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Gernge Quick Tips - Redshift UV Projection Node | Cinema 4D Redshift

This quick tip is an introduction to the UV Projection Node in Redshift, using Cinema 4D. It's a really powerful node that allows us to manipulate things like Gradient Ramps or Textures in either World Space or Object Space. Since this is done through a node, it means that multiple Projection Nodes can exist in a single shader, unlocking some really powerful opportunities when it comes to texturing objects, without the need for UV Unwrapping.
This information should apply to Redshift in other DCCs.
00:00 Introduction
00:36 Example 1: World Space Gradient
01:52 Example 2: Animated Gradient
03:06 Example 3: Projecting Textures
04:14 Using Multiple Texture Projections
05:00 Conclusion
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Пікірлер: 8

  • @matistaa
    @matistaa Жыл бұрын

    Thank you for doing these quicktips! Very valuable knowledge and straight to the point! 👍

  • @mwasifanjum
    @mwasifanjum9 ай бұрын

    Thanks a lot! exactly what I was looking for.

  • @dmitriyyemelianenko7221
    @dmitriyyemelianenko7221 Жыл бұрын

    This is super helpful! Thanks so much for sharing!

  • @gernge

    @gernge

    Жыл бұрын

    happy to hear that! glad you find it useful

  • @antronero5970
    @antronero5970 Жыл бұрын

    Now you can also do that with vertex color tag

  • @gregpin1840
    @gregpin184010 ай бұрын

    Thx for sharing, very useful. I'm just struggling with the planar projection when scaling an object. Any tips on how making it stick. Thx

  • @gernge

    @gernge

    9 ай бұрын

    i dont have any special tricks or advice for that, when scaling an object + using a UV projection. sorry about that!

  • @Ricardo-de9ju

    @Ricardo-de9ju

    7 ай бұрын

    Yes, that's really bad. It is world base positioned, that's the problem. Should have a tag to freeze it. Honestly, shading inside C4D is a waste of time, get used to Substance Painter and be happy. Problems are gone.