with the whole idea of this being that tanks have to keep him out of range or have to taunt in the right moment when he gives a visual+audio que. So you might have a tank and an off tank, in this situation he slams the main tank away from him (or grabs him and throws him would just be incredible - out of taunt range) and the off-tank has to be on his toes taking controll of the boss. Another idea is that when he implants the tree into the ground, there is a chance that you might get stunned with roots "around your ankles" and someone has to free you out of that. On details: if its the winter season, it would be nice if there was some snow on that huge tree weapon. I'm not too hot on the ice magic effects personally, the blizzard with the clouds of overly bright "aqua" colour, don't know, maybe its just me but it doesn't seem to fit too well. The green spell effects from the rangers are way too much imo, they're more pronounced than actuall magic mage effects. The constant reaplying of that blue buff that falls down on you takes way too much of the screen way too often, I'm not sure if thats just someone reapplying buffs constantly, or if thats by design necessary - if its by design, its too much. The UI looks so clean and thats fantastic, looks like there will be alot of room for customization, its just great, I love it, fits the game really really well. On the combat, its not looking great, it doesn't look like there is too much active dodging going on to be honest, in fact it looks like you can face tank most of it. I really hope it doesn't become a rooted in place, button-rotation game because that would kill it for me.
@jordanthompson5696
Жыл бұрын
I like many of your suggested mechanics. I was super surprised when his charge simply knocked stephen down. Especially when it didn't seem like the cyclops had any mechanics that punished players for being knocked down (they were probably there but I couldn't tell). I think something simple like rolling his tree around then charging after it is a great idea! It is somewhat telegraphed but it would be a big aoe to keep track of, plus it has the secondary charge afterward. I would especially like this if he had some sort of aoe rooting attack that he uses beforehand. In short I think I'd like fewer, but more readable and impactful attacks for a world boss.
I like Turmok's pacing. It's not too slow but enough to feel menacing.
Great, great, wonderful work! If I could, I would support you financially, but right now I can only support you mentally, and through KZread. Still great work, I can't wait to play Ashes of Creation which will undeniably be the best MMORPG when it comes out ❤
@AshesofCreation
Жыл бұрын
That's enough for us! Thank you for supporting us in the way you can.
I like the format.
This game WILL BE EPIC AF!!
George the cat clearly stole the show....definitely the MVP of this update!
Until Alpha 2, that beautiful cat in the background is my favorite part of the game. :o So flOOfy, needs pets.
Awesome, looking forward to the next update. - would like to see the spider moving back and forth as if and maybe even firing warning web shots even entangling, what about spider younglings dropping from the trees. - like the mob size aspect on this, would like to see him using his other hand to push trees out of his path too. - encounter : seems that the location was more or less the cyclops "area" home so to speak, it would be cool for him to be a bit stronger at this location and also maybe he sets his tree totem up as he relaxes at this location and kicks back from his journey during the day. at this point he could be foraging mushrooms that his totem spawns. - at the point of actual engagement he would engage but getting his tree for a weapon is his goal to smash the party. - I assume with his general size that you would just naturally take damage if he just walks over/ on you. - Love the "Tree Stomp" and "tree swing" think the tanks should be kicked back much further. Also think he should throw the tree and letting it roll all over everyone and charge to retrieve it. - With out tree combat WWE WrestleMania , the peoples elbow! jump attack, jump kick the rock formation over onto players, grab surrounding trees & rocks and use them in fun ways. - Ice Shards aoe not sure if this is just a updated spell effect or due to level of character but liked the update on the spell. - with the spells, they all hit the same spot would like to see variance here, not everything is a perfect hit, maybe it could be set up base on % of mob height vs damage output ( critical hit = head shot, weak hit = appendages, misses = WTF are you casting at! ) - love the new armor garbs show cased TAMNT !
for terrifying and scary big mob/boss fights animation/audio reference, check out Tera. also consider having hard large elite open world mobs (2-5man group) thruout the world like classic tera has. opens up oportunities for more group quests, repeatable grinds, dangerous subzones with rare materials drops/gathering or whatever. great for random grouping and socializing, pvp drama and thrills of trying to solo farm them and such. adds lot of personality/depth to the zones
I loved this, i hope we will have more epic encounters with giant beasts, giant bears, giant king kong, or a giant smilodon hunting giant dodos and more, it would be amazing. Keep going this way
amazing idea 47:35 and I really like the non faction told it is just superb I swear
hey, a concept seldomly discussed is damage-mix... if you have a fire-mage and an ice-mage, mobs may have the "frozen"-debuff und the "on fire" debuff at the same time... kind of paradox... of course everybody should be useful, but i mean, there is potential for tactics, need for coordination, different boss-stages require different damage-types and whatnot... i am happy that your dev-team is aware of 'never seen' mechanics like environment-interaction during combat or new concepts of aggro-stages like with the spiders... so there is this elephant in the room that if a mob is burried in ice, should a spear pearce as powerful as if the mob was just staggered by a poison?! ...
Finally. I a game I will be able to quit WoW for. Thank you Ashes of Creation. And please keep up the good work. The world needs and MMORPG like this one.
