Gernge Quick Tips - Random Texture Scattering | Cinema 4D Redshift

Фильм және анимация

This quick tip introduces the RandomBitmaps OSL Node which is perfect for randomly scattering image textures. Using this OSL node is a very easy way to procedurally cover an object in sticker textures, as I demonstrate but that is far from the only way to apply this technique. The node can also be chained through multiple copies of itself, to add even more randomization.
This information should apply to Redshift in other DCCs, as well as other render engines that support OSL although specifics about OSL support will vary from engine to engine.
Redshift OSL Repository link: github.com/redshift3d/Redshif...
00:00 Introduction
00:47 Setting Up The OSL Node
01:09 RandomBitmaps OSL Parameters
02:08 Controlling The Randomization
03:38 My Finished Result
04:10 Conclusion
__________________________
Subscribe: ‪@gernge‬
My Website: gernge.com/
Twitter: / _gernge
Instagram: / gernge

Пікірлер: 6

  • @michelangelodecia
    @michelangelodecia2 ай бұрын

    Awesome, really useful thank you!

  • @luvair6765
    @luvair676510 ай бұрын

    Such a much needed node and tutorial. Now my roads will have cracks everywhere 🙌 Thank you

  • @b0tched
    @b0tched Жыл бұрын

    Brilliant! Love these tips. I definitely need to play around more in OSL-land for sure.

  • @gernge

    @gernge

    Жыл бұрын

    i've got a couple more coming! using OSL is definitely a huge opportunity for new nodes & functionality

  • @apixel.content
    @apixel.content Жыл бұрын

    Thank you for sharing your knowledge, this definitely will come in handy for future projects.

  • @r.o.g.e.r.m.a.c
    @r.o.g.e.r.m.a.c Жыл бұрын

    Awesome. Thank you.

Келесі