Parkitect: Taste of Adventure (Part 4) - Timber Creek
Ойындар
Timber Creek plays a little like trying to fit a sleeping bag back into the sleeping bag bag, only the sleeping bag gets progressively larger while the sleeping bag bag gets progressively larger by a relative smaller degree. Sorry, that was the first draft of this description... but I think I'll keep it.
-----
Support me on Patreon:
/ silvarret
Follow me on:
►Twitch: / silvarret
►Twitter: / silvarret
►Discord: / discord
Production Music courtesy of Epidemic Sound: www.epidemicsound.com
Пікірлер: 96
Recently went through all the previous missions just to play this one. This has been my absolute favorite and I had to stream it on my own because I knew how much I’d love it. Big dinky park from RC1 and this got me all sorts of hyped. Thanks for inspiring me to improve my confidence in building stations and buildings in this, I’m so happy to have shared my build at a high moment of creativity. Much love! 🥰
After watching the video, I'm very impressed on how you made the limited area so spacious. My playthrough on the other hand was a jumbled mess. Haha.
So interesting to see the creativity that comes from being limited on space and budget. From this, comes the greatest form of creativity! Nicely done as always!
@Silvarret
3 жыл бұрын
Thank you, much agreed!
I haven't really played much of Parkitect myself, but out of all of the scenarios I've watched now, THIS one seems to be the most interesting to me personally, and probably will be my favorite. I love that technical aspect of more space with X amount of guests.
The tight areas you get in this scenario is a great way to stimulate players to think about layout and compact but well suited scenery. I think you gave a wonderful example for both beginning non-beginning players how to do that properly.
This might be my favorite scenario in the game.
@Silvarret
3 жыл бұрын
That means a lot to me, thank you! My favourite Rollercoaster Tycoon scenario was Mothball Mountain, Timber Creek was really my attempt at trying to evolve that concept.
the weird inversion on the launch coaster is best described as a dog tongue in my opinion. Maxx Force has one of those
I loved the confetti at 27:03!! that was my favorite part, haha. Your parks are beautiful!! Thanks for sharing these
Oh silv its been so long , I'm glad you're back with parkitect
You did really great on the scenery. I would love to see your first campaign maps on the workshop so I can steal I mean explore them.
One thing that I love and hope you continue doing is creating villages!! this makes the park feel SO much more realistic to me and makes me imagine what each building could be in my head and its use
i really like the compactness of this park, it helps people get used to making small coasters and park layouts
I like these rustic parks that have a lot of nature and wilderness themes. So this one is definetely one of my favourites from your entire series. Love it!
I live in Freiburg, its called Martinstor and the McDonald's Sign really is something... 😅 But there are apartments to above it. Imagine living there 😍
@IAmStefanNixdorf
3 жыл бұрын
Hahaha that's so cool! I've been there once and for some reason remembered that and thought "hey maybe's talking about Freiburg" :D. Cool to hear it really is that!
I love the shared space with the steel coaster and the flat ride. It's got a good vibe.
The constellation in the background at the start is actually the Plough (also known as the Big Dipper) which is part of Ursa Major. You can tell the difference by the shape and relative size of the "handle".
So glad you’re uploading Parkitect play throughs again! I’ve really missed this series! I struggled a lot with fitting decent-sized coaster layouts into this space too, ended up cramming a Wonder Woman-style Monorail Coaster, Vekoma newgen-style launched Steel Coaster and an El Loco-style Vertical Drop Coaster into the map. Was surprisingly pretty fun! 21:20 That element on your launched Steel Coaster is pretty comparable to the Dog Tongue element on Maxx Force (the pair of inversions right after the air launch), but with a larger valley between the inversions.
Because of this specific Timber Creek video I am now going to buy Parkitect, thank you for introducing me to this game I've never heard of before this video
@mintgreen292
3 жыл бұрын
You won't regret it the game is amazing.
Everything you said about the Midwest us was spot on. Got a good chuckle from me and my Missouri self. Also, absolutely adorable park. I totally want to visit. It looked really good with the village vibe and rocks everywhere (also super Midwest). Compact and efficient, whole thing was super nice
Particularly love some of the village style buildings in this one - giving off jagerhorn vibes for some reason!
The inversion looks like the first element on max force. Kinda a deformed and exploded cobraroll i guess?
@matheuscastello6554
3 жыл бұрын
oh yeah, it does feel a bit like max force's first inversion! that's an interesting comparison
This video reminds me of the one thing I miss from RCT3: First-person rides.
Babe wake up, Silvarret uploaded
Love what you did with this park! Rocks are expensive, sometimes they're hard to utilize early on.
