Gernge Quick Tips - Random Texture Scattering | Cinema 4D Redshift
Фильм және анимация
This quick tip introduces the RandomBitmaps OSL Node which is perfect for randomly scattering image textures. Using this OSL node is a very easy way to procedurally cover an object in sticker textures, as I demonstrate but that is far from the only way to apply this technique. The node can also be chained through multiple copies of itself, to add even more randomization.
This information should apply to Redshift in other DCCs, as well as other render engines that support OSL although specifics about OSL support will vary from engine to engine.
Redshift OSL Repository link: github.com/redshift3d/Redshif...
00:00 Introduction
00:47 Setting Up The OSL Node
01:09 RandomBitmaps OSL Parameters
02:08 Controlling The Randomization
03:38 My Finished Result
04:10 Conclusion
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Пікірлер: 6
Awesome, really useful thank you!
Such a much needed node and tutorial. Now my roads will have cracks everywhere 🙌 Thank you
Brilliant! Love these tips. I definitely need to play around more in OSL-land for sure.
@gernge
Жыл бұрын
i've got a couple more coming! using OSL is definitely a huge opportunity for new nodes & functionality
Thank you for sharing your knowledge, this definitely will come in handy for future projects.
Awesome. Thank you.