Gernge Quick Tips - Texturing Large Surfaces | Cinema 4D Redshift
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This quick tip shows some of the strategies I use when texturing large surfaces, such as buildings, and eliminating texture tiling. Using these techniques you can texture other large scale objects like parking lots, or terrain and make sure there aren't repetitions in the textures you apply. Of course there are other methods for this, this is not a complete list by any means.
This information should apply to Redshift in other DCCs, and in broad terms, could apply to other render engines with some adaptations.
00:00 Introduction
00:30 The Starting Material
01:07 Maxon Noise To Offset Textures
02:23 Maxon Noise To Scale Textures
03:10 Maxon Noise For Color Variation
03:27 Layering Additional Large Scale Textures
04:10 Blending With Another Material
05:00 Final Results & Conclusion
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Пікірлер: 11
these are golden tips. thank you for sharing.
Thank you for this technique. I'm using it to break up some materials I've made in Substance and it works nicely.
Thanks for sharing, Gernge! Super helpful.
subbed all the redshift knowledge :D
underrated
Very good tutorial ! Very useful ! Is this method working also with displacement ?
Subbed. This is the channel I need right now. #redshift
Hey when I plug the vector change range into the scale on my normal map it gives the material a spherical mapping effect like it’s stretched? Any idea where I’ve gone wrong?
dude this is awesome... curious why you are using R21 instead of 2023?
@gernge
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thank you!! glad you find the tips useful!! i've got 4 computers and prefer perpetual licenses. for the most part i dont need many of the newer features, so i just keep my daily setup in R21 still. i only occasionally jump up to a new version for 1 thing at a time, like remeshing or UVs, then save & close. then back to R21 which is where i have all my preferences & render nodes setup for
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