Such nice scenery and good choices of colors 😭 probably one of my fav episode of yours
Yes, new Silvarret content! This day just got a whole lot better.
don't know if you've decided on the multiplayer playstyle yet but maybe that could be your sandbox park play-through? you build a park with your friends and see where you get to?
I LOVE your videos, so calming.
Love your parkitect series! Keep up the great work!!
ok this is going to sound strange but in my hometown in the US there's a zoo/theme park that's small and tries to look german and you just absolutely NAILED the fake-german-un-the-us aesthetic
The inversion on the launch coaster looks kinda like Maxx forces dog tongue
So happy to see this series again
As always the park looks amazing!!
i feel like you really thrive in the challenge of theming a small park!
The Mc Donalds in Freiburg is great ;) Greetings from Germany!
Looks like a cobra roll, but with a turn in it.
Great work, as always!
Yes, Silv is back with Parkitect content, need MOAR! (Please :D)
love all your videos.
Thx for another great video!
Lmao the skip to complete the 1mo win condition. Nice silv.
In Freiburg indeed there is a McDonalds just next to the entrance to old-town.
That clock tower is looking suspicious 👀
The tower in Freiburg you're talking of is called the 'Martinstor'. BTW I really do like your videos though they're also kind of frustrating to me. What you're building is totally out of my scope. But it's inspiring for my own gameplay nonetheless.
OMG! 2 Parkitect videos in a span of 2 weeks!!!
4:12 Dinkulsbhul also has its walls somewhat intact (just not as tall as it was back when the Swedes tried to take it or something)
Tuurlijk gaat dat reuzenrad bij t water. Hahaha altijd
Glad your back!
So I have a tendency to pause the game for my initial ride/management building. I made the mistake with this park of not looking at the rewards. I spent a ton of time building a highly profitable micro-park only to almost immediately have a bunch of space open. The problem was, I'd wrapped rides so close to the original park boundaries, it was very hard trying to get paths to the new parts of the park. I need to go back and do this one again!
Yay new parkitect video
Huzzah! another parkitect video already!
PARKITECT!
@holzkopp6195
3 жыл бұрын
Woohooooo!
Another parkitect video! What a time to be alive! Anyways, I love the build as usual. The theme is coherent and well executed. It feels like a small cosy family park with great rides. The only thing that I would change is the path layout. You bottleneck everything next to the star shape. If you connect the clockwork with the steel coaster, the park would make a loop and it would be a lot more efficient! Same thing for the spinning coaster and steel coaster. Never make dead ends, that's RCT 101. But nevertheless: it's another beautiful project and an half hour well spend. Now I'm sleepy because of the descrition. Where is my sleeping bag bag?
@Silvarret
3 жыл бұрын
You're totally right about the bottleneck! I spent a while looking at the paths after I built the steel coaster, thinking that I totally messed it up because there was no more space for a path. Alas, I decided form > function for this one as I probably too often do, I thought that shoehorning a path into that space would look too crammed! Thank you :)
I'm only now finding out that Shyguy made new assets... I have to check those out. Remember playing with his assets back on the crappy pc that my dad had.
HI! Just wanted to say that I bough the game a few months ago after seeing you play it, which it is kind of ironic, as I never visited a theme park (none on my area) and I am not really interested in them. I bough Parkitect as I was attracted to the "build your own X thing" and this was one of the few that had a lot of options for customization and didn't require a lot of graphics (my computer is good for work, but very bad for videogames). I am impressed by how fast you make your decorations. Like, I can spent from 20 minutes to an entire hour in the game and I just get a really ugly and simple building with only walls as a decoration to host some shops and in the atractions I only play with the colors and put something simple to cover the line of costumers from the rain, but nothing more. And for the paths, I normally just put some random trees around and flowers and water at the entrance of places like buildings or small places to rest. I don't know if this is because I don't have any reference, not being in any theme park and so on, or if I am just being bad at trying to came up with ideas and expressing them. Do you have any advice to someone new to the game? Like, I am not asking for a tutorial, just a couple of tips about how to get started in bulding these beautifull places. Edit: I put "noone in my area", and that was of course a mistake. I live in a small city in the northwest of Spain. Like, we have about a quarter of million of inhabitants. The problem is that the concept of rollercoasters and theme parks in not very popular in our territory.
