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  • @CMIR_Cube
    @CMIR_Cube4 сағат бұрын

    I worked in game maker for about six months and this is what I learned: making a game have no profit while I'm just alone. maybe I should try more on it or maybe I need to change my learning strategy. I'ts a total mess.

  • @samueleveleigh2767
    @samueleveleigh2767Күн бұрын

    I get the feeling that godot WILL become industry standard despite the efforts from console companies and obviously the entrenched engine providers. Right now even there are so many indie developers beginning to adopt this engine while professional devs get no choice in the matter.

  • @RiddleRations
    @RiddleRationsКүн бұрын

    Wow… what a journey! 🤯❤

  • @damsen978
    @damsen978Күн бұрын

    0:34 Then what's the point of watching this video? It's more like "I used old Godot for 100 hours, here's what i didn't like about it".

  • @tony01riggioni
    @tony01riggioniКүн бұрын

    I'd love to see how this has changed after Godot 4.

  • @MaxF1v3
    @MaxF1v3Күн бұрын

    Glad you are back ❤

  • @lemonamon
    @lemonamon2 күн бұрын

    as a GMS2 dev, godot heavily interests me. it just seems so... clean? there's only 2 things that turn me off about the software: gdscript's syntax, and the fact that game objects (nodes? idk the terminology) only have 1 script, whereas in comparison with GMS you have an over-abundance of different events (scripts) where you can put code in, which i find wayyyy more readable as opposed to having everything jammed into one script

  • @Ashash99
    @Ashash994 күн бұрын

    You talk alot be short azz

  • @fredfee3
    @fredfee36 күн бұрын

    God bless all of you and remember God loves you all and so do I may God be with you all. Jesus is coming soon God bless repent

  • @TaylorBroussardShow
    @TaylorBroussardShow6 күн бұрын

    fun fact: you can undock windows in godot

  • @chandra_creator
    @chandra_creator6 күн бұрын

    character arc in this devlog

  • @Axquirix
    @Axquirix7 күн бұрын

    I'm looking into game development in the near future, and Godot is already in my Steam library. Can't really beat free for someone just dipping their toes in for the first time. This was a nice overview of what to expect, thanks!

  • @Walter-White590
    @Walter-White5907 күн бұрын

    I've been using it for a little while I've made a few 2d platformers with it but now I'm on 3d and I think it's awesome

  • @ZoXlikeLP
    @ZoXlikeLP7 күн бұрын

    its very true what u said at the end xD Unity Projects feel very fragile. I never had this issue with godot :D It feels more like a playground i can test anything and if something isnt right, i can easily revert it to the working state :D Im mostly in 2D atm and i having a blast. After loosing some projects on unity cause off updates or old packages or idk what xD Did put a lot of effort in a project and now its dead and i cant do anything about that. i guess that godot will get its critical mass like Blender and i also think that the 3D part will improve a lot over the next years :D for me its a 10/ 10 engine atm and i love to work with it :D

  • @obondostudios9482
    @obondostudios94828 күн бұрын

    I was trying to learn unreal so I asked a question about any good resources to start with, The only comment I got was someone calling me stupid. Godot has been different in that regard.

  • @rudyrmm3357
    @rudyrmm33579 күн бұрын

    i am confused this video is 1 year ago but it feature a brackeys vedio that doesn't exist. and he only came back like few week ago from now.

  • @croissantstastegood
    @croissantstastegood9 күн бұрын

    Just coming from another Godot vid from a different person, and so confused to hear Bowser's Inside Story music in both of them. But loving it:)

  • @young-salt
    @young-salt9 күн бұрын

    I just hate the ten minute launch time for unreal engine 5. Plus godot works on linux without a VM or wine, so the smooth experience is even smoother on linux

  • @surf310
    @surf31013 күн бұрын

    "In unity I'm desperately trying to avoid making eye contact with any option i dont already know" Is the most real thing I've heard. 3:37

  • @GeneralChrisGaming
    @GeneralChrisGaming13 күн бұрын

    I for the life of me figure out how to get my character and camera to work the way i want it to lmao

  • @ektoraszante5980
    @ektoraszante598013 күн бұрын

    Sorry my friends, but Unity is still superior!

