Gernge Quick Tips - Improve Redshift Interactivity Speed | Cinema 4D Redshift

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Link to My Redshift Render Settings Walkthrough - • Gernge Quick Tips - Re...
This quick tip goes through the render settings I like to configure in Redshift in order to get the best interactivity, or performance while working. It can be frustrating when the Renderview isn't as responsive as you expect it to be, so hopefully this shows some settings you can try configuring.
Please use these suggestions as a starting point, and make adjustments based on the types of scenes you work with since they'll perform differently than mine do!
This information should apply to Redshift in other DCCs, but note that the Cinema 4D version of Redshift suffers from more performance issues as of the time of this recording in 3.5.15.
00:00 Intro
00:55 Redshift Global Settings To Change
02:05 Redshift System Settings To Change
02:27 Renderview Setting & Controls
03:16 Time To First Pixel Comparison
03:54 Cinema 4D Redshift Preferences To Change
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Пікірлер: 10

  • @TheGrrson
    @TheGrrson Жыл бұрын

    Great tips! Thanks!

  • @andreydavlikanoff1868
    @andreydavlikanoff18689 ай бұрын

    thanks a lot!

  • @cgpov
    @cgpov Жыл бұрын

    Great Video Billy! But maybe put some air quotes around "interactivity" 😂

  • @gernge

    @gernge

    Жыл бұрын

    i'm using full production scenes for my demos, including multiple rigged high poly characters, volumetrics and dozens of 4k textures. these are my day to day files i like to present with 🙂

  • @itsknowone
    @itsknowone Жыл бұрын

    You're the best! Thank you! You've always been such a huge help.

  • @GermanoHeitor
    @GermanoHeitor Жыл бұрын

    This right there! Thanks. just don't chop my materials previews off. They need to fix that render preview for that to happen.

  • @mpbMKE
    @mpbMKE Жыл бұрын

    1:39 Any particular reason to do it this way instead of the Freeze Tesselation button in RenderView? You don't have to remember to toggle it back on that way, since it will only affect the preview render, right?

  • @gernge

    @gernge

    Жыл бұрын

    imo, some nuance to the difference between globally having all tessellation disabled, vs using it & freezing, so that it doesn't recalculate. different purposes, so i'm glad both exist especially since the global checkbox also includes displacement (although i wish tessellation & displacement were distinct global checkboxes) edit: also being able to disable globals for Picture Viewer test renders that you need to be fast & dirty as previews, is another handy reason for the global checkbox 👍

  • @charliegoulet25
    @charliegoulet25 Жыл бұрын

    Thanks, If this video was made last month I might not have upgraded my gpu because of nvidias bullshit prices. I upgraded to a 4000 series card and it helps a lot, the new cards are faster to the point to where you can leave raytrace on and its pretty much instant. Quick question how do you get your c4d viewport detailed with materials? Everything I look up using RS always tells me how I can render RS in the new viewport, which i dont care for since it looks like crap

  • @gernge

    @gernge

    Жыл бұрын

    RTX is great for final rendering but it's definitely not good for interactivity in high poly scenes. my machines each have dual 3090s so they aren't slouches either. i use substance painter for most of my assets so the diffuse maps load in pretty well and are represented nicely in the c4d viewport. anything more complex than 1 diffuse texture wont be represented well in the viewport, so i definitely still turn the viewport textures off frequently. i do not use the new render viewport IPR, standalone viewport & renderview all the way for me

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