This is a damn alpha...This is absolutely fantastic. The theory behind the character paired with themed abilities and the little enrage at the end. Personally i really love dragon fights in general but tbh i think that as long as you make a "boss" that fits in with the enviroment, theres no way you will fail. Open world fights, either if they are in an open field or in a cave are just so cool. Also the tarantula posture is such a clean touch to the immersion. The coolest thing for me so far however is the numbers of your dmg output. I'm aware this can change quick but i really don't like hitting for those 6 digit numbers. So thanks for that! Keep up this masterpiece for the love of mmorpg.
Looking cool haha 🎉
Ashes is lookkng to save the genre of mmorpgs! ❤
Steven referring to T&L is the best part about this stream lol, Hopium please
:: feedback template :: pros: cons: what I would love to see:
Giving personality to enemies and not making it that you find the same type of enemy everywhere makes a cool player environment bond, the more diversity the better.
Cyclop, Feedback.(This is in no way me upset or not liking what i seen here, just the thoughts i had as i watched) I like the idea of a huge guy, I like that he has very large sounds with him. The monster him self feels very static. What i mean is when he walks his embellishments are stuck to him his skulls on the tree dont move or animate. He has no snow leaking off of him. He is a guy that roams in the snow it seems to me he would be blanketed in some snow. Not covered but seems like there should be some. I couldn't tell if he was blowing steam out of his mouth. Tumok over all animations are very nice and fluent. It makes sense what he is doing what hes about to do and while he is casting hitting and in combat in general.His sprites dont appear to be playing, Like when he stomps there is no snow powder lifting off the ground. when he is hit he does not bleed. When he fell down when he died no snow moved? I guess that is part of the ambiance i am looking for. When he stomps by or charges it seems to me there should be snow blowing from his movements. There is a Rock and nature sprite played, When moving. But not snow. Also the Weapon is a Living Tree? I think? It seems to me it has a mouth that should be animating and screaming in pain as its hit. Also should be maybe calling to its master for help or defense.Maybe its not what this game was designed for. But as the monsters/monster weapon takes dmg there is no indication of it taking dmg or display of damage taken other then a HP bar. This would be a huge immersion breaking thing to me. Just my opinion. A Player should not be forced to have to have HP bars on as well as The hole ui for that matter seems that there should be visual ques in the game as well as UI elements. Player combat : I know in time a player will understand who is casting specific spells, and what it sounds like, and what it looks like. How ever i seen in this video when you all were fighting i had a hard time trying to figure out who was casting what and when specific openers and chain attacks were available.
Looks good to me
The details of the Cyclopes' tree should match the seasons of the environment around him! It's strange to see spring-like greens on a tree in the depths of winter.
@IstaSharrasi
Жыл бұрын
I'd also incorporate more of the idea that the "Enemy knows what he's doing". He's not just going to randomly smash willy nilly, he's going to actively try to take out the tank or the mage or the healer. Is he taking large chunks of blunt force damage? target the tank! Is he taking a lot of spell damage? Go for the mage! Enemy healing too quick? Charge that healer! Some of my favorite bosses in any game are those that change tactics on you mid-raid, and keep you on your toes!
@IstaSharrasi
Жыл бұрын
Another thing I like, specifically about the book series "Viridian Gate Online" is a little more dynamic work within the class system - a player can be a cleric, oooooor they can be a plague doctor. They can be a firebrand spell caster, oooor a shadowmancer! Being able to combine your "daily" skills like alchemy, cooking, herbalism, animal husbandry, etc into your Class to create an offshoot is a VERY powerful thing that I have never seen within a game system, and would LOVE to see with Ashes of Creation. A Cleric cross-classed with a Ranger (Protector) might also unite their alchemy skills into their abilities for some... flavor. Visual effects at the lowest levels - a glowing sword here, pretty fire effect there - to actual effects at the higher - added bleed damage to an enemy hit by Castigation (What is death to you is health to me), or an extended range/time on Hallowed Ground (oh, were you meaning to keep living here? no.). Someone who doubles up on a Tank to be a Guardian might be the toughest badass in the crew, but also loves to cook, and their food boosts specific defensive abilities of the eater by a certain percentage (Timmie might hit like a plow and think like an ox, but his chimichangas made my last Rush knock EVERYONE down!).
Very excited about what was briefly mentioned about rangers being able to use melee weapons and have some skills. I hope that you are able to allow rangers to be like the rangers from lord of the rings. And being a class that can use bows and also melee just like Aragorn a Ranger of the North. That would be sweet. Keep up the good work!
Spiders usally adapt to the environment they live/hunt in, meaning color changes or other changes to their anatomy to better survive. For the winter spiders, wouldn't white or even a greyish white be more realistic. Also maybe add invisible or very hard to see webs randomly connecting froma tree to another tree or obstacles and walking through them garners thr agro from all spiders within an X amount of range. And some good counter play to that would be to bring a rogue with trap detection along with your group to help point them out. Also for spiders to make the forest an even more dangerous place, to allow them to not only roam the ground but also up in the trees, so when traveling through the forest you will need to keep an eye on ALL of your surroundings making it feel very immersive and even scary to venture off the main path, as it should be.