@Silvarret
3 жыл бұрын
First of all, I'll talk about this exact topic in my next video! You'll have to keep in mind that these videos are not only sped up 12 times, but also have disjointed and curated clips that are edited together. I'm not nearly as fast and efficient as these videos imply :) That said, a lot of it comes down to seeing what other people build, trying to make that your own (even copying others' builds, or trying to re-build from reference pictures) can help a lot in getting used to the pieces and what you can do. And then it's all practice. I have a lot of experience in these kinds of games, but if you watch my first Parkitect videos, I'm noticably much worse at the game (and at making videos) so it's all just experience - hope this helps!
@alberum8442
3 жыл бұрын
@@Silvarret Thanks a lot for your advice! Yes, maybe I should concentrate first about how to use each piece to creat an effect before trying to make something. I will be watching your future videos. That said, I still am impressed for your building habilities, even if, as you say, we only see a speed up version of it. And your videos are great! Your parks are really beautiful, you say helpful advice and tips and you advance through the levels like a pro.
Woohoo Parkitect!
The element after the steel coaster launch is called a dog tongue, it only exists on max force (the really new s&s air launch) oh en ik ben ook nederlands.
this park is beggggiinngg for a tracked ride but love the packed but still managable look!
Amazing
The way the new scenarios are revealed reminds me of Super Mario Galaxy
@Silvarret
3 жыл бұрын
True - also I LOVE Galaxy.
I feel like this place would be in Wisconsin… that’d be my closest raptor lol.
Hey dude saw your comment on "broodje bakpao" love form Belgium.
Looks like a 90° Cobraroll to me
Hi @Silvarret , I wonder how do you make a custom signs in game in 4:17? Is it a mod or just the DLC? Your response can help me a lot :). Thank you!
Hey Silvarret, how come your track builder seems to have more options than mine? Are you using a mod?
Just wonder, why you did not use longer trains on the spinning coaster instead, as it would fit a small Mack version better, then without mid brake.
@Silvarret
3 жыл бұрын
That's a good point! I guess it's just because I had a Maurer spinner in mind.. and didn't want to change that. But now that you mention it, it would make more sense.
OHHHHH baby.
Looks Fantastic!!!! I have an Universal Studios park also
hei, its a Phantasialand-Simulation ^^
Is there a reason for doing two inversion going the same direction? It something that bugs me in coaster design when I see it. Like that launched coaster went corkscrew right then twist right into the diving loop. Those kind of transitions seem like they'd be rough on a rider and could be smoothed out if the twist went the opposite direction
@Silvarret
3 жыл бұрын
Some comments pointed out it looks a lot like the 'dog tongue' on Maxx Force (I didn't think about this earlier, but I see the resemblance!) - I was inspired by cobra rolls, which also have the rolls twisting in different directions. I also felt it was a bit smoother than having both the corkscrew and the barrel roll. The rolls are now only about 135 degrees, whereas you'd need two 180 degree rolls if they both twisted the same way. On the small Parkitect corkscrew/barrel roll, those rolls would probably actually be more snappy, and lack a smooth continuous roll.
@muntantmonsterx4365
3 жыл бұрын
@@Silvarret ahhh I guess I worded this wrong. I wasn't curious about the inversio. Itself or the smoothness of the track but the smoothness of the motion. The rotations between the inversions are opposite from CCW to CW which I think would jerk someone's neck around. The only example of this rotation difference I can think of are rmc inversions but I think the way they maintain a twist-to-twist inversion makes the motion easier on the neck. Think about vortex or any other corkscrew with the corkscrews executed in series. If they rotated CW then CCW the rotations would be jarring
nl army💪
how do you make the custom signs ? what is the name of the mod ?
@Silvarret
3 жыл бұрын
It's not a mod, it's a sign you can find in the Taste of Adventure DLC!
Its been a while ! I hope you're alright
Is it possible to make a boomerang coaster in this game :)?
Stop nooit met parkchitect videos maken he vriend!? Morgen ga ik eindelijk een nieuwe video kaart halen. Na 7 jaar afscheid van de gtx660 nemen. Rtx3080 voor in de plaats
How do I play these scenarios? I only can find up to the Haunted house. Is this part of a DLC?
@valornash8463
3 жыл бұрын
It's part of the DLC!
@Silvarret
3 жыл бұрын
What Valor said, it's the Taste of Adventure DLC (hence the title name - I want to make clear that this isn't the base game anymore)
@mikeuuuytffvghjjoopoiytf
3 жыл бұрын
@@Silvarret awesome, thanks!
Hey everybody.
I feel like you don't have to fast-forward your game so fast all the time. I don't know how the other viewers think about that but I would also like watching you build stuff in a little more relaxed and slow video, which would also make the video last longer, which wouldn't be the worst thing considering everyone is always longing for more parkitect stuff from you, haha
WARNING: Coaster Anarchy Mod was activated 🤣