Limbo and Observation | PostMesmeric
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After nearly a decade, indie game Limbo continues to mystify with its ambiguous narrative and gorgeous eeriness, but its mechanics are also masterfully displayed from a unique place, one that is right there in plain sight. Let's see how Limbo uses player's observation to convey its mechanics through its visual design, while remaining one of the most atmospheric games of its generation.
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Пікірлер: 17
Your title is fitting. I usually don't give much thought to the words beyond the name of the game, but this time it's on the mark.
Limbo, one of the many indie darlings picked out for "Summer of Arcade" back during the 360's dominant digital era. I spent countless days trying to get every the flawless run achievement, ensuring I memorised and perfected each zone. Good memories and a classic I revisit once in a blue moon.
I enjoyed that you have such an eloquent way of describing what should be considered obvious, but at the same time probably goes unnoticed by 99% of players. Great work, Alex. You're one of the best Video Essay channels out there, and stand as a giant inspiration for my content as well. Keep doing what you're doing, homie!
To anybody who enjoyed "Limbo" and "Inside", i'd recommend playing "Little Nightmares" - it comes closest in terms of atmosphere but brings lots of new elements.
Yeah the use of Negative space in the visuals leaves the player both lonely but always watched for sure. Fantastic video dude, I have a similar video out tomorrow so this was a treat to watch as looking at visuals has been on my mind lately 😀 keep it up
I've always loved the look and feel of Limbo
I was one of the few who skipped out on Limbo...until I played Inside and fell in love with the story telling of the devs. Turns out Limbo was a treat. Great video my man, loved the analysis
That was dope
Where does the "Brace yourself" come from?
The visual style is also very budget friendly.
Fantastic video,.
Funny, I just finished this game while under the PSNow free trial... along with Thomas Was Alone, SoundShapes, and Day of the Tentacle. And when I say "finished", I mean all non-DLC trophies (which in this case is all trophies period).
I would like a review of sonic and the black knight its very good but everybody seems to have forgot about
Agree with everything that you said! The puzzle train you to analyze every situation first before going in I miss the Spider thou 😫
Ah, Limbo. One of the best atmospheric games that the indie game scene had to offer. It was minimalistic at most, and simple to follow. You truly had to "observe" what the game had to offer, and I love it.
I liked Limbo but some puzzles were to opaque to me, who don't really enjoy puzzle games, so I had to watch a few walkthroughs to solve some of the most difficult puzzles. I think my real problem with environmental puzzles is not having everything in a single screen. Silent Hill, Silent Hill 2 and Silent Hill 3 puzzles are excellent to me because they are not primarily visual puzzles, but intelectual puzzles, things you can solve without using your eyes, so to say. But in Limbo, or worse, CrossCode, puzzles are about observation, and having a single puzzle spread out over several screens, makes it unsolvable to me.
Limbo is my least favorite of the pre 2010 XBLA indie titles. In my opinion, the atmosphere just wasn’t as interesting as it could have been. Sure it’s a bit creepy, but honestly everything felt a bit too vague and I wasn’t able to really latch onto anything. After the spider and village, I got extremely bored of the game. I also felt like some of the puzzles were a bit mean, such as the 2 crushers with the buttons but actually the buttons are safe but actually the second button isn’t safe. There is no way you would know how to solve that just by looking at it. I think at the time, Limbo was a very important game that did a lot to bring the medium forward, but nowadays there are so many games that do what it does except they are infinitely more intriguing to me.