Loved the stream this month! Was great to finally see TuMak! My question for next month: What progress has been made on rubber banding / having a lot of people in the same area since Alpha 1. I noticed 1 person rubber banding durin gthe fight.
@AshesofCreation
Жыл бұрын
We had one person crash. We figured out what caused their crash, so that's fixed. They weren't rubberbanding, but it might have looked like that.
@Cukees
Жыл бұрын
@@AshesofCreation Ah! ok! That makes sense, thanks for clearing that up :)
It's looking really great! Amazing work so far. I do have a question though, will there be an option to have the nameplates of your allies stack and not overlap?
It would by cool to have a chanse where the spiders attack immediately. One system I always liked is the overwhelming of small low health enemies. Just stomping around and spilling blod seems realy cool.
I noticed that the cyclops took a while to get back on target after doing it's ramming charge attack. I think it would be cool and more engaging if you gave him the ability to leap or otherwise rush back to attacking the tank instead of fast-walking over.
YAAASSSSS Fishing Updates!!!!!! Lets go AOC! ooo questions... makeshift aquariums or mounted fish plaque's for bragging rights??!?!??!
The different races need more diverse body types. Every character looks the same in armor.
iam more hyped about fishing then the world boss. i hope we`ll get an update on the profession in the future
Damn the combat looks really clean here, maybe it's just because it's magic. I've always thought the effects have been a bit over-the-top relative to the actual impact. This video looks like clean, satisfying classical fantasy gameplay.
Questions for the next stream: Have you all decided on the naming structure for player characters? I know in Alpha 1 it was individual. Will they be individually named or be more of a modern system that is based off of the account display name? Other question would be what will it look like when selecting your second archetype to make your class? Will you be locked into that permanently or will that be something we can change using a trainer or something to that effect? Thanks!
I hope this game comes out while I am still alive lol. Feels like I been waiting forever
I YEARN for a good mmo q- q
i love sandal lord steven and queen margaret
@AshesofCreation
Жыл бұрын
👑💕
It would be awesome if you could do some small inn game tasks from your mobile through an app or something. Maybe it is some kind of inventory management, repetative actions like crafting, enchanting, fishing etc.
Will the models, animations and textures be improved? The game loops seem nice, but in the visual department it's outdated imho. Keep going tho, you guys are onto something!
Yay, I won the sweep Time Before Margaret's Cats Are Featured - 1 minute 14 seconds.
Aahhh its so amazing❤Nice rework of arcane missles it looks much more interesting than in the mage showcase. Some more golden sparks would be nice. I cant wait to hunt those badboys, craft, fish and explore this beautyful world on foot. This Game is my biggest hope of all new videogames.
This is the only hope for the mmo genre. TAKE MY MONEY PLEASE.
For weapons and gear i would like them to have awesome things on them like hp drain etc
first of all, thank you for showing how the game is coming and how you want to come up with fights. I know is early in the game development and I'am a nobody but i would like to point out some things that in my personal opinion might be nice to have and stuff that i did not like about the fight , i feel like you need that real friend to tell you stuff how it really is. - leaving steps on the snow when you walk over it would be great - tree falling can do dmg to nearby creatures and players - the boss fight is 2 basic ( i know is early in development | first raid boss ) but maybe the stomp ability can interrupt casters for a period of time if they are hit while casting, maybe spawn some adds that target certains specs while you are fighting the boss to not make the fight so static, spawn pools of buff or debuff that spawn after killing different types of spores/mushrooms . - the dmg recieved is really low - i don't know if it is your equipment or did you unbalance the fight on purpose but it felt like there was no wipe potential in the whole fight. You guys are a group of lvl 15 taking down a lvl 30 world boss and it feels like just an elite mob fight. - mdps don't seem to have much 2 do on this fight (coming here to the spawn add mechanics above to give them something to do) since they are almost uncapable of doing dmg to the boss since he is moving trying to charge into range members
Are you planning on adding battle-music? A fitting soundtrack to an epic fight would definitely help with immersion.
Thanks for sharing the new boss fight. It seems as if the melee will have a very hard time keeping up with the mobs and the boss. I only saw a couple of melee fighters and it did not seem like they were able to do much to the boss. Also, some mechanics like that ground slam seem very punishing to them compared to the range players. Hopefully they are sufficiently tanky. Another thing, it's hard to look at the raid party and idently what roles people are playing except the mages and tank look distinguishable. Maybe there could be better silluette or color pallet to help us identify them better? Overall, there's a lot of good stuff here.
@TheWhisperingPenis
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I mean he's a Mage in full plate. I'm not sure the class system is going to be anything but a complete mess. You can't identify anything. PvP having no idea what you're playing against sounds awful. You need consistency to formulate strategy. There's no consistency so strategy is out the window. Not a fan.
Cyclops like this boy and others should have a petrifying gaze ability that turns players in a cone who are facing him into stone until it's dispelled or they/the cyclops dies.