Gernge Quick Tips - Creating A Fluorescent Light | Cinema 4D Redshift
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This quick tip shows how I create Fluorescent Light tubes in Redshift and Cinema 4D. It includes some tips about the correct geometry needed, Area Light settings and some settings to get started with for the material coating the glass tube.
This information should be applicable to other render engines, as long as they also have Cylindrical shaped Area Lights, as well as a Standard Surface or Universal Material.
Please keep in mind, this will be fairly slow to render, since resolving light being traced through the glass is going to be a challenge to sample well but the results look quite nice. Using a glass tube with thickness, make sure you do not enable "Thin Walled" on the glass material.
00:00 Intro
00:58 Identifying Everything Needed
01:30 Walkthru Of The Geometry
02:03 Cylinder Area Light Settings
02:38 The Glass Material & Coating
03:56 End Result & Conclusion
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Пікірлер: 7
Hey Gernge, I am enjoying those new QuickTips of yours. Very well contained and sprinkled with bits of info 🙌 Keep them up!
@SilverwingVFX
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P.s. I love the design of your titles. This is an area that I definitely can improve on mine!
@gernge
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thank you so much Raphael!! you're the inspiration for me to make these quick tips, so your feedback means a lot!
These have become my fav tips.
The Videos I never knew I needed, great job!!
love this focused & short format.
@gernge
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thanks so much, jason!