  • @Deri_LULZZ
    @Deri_LULZZ13 күн бұрын

    there is no perfect game engine, unity is not perfect, godot is not perfect, and game maker studio is not perfect, every engine has his ups and downs

  • @westonmcnamara
    @westonmcnamara14 күн бұрын

    The point on the shader compilation is spot on. Personally I see a sort of trend in engine software, and games to try to lazy initialize (only create/initialize something when its used for the first time) as much as possible, and this has never made sense to me for the majority of the things people use it for. We have loading screens in most games. If your game has a loading screen, you dont need to lazy initialize things like shaders. Its so bizarre and such a big oversight that godot does this when rendering a shader and not when the scene is loaded. Yes, there are of course games with no loading screens that need to load resources in without a loading screen or compromise, but doing it lazily and blocking the logic/rendering threads so that the game freezes up, especially in response to an action is just nuts...

  • @DashMatin
    @DashMatin15 күн бұрын

    I HATE UNITY.

  • @kindapato
    @kindapato15 күн бұрын

    Keep it up man, I related a lot with this video.

  • @DannySmoka
    @DannySmoka15 күн бұрын

    Did you predict brackeys return and working on godot engine? Hes legit back 8 days ago, and made a tutorial for godot a day ago.

  • @mr.fhizzy
    @mr.fhizzy15 күн бұрын

    true i also nooticed taht

  • @DannySmoka
    @DannySmoka15 күн бұрын

    @@mr.fhizzy Ye, im thinking maybe because brackeys publicly talked about the unity fiasco and said he was going to give godot a try and mby upload tutorials on it, so he did an easy educated guess.

  • @mr.fhizzy
    @mr.fhizzy15 күн бұрын

    @@DannySmoka but this video came out over a year before brackeys video telling he was back

  • @DannySmoka
    @DannySmoka15 күн бұрын

    @@mr.fhizzy I was talking about this kzread.info/dron/YbK_tjZ2OrIZFBvU6CCMiA.htmlcommunity?lb=UgkxWMht7FoUCJW10bQcEGMjmPWZQfcYGs8U But im wrong because this was post was released 7 months ago and as you said this yt video came out a year ago

  • @ignskeletons
    @ignskeletons16 күн бұрын

    Pros: it's 100% open source and free with no royalties, and appears to be a popular choice going forward into 2024+. Cons: it's still rather early and not as 'mature' as other engines on the market.

  • @AuxiarMolkhun
    @AuxiarMolkhun17 күн бұрын

    I started my Game Dev journey with Unreal Engine 4 as a Senior in High School. I've learned a lot, even in the last year learning how to properly code in C++ to write gameplay logic. My biggest issue with the engine as a whole, is that if you're doing things the "proper" way and using C++ to supplement the Blueprints, the engine becomes massively more cumbersome to work with overall. Minor code changes need to have the project compiled over and over until it finally works, even if you built the function out in Blueprints, it almost always needs revisions once in C++. I downloaded Godot 4.2.2 last week, drawn by its open source nature, and the first thing that jumped out at me was that the mono engine binary is a grand total of 106.3mb. Unreal Engine's release version, from their launcher, is (as of 5.4) a minimum of 45gb. I know that Unreal offers a vastly greater amount of features and benefits, but how many of them are you really going to end up using? I barely used any myself, and I've worked with almost all the aspects of the engine for game development in personal projects. Don't get me wrong, Godot isn't perfect, and there's several areas that it lags behind both Unreal and even Unity today. That being said, switching to Godot really has been a breath of fresh air so far, and I think I'll end up continuing to use it until there's something I absolutely need Unreal has that Godot doesn't. Or, I'll probably just make up an excuse to work around it and continue using Godot. If you haven't yet, dear reader, just download it and play around. It's 106mb of your storage space, you can just delete it if you don't like it.

  • @unpopularplays3707
    @unpopularplays370718 күн бұрын

    What did you make it with?

  • @vasbyt_official
    @vasbyt_official19 күн бұрын

    I thought godot was pronounced like "robot" but with a "g" rather than a "b" in it! I mean it's got a robot icon as logo

  • @thecatgamingstuff
    @thecatgamingstuff21 күн бұрын

    I have used Unity for 1000 hours, but he is a better game dev than me

  • @samlikesham2215
    @samlikesham221521 күн бұрын

    This video was great! I have absolutely no coding or game development experience but I’ve been wanting to learn as a new hobby and make a turn based strategy game like fire emblem or advance wars. Do you think this is a good engine to do so (note that I don’t have a super powerful pc and will be working off of my college laptop)

  • @Deri_LULZZ
    @Deri_LULZZ17 күн бұрын

    I know that the question was for the creator of the video but I'm gonna reply anyway, I think that it doesn't matters the game engine that you are using if you can make something move through the screen you can make an game, personally i would reccomend you to use or godot or game maker studio 2 for me both are pretty good

  • @jak3legacy
    @jak3legacy21 күн бұрын

    I so badly want someone with this perspective to return to unreal, really learn it well, and then retroactively explain why so many people have a hard time with Unreal and find success with Unity or Godot. I'm learning UE right now, and it's hard, but I want to better understand what's so different about it from Unity

  • @KairosYTT
    @KairosYTT21 күн бұрын

    Okay so im just stupid then, cause i opened godot, put a character node into the scene, and still havent learned how to do the floor

  • @Deri_LULZZ
    @Deri_LULZZ17 күн бұрын

    an StaticBody2D with an collision in his childs

  • @Ziegenhainy
    @Ziegenhainy23 күн бұрын

    kzread.info/dash/bejne/i4qetpKIlaiagJM.html HOW THE FUCK DID YOU PREDICT THAT

  • @knaxel
    @knaxel23 күн бұрын

    2:52 who gets godot on steam lol

  • @jackpotheffley9099
    @jackpotheffley909925 күн бұрын

    The bombs keep dissapeering in the OG version and i get sniped by bombs edit: i get hurt even when its not on the layer im on

  • @deceptist
    @deceptist25 күн бұрын

    9:30 actually in the settings you can change your default code editor to be anything you want for ex vs code!

  • @sean7221
    @sean722126 күн бұрын

    Looking forward to your 1000 hours vid! And how you leverage the 4.3 version ❤

  • @Fin_DevLog
    @Fin_DevLog27 күн бұрын

    As some one never code before i don't see any problems in coding 😂

  • @ImaginaryNumb3r
    @ImaginaryNumb3r28 күн бұрын

    I'll summarize the scripting segment as follows: 1. Using custom Python for scripting 2. Complaining about dynamic typing 3. Realizing you should have used C# instead I'm programming in Rider and C#. Godot has been a blast so far.

  • @PoppyGD
    @PoppyGDАй бұрын

    Never used godot or scripted properly in my life but i'm inspired to create literally anything now!

  • @Krashevil
    @KrashevilАй бұрын

    godot being the "industry standard" will be its fall

  • @PySnek
    @PySnek21 күн бұрын

    No, the community is just going to fork when it gets really bad. Just like with Emby and Jellyfin :)

  • @puf_yippee
    @puf_yippeeАй бұрын

    i was introduced to this game engine from windowkill so i thought that this game engine would be insanely good. but no, no it isn't.

  • @oasinwolf
    @oasinwolfАй бұрын

    Same experience with unity. The entire thing is too fragile. You touch a thing and it suddenly begins to load like forever and ends up broken. Part of it won't work with the other part of it, like a transplant rejection. Asset management has always been a pain. Addressables looked ambitious but turns out crap as an ultimate time waster. Prefab overwriting is a nightmare and even worse when version controlling is involved.

  • @greyrifterrellik5837
    @greyrifterrellik5837Ай бұрын

    Hello, novice game developer here (not a beginner but still have a lot to learn) What I personally think GBG is near *perfect* for is actually prototyping; the system is streamlined jist enough, in just the right ways, to quickly and efficiently hash out game ideas. To make sure a concept works at the most basic level, before taking that concept into your engine of choice for the real gamedev to start.

  • @starfart69
    @starfart69Ай бұрын

    i love this video. lol.

  • @JaskPlays
    @JaskPlaysАй бұрын

    I have a VR game idea for you, make a parkour FPS VR game where you can climb and have an AK on your back and a pistol in your pocket

  • @uselessDev
    @uselessDevАй бұрын

    I cant wait to try godot - i know how to code well but never done gamedev. Unity is so convoluted and this seems like a far better option for my personal dev style

  • @Savukhin
    @SavukhinАй бұрын

    Also you spent 100 hours just making this video footage. Great job!

  • @rixisx1500
    @rixisx1500Ай бұрын

    Came from your 100 Godot and the game u made in a week. As starting to actually be able to pursue my passion your an amazing motivation. Don’t let the insecurities and anxiety of the internet get to you. Remeber people like me that are uneducated and learning take your perspective as a completely different helpful and insightful view. Just like a game it’s about your and a universal passion not trying to please every audience.

  • @rixisx1500
    @rixisx1500Ай бұрын

    You made a whole complete game within a day as I’m beginning to learn game dev not even scripting just the basics of it. Dude this was a real motivation…I’ve been doing this for about 3months scrapped 24 projects and have bought unity assets to help me out and no where close to being able to make a beginning to end . Earned a sub 🥰 keep it up